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PC Optimization

Phantom Blade Zero Best PC Settings for High FPS

Recommended Phantom Blade Zero PC settings for higher FPS, with graphics priorities, clearer upscaling, and practical frame-cap advice.

Original conceptual blade and graphics-setting plates beside the Phantom Blade Zero PC settings and FPS title, with the Hone logo.
In this article

For more FPS in Phantom Blade Zero, start with Ray Tracing Quality Off, High-Quality Hair Off, and the Custom settings below. I’d cut those extras before reducing the game’s output resolution. Keep Anti-Aliasing High in the manual setup, then choose an upscaling mode whose picture you like.

Once combat runs comfortably, revisit Lighting Quality for foliage and Material Quality around water if their Low settings bother you.

Set Quality Preset to Custom, then use this manual configuration as your FPS-first starting point. Hone’s Custom recommendation is separate from its named Optimal and Performance presets.

SettingCustom value
V-SyncOff
HDREnable automatically
Motion BlurOff
Sharpness100
Camera Shake80
Film Grain Intensity2
Ray Tracing QualityOff
Quality PresetCustom
Shadow QualityLow
Reflection QualityLow
Post-Processing QualityLow
Lighting QualityLow
Effects QualityLow
Material QualityLow
Ambient Occlusion QualityLow
Depth of Field QualityLow
Motion Blur QualityLow
Anti-AliasingHigh
View DistanceLow
Character Texture QualityLow
Character Model QualityLow
High-Quality HairOff
Environment Texture QualityLow
Environment Model QualityLow
Environment Detail QualityLow

Keep both Motion Blur and Motion Blur Quality when copying the table: they are separate menu entries. The slider values are bare numbers, without percentage units. HDR’s greyed “Enable automatically” entry reflects the supplied menu state; it doesn’t tell you to force HDR on your display.

Resolution, upscaling and frame generation are separate choices, covered below. The sheet doesn’t specify them, and turning off blur is a picture preference rather than a measured FPS gain.

Default vs Optimal vs Performance: the FPS results

Hone’s supplied comparison puts Optimal between Default and Performance in both reported metrics. I’d try Optimal for the middle option, or Performance when FPS takes priority and you like its picture. Default is the comparison baseline; Optimal and Performance are the two Hone presets.

Default vs Hone presets

Compare the two Hone presets with Default.

Average FPS

Default baseline86.2 FPS
Hone Optimal98.0 FPS
Hone Performance120.0 FPS

Complete configurations compared. Other PCs and scenes can differ.

All results and percentage changes
Each change uses Default as the baseline in the same metric.
ConfigurationAverage FPSChange vs Default1% low averageChange vs Default
Default baseline86.20.0%71.70.0%
Hone Optimal98.0+13.7%79.9+11.4%
Hone Performance120.0+39.2%101.1+41.0%

Change = 100 × (configuration ÷ Default − 1), rounded to one decimal place. “1% low average” is the reported summary metric, not minimum FPS; the source doesn’t specify its calculation. These figures do not establish a locked frame rate or input latency.

The supplied gameplay captures show the same rocky forest path for Default and the two Hone presets. Look at foliage, rocks and the distant path to choose the picture you prefer. They were captured at different moments and poses, so they show the configurations rather than isolate what one setting changed.

Choose the picture you prefer

Phantom Blade Zero’s rocky forest path in the Default baseline capture.
Default baselineDefault baseline capture of Phantom Blade Zero’s rocky forest path. Different captured moments; use these images to judge appearance, not to isolate one setting. View full-size Default capture (opens in a new tab)Game capture supplied by Hone.
Phantom Blade Zero’s rocky forest path in the Hone Optimal preset capture.
Hone Optimal presetHone Optimal preset capture of Phantom Blade Zero’s rocky forest path. Different captured moments; use these images to judge appearance, not to isolate one setting. View full-size Optimal capture (opens in a new tab)Game capture supplied by Hone.
Phantom Blade Zero’s rocky forest path in the Hone Performance preset capture.
Hone Performance presetHone Performance preset capture of Phantom Blade Zero’s rocky forest path. Different captured moments; use these images to judge appearance, not to isolate one setting. View full-size Performance capture (opens in a new tab)Game capture supplied by Hone.

Lower the extras, then fix the compromises you notice

Start with ray tracing and high-quality hair off

Leave Ray Tracing Quality and High-Quality Hair Off while getting the rest of the game where you want it. This agrees with the manual recommendation and the FPS-focused choices in BenchmarKing’s settings card. Revisit them when you’re satisfied with performance and specifically want their appearance.

I’d spend spare performance on distracting scenery first. Better hair in a close-up is a different priority from a forest that stays pleasant to look at while you move through it.

Revisit Lighting and Material before raising the whole preset

If Low lighting leaves foliage looking noisy or unstable, try Lighting Quality High. Around water, Material Quality High is another useful option to revisit. Wccftech’s individual-setting analysis reports foliage boiling at Low and Medium Lighting, and compromised water rendering at Low and Medium Material.

The Low values in our table remain the FPS-first reference. Choose High here when you prefer its appearance and have performance to spare.

After Lighting and Material, I’d revisit Reflection Quality or Character Model Quality if those details matter to you. Leave less noticeable changes until later.

Sword combat in a temple courtyard in Phantom Blade Zero, with one combatant airborne.
Official game image: S-GAME / © PARAWULIN PRODUCTION LIMITED.

Keep the output clear when using DLSS, FSR or XeSS

Set Super Resolution Output Scale to 100% when you want reconstruction to target the display resolution you’ve selected. Then adjust the upscaling mode separately if you need more FPS. That keeps an additional output reduction from being overlooked while you judge the upscaler’s picture.

There are two different reductions to understand. An upscaler can render internally at a lower resolution and reconstruct a larger image. Output Scale can then set that reconstructed image below the selected screen resolution before the final scaling step. 100% output does not mean native internal rendering while an upscaler is active, and it can cost performance compared with reduced output.

For a sensible starting method, try DLSS Super Resolution on GeForce RTX, FSR on Radeon, or XeSS Super Resolution on Intel Arc, with TSR as a fallback. Start with Quality on a capable GPU; try Balanced if you need more FPS and accept its appearance.

The manual reference keeps Anti-Aliasing High. Wccftech reports that this control affects TSR, not DLSS, FSR or XeSS. For those upscalers, use their mode and output scale to judge the picture.

Leave frame generation until you’ve chosen the graphics settings and are happy with the base performance. For NVIDIA hardware, DLSS Super Resolution and DLSS Frame Generation have different requirements: NVIDIA lists Frame Generation for RTX 40 and 50 Series, and Dynamic Multi Frame Generation for RTX 50 Series. A generated-output FPS count shouldn’t be treated as the same measurement as FPS with generation disabled.

Choose a frame cap you can hold in combat

Use the game’s Frame Rate Limit control to choose an available target your PC can sustain during a demanding fight. If performance regularly falls below it, reduce the graphics load or choose a lower limit. Setting a higher ceiling won’t supply the missing frames.

The timing difference is easier to understand in milliseconds. At an ideal, evenly spaced 60 FPS, a new frame arrives every 16.67 ms. At 120 FPS, that interval is 8.33 ms. The movement can follow the same path at the same speed while receiving more frequent position updates.

Same swing. More position updates.

Change the example cap. The sword keeps the same path and swing speed.

60 FPS · 16.67 ms between updatesStatic reference
Update boundaries · includes 0 ms0–100 ms of the example clock

¼-speed playback: one 1-second swing cycle takes 4 seconds here. A higher example cap shows more positions during that same swing. These are synthetic, evenly spaced updates; browser and display timing affect what you see.

Read the interval reference

Ideal interval in milliseconds = 1000 ÷ FPS. These examples aren't a verified list of the game's Frame Rate Limit options. The lesson doesn't test your PC, reproduce game animation or measure input latency.

Evenly spaced examples · rounded to two decimals
Example rateIdeal interval
30 FPS33.33 ms
60 FPS16.67 ms
90 FPS11.11 ms
120 FPS8.33 ms

For more detail on reading those metrics, use our guide to comparing FPS benchmarks (opens in a new tab). Check the Phantom Blade Zero PC requirements guide (opens in a new tab) for hardware and installation space.

Frequently asked questions

Which Phantom Blade Zero settings should I lower first for more FPS?

Start with Ray Tracing Quality and High-Quality Hair Off, then use the manual Custom configuration. If you need more FPS, try a lower reconstruction mode while judging the image quality you accept.

How do I make Phantom Blade Zero look less blurry?

Set Super Resolution Output Scale to 100% to target your selected display resolution, then try an appropriate upscaler's Quality mode. With upscaling active, 100% output can still use a lower internal rendering resolution.

What frame cap should I use for Phantom Blade Zero?

Choose an available Frame Rate Limit target that your PC can sustain during demanding fights. Lower the target or graphics settings if performance regularly falls below it.

Does the Custom settings table reproduce Hone Performance?

The Custom table is a separate manual recommendation. Its exact mapping to Hone's Optimal or Performance preset hasn't been established, so the preset benchmark numbers should not be treated as the result of copying that table.

Jonathan Houle

Written by

Jonathan Houle

Digital Marketing Manager