{"id":3170,"date":"2025-11-08T20:15:32","date_gmt":"2025-11-08T20:15:32","guid":{"rendered":"https:\/\/hone.gg\/blog\/?p=3170"},"modified":"2026-01-05T11:49:20","modified_gmt":"2026-01-05T11:49:20","slug":"best-nvidia-settings-for-arc-raiders","status":"publish","type":"post","link":"https:\/\/hone.gg\/blog\/best-nvidia-settings-for-arc-raiders\/","title":{"rendered":"Best Nvidia Settings &amp; Filters for Arc Raiders for FPS"},"content":{"rendered":"\n<div style=\"margin-bottom:20px;\">\n  <div style=\"border-left:3px solid #f99926;padding:6px 12px;background:transparent;color:#ffffff;font-size:0.8em;font-style:italic;\">\n    <span style=\"color:#f99926;\"><strong>Note:<\/strong><\/span> This article reflects technical best practices from the writer&#8217;s perspective and does not necessarily reflect the views of Hone.\n  <\/div>\n<\/div>\n\n\n\n<p class=\"intro-paragraph\">You drop into the Arc. Frame rate <a href=\"https:\/\/hone.gg\/blog\/how-to-fix-arc-raiders-lag-stutter\/\">stutters<\/a>. Your shots land late. The player list shows someone already looted your spawn while you were loading.<\/p>\n\n\n\n<p class=\"intro-paragraph\">This guide shows the <a href=\"https:\/\/hone.gg\/blog\/arc-raiders-settings-for-fps\/\">best Nvidia settings for Arc Raiders<\/a> to <a href=\"https:\/\/hone.gg\/blog\/increase-fps-in-arc-raiders\/\">maximize FPS<\/a> and minimize <a href=\"https:\/\/hone.gg\/blog\/how-to-reduce-lag-on-pc\/\">input lag<\/a>. You will learn critical driver choices, <a href=\"https:\/\/hone.gg\/blog\/increase-fps-on-pc\/\">Nvidia Control Panel<\/a> configurations, in-game graphics settings that affect both performance and competitive visibility, and how to properly configure DLSS 4 and Reflex for this specific game.<\/p>\n\n\n\n<style>\n  :root {\n    --primary-color: #f99926;\n    --primary-light: rgba(249, 153, 38, 0.1);\n    --primary-hover: rgba(249, 153, 38, 0.8);\n    --secondary-color: #080f1b;\n    --secondary-light: rgba(8, 15, 27, 0.1);\n    --text-dark: #e4e6eb;\n    --text-medium: #b0b3b8;\n    --text-light: #8a8d93;\n    --bg-light: #0c131f;\n    --bg-dark: #080f1b;\n    --border-light: #1c2635;\n    --success: #28a745;\n    --warning: #ffc107;\n    --danger: #dc3545;\n    --info: #17a2b8;\n  }\n\n  @keyframes pulse {\n    0%, 100% { opacity: 1; }\n    50% { opacity: 0.6; }\n  }\n\n  @keyframes slideIn {\n    from { transform: translateX(-20px); opacity: 0; }\n    to { transform: translateX(0); opacity: 1; }\n  }\n\n  @keyframes fadeIn {\n    from { opacity: 0; }\n    to { opacity: 1; }\n  }\n\n  @keyframes progressFill {\n    from { width: 0; }\n    to { width: var(--target-width); }\n  }\n\n  .critical-warning {\n    background: linear-gradient(135deg, rgba(220, 53, 69, 0.2) 0%, rgba(220, 53, 69, 0.05) 100%);\n    border: 2px solid var(--danger);\n    border-radius: 20px;\n    padding: 30px;\n    margin: 30px 0;\n    position: relative;\n    overflow: hidden;\n    animation: slideIn 0.6s ease-out;\n  }\n  .critical-warning::before {\n    content: '\u26a0';\n    position: absolute;\n    top: -20px;\n    right: -20px;\n    font-size: 120px;\n    opacity: 0.1;\n    animation: pulse 2s infinite;\n  }\n  .warning-header {\n    display: flex;\n    align-items: center;\n    gap: 15px;\n    margin-bottom: 15px;\n  }\n  .warning-icon {\n    width: 50px;\n    height: 50px;\n    background: var(--danger);\n    border-radius: 50%;\n    display: flex;\n    align-items: center;\n    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{\n    display: grid;\n    grid-template-columns: repeat(auto-fit, minmax(280px, 1fr));\n    gap: 25px;\n    margin: 30px 0;\n  }\n  .gpu-card {\n    background: linear-gradient(135deg, var(--bg-light) 0%, var(--bg-dark) 100%);\n    border-radius: 20px;\n    padding: 0;\n    overflow: hidden;\n    border: 2px solid var(--border-light);\n    transition: all 0.4s ease;\n    animation: fadeIn 1s ease-out;\n  }\n  .gpu-card:hover {\n    border-color: var(--primary-color);\n    transform: scale(1.05);\n    box-shadow: 0 15px 40px rgba(249, 153, 38, 0.3);\n  }\n  .gpu-header {\n    background: var(--primary-color);\n    padding: 20px;\n    text-align: center;\n    position: relative;\n  }\n  .gpu-tier-label {\n    font-size: 12px;\n    font-weight: 600;\n    color: var(--secondary-color);\n    text-transform: uppercase;\n    letter-spacing: 1px;\n  }\n  .gpu-name {\n    font-size: 20px;\n    font-weight: 700;\n    color: var(--secondary-color);\n    margin: 5px 0;\n  }\n  .gpu-body {\n    padding: 25px;\n  }\n  .gpu-spec {\n    display: flex;\n    justify-content: space-between;\n    padding: 10px 0;\n    border-bottom: 1px solid var(--border-light);\n    font-size: 14px;\n  }\n  .gpu-spec:last-child {\n    border-bottom: none;\n  }\n  .spec-label {\n    color: var(--text-light);\n  }\n  .spec-value {\n    color: var(--text-dark);\n    font-weight: 600;\n  }\n\n  .performance-bars {\n    background: var(--bg-light);\n    border-radius: 20px;\n    padding: 35px;\n    margin: 30px 0;\n  }\n  .bars-header {\n    text-align: center;\n    margin-bottom: 30px;\n  }\n  .bars-title {\n    font-size: 24px;\n    font-weight: 700;\n    color: var(--text-dark);\n    margin-bottom: 10px;\n  }\n  .bars-subtitle {\n    font-size: 14px;\n    color: var(--text-medium);\n  }\n  .performance-bar {\n    margin-bottom: 25px;\n  }\n  .bar-header {\n    display: flex;\n    justify-content: space-between;\n    align-items: center;\n    margin-bottom: 10px;\n  }\n  .bar-label {\n    font-size: 15px;\n    font-weight: 600;\n    color: var(--text-dark);\n  }\n  .bar-impact {\n    font-size: 13px;\n    font-weight: 700;\n    padding: 4px 12px;\n    border-radius: 12px;\n  }\n  .impact-critical {\n    background: rgba(220, 53, 69, 0.2);\n    color: var(--danger);\n  }\n  .impact-high {\n    background: rgba(249, 153, 38, 0.2);\n    color: var(--primary-color);\n  }\n  .impact-medium {\n    background: rgba(255, 193, 7, 0.2);\n    color: var(--warning);\n  }\n  .impact-low {\n    background: rgba(23, 162, 184, 0.2);\n    color: var(--info);\n  }\n  .bar-track {\n    height: 30px;\n    background: var(--secondary-light);\n    border-radius: 15px;\n    overflow: hidden;\n    position: relative;\n  }\n  .bar-fill {\n    height: 100%;\n    background: linear-gradient(90deg, var(--primary-color) 0%, var(--primary-hover) 100%);\n    border-radius: 15px;\n    display: flex;\n    align-items: center;\n    padding-left: 15px;\n    font-size: 13px;\n    font-weight: 700;\n    color: var(--secondary-color);\n    animation: progressFill 1.5s ease-out forwards;\n  }\n\n  .tech-explainer {\n    background: var(--bg-dark);\n    border-radius: 20px;\n    padding: 30px;\n    margin: 30px 0;\n    border-left: 5px solid var(--primary-color);\n  }\n  .explainer-header {\n    display: flex;\n    align-items: center;\n    gap: 15px;\n    margin-bottom: 20px;\n  }\n  .explainer-icon {\n    width: 50px;\n    height: 50px;\n    background: rgba(249, 153, 38, 0.1);\n    border-radius: 50%;\n    display: flex;\n    align-items: center;\n    justify-content: center;\n    font-size: 24px;\n  }\n  .explainer-title {\n    font-size: 22px;\n    font-weight: 700;\n    color: var(--primary-color);\n  }\n  .explainer-content {\n    color: var(--text-medium);\n    font-size: 15px;\n    line-height: 1.7;\n  }\n  .explainer-highlight {\n    background: rgba(249, 153, 38, 0.1);\n    padding: 15px;\n    border-radius: 10px;\n    margin-top: 15px;\n    border-left: 3px solid var(--primary-color);\n  }\n\n  .comparison-grid {\n    display: grid;\n    grid-template-columns: 1fr 1fr;\n    gap: 20px;\n    margin: 30px 0;\n  }\n  .comparison-card {\n    background: var(--bg-light);\n    border-radius: 15px;\n    padding: 25px;\n    border: 2px solid var(--border-light);\n    transition: all 0.3s ease;\n  }\n  .comparison-card.winner {\n    border-color: var(--success);\n  }\n  .comparison-card.loser {\n    border-color: var(--danger);\n  }\n  .comparison-header {\n    display: flex;\n    align-items: center;\n    gap: 10px;\n    margin-bottom: 15px;\n  }\n  .comparison-badge {\n    padding: 5px 12px;\n    border-radius: 12px;\n    font-size: 12px;\n    font-weight: 700;\n    text-transform: uppercase;\n  }\n  .badge-winner {\n    background: var(--success);\n    color: white;\n  }\n  .badge-loser {\n    background: var(--danger);\n    color: white;\n  }\n  .comparison-title {\n    font-size: 18px;\n    font-weight: 700;\n    color: var(--text-dark);\n  }\n  .comparison-stat {\n    display: flex;\n    justify-content: space-between;\n    padding: 10px 0;\n    font-size: 14px;\n    border-bottom: 1px solid var(--border-light);\n  }\n  .stat-label {\n    color: var(--text-light);\n  }\n  .stat-value {\n    color: var(--text-dark);\n    font-weight: 600;\n  }\n\n  .toggle-setting {\n    background: var(--bg-light);\n    border-radius: 15px;\n    padding: 20px;\n    margin-bottom: 15px;\n    border: 2px solid var(--border-light);\n    transition: all 0.3s ease;\n  }\n  .toggle-setting:hover {\n    border-color: var(--primary-color);\n  }\n  .toggle-header {\n    display: flex;\n    justify-content: space-between;\n    align-items: center;\n    margin-bottom: 15px;\n  }\n  .toggle-name {\n    font-size: 17px;\n    font-weight: 600;\n    color: var(--text-dark);\n  }\n  .toggle-switch {\n    position: relative;\n    width: 60px;\n    height: 30px;\n    background: var(--secondary-light);\n    border-radius: 15px;\n    cursor: pointer;\n    transition: all 0.3s ease;\n  }\n  .toggle-switch.active {\n    background: var(--primary-color);\n  }\n  .toggle-slider {\n    position: absolute;\n    top: 3px;\n    left: 3px;\n    width: 24px;\n    height: 24px;\n    background: white;\n    border-radius: 50%;\n    transition: all 0.3s ease;\n  }\n  .toggle-switch.active .toggle-slider {\n    transform: translateX(30px);\n  }\n  .toggle-info {\n    color: var(--text-medium);\n    font-size: 14px;\n    line-height: 1.5;\n  }\n\n  .quick-config {\n    background: linear-gradient(135deg, var(--bg-light) 0%, var(--secondary-light) 100%);\n    border-radius: 25px;\n    padding: 40px;\n    margin: 40px 0;\n    border: 2px solid var(--primary-color);\n  }\n  .config-header {\n    text-align: center;\n    margin-bottom: 35px;\n  }\n  .config-title {\n    font-size: 28px;\n    font-weight: 700;\n    color: var(--primary-color);\n    margin-bottom: 10px;\n  }\n  .config-subtitle {\n    font-size: 16px;\n    color: var(--text-medium);\n  }\n  .config-grid {\n    display: grid;\n    grid-template-columns: repeat(auto-fit, minmax(250px, 1fr));\n    gap: 20px;\n  }\n  .config-item {\n    background: rgba(249, 153, 38, 0.05);\n    border-radius: 15px;\n    padding: 20px;\n    border: 1px solid var(--primary-light);\n  }\n  .config-label {\n    font-size: 14px;\n    color: var(--text-light);\n    margin-bottom: 8px;\n  }\n  .config-value {\n    font-size: 18px;\n    font-weight: 700;\n    color: var(--text-dark);\n  }\n\n  @media (max-width: 768px) {\n    .settings-matrix {\n      grid-template-columns: 1fr;\n    }\n    .comparison-grid {\n      grid-template-columns: 1fr;\n    }\n    .gpu-tiers {\n      grid-template-columns: 1fr;\n    }\n  }\n<\/style>\n\n<div class=\"critical-warning\">\n  <div class=\"warning-header\">\n    <div class=\"warning-icon\">\ud83d\udea8<\/div>\n    <h3 class=\"warning-title\">Critical Driver Issue: DO NOT Update to 581.80<\/h3>\n  <\/div>\n  <div class=\"warning-content\">\n    <p style=\"margin-bottom: 15px;\">The Nvidia driver version 581.80 contains a severe performance regression for Arc Raiders. Players report 50 percent FPS loss compared to the previous version. Your RTX 2060 that ran 115 FPS on 581.75 will drop to 55 FPS on 581.80.<\/p>\n    <p style=\"margin-bottom: 15px;\"><strong>Required Action:<\/strong> Use Display Driver Uninstaller (DDU) in Safe Mode to completely remove 581.80, then clean install driver version 581.75 or the original 581.57 launch driver. This single change can restore 50 to 60 percent of your lost performance.<\/p>\n    <p style=\"margin: 0;\"><strong>Why This Happens:<\/strong> Driver 581.80 appears to contain broken optimization profiles specifically for Arc Raiders. The game was optimized for 581.57 and 581.75, which include the correct rendering pathways for DLSS 4 and Reflex.<\/p>\n  <\/div>\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>30 Second Max FPS Configuration for Arc Raiders<\/strong><\/h2>\n\n\n\n<div class=\"quick-config\">\n  <div class=\"config-header\">\n    <h3 class=\"config-title\">Copy This Exact Setup<\/h3>\n    <p class=\"config-subtitle\">These settings provide maximum FPS and lowest input lag for competitive play<\/p>\n  <\/div>\n\n  <div class=\"config-grid\">\n    <div class=\"config-item\">\n      <div class=\"config-label\">Nvidia Driver<\/div>\n      <div class=\"config-value\">581.75<\/div>\n    <\/div>\n    <div class=\"config-item\">\n      <div class=\"config-label\">NCP Power Mode<\/div>\n      <div class=\"config-value\"><a href=\"https:\/\/hone.gg\/blog\/increase-fps-on-pc\/\">Max Performance<\/a><\/div>\n    <\/div>\n    <div class=\"config-item\">\n      <div class=\"config-label\">NCP Low Latency<\/div>\n      <div class=\"config-value\">On<\/div>\n    <\/div>\n    <div class=\"config-item\">\n      <div class=\"config-label\">NCP V-Sync<\/div>\n      <div class=\"config-value\">Off<\/div>\n    <\/div>\n    <div class=\"config-item\">\n      <div class=\"config-label\">In-Game V-Sync<\/div>\n      <div class=\"config-value\">Off<\/div>\n    <\/div>\n    <div class=\"config-item\">\n      <div class=\"config-label\">NVIDIA Reflex<\/div>\n      <div class=\"config-value\"><a href=\"https:\/\/hone.gg\/blog\/how-to-reduce-lag-on-pc\/\">On + Boost<\/a><\/div>\n    <\/div>\n    <div class=\"config-item\">\n      <div class=\"config-label\">Foliage<\/div>\n      <div class=\"config-value\"><a href=\"https:\/\/hone.gg\/blog\/arc-raiders-settings-for-fps\/\">Low (Mandatory)<\/a><\/div>\n    <\/div>\n    <div class=\"config-item\">\n      <div class=\"config-label\">Motion Blur<\/div>\n      <div class=\"config-value\">Off<\/div>\n    <\/div>\n    <div class=\"config-item\">\n      <div class=\"config-label\">DLSS<\/div>\n      <div class=\"config-value\"><a href=\"https:\/\/hone.gg\/blog\/increase-fps-in-arc-raiders\/\">Balanced<\/a><\/div>\n    <\/div>\n    <div class=\"config-item\">\n      <div class=\"config-label\">DLSS Model<\/div>\n      <div class=\"config-value\">CNN<\/div>\n    <\/div>\n    <div class=\"config-item\">\n      <div class=\"config-label\">Frame Generation<\/div>\n      <div class=\"config-value\"><a href=\"https:\/\/hone.gg\/blog\/lossless-scaling-the-future-of-performance\/\">Off<\/a><\/div>\n    <\/div>\n    <div class=\"config-item\">\n      <div class=\"config-label\">Ray Tracing<\/div>\n      <div class=\"config-value\"><a href=\"https:\/\/hone.gg\/blog\/increase-fps-in-arc-raiders\/\">Off<\/a><\/div>\n    <\/div>\n  <\/div>\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Windows System Settings for Maximum Gaming Performance<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"ARC Raiders might actually be Game Of The Year...\" width=\"800\" height=\"450\" src=\"https:\/\/www.youtube.com\/embed\/87f5va2mTyg?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p>Before configuring Nvidia settings, Windows must be optimized. Two system level changes prevent CPU throttling and reduce GPU latency. These are mandatory for stable high framerates in Arc Raiders.<\/p>\n\n\n\n<div class=\"settings-matrix\">\n  <div class=\"setting-category\">\n    <div class=\"category-header\">\n      <div class=\"category-icon\">\u26a1<\/div>\n      <h4 class=\"category-title\"><a href=\"https:\/\/hone.gg\/blog\/increase-fps-on-pc\/\">Ultimate Performance Power Plan<\/a><\/h4>\n    <\/div>\n    <div style=\"color: var(--text-medium); margin-bottom: 20px; font-size: 14px; line-height: 1.6;\">\n      Windows Balanced power plan throttles CPU clocks to save power, causing stutters during sudden combat loads. Arc Raiders is CPU intensive in specific scenarios, making this setting critical.\n    <\/div>\n    <div class=\"setting-item\">\n      <span class=\"setting-label\">Step 1<\/span>\n      <span class=\"setting-value\">Open CMD as Admin<\/span>\n    <\/div>\n    <div class=\"setting-item\">\n      <span class=\"setting-label\">Step 2<\/span>\n      <span class=\"setting-value\">Run Command<\/span>\n    <\/div>\n    <div style=\"background: rgba(249, 153, 38, 0.1); padding: 15px; border-radius: 10px; margin-top: 15px; font-family: monospace; color: var(--text-dark); font-size: 13px;\">\n      powercfg -duplicatescheme e9a42b02-d5df-448d-aa00-03f14749eb61\n    <\/div>\n    <div class=\"setting-item\" style=\"margin-top: 15px;\">\n      <span class=\"setting-label\">Step 3<\/span>\n      <span class=\"setting-value\">Control Panel > Power Options<\/span>\n    <\/div>\n    <div class=\"setting-item\">\n      <span class=\"setting-label\">Step 4<\/span>\n      <span class=\"setting-value\">Select Ultimate Performance<\/span>\n    <\/div>\n  <\/div>\n\n  <div class=\"setting-category\">\n    <div class=\"category-header\">\n      <div class=\"category-icon\">\ud83c\udfae<\/div>\n      <h4 class=\"category-title\"><a href=\"https:\/\/hone.gg\/blog\/increase-fps-on-pc\/\">Hardware Accelerated GPU Scheduling<\/a><\/h4>\n    <\/div>\n    <div style=\"color: var(--text-medium); margin-bottom: 20px; font-size: 14px; line-height: 1.6;\">\n      HAGS allows your GPU to manage its own video memory instead of relying on the CPU. This reduces latency and improves frame pacing in modern engines like Unreal Engine 5.\n    <\/div>\n    <div class=\"setting-item\">\n      <span class=\"setting-label\">Location<\/span>\n      <span class=\"setting-value\">Windows Settings<\/span>\n    <\/div>\n    <div class=\"setting-item\">\n      <span class=\"setting-label\">Path<\/span>\n      <span class=\"setting-value\">System > Display<\/span>\n    <\/div>\n    <div class=\"setting-item\">\n      <span class=\"setting-label\">Then<\/span>\n      <span class=\"setting-value\">Graphics Settings<\/span>\n    <\/div>\n    <div class=\"setting-item\">\n      <span class=\"setting-label\">Toggle<\/span>\n      <span class=\"setting-value\">HAGS: On<\/span>\n    <\/div>\n    <div class=\"setting-item\">\n      <span class=\"setting-label\">Restart Required<\/span>\n      <span class=\"setting-value\">Yes<\/span>\n    <\/div>\n    <div style=\"margin-top: 15px; padding: 12px; background: rgba(40, 167, 69, 0.1); border-radius: 8px; font-size: 13px; color: var(--text-medium);\">\n      <strong style=\"color: var(--success);\">Bonus:<\/strong> Enable Game Mode in Windows Settings to minimize background process interference.\n    <\/div>\n  <\/div>\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Nvidia Control Panel Settings for Arc Raiders<\/strong><\/h2>\n\n\n\n<p>These driver level settings force a performance first rendering pipeline. Apply these via Program Settings tab to affect only Arc Raiders. Right click desktop, open <a href=\"https:\/\/hone.gg\/blog\/increase-fps-on-pc\/\">Nvidia Control Panel<\/a>, navigate to Manage 3D settings, click Program Settings tab, add Arc Raiders executable, then configure each setting below.<\/p>\n\n\n\n<div class=\"settings-matrix\">\n  <div class=\"setting-category\">\n    <div class=\"category-header\">\n      <div class=\"category-icon\">\ud83c\udfaf<\/div>\n      <h4 class=\"category-title\">Critical Performance Settings<\/h4>\n    <\/div>\n    <div class=\"setting-item\">\n      <span class=\"setting-label\">Power Management Mode<\/span>\n      <span class=\"setting-value\">Prefer Max Performance<\/span>\n    <\/div>\n    <div class=\"setting-item\">\n      <span class=\"setting-label\">Low Latency Mode<\/span>\n      <span class=\"setting-value\">On<\/span>\n    <\/div>\n    <div class=\"setting-item\">\n      <span class=\"setting-label\">Vertical Sync<\/span>\n      <span class=\"setting-value\">Off<\/span>\n    <\/div>\n    <div class=\"setting-item\">\n      <span class=\"setting-label\">Threaded Optimization<\/span>\n      <span class=\"setting-value\">On<\/span>\n    <\/div>\n    <div style=\"margin-top: 20px; padding: 15px; background: rgba(220, 53, 69, 0.1); border-radius: 10px; border-left: 3px solid var(--danger);\">\n      <strong style=\"color: var(--danger);\">Non-Negotiable:<\/strong> Power Management prevents GPU down clocking during lulls. Low Latency works with Reflex to minimize <a href=\"https:\/\/hone.gg\/blog\/how-to-reduce-lag-on-pc\/\">input latency<\/a>. V-Sync Off is mandatory to eliminate input latency. Threaded Optimization is essential for CPU bound scenarios.\n    <\/div>\n  <\/div>\n\n  <div class=\"setting-category\">\n    <div class=\"category-header\">\n      <div class=\"category-icon\">\ud83d\udd27<\/div>\n      <h4 class=\"category-title\">Texture and Quality Settings<\/h4>\n    <\/div>\n    <div class=\"setting-item\">\n      <span class=\"setting-label\">Image Sharpening<\/span>\n      <span class=\"setting-value\">Off<\/span>\n    <\/div>\n    <div class=\"setting-item\">\n      <span class=\"setting-label\">Texture Filtering Quality<\/span>\n      <span class=\"setting-value\">High Performance<\/span>\n    <\/div>\n    <div class=\"setting-item\">\n      <span class=\"setting-label\">Texture Filtering Trilinear<\/span>\n      <span class=\"setting-value\">On<\/span>\n    <\/div>\n    <div class=\"setting-item\">\n      <span class=\"setting-label\">Anisotropic Filtering<\/span>\n      <span class=\"setting-value\">Off<\/span>\n    <\/div>\n    <div class=\"setting-item\">\n      <span class=\"setting-label\">Max Frame Rate<\/span>\n      <span class=\"setting-value\">Off<\/span>\n    <\/div>\n    <div style=\"margin-top: 20px; padding: 15px; background: rgba(23, 162, 184, 0.1); border-radius: 10px; border-left: 3px solid var(--info);\">\n      <strong style=\"color: var(--info);\">Why:<\/strong> Let in game <a href=\"https:\/\/hone.gg\/blog\/increase-fps-in-arc-raiders\/\">DLSS<\/a> handle sharpening. Driver level texture filtering adds unnecessary overhead. Control frame rate via Reflex, not here. For G-Sync users, cap 3 to 5 FPS below monitor refresh rate to prevent V-Sync engagement.\n    <\/div>\n  <\/div>\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>In-Game Graphics Settings: Performance and Visibility Impact<\/strong><\/h2>\n\n\n\n<div class=\"performance-bars\">\n  <div class=\"bars-header\">\n    <h3 class=\"bars-title\">FPS Gain by Setting Change<\/h3>\n    <p class=\"bars-subtitle\">Measured impact when changing from High\/Epic to Low<\/p>\n  <\/div>\n\n  <div class=\"performance-bar\">\n    <div class=\"bar-header\">\n      <span class=\"bar-label\"><a href=\"https:\/\/hone.gg\/blog\/increase-fps-in-arc-raiders\/\">Ray Tracing (RTXGI)<\/a><\/span>\n      <span class=\"bar-impact impact-critical\">CRITICAL<\/span>\n    <\/div>\n    <div class=\"bar-track\">\n      <div class=\"bar-fill\" style=\"--target-width: 95%;\">+50-80% FPS<\/div>\n    <\/div>\n  <\/div>\n\n  <div class=\"performance-bar\">\n    <div class=\"bar-header\">\n      <span class=\"bar-label\"><a href=\"https:\/\/hone.gg\/blog\/arc-raiders-settings-for-fps\/\">Foliage<\/a><\/span>\n      <span class=\"bar-impact impact-high\">HIGH<\/span>\n    <\/div>\n    <div class=\"bar-track\">\n      <div class=\"bar-fill\" style=\"--target-width: 70%;\">+15-20% FPS<\/div>\n    <\/div>\n  <\/div>\n\n  <div class=\"performance-bar\">\n    <div class=\"bar-header\">\n      <span class=\"bar-label\">Shadows<\/span>\n      <span class=\"bar-impact impact-high\">HIGH<\/span>\n    <\/div>\n    <div class=\"bar-track\">\n      <div class=\"bar-fill\" style=\"--target-width: 65%;\">+7-10% FPS<\/div>\n    <\/div>\n  <\/div>\n\n  <div class=\"performance-bar\">\n    <div class=\"bar-header\">\n      <span class=\"bar-label\">Effects<\/span>\n      <span class=\"bar-impact impact-high\">HIGH<\/span>\n    <\/div>\n    <div class=\"bar-track\">\n      <div class=\"bar-fill\" style=\"--target-width: 60%;\">+6-10% FPS<\/div>\n    <\/div>\n  <\/div>\n\n  <div class=\"performance-bar\">\n    <div class=\"bar-header\">\n      <span class=\"bar-label\">Global Illumination<\/span>\n      <span class=\"bar-impact impact-medium\">MEDIUM<\/span>\n    <\/div>\n    <div class=\"bar-track\">\n      <div class=\"bar-fill\" style=\"--target-width: 45%;\">+5% FPS<\/div>\n    <\/div>\n  <\/div>\n\n  <div class=\"performance-bar\">\n    <div class=\"bar-header\">\n      <span class=\"bar-label\">Post Processing<\/span>\n      <span class=\"bar-impact impact-low\">LOW<\/span>\n    <\/div>\n    <div class=\"bar-track\">\n      <div class=\"bar-fill\" style=\"--target-width: 30%;\">+3% FPS<\/div>\n    <\/div>\n  <\/div>\n\n  <div class=\"performance-bar\">\n    <div class=\"bar-header\">\n      <span class=\"bar-label\">Textures<\/span>\n      <span class=\"bar-impact impact-low\">LOW<\/span>\n    <\/div>\n    <div class=\"bar-track\">\n      <div class=\"bar-fill\" style=\"--target-width: 15%;\">Minimal (VRAM dependent)<\/div>\n    <\/div>\n  <\/div>\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Competitive Mandatory Settings: Visibility Over Fidelity<\/strong><\/h2>\n\n\n\n<p>Some Arc Raiders settings are not just about FPS. They create tactical advantages or disadvantages. Setting these wrong puts you at a severe competitive disadvantage.<\/p>\n\n\n\n<div class=\"tech-explainer\">\n  <div class=\"explainer-header\">\n    <div class=\"explainer-icon\">\ud83d\udc41\ufe0f<\/div>\n    <h3 class=\"explainer-title\"><a href=\"https:\/\/hone.gg\/blog\/arc-raiders-settings-for-fps\/\">Foliage<\/a>: The Game Breaking Setting<\/h3>\n  <\/div>\n  <div class=\"explainer-content\">\n    <p style=\"margin-bottom: 15px;\">This is the single most important competitive setting in Arc Raiders. It creates an asymmetric visibility advantage that breaks fair play.<\/p>\n    <p style=\"margin-bottom: 15px;\"><strong>What Happens:<\/strong> Foliage on High or Epic renders dense grass patches and bushes. These objects provide visual cover. A player hiding prone in these bushes believes they are concealed.<\/p>\n    <p style=\"margin-bottom: 0;\"><strong>The Problem:<\/strong> Foliage on Low removes entire bushes and grass patches from the game world. The player on High settings hiding in a bush is completely exposed to any enemy using Low settings. You can see their model highlighted against empty ground.<\/p>\n  <\/div>\n  <div class=\"explainer-highlight\">\n    <strong style=\"color: var(--primary-color);\">Mandatory Setting:<\/strong> Foliage must be set to Low for competitive parity. Any player not using Low is at a severe tactical disadvantage, unable to see prone enemies that others can spot instantly.\n  <\/div>\n<\/div>\n\n<div class=\"comparison-grid\">\n  <div class=\"comparison-card winner\">\n    <div class=\"comparison-header\">\n      <span class=\"comparison-badge badge-winner\">\u2713 Required<\/span>\n      <h4 class=\"comparison-title\">Motion Blur: Off<\/h4>\n    <\/div>\n    <div class=\"comparison-stat\">\n      <span class=\"stat-label\">Effect<\/span>\n      <span class=\"stat-value\">Removes artificial blur<\/span>\n    <\/div>\n    <div class=\"comparison-stat\">\n      <span class=\"stat-label\">Visibility<\/span>\n      <span class=\"stat-value\">Sharp target tracking<\/span>\n    <\/div>\n    <div class=\"comparison-stat\">\n      <span class=\"stat-label\">FPS Cost<\/span>\n      <span class=\"stat-value\">Minor gain when off<\/span>\n    <\/div>\n    <div style=\"margin-top: 15px; font-size: 13px; color: var(--text-medium);\">\n      Motion blur intentionally destroys visual clarity during camera movement. It obscures moving targets during firefights. This setting must be off.\n    <\/div>\n  <\/div>\n\n  <div class=\"comparison-card winner\">\n    <div class=\"comparison-header\">\n      <span class=\"comparison-badge badge-winner\">\u2713 Required<\/span>\n      <h4 class=\"comparison-title\">Depth of Field: Off<\/h4>\n    <\/div>\n    <div class=\"comparison-stat\">\n      <span class=\"stat-label\">Effect<\/span>\n      <span class=\"stat-value\">Blurs background when ADS<\/span>\n    <\/div>\n    <div class=\"comparison-stat\">\n      <span class=\"stat-label\">Problem<\/span>\n      <span class=\"stat-value\">Obscures flanking enemies<\/span>\n    <\/div>\n    <div class=\"comparison-stat\">\n      <span class=\"stat-label\">Solution<\/span>\n      <span class=\"stat-value\">Disable completely<\/span>\n    <\/div>\n    <div style=\"margin-top: 15px; font-size: 13px; color: var(--text-medium);\">\n      This setting blurs your peripheral vision when aiming down sights. Flanking players in your blurred periphery become harder to spot. Turn this off.\n    <\/div>\n  <\/div>\n\n  <div class=\"comparison-card loser\">\n    <div class=\"comparison-header\">\n      <span class=\"comparison-badge badge-loser\">\u2717 Avoid<\/span>\n      <h4 class=\"comparison-title\">Shadows: High\/Epic<\/h4>\n    <\/div>\n    <div class=\"comparison-stat\">\n      <span class=\"stat-label\">FPS Cost<\/span>\n      <span class=\"stat-value\">7-10% performance loss<\/span>\n    <\/div>\n    <div class=\"comparison-stat\">\n      <span class=\"stat-label\">Visibility Problem<\/span>\n      <span class=\"stat-value\">Darkens corners excessively<\/span>\n    <\/div>\n    <div class=\"comparison-stat\">\n      <span class=\"stat-label\">Recommended<\/span>\n      <span class=\"stat-value\">Low for performance<\/span>\n    <\/div>\n    <div style=\"margin-top: 15px; font-size: 13px; color: var(--text-medium);\">\n      High shadows create dense shadow maps that darken indoor areas and corners. Low shadows brighten these areas, making enemies more visible.\n    <\/div>\n  <\/div>\n\n  <div class=\"comparison-card loser\">\n    <div class=\"comparison-header\">\n      <span class=\"comparison-badge badge-loser\">\u2717 Avoid<\/span>\n      <h4 class=\"comparison-title\">Effects: High<\/h4>\n    <\/div>\n    <div class=\"comparison-stat\">\n      <span class=\"stat-label\">FPS Cost<\/span>\n      <span class=\"stat-value\">6-10% performance loss<\/span>\n    <\/div>\n    <div class=\"comparison-stat\">\n      <span class=\"stat-label\">Stability Issue<\/span>\n      <span class=\"stat-value\">Causes combat frame drops<\/span>\n    <\/div>\n    <div class=\"comparison-stat\">\n      <span class=\"stat-label\">Recommended<\/span>\n      <span class=\"stat-value\">Low for stability<\/span>\n    <\/div>\n    <div style=\"margin-top: 15px; font-size: 13px; color: var(--text-medium);\">\n      High effects render massive particle systems during explosions and combat. This causes sudden frame drops when you need stable FPS most.\n    <\/div>\n  <\/div>\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Understanding DLSS 4 Technologies in Arc Raiders<\/strong><\/h2>\n\n\n\n<div class=\"tech-explainer\">\n  <div class=\"explainer-header\">\n    <div class=\"explainer-icon\">\ud83e\udde0<\/div>\n    <h3 class=\"explainer-title\">NVIDIA Reflex: The Non-Negotiable Latency Killer<\/h3>\n  <\/div>\n  <div class=\"explainer-content\">\n    <p style=\"margin-bottom: 15px;\">Reflex bypasses the traditional CPU render queue to deliver the lowest possible system latency. This is the gap between your mouse click and the shot appearing on screen.<\/p>\n    <p style=\"margin-bottom: 15px;\"><strong>How It Works:<\/strong> Without Reflex, your GPU waits in a queue for frames from the CPU. This queue adds latency. Reflex aggressively manages this queue, processing frames immediately as they arrive.<\/p>\n    <p style=\"margin-bottom: 0;\"><strong>Nvidia Data:<\/strong> Reflex reduces latency by up to 59 percent in Arc Raiders. This translates to faster reaction times and shots that land when you click, not frames later.<\/p>\n  <\/div>\n  <div class=\"explainer-highlight\">\n    <strong style=\"color: var(--primary-color);\">Recommended Setting: On + Boost<\/strong><br>\n    The Boost function is critical. It keeps your GPU at 100 percent power even when the game is CPU bound. Arc Raiders can be CPU intensive, so Boost ensures GPU clocks stay high and the rendering pipeline stays fed.\n  <\/div>\n<\/div>\n\n<div class=\"tech-explainer\">\n  <div class=\"explainer-header\">\n    <div class=\"explainer-icon\">\ud83d\udcca<\/div>\n    <h3 class=\"explainer-title\">DLSS Super Resolution: Performance vs Quality Trade-Off<\/h3>\n  <\/div>\n  <div class=\"explainer-content\">\n    <p style=\"margin-bottom: 15px;\">DLSS renders the game at a lower internal resolution and uses AI to upscale it to your monitor&#8217;s native resolution. This provides a massive FPS boost while maintaining visual clarity.<\/p>\n    <p style=\"margin-bottom: 0;\"><strong>Preset Breakdown:<\/strong><\/p>\n  <\/div>\n  <div style=\"margin-top: 20px;\">\n    <div class=\"toggle-setting\">\n      <div class=\"toggle-header\">\n        <span class=\"toggle-name\">DLSS Quality<\/span>\n        <div class=\"toggle-switch\">\n          <div class=\"toggle-slider\"><\/div>\n        <\/div>\n      <\/div>\n      <div class=\"toggle-info\">\n        Best image quality, minimal performance gain. Use on RTX 4080\/50 series when you already have high base FPS and want maximum visual fidelity.\n      <\/div>\n    <\/div>\n\n&#8220;`\n<div class=\"toggle-setting\">\n  <div class=\"toggle-header\">\n    <span class=\"toggle-name\">DLSS Balanced (Recommended)<\/span>\n    <div class=\"toggle-switch active\">\n      <div class=\"toggle-slider\"><\/div>\n    <\/div>\n  <\/div>\n  <div class=\"toggle-info\">\n    The sweet spot for Arc Raiders. Provides significant FPS boost while maintaining clear enough image for target identification at range. Best choice for most players.\n  <\/div>\n<\/div>\n\n<div class=\"toggle-setting\">\n  <div class=\"toggle-header\">\n    <span class=\"toggle-name\">DLSS Performance<\/span>\n    <div class=\"toggle-switch\">\n      <div class=\"toggle-slider\"><\/div>\n    <\/div>\n  <\/div>\n  <div class=\"toggle-info\">\n    Maximum FPS gain, softer image. Use on GTX 10 series, RTX 2060, or RTX 3050 cards that need every frame. Image quality degrades but remains playable.\n  <\/div>\n<\/div>\n&#8220;`\n\n  <\/div>\n<\/div>\n\n<div class=\"tech-explainer\">\n  <div class=\"explainer-header\">\n    <div class=\"explainer-icon\">\ud83d\udd2c<\/div>\n    <h3 class=\"explainer-title\">DLSS Model: CNN vs Transformer<\/h3>\n  <\/div>\n  <div class=\"explainer-content\">\n    <p style=\"margin-bottom: 15px;\">Arc Raiders includes two AI models for DLSS upscaling. This choice is not widely publicized but has significant performance and visual implications.<\/p>\n  <\/div>\n  <div class=\"comparison-grid\" style=\"margin-top: 20px;\">\n    <div class=\"comparison-card winner\">\n      <div class=\"comparison-header\">\n        <span class=\"comparison-badge badge-winner\">Performance<\/span>\n        <h4 class=\"comparison-title\">CNN Model<\/h4>\n      <\/div>\n      <div class=\"comparison-stat\">\n        <span class=\"stat-label\">FPS Advantage<\/span>\n        <span class=\"stat-value\">10-12% faster<\/span>\n      <\/div>\n      <div class=\"comparison-stat\">\n        <span class=\"stat-label\">Best For<\/span>\n        <span class=\"stat-value\">RTX 20\/30\/40 series<\/span>\n      <\/div>\n      <div class=\"comparison-stat\">\n        <span class=\"stat-label\">Visual Trade-Off<\/span>\n        <span class=\"stat-value\">More shimmering on foliage<\/span>\n      <\/div>\n      <div style=\"margin-top: 15px; font-size: 13px; color: var(--text-medium);\">\n        The performance model. Choose this for maximum FPS. Benchmarks show 10 to 12 percent faster rendering on RTX 40 series cards, with wider gaps on older hardware.\n      <\/div>\n    <\/div>\n\n&#8220;`\n<div class=\"comparison-card\">\n  <div class=\"comparison-header\">\n    <span class=\"comparison-badge badge-loser\">Quality<\/span>\n    <h4 class=\"comparison-title\">Transformer Model<\/h4>\n  <\/div>\n  <div class=\"comparison-stat\">\n    <span class=\"stat-label\">FPS Cost<\/span>\n    <span class=\"stat-value\">10-12% slower<\/span>\n  <\/div>\n  <div class=\"comparison-stat\">\n    <span class=\"stat-label\">Best For<\/span>\n    <span class=\"stat-value\">Visual stability<\/span>\n  <\/div>\n  <div class=\"comparison-stat\">\n    <span class=\"stat-label\">Advantage<\/span>\n    <span class=\"stat-value\">Better foliage rendering<\/span>\n  <\/div>\n  <div style=\"margin-top: 15px; font-size: 13px; color: var(--text-medium);\">\n    The quality model. Better at resolving vegetation and fine objects, reducing visual shimmering. Use only if CNN&#8217;s shimmering is distracting.\n  <\/div>\n<\/div>\n&#8220;`\n\n  <\/div>\n  <div class=\"explainer-highlight\" style=\"margin-top: 20px;\">\n    <strong style=\"color: var(--primary-color);\">Strategy:<\/strong> Start with CNN for maximum FPS. If foliage shimmering becomes visually distracting during gameplay, switch to Transformer, but accept the 10 to 12 percent performance penalty.\n  <\/div>\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>The Frame Generation Debate: When DLSS 4 MFG Works and When It Fails<\/strong><\/h2>\n\n\n\n<p>Arc Raiders is a launch title for DLSS 4 with Multi Frame Generation. This technology is controversial in competitive games because traditional frame generation adds significant input latency. The Arc Raiders implementation requires careful analysis.<\/p>\n\n\n\n<div class=\"tech-explainer\">\n  <div class=\"explainer-header\">\n    <div class=\"explainer-icon\">\u26a1<\/div>\n    <h3 class=\"explainer-title\">Why Traditional Frame Generation Fails in PvP<\/h3>\n  <\/div>\n  <div class=\"explainer-content\">\n    <p style=\"margin-bottom: 15px;\">DLSS 3 Frame Generation inserts an artificial frame between two traditionally rendered frames. While this doubles your FPS counter, your actual responsiveness remains tied to the base framerate. The generated frame is not connected to your inputs. This creates a disconnect between what you see and what you can control.<\/p>\n    <p style=\"margin-bottom: 0;\"><strong>The Problem:<\/strong> In competitive shooters, this added latency means your shots land frames later than intended. You will lose gunfights against players without frame generation because their inputs register faster.<\/p>\n  <\/div>\n<\/div>\n\n<div class=\"comparison-grid\">\n  <div class=\"comparison-card loser\">\n    <div class=\"comparison-header\">\n      <span class=\"comparison-badge badge-loser\">Bad Scenario<\/span>\n      <h4 class=\"comparison-title\">Low Base FPS + Frame Gen<\/h4>\n    <\/div>\n    <div class=\"comparison-stat\">\n      <span class=\"stat-label\">Base FPS<\/span>\n      <span class=\"stat-value\">60 FPS<\/span>\n    <\/div>\n    <div class=\"comparison-stat\">\n      <span class=\"stat-label\">With Frame Gen<\/span>\n      <span class=\"stat-value\">120 FPS (looks smooth)<\/span>\n    <\/div>\n    <div class=\"comparison-stat\">\n      <span class=\"stat-label\">Input Latency<\/span>\n      <span class=\"stat-value\">100ms (feels sluggish)<\/span>\n    <\/div>\n    <div style=\"margin-top: 15px; font-size: 13px; color: var(--text-medium);\">\n      <strong style=\"color: var(--danger);\">Do Not Use:<\/strong> Using frame generation to compensate for low base FPS multiplies the existing high latency. The game looks smooth but feels delayed. You will miss shots and lose trades.\n    <\/div>\n  <\/div>\n\n  <div class=\"comparison-card winner\">\n    <div class=\"comparison-header\">\n      <span class=\"comparison-badge badge-winner\">Good Scenario<\/span>\n      <h4 class=\"comparison-title\">High Base FPS + Frame Gen<\/h4>\n    <\/div>\n    <div class=\"comparison-stat\">\n      <span class=\"stat-label\">Base FPS<\/span>\n      <span class=\"stat-value\">150 FPS<\/span>\n    <\/div>\n    <div class=\"comparison-stat\">\n      <span class=\"stat-label\">With Frame Gen<\/span>\n      <span class=\"stat-value\">300 FPS<\/span>\n    <\/div>\n    <div class=\"comparison-stat\">\n      <span class=\"stat-label\">Input Latency<\/span>\n      <span class=\"stat-value\">10ms (near imperceptible)<\/span>\n    <\/div>\n    <div style=\"margin-top: 15px; font-size: 13px; color: var(--text-medium);\">\n      <strong style=\"color: var(--success);\">Viable Option:<\/strong> When base latency is already tiny, frame generation adds minimal delay. Arc Raiders implementation on high end cards reportedly adds only 2ms, which is difficult to perceive.\n    <\/div>\n  <\/div>\n<\/div>\n\n<div class=\"tech-explainer\" style=\"margin-top: 30px;\">\n  <div class=\"explainer-header\">\n    <div class=\"explainer-icon\">\ud83c\udfaf<\/div>\n    <h3 class=\"explainer-title\">Final Frame Generation Recommendations<\/h3>\n  <\/div>\n  <div class=\"explainer-content\">\n    <p style=\"margin-bottom: 20px;\"><strong style=\"color: var(--primary-color);\">The Rule:<\/strong> Frame Generation is a multiplier. It multiplies your existing latency, whether low or high.<\/p>\n\n&#8220;`\n<div style=\"background: rgba(220, 53, 69, 0.1); padding: 20px; border-radius: 12px; margin-bottom: 15px; border-left: 4px solid var(--danger);\">\n  <strong style=\"color: var(--danger); font-size: 16px;\">All Competitive Players:<\/strong><br>\n  <span style=\"color: var(--text-medium); font-size: 14px;\"><a href=\"https:\/\/hone.gg\/blog\/lossless-scaling-the-future-of-performance\/\">Frame Generation<\/a>: OFF. This guarantees the absolute lowest input latency. No risk of added delay. This is the pro setting.<\/span>\n<\/div>\n\n<div style=\"background: rgba(40, 167, 69, 0.1); padding: 20px; border-radius: 12px; margin-bottom: 15px; border-left: 4px solid var(--success);\">\n  <strong style=\"color: var(--success); font-size: 16px;\">High End GPUs (RTX 4080\/50 Series):<\/strong><br>\n  <span style=\"color: var(--text-medium); font-size: 14px;\">Frame Generation: ON (x2) is viable if your base FPS without FG is already 100 plus. The latency addition is reportedly near imperceptible in Arc Raiders specifically.<\/span>\n<\/div>\n\n<div style=\"background: rgba(255, 193, 7, 0.1); padding: 20px; border-radius: 12px; border-left: 4px solid var(--warning);\">\n  <strong style=\"color: var(--warning); font-size: 16px;\">Mid\/Low Range GPUs (RTX 4060\/4070 and below):<\/strong><br>\n  <span style=\"color: var(--text-medium); font-size: 14px;\">Frame Generation: OFF. Do not use FG to compensate for low base FPS. It will make the game look smoother while making it feel significantly more sluggish and unresponsive.<\/span>\n<\/div>\n&#8220;`\n\n  <\/div>\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>GPU Tier Specific Configurations<\/strong><\/h2>\n\n\n\n<div class=\"gpu-tiers\">\n  <div class=\"gpu-card\">\n    <div class=\"gpu-header\">\n      <div class=\"gpu-tier-label\">Max Competitive FPS<\/div>\n      <h4 class=\"gpu-name\">GTX\/RTX 20\/30 Series<\/h4>\n    <\/div>\n    <div class=\"gpu-body\">\n      <div class=\"gpu-spec\">\n        <span class=\"spec-label\">DLSS Setting<\/span>\n        <span class=\"spec-value\">Performance<\/span>\n      <\/div>\n      <div class=\"gpu-spec\">\n        <span class=\"spec-label\">DLSS Model<\/span>\n        <span class=\"spec-value\">CNN<\/span>\n      <\/div>\n      <div class=\"gpu-spec\">\n        <span class=\"spec-label\">Frame Generation<\/span>\n        <span class=\"spec-value\">Off (Mandatory)<\/span>\n      <\/div>\n      <div class=\"gpu-spec\">\n        <span class=\"spec-label\">Ray Tracing<\/span>\n        <span class=\"spec-value\">Off<\/span>\n      <\/div>\n      <div class=\"gpu-spec\">\n        <span class=\"spec-label\">Foliage<\/span>\n        <span class=\"spec-value\">Low<\/span>\n      <\/div>\n      <div class=\"gpu-spec\">\n        <span class=\"spec-label\">Shadows<\/span>\n        <span class=\"spec-value\">Low<\/span>\n      <\/div>\n      <div class=\"gpu-spec\">\n        <span class=\"spec-label\">Effects<\/span>\n        <span class=\"spec-value\">Low<\/span>\n      <\/div>\n      <div class=\"gpu-spec\">\n        <span class=\"spec-label\">Textures<\/span>\n        <span class=\"spec-value\">Medium\/Low<\/span>\n      <\/div>\n      <div style=\"margin-top: 20px; padding: 15px; background: rgba(249, 153, 38, 0.1); border-radius: 10px; font-size: 13px; color: var(--text-medium);\">\n        <strong style=\"color: var(--primary-color);\">Goal:<\/strong> Extract maximum FPS from older hardware. Every setting prioritizes performance over visual fidelity. Expect 60 to 90 FPS at 1080p.\n      <\/div>\n    <\/div>\n  <\/div>\n\n  <div class=\"gpu-card\">\n    <div class=\"gpu-header\">\n      <div class=\"gpu-tier-label\">Balanced Performance<\/div>\n      <h4 class=\"gpu-name\">RTX 30\/40 Series<\/h4>\n    <\/div>\n    <div class=\"gpu-body\">\n      <div class=\"gpu-spec\">\n        <span class=\"spec-label\">DLSS Setting<\/span>\n        <span class=\"spec-value\">Balanced<\/span>\n      <\/div>\n      <div class=\"gpu-spec\">\n        <span class=\"spec-label\">DLSS Model<\/span>\n        <span class=\"spec-value\">Transformer<\/span>\n      <\/div>\n      <div class=\"gpu-spec\">\n        <span class=\"spec-label\">Frame Generation<\/span>\n        <span class=\"spec-value\">Off (Recommended)<\/span>\n      <\/div>\n      <div class=\"gpu-spec\">\n        <span class=\"spec-label\">Ray Tracing<\/span>\n        <span class=\"spec-value\">Off<\/span>\n      <\/div>\n      <div class=\"gpu-spec\">\n        <span class=\"spec-label\">Foliage<\/span>\n        <span class=\"spec-value\">Low (Mandatory)<\/span>\n      <\/div>\n      <div class=\"gpu-spec\">\n        <span class=\"spec-label\">Shadows<\/span>\n        <span class=\"spec-value\">Medium<\/span>\n      <\/div>\n      <div class=\"gpu-spec\">\n        <span class=\"spec-label\">Effects<\/span>\n        <span class=\"spec-value\">Medium<\/span>\n      <\/div>\n      <div class=\"gpu-spec\">\n        <span class=\"spec-label\">Textures<\/span>\n        <span class=\"spec-value\">High<\/span>\n      <\/div>\n      <div style=\"margin-top: 20px; padding: 15px; background: rgba(249, 153, 38, 0.1); border-radius: 10px; font-size: 13px; color: var(--text-medium);\">\n        <strong style=\"color: var(--primary-color);\">Goal:<\/strong> Balance performance and visuals. Competitive settings where mandatory, improved fidelity where safe. Expect 90 to 144 FPS at 1440p.\n      <\/div>\n    <\/div>\n  <\/div>\n\n  <div class=\"gpu-card\">\n    <div class=\"gpu-header\">\n      <div class=\"gpu-tier-label\">Max Experience<\/div>\n      <h4 class=\"gpu-name\">RTX 4080\/50 Series<\/h4>\n    <\/div>\n    <div class=\"gpu-body\">\n      <div class=\"gpu-spec\">\n        <span class=\"spec-label\">DLSS Setting<\/span>\n        <span class=\"spec-value\">Quality\/DLAA<\/span>\n      <\/div>\n      <div class=\"gpu-spec\">\n        <span class=\"spec-label\">DLSS Model<\/span>\n        <span class=\"spec-value\">Transformer<\/span>\n      <\/div>\n      <div class=\"gpu-spec\">\n        <span class=\"spec-label\">Frame Generation<\/span>\n        <span class=\"spec-value\">On (x2) Viable<\/span>\n      <\/div>\n      <div class=\"gpu-spec\">\n        <span class=\"spec-label\">Ray Tracing<\/span>\n        <span class=\"spec-value\">Static<\/span>\n      <\/div>\n      <div class=\"gpu-spec\">\n        <span class=\"spec-label\">Foliage<\/span>\n        <span class=\"spec-value\">Low (Still Mandatory)<\/span>\n      <\/div>\n      <div class=\"gpu-spec\">\n        <span class=\"spec-label\">Shadows<\/span>\n        <span class=\"spec-value\">High<\/span>\n      <\/div>\n      <div class=\"gpu-spec\">\n        <span class=\"spec-label\">Effects<\/span>\n        <span class=\"spec-value\">High<\/span>\n      <\/div>\n      <div class=\"gpu-spec\">\n        <span class=\"spec-label\">Textures<\/span>\n        <span class=\"spec-value\">Epic<\/span>\n      <\/div>\n      <div style=\"margin-top: 20px; padding: 15px; background: rgba(249, 153, 38, 0.1); border-radius: 10px; font-size: 13px; color: var(--text-medium);\">\n        <strong style=\"color: var(--primary-color);\">Goal:<\/strong> Maximum visual fidelity while maintaining high FPS. Frame Generation viable if base FPS exceeds 100. Expect 144 plus FPS at 1440p, 100 plus at 4K.\n      <\/div>\n    <\/div>\n  <\/div>\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>CPU Bottleneck Considerations<\/strong><\/h2>\n\n\n\n<p>Arc Raiders can be very CPU intensive in specific scenarios. If you pair a high end GPU like an RTX 3080 with a mid range CPU like a Ryzen 5 3600, your system will be CPU bound. In this scenario, lowering GPU intensive settings like Textures will do nothing to improve FPS.<\/p>\n\n\n\n<p>The primary FPS gains in CPU bound situations come from lowering CPU intensive settings. Focus on Foliage (set to Low), Effects (set to Low), and View Distance (set to Medium). These settings reduce the number of objects and calculations the CPU must process per frame. Additionally, NVIDIA Reflex On plus Boost is mandatory in CPU bound scenarios as it keeps GPU clock speeds high even when waiting for CPU data.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Conclusion<\/strong><\/h2>\n\n\n\n<p>The foundation of Arc Raiders optimization starts with installing the correct Nvidia driver. Driver 581.75 or 581.57 is mandatory, while 581.80 contains a severe performance regression. From there, configure Windows for <a href=\"https:\/\/hone.gg\/blog\/increase-fps-on-pc\/\">Ultimate Performance power plan<\/a> and enable Hardware Accelerated GPU Scheduling. In Nvidia Control Panel, force Power Management to Prefer Maximum Performance, enable Low Latency Mode, and disable V-Sync at the driver level. Inside the game, the competitive mandatory settings are Foliage Low, Motion Blur Off, and NVIDIA Reflex On plus Boost. For DLSS, use Balanced preset with the CNN model for maximum performance, switching to Transformer only if foliage shimmering becomes distracting. <a href=\"https:\/\/hone.gg\/blog\/lossless-scaling-the-future-of-performance\/\">Frame Generation<\/a> should remain off for competitive play unless you have an RTX 4080 or 50 series card with a base framerate already exceeding 100 FPS. This systematic approach addresses driver issues, system configuration, driver settings, and in game graphics to deliver maximum FPS and minimum input latency.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">FAQ<\/h2>\n\n\n\n<div data-schema-only=\"false\" class=\"wp-block-aioseo-faq\"><h3 class=\"aioseo-faq-block-question\">What is the best Nvidia driver for Arc Raiders<\/h3><div class=\"aioseo-faq-block-answer\">\n<p>Use Nvidia Game Ready Driver version 581.75 or the original 581.57 launch driver. Do not update to 581.80 as it contains a severe performance regression causing 50 percent FPS loss. Use DDU to completely remove 581.80 before clean installing 581.75.<\/p>\n<\/div><\/div>\n\n\n\n<div data-schema-only=\"false\" class=\"wp-block-aioseo-faq\"><h3 class=\"aioseo-faq-block-question\">Should I turn on NVIDIA Reflex in Arc Raiders<\/h3><div class=\"aioseo-faq-block-answer\">\n<p>Yes, absolutely. Set NVIDIA Reflex to On plus Boost. This reduces system latency by up to 59 percent by bypassing the CPU render queue. The Boost function keeps GPU clocks high even in CPU bound scenarios, which is critical for Arc Raiders. Learn more about system-level latency reduction in our <a href=\"https:\/\/hone.gg\/blog\/how-to-reduce-lag-on-pc\/\">PC lag guide<\/a>.<\/p>\n<\/div><\/div>\n\n\n\n<div data-schema-only=\"false\" class=\"wp-block-aioseo-faq\"><h3 class=\"aioseo-faq-block-question\">Why must Foliage be set to Low in Arc Raiders<\/h3><div class=\"aioseo-faq-block-answer\">\n<p>Foliage on High or Epic renders bushes and grass that Foliage on Low removes completely. A player hiding in a bush on High settings is fully exposed to enemies using Low settings. This creates a game breaking competitive imbalance. Foliage must be Low for fair play. See our full <a href=\"https:\/\/hone.gg\/blog\/arc-raiders-settings-for-fps\/\">Arc Raiders settings for FPS<\/a> guide for details.<\/p>\n<\/div><\/div>\n\n\n\n<div data-schema-only=\"false\" class=\"wp-block-aioseo-faq\"><h3 class=\"aioseo-faq-block-question\">What DLSS setting is best for Arc Raiders<\/h3><div class=\"aioseo-faq-block-answer\">\n<p>DLSS Balanced provides the best trade off between FPS gain and image clarity for most players. Use Performance preset on lower end cards like RTX 2060 or 3050. For DLSS Model, choose CNN for 10 to 12 percent better performance, switching to Transformer only if shimmering is distracting. We cover more DLSS tuning in <a href=\"https:\/\/hone.gg\/blog\/increase-fps-in-arc-raiders\/\">how to increase FPS in Arc Raiders<\/a>.<\/p>\n<\/div><\/div>\n\n\n\n<div data-schema-only=\"false\" class=\"wp-block-aioseo-faq\"><h3 class=\"aioseo-faq-block-question\">Should I use Frame Generation in Arc Raiders<\/h3><div class=\"aioseo-faq-block-answer\">\n<p>For competitive play, keep Frame Generation off for the lowest input latency. For high end cards (RTX 4080 or 50 series) where base FPS already exceeds 100, FG On (x2) is viable as Arc Raiders reportedly adds only 2ms latency. Never use FG to compensate for low base FPS as it multiplies existing latency. Read more on modern frame gen tech here: <a href=\"https:\/\/hone.gg\/blog\/lossless-scaling-the-future-of-performance\/\">Lossless Scaling \u2013 the future of performance<\/a>.<\/p>\n<\/div><\/div>\n\n\n\n<div data-schema-only=\"false\" class=\"wp-block-aioseo-faq\"><h3 class=\"aioseo-faq-block-question\">What Nvidia Control Panel settings for Arc Raiders<\/h3><div class=\"aioseo-faq-block-answer\">\n<p>Set Power Management Mode to Prefer Maximum Performance, Low Latency Mode to On, Vertical Sync to Off, and Threaded Optimization to On. These are the critical settings. Also set Texture Filtering Quality to High Performance and disable Image Sharpening. For more PC-wide tweaks, see <a href=\"https:\/\/hone.gg\/blog\/increase-fps-on-pc\/\">increase FPS on PC<\/a>.<\/p>\n<\/div><\/div>\n\n\n\n<div data-schema-only=\"false\" class=\"wp-block-aioseo-faq\"><h3 class=\"aioseo-faq-block-question\">Should ray tracing be on or off in Arc Raiders<\/h3><div class=\"aioseo-faq-block-answer\">\n<p>Turn Ray Tracing (RTXGI) off for maximum FPS. This is the single largest performance cost in the game, providing 50 to 80 percent FPS gain when disabled. It offers zero competitive advantage. Only enable it on RTX 4080 or 50 series if you prioritize visuals over performance. More in our <a href=\"https:\/\/hone.gg\/blog\/increase-fps-in-arc-raiders\/\">Arc Raiders FPS optimization<\/a> guide.<\/p>\n<\/div><\/div>\n\n\n\n<div data-schema-only=\"false\" class=\"wp-block-aioseo-faq\"><h3 class=\"aioseo-faq-block-question\">What is the difference between CNN and Transformer DLSS models<\/h3><div class=\"aioseo-faq-block-answer\">\n<p>CNN is the performance model, providing 10 to 12 percent faster rendering but with more shimmering on foliage and fine objects. Transformer is the quality model, better at resolving vegetation but 10 to 12 percent slower. Start with CNN for max FPS, switch to Transformer only if shimmering is distracting.<\/p>\n<\/div><\/div>\n\n\n\n<div data-schema-only=\"false\" class=\"wp-block-aioseo-faq\"><h3 class=\"aioseo-faq-block-question\">Should Motion Blur be on or off in Arc Raiders<\/h3><div class=\"aioseo-faq-block-answer\">\n<p>Motion Blur must be off. This setting intentionally blurs your screen during camera movement, destroying visual clarity and obscuring moving targets during firefights. It provides no benefit and actively harms your ability to track enemies.<\/p>\n<\/div><\/div>\n\n\n\n<div data-schema-only=\"false\" class=\"wp-block-aioseo-faq\"><h3 class=\"aioseo-faq-block-question\">How do I fix CPU bottleneck in Arc Raiders<\/h3><div class=\"aioseo-faq-block-answer\">\n<p>Lower CPU intensive settings: Foliage to Low, Effects to Low, and View Distance to Medium. Enable NVIDIA Reflex On plus Boost to keep GPU clocks high. Set Windows power plan to Ultimate Performance. Learn broader system steps in <a href=\"https:\/\/hone.gg\/blog\/optimize-pc-for-gaming\/\">optimize your PC for gaming<\/a>.<\/p>\n<\/div><\/div>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>This guide shows the best Nvidia settings for Arc Raiders to maximize FPS and minimize input lag.<\/p>\n","protected":false},"author":2,"featured_media":3177,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[64],"tags":[],"class_list":["post-3170","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-arc-raiders"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/posts\/3170","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/comments?post=3170"}],"version-history":[{"count":3,"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/posts\/3170\/revisions"}],"predecessor-version":[{"id":3566,"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/posts\/3170\/revisions\/3566"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/media\/3177"}],"wp:attachment":[{"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/media?parent=3170"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/categories?post=3170"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/tags?post=3170"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}