{"id":2990,"date":"2025-10-17T01:43:01","date_gmt":"2025-10-17T01:43:01","guid":{"rendered":"https:\/\/hone.gg\/blog\/?p=2990"},"modified":"2025-10-20T13:30:55","modified_gmt":"2025-10-20T13:30:55","slug":"farming-simulator-25-settings","status":"publish","type":"post","link":"https:\/\/hone.gg\/blog\/farming-simulator-25-settings\/","title":{"rendered":"Best Farming Simulator 25 Settings for Maximum FPS"},"content":{"rendered":"\n<div style=\"margin-bottom:20px;\">\n  <div style=\"border-left:3px solid #f99926;padding:6px 12px;background:transparent;color:#ffffff;font-size:0.8em;font-style:italic;\">\n    <span style=\"color:#f99926;\"><strong>Note:<\/strong><\/span> This article reflects technical best practices from the writer&#8217;s perspective and does not necessarily reflect the views of Hone.\n  <\/div>\n<\/div>\n\n\n\n<p class=\"intro-paragraph\">You drop your settings to High. Frame rate stays locked at 45 FPS. GPU usage sits at 60 percent. One CPU core maxes out while the RTX 4080 waits idle. Welcome to the GIANTS Engine 10.<\/p>\n\n\n\n<p class=\"intro-paragraph\">This guide shows the best Farming Simulator 25 settings for <a href=\"https:\/\/hone.gg\/blog\/get-better-fps-on-pc\/\" target=\"_blank\" rel=\"noopener\" title=\"maximum FPS on PC\">maximum FPS on PC<\/a>. You will learn which settings destroy performance, how to fix the CPU bottleneck, why DLSS fails but FSR 3 Frame Generation works, and advanced game.xml tweaks that push draw distance beyond the UI limits.<\/p>\n\n\n\n<style>\n  :root {\n    --primary-color: #f99926;\n    --primary-light: rgba(249, 153, 38, 0.1);\n    --primary-hover: rgba(249, 153, 38, 0.8);\n    --secondary-color: #080f1b;\n    --secondary-light: rgba(8, 15, 27, 0.1);\n    --text-dark: #e4e6eb;\n    --text-medium: #b0b3b8;\n    --text-light: #8a8d93;\n    --bg-light: #0c131f;\n    --bg-dark: #080f1b;\n    --border-light: #1c2635;\n    --success: #28a745;\n    --warning: #ffc107;\n    --danger: #dc3545;\n    --info: #17a2b8;\n  }\n\n  @keyframes pulse {\n    0%, 100% { transform: scale(1); }\n    50% { transform: scale(1.05); }\n  }\n\n  @keyframes slideInRight {\n    from { transform: translateX(-20px); opacity: 0; }\n    to { transform: translateX(0); opacity: 1; }\n  }\n\n  @keyframes fadeInUp {\n    from { 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\n    position: absolute; \n    top: 0; \n    left: 0; \n    width: 5px; \n    height: 100%;\n  }\n  .alert-critical { background: rgba(220, 53, 69, 0.1); border: 1px solid var(--danger); }\n  .alert-critical::before { background: var(--danger); }\n  .alert-warning { background: rgba(255, 193, 7, 0.1); border: 1px solid var(--warning); }\n  .alert-warning::before { background: var(--warning); }\n  .alert-info { background: rgba(23, 162, 184, 0.1); border: 1px solid var(--info); }\n  .alert-info::before { background: var(--info); }\n  .alert-header { display: flex; align-items: center; gap: 15px; margin-bottom: 10px; }\n  .alert-icon { font-size: 24px; }\n  .alert-critical .alert-icon { color: var(--danger); }\n  .alert-warning .alert-icon { color: var(--warning); }\n  .alert-info .alert-icon { color: var(--info); }\n  .alert-title { font-weight: 700; font-size: 16px; }\n  .alert-critical .alert-title { color: var(--danger); }\n  .alert-warning .alert-title { color: var(--warning); }\n  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color: var(--primary-color);\n    font-weight: 600;\n  }\n\n  .code-block {\n    background: var(--bg-dark);\n    border-radius: 12px;\n    padding: 20px;\n    margin: 20px 0;\n    border: 1px solid var(--border-light);\n    font-family: 'Consolas', 'Monaco', monospace;\n    position: relative;\n    overflow-x: auto;\n  }\n  .code-header {\n    display: flex;\n    align-items: center;\n    justify-content: space-between;\n    margin-bottom: 15px;\n    padding-bottom: 10px;\n    border-bottom: 1px solid var(--border-light);\n  }\n  .code-title {\n    color: var(--text-light);\n    font-size: 13px;\n    text-transform: uppercase;\n    letter-spacing: 1px;\n  }\n  .code-lang {\n    color: var(--primary-color);\n    font-size: 11px;\n    font-weight: 700;\n  }\n  .code-content {\n    color: var(--text-dark);\n    font-size: 13px;\n    line-height: 1.8;\n  }\n  .code-line {\n    display: block;\n    margin-bottom: 8px;\n  }\n  .code-comment {\n    color: var(--text-light);\n    font-style: italic;\n  }\n  .code-tag {\n    color: #ff6b6b;\n  }\n  .code-attr {\n    color: #4ecdc4;\n  }\n  .code-value {\n    color: var(--primary-color);\n  }\n\n  .performance-meter {\n    background: var(--bg-light);\n    border-radius: 15px;\n    padding: 25px;\n    margin: 25px 0;\n    border: 2px solid var(--border-light);\n  }\n  .meter-header {\n    display: flex;\n    justify-content: space-between;\n    align-items: center;\n    margin-bottom: 20px;\n  }\n  .meter-title {\n    font-size: 16px;\n    font-weight: 700;\n    color: var(--text-dark);\n  }\n  .meter-value {\n    font-size: 14px;\n    color: var(--primary-color);\n    font-weight: 700;\n  }\n  .meter-bar {\n    width: 100%;\n    height: 12px;\n    background: var(--secondary-light);\n    border-radius: 10px;\n    overflow: hidden;\n    position: relative;\n  }\n  .meter-fill {\n    height: 100%;\n    background: linear-gradient(90deg, var(--success) 0%, var(--primary-color) 50%, var(--danger) 100%);\n    border-radius: 10px;\n    transition: width 0.6s ease;\n    position: relative;\n    overflow: hidden;\n  }\n  .meter-fill::after {\n    content: '';\n    position: absolute;\n    top: 0;\n    left: 0;\n    right: 0;\n    bottom: 0;\n    background: linear-gradient(90deg, transparent, rgba(255,255,255,0.3), transparent);\n    animation: shimmer 2s infinite;\n  }\n\n  @media (max-width: 768px) {\n    .diagnostic-branches { grid-template-columns: 1fr; }\n    .quick-fixes { grid-template-columns: 1fr; }\n    .comparison-grid { grid-template-columns: 1fr; }\n    .profile-selector { grid-template-columns: 1fr; }\n    .priority-content { flex-direction: column; align-items: flex-start; gap: 15px; }\n  }\n<\/style>\n\n<div class=\"diagnostic-flow\">\n  <div class=\"flow-header\">\n    <h3 class=\"flow-title\">Best Farming Simulator 25 Settings: Understanding the GIANTS Engine 10 Bottleneck<\/h3>\n    <p class=\"flow-subtitle\">The single threaded CPU architecture explains why your RTX 4080 sits at 60 percent usage while FPS tanks.<\/p>\n  <\/div>\n\n  <div class=\"diagnostic-branches\">\n    <div class=\"branch\">\n      <div class=\"branch-header\">\n        <div class=\"branch-icon\">\u2699\ufe0f<\/div>\n        <h4 class=\"branch-title\">CPU Bottleneck Symptoms<\/h4>\n      <\/div>\n      <ul class=\"symptom-list\">\n        <li class=\"symptom-item\"><div class=\"symptom-indicator\">1<\/div><div class=\"symptom-text\">One CPU core at 100 percent while others idle at 30 to 40 percent<\/div><\/li>\n        <li class=\"symptom-item\"><div class=\"symptom-indicator\">2<\/div><div class=\"symptom-text\">GPU usage stuck between 40 and 70 percent despite low FPS<\/div><\/li>\n        <li class=\"symptom-item\"><div class=\"symptom-indicator\">3<\/div><div class=\"symptom-text\">Micro stutter when entering new areas or AI workers activate<\/div><\/li>\n      <\/ul>\n      <p style=\"text-align:center;margin-top:20px;color:var(--primary-color);font-weight:600;\">\u2192 Lower draw distance and object counts<\/p>\n    <\/div>\n    <div class=\"branch\">\n      <div class=\"branch-header\">\n        <div class=\"branch-icon\">\ud83c\udfae<\/div>\n        <h4 class=\"branch-title\">GPU Bottleneck Symptoms<\/h4>\n      <\/div>\n      <ul class=\"symptom-list\">\n        <li class=\"symptom-item\"><div class=\"symptom-indicator\">1<\/div><div class=\"symptom-text\">GPU usage at 95 to 100 percent consistently<\/div><\/li>\n        <li class=\"symptom-item\"><div class=\"symptom-indicator\">2<\/div><div class=\"symptom-text\">FPS increases significantly when lowering resolution or shadow quality<\/div><\/li>\n        <li class=\"symptom-item\"><div class=\"symptom-indicator\">3<\/div><div class=\"symptom-text\">DLSS or FSR upscaling provides 20 plus percent FPS boost<\/div><\/li>\n      <\/ul>\n      <p style=\"text-align:center;margin-top:20px;color:var(--primary-color);font-weight:600;\">\u2192 Lower graphics settings and enable upscaling<\/p>\n    <\/div>\n  <\/div>\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Quick Settings to Maximize FPS in Farming Simulator 25<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-image size-large\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/hone.gg\/blog\/wp-content\/uploads\/2025\/10\/farming-simulator-25-nexat-pack-harvesting-2560x1440-b616e071af5d-1024x576.jpg\" alt=\"Farming Simulator 25\" class=\"wp-image-2997\" srcset=\"https:\/\/hone.gg\/blog\/wp-content\/uploads\/2025\/10\/farming-simulator-25-nexat-pack-harvesting-2560x1440-b616e071af5d-1024x576.jpg 1024w, https:\/\/hone.gg\/blog\/wp-content\/uploads\/2025\/10\/farming-simulator-25-nexat-pack-harvesting-2560x1440-b616e071af5d-300x169.jpg 300w, https:\/\/hone.gg\/blog\/wp-content\/uploads\/2025\/10\/farming-simulator-25-nexat-pack-harvesting-2560x1440-b616e071af5d-768x432.jpg 768w, https:\/\/hone.gg\/blog\/wp-content\/uploads\/2025\/10\/farming-simulator-25-nexat-pack-harvesting-2560x1440-b616e071af5d-1536x864.jpg 1536w, https:\/\/hone.gg\/blog\/wp-content\/uploads\/2025\/10\/farming-simulator-25-nexat-pack-harvesting-2560x1440-b616e071af5d-2048x1152.jpg 2048w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<div class=\"priority-container\">\n  <div class=\"priority-header\"><h3 class=\"priority-title\">Maximum FPS Priority<\/h3><\/div>\n\n  <div class=\"priority-item critical\">\n    <div class=\"priority-content\">\n      <div class=\"priority-number\">1<\/div>\n      <div class=\"priority-info\">\n        <div class=\"priority-action\">Enable FSR 3 Frame Generation<\/div>\n        <div class=\"priority-detail\">Switch Anti-Aliasing to FSR 3 and turn on Frame Generation. Provides 40 to 100 percent FPS boost regardless of hardware.<\/div>\n      <\/div>\n      <div class=\"priority-impact\">+40-100% FPS<\/div>\n    <\/div>\n  <\/div>\n\n  <div class=\"priority-item high\">\n    <div class=\"priority-content\">\n      <div class=\"priority-number\">2<\/div>\n      <div class=\"priority-info\">\n        <div class=\"priority-action\">Lower Object Draw Distance to 70 to 100 Percent<\/div>\n        <div class=\"priority-detail\">The biggest CPU load setting. Dramatically reduces main thread stress and eliminates pop in stutter.<\/div>\n      <\/div>\n      <div class=\"priority-impact\">+15-30% FPS<\/div>\n    <\/div>\n  <\/div>\n\n  <div class=\"priority-item high\">\n    <div class=\"priority-content\">\n      <div class=\"priority-number\">3<\/div>\n      <div class=\"priority-info\">\n        <div class=\"priority-action\">Disable Foliage Shadows<\/div>\n        <div class=\"priority-detail\">Individual crop and tree shadows generate massive draw calls. Turning this off provides instant FPS boost.<\/div>\n      <\/div>\n      <div class=\"priority-impact\">+10-20% FPS<\/div>\n    <\/div>\n  <\/div>\n\n  <div class=\"priority-item medium\">\n    <div class=\"priority-content\">\n      <div class=\"priority-number\">4<\/div>\n      <div class=\"priority-info\">\n        <div class=\"priority-action\">Set Max Mirrors to 0 or 1<\/div>\n        <div class=\"priority-detail\">Each active mirror re renders the entire scene. Setting to zero eliminates this massive overhead.<\/div>\n      <\/div>\n      <div class=\"priority-impact\">+5-15% FPS<\/div>\n    <\/div>\n  <\/div>\n<\/div>\n\n<div class=\"alert-box alert-critical\">\n  <div class=\"alert-header\"><span class=\"alert-icon\">\u26a0\ufe0f<\/span><span class=\"alert-title\">Max Shadow Lights Bug<\/span><\/div>\n  <div class=\"alert-content\">\n    Setting Max Shadow Lights to 10 breaks Shadow Quality. The engine cannot apply Very High or Ultra settings and defaults to Medium. Set this to 9 to allow maximum shadow quality to work correctly.\n  <\/div>\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Complete Settings Breakdown for Maximum FPS<\/strong><\/h2>\n\n\n\n<div class=\"settings-table-wrapper\">\n  <div class=\"table-header\">\n    <h3 class=\"table-title\">Performance Impact by Setting<\/h3>\n  <\/div>\n  <div class=\"table-wrapper\"><table class=\"settings-table\">\n    <thead>\n      <tr>\n        <th>Setting Name<\/th>\n        <th>Max FPS Value<\/th>\n        <th>Performance Impact<\/th>\n        <th>Key Technical Insight<\/th>\n      <\/tr>\n    <\/thead>\n    <tbody>\n      <tr>\n        <td><strong>Texture Resolution<\/strong><\/td>\n        <td>Low \/ Medium<\/td>\n        <td><span class=\"impact-badge impact-high\">High<\/span><\/td>\n        <td>Game uses 5 to 6 GB VRAM at 1080p. Essential for cards with less than 8 GB VRAM.<\/td>\n      <\/tr>\n      <tr>\n        <td><strong>Texture Filtering<\/strong><\/td>\n        <td>Anisotropic 16x<\/td>\n        <td><span class=\"impact-badge impact-low\">Negligible<\/span><\/td>\n        <td>Modern GPUs have zero performance cost. Never lower this setting.<\/td>\n      <\/tr>\n      <tr>\n        <td><strong>Shadow Quality<\/strong><\/td>\n        <td>Low<\/td>\n        <td><span class=\"impact-badge impact-high\">High<\/span><\/td>\n        <td>One of the most GPU intensive settings. Lower for large FPS gains.<\/td>\n      <\/tr>\n      <tr>\n        <td><strong>Foliage Shadows<\/strong><\/td>\n        <td>Off<\/td>\n        <td><span class=\"impact-badge impact-critical\">Very High<\/span><\/td>\n        <td>Generates massive draw calls for individual plants. Disable for instant boost.<\/td>\n      <\/tr>\n      <tr>\n        <td><strong>SSAO Quality<\/strong><\/td>\n        <td>Off<\/td>\n        <td><span class=\"impact-badge impact-medium\">Medium<\/span><\/td>\n        <td>Post process depth effect. Off for max FPS, Medium for balanced visuals.<\/td>\n      <\/tr>\n      <tr>\n        <td><strong>Object Draw Distance<\/strong><\/td>\n        <td>70-100%<\/td>\n        <td><span class=\"impact-badge impact-critical\">Very High<\/span><\/td>\n        <td>Heavily loads single CPU core. Primary cause of stuttering and low FPS.<\/td>\n      <\/tr>\n      <tr>\n        <td><strong>LOD Distance<\/strong><\/td>\n        <td>70-100%<\/td>\n        <td><span class=\"impact-badge impact-high\">High<\/span><\/td>\n        <td>Controls object complexity at distance. Reduces pop in stutter when lowered.<\/td>\n      <\/tr>\n      <tr>\n        <td><strong>Max Mirrors<\/strong><\/td>\n        <td>0 or 1<\/td>\n        <td><span class=\"impact-badge impact-critical\">Very High<\/span><\/td>\n        <td>Each mirror re renders entire scene. Doubles or triples rendering load.<\/td>\n      <\/tr>\n      <tr>\n        <td><strong>Max Shadow Lights<\/strong><\/td>\n        <td>9<\/td>\n        <td><span class=\"impact-badge impact-medium\">Bug Related<\/span><\/td>\n        <td>Setting to 10 prevents Very High shadow quality from applying correctly.<\/td>\n      <\/tr>\n      <tr>\n        <td><strong>Post Process AA<\/strong><\/td>\n        <td>FSR 3<\/td>\n        <td><span class=\"impact-badge impact-critical\">FPS Boost<\/span><\/td>\n        <td>Enable Frame Generation for 40 to 100 percent FPS increase.<\/td>\n      <\/tr>\n    <\/tbody>\n  <\/table><\/div>\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>FSR 3 Frame Generation vs DLSS vs DLAA<\/strong> Performance Comparison<\/h2>\n\n\n\n<p>Farming Simulator 25 includes multiple anti aliasing and upscaling technologies. Understanding when each one works and when they fail is critical for maximizing <a href=\"https:\/\/hone.gg\/blog\/what-is-fps\/\" target=\"_blank\" rel=\"noopener\" title=\"FPS\">FPS<\/a>.<\/p>\n\n\n\n<div class=\"comparison-grid\">\n  <div class=\"comparison-card\">\n    <div class=\"card-header\">\n      <div class=\"card-title\">FSR 3 + Frame Gen<\/div>\n      <div class=\"card-badge badge-recommended\">Recommended<\/div>\n    <\/div>\n    <ul class=\"card-specs\">\n      <li class=\"spec-item\">\n        <span class=\"spec-label\">Compatibility<\/span>\n        <span class=\"spec-value\">All GPUs<\/span>\n      <\/li>\n      <li class=\"spec-item\">\n        <span class=\"spec-label\">FPS Boost<\/span>\n        <span class=\"spec-value\">+40-100%<\/span>\n      <\/li>\n      <li class=\"spec-item\">\n        <span class=\"spec-label\">CPU Bottleneck<\/span>\n        <span class=\"spec-value\">Works Great<\/span>\n      <\/li>\n      <li class=\"spec-item\">\n        <span class=\"spec-label\">Input Lag<\/span>\n        <span class=\"spec-value\">Minimal<\/span>\n      <\/li>\n      <li class=\"spec-item\">\n        <span class=\"spec-label\">Image Quality<\/span>\n        <span class=\"spec-value\">Good<\/span>\n      <\/li>\n    <\/ul>\n  <\/div>\n\n  <div class=\"comparison-card\">\n    <div class=\"card-header\">\n      <div class=\"card-title\">DLSS Upscaling<\/div>\n      <div class=\"card-badge badge-nvidia\">NVIDIA Only<\/div>\n    <\/div>\n    <ul class=\"card-specs\">\n      <li class=\"spec-item\">\n        <span class=\"spec-label\">Compatibility<\/span>\n        <span class=\"spec-value\">RTX Cards<\/span>\n      <\/li>\n      <li class=\"spec-item\">\n        <span class=\"spec-label\">FPS Boost<\/span>\n        <span class=\"spec-value\">0-25%<\/span>\n      <\/li>\n      <li class=\"spec-item\">\n        <span class=\"spec-label\">CPU Bottleneck<\/span>\n        <span class=\"spec-value\">Ineffective<\/span>\n      <\/li>\n      <li class=\"spec-item\">\n        <span class=\"spec-label\">Input Lag<\/span>\n        <span class=\"spec-value\">Low<\/span>\n      <\/li>\n      <li class=\"spec-item\">\n        <span class=\"spec-label\">Image Quality<\/span>\n        <span class=\"spec-value\">Excellent<\/span>\n      <\/li>\n    <\/ul>\n  <\/div>\n\n  <div class=\"comparison-card\">\n    <div class=\"card-header\">\n      <div class=\"card-title\">DLAA<\/div>\n      <div class=\"card-badge badge-nvidia\">NVIDIA Only<\/div>\n    <\/div>\n    <ul class=\"card-specs\">\n      <li class=\"spec-item\">\n        <span class=\"spec-label\">Compatibility<\/span>\n        <span class=\"spec-value\">RTX Cards<\/span>\n      <\/li>\n      <li class=\"spec-item\">\n        <span class=\"spec-label\">FPS Boost<\/span>\n        <span class=\"spec-value\">+2%<\/span>\n      <\/li>\n      <li class=\"spec-item\">\n        <span class=\"spec-label\">CPU Bottleneck<\/span>\n        <span class=\"spec-value\">N\/A<\/span>\n      <\/li>\n      <li class=\"spec-item\">\n        <span class=\"spec-label\">Input Lag<\/span>\n        <span class=\"spec-value\">None<\/span>\n      <\/li>\n      <li class=\"spec-item\">\n        <span class=\"spec-label\">Image Quality<\/span>\n        <span class=\"spec-value\">Best<\/span>\n      <\/li>\n    <\/ul>\n  <\/div>\n<\/div>\n\n<div class=\"performance-meter\">\n  <div class=\"meter-header\">\n    <div class=\"meter-title\">FSR 3 Frame Generation Impact<\/div>\n    <div class=\"meter-value\">+70% Average FPS Boost<\/div>\n  <\/div>\n  <div class=\"meter-bar\">\n    <div class=\"meter-fill\" style=\"width: 70%;\"><\/div>\n  <\/div>\n<\/div>\n\n<div class=\"alert-box alert-info\">\n  <div class=\"alert-header\"><span class=\"alert-icon\">\ud83d\udca1<\/span><span class=\"alert-title\">Why DLSS Fails in FS25<\/span><\/div>\n  <div class=\"alert-content\">\n    DLSS reduces GPU workload but the game is CPU bottlenecked. Your GPU already has spare capacity waiting for the maxed out CPU thread. Reducing GPU load further provides zero FPS gain. FSR 3 Frame Generation works because it inserts interpolated frames between real frames, bypassing the CPU bottleneck entirely.\n  <\/div>\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Hardware Tier Settings Profiles<\/strong> for Different Systems<\/h2>\n\n\n\n<div class=\"profile-selector\">\n  <div class=\"profile-card\">\n    <div class=\"profile-icon\">\ud83d\udcbb<\/div>\n    <div class=\"profile-name\">Low Spec<\/div>\n    <div class=\"profile-desc\">GTX 1050 Ti \/ RX 470<br>8 GB RAM<\/div>\n    <div class=\"profile-target\">Target: 30-60 FPS @ 1080p<\/div>\n  <\/div>\n  <div class=\"profile-card\">\n    <div class=\"profile-icon\">\ud83d\udda5\ufe0f<\/div>\n    <div class=\"profile-name\">Mid Range<\/div>\n    <div class=\"profile-desc\">RTX 3060 \/ RX 6700 XT<br>16 GB RAM<\/div>\n    <div class=\"profile-target\">Target: 60-90 FPS @ 1440p<\/div>\n  <\/div>\n  <div class=\"profile-card\">\n    <div class=\"profile-icon\">\ud83d\ude80<\/div>\n    <div class=\"profile-name\">High End<\/div>\n    <div class=\"profile-desc\">RTX 4080 \/ RX 7900 XTX<br>32 GB RAM<\/div>\n    <div class=\"profile-target\">Target: 60-100 FPS @ 4K<\/div>\n  <\/div>\n<\/div>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Low Spec Profile Settings<\/strong> (GTX 1050 Ti \/ RX 470)<\/h3>\n\n\n\n<div class=\"quick-fixes\">\n  <div class=\"fix-card\">\n    <span class=\"fix-platform\">Low Spec<\/span>\n    <div class=\"fix-header\"><h3 class=\"fix-title\">Core Graphics Settings<\/h3><\/div>\n    <div class=\"fix-content\">\n      <ol class=\"fix-steps\">\n        <li class=\"fix-step\">Resolution: 1920&#215;1080<\/li>\n        <li class=\"fix-step\">Texture Resolution: Low (Essential for 4 GB VRAM)<\/li>\n        <li class=\"fix-step\">Texture Filtering: Anisotropic 16x<\/li>\n        <li class=\"fix-step\">Shader Quality: Low<\/li>\n        <li class=\"fix-step\">Shadow Quality: Low<\/li>\n        <li class=\"fix-step\">Foliage Shadows: Off<\/li>\n        <li class=\"fix-step\">SSAO: Off<\/li>\n      <\/ol>\n      <div class=\"fix-result\"><strong>Result:<\/strong> Prevents VRAM thrashing and stuttering on 4 GB cards.<\/div>\n    <\/div>\n  <\/div>\n\n  <div class=\"fix-card\">\n    <span class=\"fix-platform\">Low Spec<\/span>\n    <div class=\"fix-header\"><h3 class=\"fix-title\">Distance and Objects<\/h3><\/div>\n    <div class=\"fix-content\">\n      <ol class=\"fix-steps\">\n        <li class=\"fix-step\">Object Draw Distance: 70%<\/li>\n        <li class=\"fix-step\">View Distance: 70%<\/li>\n        <li class=\"fix-step\">LOD Distance: 70%<\/li>\n        <li class=\"fix-step\">Max Mirrors: 0<\/li>\n        <li class=\"fix-step\">Max Tire Tracks: 100%<\/li>\n      <\/ol>\n      <div class=\"fix-result\"><strong>Impact:<\/strong> Drastically reduces CPU main thread load.<\/div>\n    <\/div>\n  <\/div>\n\n  <div class=\"fix-card\">\n    <span class=\"fix-platform\">Low Spec<\/span>\n    <div class=\"fix-header\"><h3 class=\"fix-title\">Critical FPS Booster<\/h3><\/div>\n    <div class=\"fix-content\">\n      <ol class=\"fix-steps\">\n        <li class=\"fix-step\">Post Process AA: FidelityFX Super Resolution 3<\/li>\n        <li class=\"fix-step\">FSR 3 Mode: Quality or Balanced<\/li>\n        <li class=\"fix-step\">FSR 3 Frame Generation: On<\/li>\n      <\/ol>\n      <div class=\"fix-result\"><strong>Game Changer:<\/strong> Users report FPS jumping from 30 to 90 plus with this setting alone.<\/div>\n    <\/div>\n  <\/div>\n<\/div>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Mid Range Profile Settings<\/strong> (RTX 3060 \/ RX 6700 XT)<\/h3>\n\n\n\n<div class=\"quick-fixes\">\n  <div class=\"fix-card\">\n    <span class=\"fix-platform\">Mid Range<\/span>\n    <div class=\"fix-header\"><h3 class=\"fix-title\">Balanced Quality Settings<\/h3><\/div>\n    <div class=\"fix-content\">\n      <ol class=\"fix-steps\">\n        <li class=\"fix-step\">Resolution: 2560&#215;1440<\/li>\n        <li class=\"fix-step\">Texture Resolution: High<\/li>\n        <li class=\"fix-step\">Shader Quality: High<\/li>\n        <li class=\"fix-step\">Shadow Quality: Medium or High<\/li>\n        <li class=\"fix-step\">Shadow Distance: Medium<\/li>\n        <li class=\"fix-step\">Foliage Shadows: Off<\/li>\n      <\/ol>\n      <div class=\"fix-result\"><strong>Balance:<\/strong> Good visuals with smooth high refresh rate performance.<\/div>\n    <\/div>\n  <\/div>\n\n  <div class=\"fix-card\">\n    <span class=\"fix-platform\">Mid Range<\/span>\n    <div class=\"fix-header\"><h3 class=\"fix-title\">Distance Optimization<\/h3><\/div>\n    <div class=\"fix-content\">\n      <ol class=\"fix-steps\">\n        <li class=\"fix-step\">Object Draw Distance: 125 to 150%<\/li>\n        <li class=\"fix-step\">Max Shadow Lights: 9 (Critical for shadow quality)<\/li>\n        <li class=\"fix-step\">Max Mirrors: 1<\/li>\n      <\/ol>\n      <div class=\"fix-result\"><strong>Why:<\/strong> Provides good world detail without overwhelming the CPU.<\/div>\n    <\/div>\n  <\/div>\n\n  <div class=\"fix-card\">\n    <span class=\"fix-platform\">Mid Range<\/span>\n    <div class=\"fix-header\"><h3 class=\"fix-title\">Anti Aliasing Choice<\/h3><\/div>\n    <div class=\"fix-content\">\n      <ol class=\"fix-steps\">\n        <li class=\"fix-step\">Path A (Max FPS): FSR 3 + Frame Generation On<\/li>\n        <li class=\"fix-step\">Path B (NVIDIA RTX): DLAA for maximum clarity<\/li>\n      <\/ol>\n      <div class=\"fix-result\"><strong>Recommendation:<\/strong> FSR 3 for high refresh. DLAA if native FPS already meets target.<\/div>\n    <\/div>\n  <\/div>\n<\/div>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>High End Profile Settings<\/strong> (RTX 4080 \/ RX 7900 XTX)<\/h3>\n\n\n\n<div class=\"quick-fixes\">\n  <div class=\"fix-card\">\n    <span class=\"fix-platform\">High End<\/span>\n    <div class=\"fix-header\"><h3 class=\"fix-title\">Maximum Quality 4K<\/h3><\/div>\n    <div class=\"fix-content\">\n      <ol class=\"fix-steps\">\n        <li class=\"fix-step\">Resolution: 3840&#215;2160<\/li>\n        <li class=\"fix-step\">Graphics Profile: Very High \/ Ultra<\/li>\n        <li class=\"fix-step\">Max Shadow Lights: 9 (Essential for Ultra shadows)<\/li>\n        <li class=\"fix-step\">Foliage Shadows: On (if FPS target met)<\/li>\n        <li class=\"fix-step\">Object Draw Distance: 200%<\/li>\n      <\/ol>\n      <div class=\"fix-result\"><strong>Result:<\/strong> Maximum visual fidelity at 4K resolution.<\/div>\n    <\/div>\n  <\/div>\n\n  <div class=\"fix-card\">\n    <span class=\"fix-platform\">High End<\/span>\n    <div class=\"fix-header\"><h3 class=\"fix-title\">Upscaling for 4K<\/h3><\/div>\n    <div class=\"fix-content\">\n      <ol class=\"fix-steps\">\n        <li class=\"fix-step\">Post Process AA: DLSS (NVIDIA) or FSR 3 (AMD)<\/li>\n        <li class=\"fix-step\">Upscaling Mode: Quality<\/li>\n        <li class=\"fix-step\">Frame Generation: Optional (to push beyond 60 FPS)<\/li>\n      <\/ol>\n      <div class=\"fix-result\"><strong>Why:<\/strong> At 4K the GPU becomes bottleneck. DLSS and FSR are highly effective here.<\/div>\n    <\/div>\n  <\/div>\n\n  <div class=\"fix-card\">\n    <span class=\"fix-platform\">High End<\/span>\n    <div class=\"fix-header\"><h3 class=\"fix-title\">Advanced Draw Distance<\/h3><\/div>\n    <div class=\"fix-content\">\n      <ol class=\"fix-steps\">\n        <li class=\"fix-step\">Can push distance beyond 200% via game.xml edits<\/li>\n        <li class=\"fix-step\">RTX 4070\/3080: LOD 3.0, Foliage 3.0<\/li>\n        <li class=\"fix-step\">RTX 4090\/4080: LOD 4.0, Foliage 4.0<\/li>\n      <\/ol>\n      <div class=\"fix-result\"><strong>Warning:<\/strong> Extreme performance cost. Only for screenshot enthusiasts.<\/div>\n    <\/div>\n  <\/div>\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Advanced game.xml Configuration Tweaks<\/strong><\/h2>\n\n\n\n<p>The game.xml file in Documents\\My Games\\FarmingSimulator2025 exposes advanced engine controls not available in the UI. These tweaks unlock performance monitoring, remove <a href=\"https:\/\/hone.gg\/blog\/good-fps-for-gaming\/\" target=\"_blank\" rel=\"noopener\" title=\"FPS caps\">FPS caps<\/a>, and extend draw distances beyond slider limits.<\/p>\n\n\n\n<div class=\"code-block\">\n  <div class=\"code-header\">\n    <div class=\"code-title\">Enable Developer Console and FPS Counter<\/div>\n    <div class=\"code-lang\">XML<\/div>\n  <\/div>\n  <div class=\"code-content\">\n    <span class=\"code-line\"><span class=\"code-comment\"><!-- Navigate to Documents\\My Games\\FarmingSimulator2025\\game.xml --><\/span><\/span>\n    <span class=\"code-line\"><span class=\"code-comment\"><!-- Find the development section near the bottom --><\/span><\/span>\n    <span class=\"code-line\"><\/span>\n    <span class=\"code-line\"><span class=\"code-tag\">&lt;development&gt;<\/span><\/span>\n    <span class=\"code-line\">  <span class=\"code-tag\">&lt;controls&gt;<\/span><span class=\"code-value\">true<\/span><span class=\"code-tag\">&lt;\/controls&gt;<\/span> <span class=\"code-comment\">&lt;!&#8211; Change from false to true &#8211;&gt;<\/span><\/span>\n    <span class=\"code-line\"><span class=\"code-tag\">&lt;\/development&gt;<\/span><\/span>\n    <span class=\"code-line\"><\/span>\n    <span class=\"code-line\"><span class=\"code-comment\"><!-- Press F2 in game for FPS counter --><\/span><\/span>\n    <span class=\"code-line\"><span class=\"code-comment\"><!-- Press F3 to remove FPS limiter --><\/span><\/span>\n  <\/div>\n<\/div>\n\n<div class=\"code-block\">\n  <div class=\"code-header\">\n    <div class=\"code-title\">Extend Draw Distances Beyond 200 Percent<\/div>\n    <div class=\"code-lang\">XML<\/div>\n  <\/div>\n  <div class=\"code-content\">\n    <span class=\"code-line\"><span class=\"code-comment\"><!-- WARNING: Brutal performance impact. Only for high end systems. --><\/span><\/span>\n    <span class=\"code-line\"><\/span>\n    <span class=\"code-line\"><span class=\"code-tag\">&lt;gameSettings&gt;<\/span><\/span>\n    <span class=\"code-line\">  <span class=\"code-attr\">viewDistanceCoeff<\/span>=<span class=\"code-value\">&#8220;3.000000&#8221;<\/span> <span class=\"code-comment\">&lt;!&#8211; Default 2.0, try 3.0 to 4.0 &#8211;&gt;<\/span><\/span>\n    <span class=\"code-line\">  <span class=\"code-attr\">lodDistanceCoeff<\/span>=<span class=\"code-value\">&#8220;3.000000&#8221;<\/span> <span class=\"code-comment\">&lt;!&#8211; Default 2.0, try 3.0 to 4.0 &#8211;&gt;<\/span><\/span>\n    <span class=\"code-line\">  <span class=\"code-attr\">foliageViewDistanceCoeff<\/span>=<span class=\"code-value\">&#8220;3.000000&#8221;<\/span> <span class=\"code-comment\">&lt;!&#8211; Default 2.0, try 3.0 to 4.0 &#8211;&gt;<\/span><\/span>\n    <span class=\"code-line\"><span class=\"code-tag\">&lt;\/gameSettings&gt;<\/span><\/span>\n    <span class=\"code-line\"><\/span>\n    <span class=\"code-line\"><span class=\"code-comment\"><!-- RTX 4070\/3080: Use 3.0 for both --><\/span><\/span>\n    <span class=\"code-line\"><span class=\"code-comment\"><!-- RTX 4090\/4080: Use 4.0 for both --><\/span><\/span>\n    <span class=\"code-line\"><span class=\"code-comment\"><!-- Anything beyond 4.0 causes severe stuttering --><\/span><\/span>\n  <\/div>\n<\/div>\n\n<div class=\"alert-box alert-warning\">\n  <div class=\"alert-header\"><span class=\"alert-icon\">\u26a0\ufe0f<\/span><span class=\"alert-title\">Extreme Draw Distance Warning<\/span><\/div>\n  <div class=\"alert-content\">\n    Pushing viewDistanceCoeff above 3.0 massively increases CPU load and VRAM usage. Expect stuttering and performance degradation on any system. Only recommended for screenshot purposes, not actual gameplay.\n  <\/div>\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>NVIDIA and AMD Driver Settings<\/strong> for Farming Simulator 25<\/h2>\n\n\n\n<div class=\"quick-fixes\">\n  <div class=\"fix-card\">\n    <span class=\"fix-platform\">NVIDIA<\/span>\n    <div class=\"fix-header\"><h3 class=\"fix-title\">Critical Shader Cache Setting<\/h3><\/div>\n    <div class=\"fix-content\">\n      <ol class=\"fix-steps\">\n        <li class=\"fix-step\">Open NVIDIA Control Panel<\/li>\n        <li class=\"fix-step\">Manage 3D Settings > Program Settings<\/li>\n        <li class=\"fix-step\">Select Farming Simulator 25<\/li>\n        <li class=\"fix-step\">Shader Cache Size: 10 GB or 100 GB<\/li>\n      <\/ol>\n      <div class=\"fix-result\"><strong>Critical:<\/strong> Default cache is too small. Causes severe stuttering from constant shader recompilation.<\/div>\n    <\/div>\n  <\/div>\n\n  <div class=\"fix-card\">\n    <span class=\"fix-platform\">NVIDIA<\/span>\n    <div class=\"fix-header\"><h3 class=\"fix-title\">V-Sync Configuration<\/h3><\/div>\n    <div class=\"fix-content\">\n      <ol class=\"fix-steps\">\n        <li class=\"fix-step\">In game V-Sync: Off<\/li>\n        <li class=\"fix-step\">NVIDIA Control Panel V-Sync: Fast<\/li>\n      <\/ol>\n      <div class=\"fix-result\"><strong>Why:<\/strong> Fast Sync eliminates tearing without adding input lag. Best of both modes.<\/div>\n    <\/div>\n  <\/div>\n\n  <div class=\"fix-card\">\n    <span class=\"fix-platform\">NVIDIA<\/span>\n    <div class=\"fix-header\"><h3 class=\"fix-title\">Avoid GeForce Experience<\/h3><\/div>\n    <div class=\"fix-content\">\n      <ol class=\"fix-steps\">\n        <li class=\"fix-step\">Do not use Optimal Settings feature<\/li>\n        <li class=\"fix-step\">May fail to detect FS25 or provide bad config<\/li>\n        <li class=\"fix-step\">Manual settings yield superior results<\/li>\n      <\/ol>\n      <div class=\"fix-result\"><strong>Confirmed:<\/strong> Multiple user reports of optimization errors or suboptimal performance.<\/div>\n    <\/div>\n  <\/div>\n<\/div>\n\n<div class=\"quick-fixes\">\n  <div class=\"fix-card\">\n    <span class=\"fix-platform\">AMD<\/span>\n    <div class=\"fix-header\"><h3 class=\"fix-title\">Radeon Software Settings<\/h3><\/div>\n    <div class=\"fix-content\">\n      <ol class=\"fix-steps\">\n        <li class=\"fix-step\">Disable global Radeon Boost<\/li>\n        <li class=\"fix-step\">Disable HYPR-RX<\/li>\n        <li class=\"fix-step\">These features can conflict with in game settings<\/li>\n      <\/ol>\n      <div class=\"fix-result\"><strong>Recommendation:<\/strong> Use in game FSR 3 instead of driver level overrides.<\/div>\n    <\/div>\n  <\/div>\n\n  <div class=\"fix-card\">\n    <span class=\"fix-platform\">AMD<\/span>\n    <div class=\"fix-header\"><h3 class=\"fix-title\">FSR 3 Priority<\/h3><\/div>\n    <div class=\"fix-content\">\n      <ol class=\"fix-steps\">\n        <li class=\"fix-step\">Enable FSR 3 and Frame Generation in game<\/li>\n        <li class=\"fix-step\">This is the most powerful performance tool available<\/li>\n        <li class=\"fix-step\">Works on NVIDIA cards too<\/li>\n      <\/ol>\n      <div class=\"fix-result\"><strong>Impact:<\/strong> 40 to 100 percent FPS boost universally reported.<\/div>\n    <\/div>\n  <\/div>\n\n  <div class=\"fix-card\">\n    <span class=\"fix-platform\">Both<\/span>\n    <div class=\"fix-header\"><h3 class=\"fix-title\">Update Graphics Drivers<\/h3><\/div>\n    <div class=\"fix-content\">\n      <ol class=\"fix-steps\">\n        <li class=\"fix-step\">Always use latest drivers for FS25<\/li>\n        <li class=\"fix-step\">Day one drivers often have critical optimizations<\/li>\n        <li class=\"fix-step\">Check manufacturer website directly<\/li>\n      <\/ol>\n      <div class=\"fix-result\"><strong>Frequency:<\/strong> Check for updates monthly or when major patches release.<\/div>\n    <\/div>\n  <\/div>\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Troubleshooting Stuttering and Low GPU Usage<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Fixing Persistent Stuttering<\/strong><\/h3>\n\n\n\n<p>Stuttering in Farming Simulator 25 has two primary causes. Shader compilation stutter happens during the first 10 to 15 minutes of gameplay after a fresh install, driver update, or settings change. The game compiles shaders on the fly as new objects and effects are encountered. This is a CPU intensive process that interrupts frame pacing. The solution is patience combined with the shader cache tweak.<\/p>\n\n\n\n<p>Load into your save and play normally for 10 to 15 minutes. Drive around the map and encounter different vehicles and areas. The stuttering will be pronounced initially but gradually subsides as the shader cache populates. To prevent recurring issues, set NVIDIA Control Panel Shader Cache Size to 10 GB or higher. This provides persistent storage for compiled shaders, minimizing recompilation in future sessions.<\/p>\n\n\n\n<p>CPU bound stutter persists after the shader cache burn in period. This type appears when entering dense areas, activating multiple AI workers, or when the engine loads distant LODs. The CPU main thread cannot keep up with the game logic and draw call submission. The solution is lowering CPU intensive settings. Reduce Object Draw Distance, View Distance, and LOD Distance sliders to 70 to 100 percent. This cuts the number of objects the CPU must track per frame, directly alleviating the bottleneck.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Understanding Low GPU Utilization<\/strong><\/h3>\n\n\n\n<p>Many users observe low frame rates while monitoring tools show GPU usage at only 50 to 70 percent. This creates confusion and leads to assumptions of broken hardware or poor optimization. The reality is neither. This is the visible symptom of a CPU bottleneck in a single threaded game engine.<\/p>\n\n\n\n<p>The GPU renders frames as fast as the CPU delivers rendering commands. When one CPU core is maxed out processing game logic, it cannot feed the GPU fast enough. The GPU spends significant time idle, waiting for the next frame instructions. This is not a GPU problem. Upgrading the graphics card will not increase FPS in this scenario. The performance ceiling is set by the CPU, not the GPU.<\/p>\n\n\n\n<p>Software solutions involve lowering CPU intensive settings as described above. Hardware solutions require upgrading to a CPU with superior single threaded performance, meaning higher clock speeds and higher IPC. This is the only hardware upgrade that meaningfully increases performance when CPU bottlenecked in Farming Simulator 25.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Conclusion<\/strong><\/h2>\n\n\n\n<p>Farming Simulator 25 performance is dominated by two factors. The GIANTS Engine 10 single threaded CPU architecture creates a bottleneck that no GPU upgrade can solve, and FSR 3 Frame Generation bypasses this limitation to provide massive FPS gains. Start by enabling FSR 3 with Frame Generation for an instant 40 to 100 percent boost. Lower Object Draw Distance to 70 to 100 percent to reduce CPU thread stress. Disable Foliage Shadows for another large gain. Set Max Shadow Lights to 9 to fix the shadow quality bug. Configure NVIDIA Shader Cache to 10 GB or higher to eliminate compilation stutter. These steps address the root causes of poor performance and deliver smooth gameplay across all hardware tiers.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">FAQ<\/h2>\n\n\n\n<div data-schema-only=\"false\" class=\"wp-block-aioseo-faq\"><h3 class=\"aioseo-faq-block-question\">What are the best settings for Farming Simulator 25 FPS<\/h3><div class=\"aioseo-faq-block-answer\">\n<p>Enable FSR 3 Frame Generation, lower Object Draw Distance to 70 to 100 percent, disable Foliage Shadows, set Max Mirrors to 0 or 1, and set Max Shadow Lights to 9. These settings provide the largest FPS gains by reducing CPU bottleneck and GPU load.<\/p>\n<\/div><\/div>\n\n\n\n<div data-schema-only=\"false\" class=\"wp-block-aioseo-faq\"><h3 class=\"aioseo-faq-block-question\">Why is my GPU usage low in Farming Simulator 25<\/h3><div class=\"aioseo-faq-block-answer\">\n<p>The GIANTS Engine 10 is single threaded and CPU bottlenecked. One CPU core maxes out processing game logic while the GPU waits idle for rendering commands. This causes low GPU usage despite low FPS. Upgrading the GPU will not help. Lower CPU intensive settings like draw distance or upgrade to a CPU with better single core performance.<\/p>\n<\/div><\/div>\n\n\n\n<div data-schema-only=\"false\" class=\"wp-block-aioseo-faq\"><h3 class=\"aioseo-faq-block-question\">Does DLSS work in Farming Simulator 25<\/h3><div class=\"aioseo-faq-block-answer\">\n<p>DLSS provides minimal FPS gains in most scenarios because the game is CPU bottlenecked, not GPU bottlenecked. DLSS reduces GPU workload but the GPU already has spare capacity. Use FSR 3 Frame Generation instead, which bypasses the CPU bottleneck and provides 40 to 100 percent FPS boost.<\/p>\n<\/div><\/div>\n\n\n\n<div data-schema-only=\"false\" class=\"wp-block-aioseo-faq\"><h3 class=\"aioseo-faq-block-question\">How do I fix stuttering in Farming Simulator 25<\/h3><div class=\"aioseo-faq-block-answer\">\n<p>Set NVIDIA Shader Cache Size to 10 GB or higher in Control Panel to prevent shader compilation stutter. Lower Object Draw Distance, View Distance, and LOD Distance to 70 to 100 percent to reduce CPU bottleneck stutter. Play for 10 to 15 minutes after settings changes to populate the shader cache.<\/p>\n<\/div><\/div>\n\n\n\n<div data-schema-only=\"false\" class=\"wp-block-aioseo-faq\"><h3 class=\"aioseo-faq-block-question\">What is FSR 3 Frame Generation in FS25<\/h3><div class=\"aioseo-faq-block-answer\">\n<p>FSR 3 Frame Generation inserts interpolated frames between real rendered frames, effectively doubling FPS without requiring the CPU to process additional game logic. This bypasses the single threaded CPU bottleneck and provides 40 to 100 percent FPS boost. Works on all GPUs including NVIDIA cards.<\/p>\n<\/div><\/div>\n\n\n\n<div data-schema-only=\"false\" class=\"wp-block-aioseo-faq\"><h3 class=\"aioseo-faq-block-question\">Should I set Max Shadow Lights to 10 in FS25<\/h3><div class=\"aioseo-faq-block-answer\">\n<p>No. Setting Max Shadow Lights to 10 triggers a bug that prevents Very High and Ultra shadow quality from applying correctly. The engine defaults to Medium quality instead. Set this to 9 to allow maximum shadow quality settings to work properly.<\/p>\n<\/div><\/div>\n\n\n\n<div data-schema-only=\"false\" class=\"wp-block-aioseo-faq\"><h3 class=\"aioseo-faq-block-question\">How much VRAM does Farming Simulator 25 need<\/h3><div class=\"aioseo-faq-block-answer\">\n<p>The game uses 5 to 6 GB of VRAM at 1080p maximum settings. GPUs with 4 GB VRAM like GTX 1050 Ti experience severe stuttering and texture thrashing. Lower Texture Resolution to Low or Medium on cards with less than 8 GB VRAM to prevent performance issues.<\/p>\n<\/div><\/div>\n\n\n\n<div data-schema-only=\"false\" class=\"wp-block-aioseo-faq\"><h3 class=\"aioseo-faq-block-question\">What CPU is best for Farming Simulator 25<\/h3><div class=\"aioseo-faq-block-answer\">\n<p>CPUs with high single core clock speeds and high IPC perform best. AMD Ryzen 7 7800X3D and Ryzen 9 7950X3D with large L3 cache are excellent choices. Intel Core i7 13700K and i9 13900K also work well. Core count matters less than single thread performance for this engine.<\/p>\n<\/div><\/div>\n\n\n\n<div data-schema-only=\"false\" class=\"wp-block-aioseo-faq\"><h3 class=\"aioseo-faq-block-question\">Can I edit game.xml to increase draw distance<\/h3><div class=\"aioseo-faq-block-answer\">\n<p>Yes. Edit Documents\\My Games\\FarmingSimulator2025\\game.xml and change viewDistanceCoeff, lodDistanceCoeff, and foliageViewDistanceCoeff from 2.0 to 3.0 or 4.0. This extends draw distance beyond the in game 200 percent limit but causes brutal performance impact and severe stuttering on most systems.<\/p>\n<\/div><\/div>\n\n\n\n<div data-schema-only=\"false\" class=\"wp-block-aioseo-faq\"><h3 class=\"aioseo-faq-block-question\">Why does Farming Simulator 25 run poorly on high end PC<\/h3><div class=\"aioseo-faq-block-answer\">\n<p>The GIANTS Engine 10 is single threaded and CPU bottlenecked. Even RTX 4090 systems experience low FPS because the game cannot utilize modern multi core CPUs efficiently. One CPU core processes all game logic while the GPU sits idle. Enable FSR 3 Frame Generation and lower draw distances to work around this architectural limitation.<\/p>\n<\/div><\/div>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>This guide shows the best Farming Simulator 25 settings for maximum FPS on PC. You will learn which settings destroy performance, how to fix the CPU bottleneck, why DLSS fails but FSR 3 Frame Generation works, and advanced game.xml tweaks that push draw distance beyond the UI limits.<\/p>\n","protected":false},"author":2,"featured_media":2994,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[62],"tags":[],"class_list":["post-2990","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-farming-simulator"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/posts\/2990","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/comments?post=2990"}],"version-history":[{"count":3,"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/posts\/2990\/revisions"}],"predecessor-version":[{"id":3011,"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/posts\/2990\/revisions\/3011"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/media\/2994"}],"wp:attachment":[{"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/media?parent=2990"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/categories?post=2990"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/tags?post=2990"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}