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PC Optimization

Ace Combat 8 Best PC Settings for FPS and Flight Clarity

Choose Ace Combat 8 settings for your PC, preserve flight clarity, and work through upscaling, clouds, frame limits and cinematic dips.

Original Hone flight-route illustration with graphics controls for the Ace Combat 8 PC settings guide.
In this article

Start Ace Combat 8 on Low near the minimum PC specification, or Medium near the recommended specification, with upscaling enabled. These are upscaled 1080p baselines, with possible drops in graphics-intensive scenes.

I’d give upscaling the first look, then Cloud Quality when flight struggles through the weather. Keep the rest of your preset while judging those changes. Aircraft detail is worth preserving if you can, and one slow cinematic needn’t decide the picture for the whole campaign.

This is a starting setup, not a Hone-benchmarked preset. Crashes and sessions that worsen over time need separate troubleshooting.

Match the starting preset to the PC

The minimum GPU tier in the Steam requirements (opens in a new tab) is an RTX 2060 or RX 6600 XT with 16 GB of RAM. The recommended tier is an RTX 3070 or RX 6800 with 32 GB of RAM. Check the complete configuration, including the CPU, before placing your PC in either tier.

Starting tierGraphics baselinePublished target
Near the minimum specificationLow, with upscalingUpscaled 1080p at 30 FPS, with possible demanding-scene drops
Near the recommended specificationMedium, with upscalingUpscaled 1080p at 60 FPS, with possible demanding-scene drops

On a 1440p or 4K monitor, start by keeping your preferred output resolution and using an upscaling mode that reduces the internal rendering resolution. Lower the output resolution too if flight still falls short. The recommended specification doesn’t promise native 4K at Ultra.

The PC requirements also list Windows 11, an SSD, DirectX 12 with Shader Model 6.6 or higher, and a hardware-ray-tracing-capable graphics card. For the Steam installation, plan around its listed 150 GB of available space. The publisher website currently lists 125 GB; neither number is a measurement of your installed copy.

A practical settings starting point

Use Graphics and its Advanced Settings page for these choices. Start with the preset above, then work on the scene that needs help.

Menu settingStarting choiceWhen to change it
Screen SettingsBorderless if you prefer that screen modeUse the screen mode you prefer
ResolutionYour desired output resolutionLower the output if upscaling still leaves flight too slow
PresetLow near minimum; Medium near recommendedRaise detail once flight meets your goal
Upscaling TypeAn available option for your GPUTSR and NVIDIA DLSS appear in the inspected menus; AMD FSR is also reported
Upscaling QualityQuality where offeredTry Balanced when you need more performance
Cloud QualityKeep the preset value firstFor slow, cloud-heavy flight, try one step lower; Medium is a candidate from higher settings
Model Quality and TexturesKeep the preset valuesRaise for more detail when there is room; lower Textures for memory or streaming symptoms
Shadows, Effects and Post-ProcessingKeep the preset valuesConsider reductions if the relevant mission segment remains slow
Reflection Quality and Global Illumination QualityKeep the preset valuesJudge changes in the affected scene, including hangars or cinematics
Motion BlurOff if you want less blurChoose the amount of blur you prefer
BloomPreferenceKeep the effect if you like it
Frame Rate LimitA target your demanding flight can sustainUse the available limits; a brief peak is not a sustainable goal
V-SyncOff if responsiveness matters more than tearingFor tear-sensitive play, account for your display and presentation settings

Choose upscaling before sacrificing more detail

What changes inside the rendering path?

Conceptual rendering paths; not a captured comparison. These diagrams show neither actual image quality nor FPS.

Both rendering paths

Native rendering

The internal render uses the chosen output resolution. In the captured menu, TSR / NATIVE enhances the picture at native resolution; selecting TSR alone does not establish a lower-resolution render.

Lower-resolution reconstruction

A lower-resolution upscaling mode reconstructs the picture for the chosen output. Compare Quality and Balanced where offered, watching distant aircraft, cockpit instruments and HUD text while turning.

There is no Frame Generation, NVIDIA Reflex or separate ray-tracing control in the inspected launch graphics menus. The choices here use the built-in settings; driver features and mods are separate setups.

Give clouds their own comparison

Give the difficult scene one useful comparison

Choose the scene you want to improve. Each route suggests a comparison; it does not diagnose a bottleneck or predict an FPS gain.

All four scene comparisons

Cloud-heavy flight

Try next
Compare Cloud Quality one step lower. Medium is worth comparing if you are starting higher.
Keep fixed
Keep Model Quality, Textures, output resolution, route and camera fixed.
Judge in motion
Check the cloudy segment and the weather detail you want to preserve.

Ordinary flight below target

Try next
Compare Quality and Balanced upscaling where offered before cutting more detail. If flight remains slow, compare one relevant detail setting.
Keep fixed
Keep output resolution, mission segment and camera fixed within each comparison.
Judge in motion
Watch distant aircraft, cockpit instruments and HUD text while turning, alongside frame rate and recurring hitches.

Cinematic or hangar dip

Try next
Compare one detail setting in the affected scene, including Reflection Quality or Global Illumination Quality. This does not identify either setting as the cause.
Keep fixed
Use the same cinematic or hangar view. Keep unrelated settings fixed.
Judge in motion
Decide whether improving that scene is worth carrying lower detail through flights you already enjoy.

Flight already meets my goal

Try next
Keep your preferred detail. Stop lowering settings once flight meets your goal.
Keep fixed
Keep the setup that works; save it before trying higher detail.
Judge in motion
Raise detail selectively if you want it, and retain the picture and consistency you prefer.
A fighter flies between towering cloud banks with a green target marker and flight HUD.
Publisher screenshot; settings unspecified. Credit: Bandai Namco / Project Aces, via Steam. This is not a Hone capture or a settings comparison.

Pick a frame rate the flight can hold

Choose an available Frame Rate Limit for the busy part of the mission. A number reached briefly on an easier stretch is a poor basis for the whole flight. If you’re repeatedly falling below your chosen limit, try a lower goal; if flight holds it comfortably, you have room to aim higher.

Keep recurring hitches in view alongside the counter. Average FPS can leave you satisfied with the number while a particular moment still freezes, and it doesn’t measure input latency.

Leave V-Sync Off if responsiveness is your priority and you can tolerate tearing. For tear-sensitive play, the right setup depends on your monitor’s variable-refresh support and presentation settings. V-Sync handles frame presentation, so multiplayer connection lag belongs in a different investigation.

Compare FPS changes consistently (opens in a new tab) when trying a graphics adjustment or a Windows change with Hone.

Treat cinematic dips and worsening sessions separately

A smooth sortie can still lead into a slower cinematic. DSOGaming’s launch analysis reported demanding real-time cinematics alongside faster flight scenes; its stress-scene result doesn’t predict every mission or PC.

If the cinematic is your concern, judge detail changes there. You may prefer to keep the picture you enjoy during flight and accept a dip in that sequence. Lowering settings everywhere is a cost worth weighing against the part it improves.

A session that starts well and worsens across successive missions needs a different approach. One high memory reading doesn’t prove a leak, and graphics changes won’t tell you why memory use keeps rising. Use the Ace Combat 8 troubleshooting guide (opens in a new tab) for repeated freezes, crashes or deteriorating sessions.

One useful tuning pass

Save your starting setup and use one repeatable flight segment. Keep the output resolution, route and camera fixed while changing one setting or related group, and judge the picture in motion alongside FPS and recurring hitches. If the problem is a cinematic, include that sequence.

Once flight meets your goal, stop lowering settings. Raise detail selectively if you want it, or keep the setup and get back to the campaign.

Frequently asked questions

What are the best starting settings for Ace Combat 8 on PC?

Start Low near the minimum specification or Medium near the recommended specification, with upscaling. These are upscaled 1080p starting points with possible drops in demanding scenes. Cloud Quality deserves attention when cloudy flight is below your target.

Should I use Quality or Balanced upscaling?

Try Quality first where your upscaler offers it. Balanced is the next option when you need more performance; judge distant targets, cockpit instruments and HUD text while turning. These labels do not establish a fixed internal-resolution ratio.

Does selecting TSR automatically lower the rendering resolution?

No. TSR with Upscaling Quality set to NATIVE renders at native resolution, according to the captured menu help. To reduce the internal rendering resolution, choose an available lower-resolution upscaling mode.

Does Ace Combat 8 have native frame generation?

The inspected launch graphics menus have no Frame Generation control, and the October 6 PC performance report states that native DLSS and FSR frame generation are absent. External driver features and mods are separate from the built-in menu.

Will a frame-rate cap fix stuttering?

A cap does not remove an engine stall. Use the troubleshooting guide if freezes recur or performance worsens during a session.

Jonathan Houle

Written by

Jonathan Houle

Digital Marketing Manager