{"id":3489,"date":"2025-12-26T12:15:38","date_gmt":"2025-12-26T12:15:38","guid":{"rendered":"https:\/\/hone.gg\/blog\/?p=3489"},"modified":"2025-12-30T12:19:00","modified_gmt":"2025-12-30T12:19:00","slug":"payday-3-settings-for-fps","status":"publish","type":"post","link":"https:\/\/hone.gg\/blog\/payday-3-settings-for-fps\/","title":{"rendered":"Best Payday 3 Settings for FPS: Graphics &amp; Upscaling for Performance"},"content":{"rendered":"\n<div style=\"margin-bottom:20px;\">\n  <div style=\"border-left:3px solid #f99926;padding:6px 12px;background:transparent;color:#ffffff;font-size:0.8em;font-style:italic;\">\n    <span style=\"color:#f99926;\"><strong>Note:<\/strong><\/span> This article reflects technical best practices and does not necessarily reflect the views of Starbreeze Studios.\n  <\/div>\n<\/div>\n\n\n\n<p class=\"intro-paragraph wp-block-paragraph\">Your Payday 3 <a href=\"https:\/\/hone.gg\/blog\/fix-fps-drops\/\">framerate tanks<\/a> during assault waves. The GPU sits at 50 percent usage while enemies teleport across the screen. You have an RTX 4070 but the game feels like it is running on integrated graphics.<\/p>\n\n\n\n<p class=\"intro-paragraph wp-block-paragraph\">This guide shows the best <a href=\"https:\/\/hone.gg\/blog\/get-better-fps-on-pc\/\">Payday 3 settings for FPS<\/a> on Windows. You will learn the one launch parameter that doubles performance, which graphics settings actually matter, how <a href=\"https:\/\/hone.gg\/blog\/good-fps-for-gaming\/\">upscaling technologies<\/a> compare, and <a href=\"https:\/\/hone.gg\/blog\/optimize-pc-for-gaming\/\">advanced config file tweaks<\/a> that unlock hidden performance.<\/p>\n\n\n\n<style>\n  :root {\n    --primary-color: #f99926;\n    --primary-light: rgba(249, 153, 38, 0.1);\n    --primary-hover: rgba(249, 153, 38, 0.8);\n    --secondary-color: #080f1b;\n    --secondary-light: rgba(8, 15, 27, 0.1);\n    --text-dark: #e4e6eb;\n    --text-medium: #b0b3b8;\n    --text-light: #8a8d93;\n    --bg-light: #0c131f;\n    --bg-dark: #080f1b;\n    --border-light: #1c2635;\n    --success: #28a745;\n    --warning: #ffc107;\n    --danger: #dc3545;\n    --info: #17a2b8;\n  }\n\n  .hero-section {\n    background: linear-gradient(135deg, var(--bg-dark) 0%, #1a0f0a 100%);\n    border-radius: 25px;\n    padding: 50px;\n    margin: 40px 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var(--danger); }\n  .alert-warning {\n    background: rgba(255, 193, 7, 0.1);\n    border: 1px solid var(--warning);\n  }\n  .alert-warning::before { background: var(--warning); }\n  .alert-info {\n    background: rgba(23, 162, 184, 0.1);\n    border: 1px solid var(--info);\n  }\n  .alert-info::before { background: var(--info); }\n  .alert-success {\n    background: rgba(40, 167, 69, 0.1);\n    border: 1px solid var(--success);\n  }\n  .alert-success::before { background: var(--success); }\n  .alert-header {\n    display: flex;\n    align-items: center;\n    gap: 15px;\n    margin-bottom: 10px;\n  }\n  .alert-icon {\n    font-size: 24px;\n  }\n  .alert-critical .alert-icon { color: var(--danger); }\n  .alert-warning .alert-icon { color: var(--warning); }\n  .alert-info .alert-icon { color: var(--info); }\n  .alert-success .alert-icon { color: var(--success); }\n  .alert-title {\n    font-weight: 700;\n    font-size: 16px;\n  }\n  .alert-critical .alert-title { color: var(--danger); }\n  .alert-warning .alert-title { color: var(--warning); }\n  .alert-info .alert-title { color: var(--info); }\n  .alert-success .alert-title { color: var(--success); }\n  .alert-content {\n    color: var(--text-medium);\n    font-size: 14px;\n    line-height: 1.6;\n    padding-left: 39px;\n  }\n\n  .comparison-table {\n    background: var(--bg-light);\n    border-radius: 15px;\n    overflow: hidden;\n    margin: 30px 0;\n  }\n  .table-wrapper {\n    overflow-x: auto;\n  }\n  .data-table {\n    width: 100%;\n    border-collapse: collapse;\n  }\n  .data-table thead {\n    background: linear-gradient(135deg, var(--primary-color) 0%, var(--primary-hover) 100%);\n  }\n  .data-table th {\n    padding: 15px;\n    text-align: left;\n    font-weight: 700;\n    font-size: 13px;\n    color: var(--secondary-color);\n    text-transform: uppercase;\n    letter-spacing: 0.5px;\n  }\n  .data-table td {\n    padding: 15px;\n    color: var(--text-medium);\n    border-bottom: 1px solid var(--border-light);\n    font-size: 14px;\n  }\n  .data-table tr:last-child td {\n    border-bottom: none;\n  }\n  .data-table tr:hover {\n    background: rgba(249, 153, 38, 0.03);\n  }\n  .table-highlight {\n    background: rgba(249, 153, 38, 0.15);\n    color: var(--primary-color);\n    padding: 3px 8px;\n    border-radius: 4px;\n    font-weight: 600;\n    font-size: 12px;\n  }\n\n  @media (max-width: 768px) {\n    .api-comparison {\n      grid-template-columns: 1fr;\n    }\n    .hero-section {\n      padding: 30px 20px;\n    }\n    .hero-title {\n      font-size: 24px;\n    }\n    .setting-header {\n      flex-direction: column;\n      align-items: flex-start;\n      gap: 8px;\n    }\n  }\n<\/style>\n\n<div class=\"hero-section\">\n  <div class=\"hero-content\">\n    <h3 class=\"hero-title\">Best Payday 3 Settings for FPS: The DirectX 12 Revolution<\/h3>\n    <p class=\"hero-subtitle\">One launch parameter doubles frame rates. These settings optimize the rest.<\/p>\n  <\/div>\n<\/div>\n\n<div class=\"critical-fix\">\n  <div class=\"critical-header\">\n    <span class=\"critical-badge\">Must Try First<\/span>\n    <h3 class=\"critical-title\">Enable DirectX 12 Launch Parameter<\/h3>\n  <\/div>\n  <div class=\"critical-content\">\n    <p style=\"margin-bottom:15px;\">Payday 3 defaults to DirectX 11 which creates a massive CPU bottleneck. One launch command unlocks 40 to 100 percent more FPS by spreading draw calls across all CPU cores.<\/p>\n    <p style=\"margin-bottom:10px;\"><strong>Steam:<\/strong> Right click Payday 3 > Properties > Launch Options > Type <code style=\"background:rgba(249,153,38,0.2);padding:2px 8px;border-radius:4px;color:var(--primary-color);\">-dx12<\/code><\/p>\n    <p style=\"margin-bottom:10px;\"><strong>Epic Games Store:<\/strong> Settings > Scroll to Payday 3 > Additional Command Line Arguments > Type <code style=\"background:rgba(249,153,38,0.2);padding:2px 8px;border-radius:4px;color:var(--primary-color);\">-dx12<\/code><\/p>\n    <p><strong>Xbox App:<\/strong> Create desktop shortcut for PAYDAY3-Win64-Shipping.exe > Properties > Add <code style=\"background:rgba(249,153,38,0.2);padding:2px 8px;border-radius:4px;color:var(--primary-color);\">-dx12<\/code> to Target field<\/p>\n  <\/div>\n<\/div>\n\n<div class=\"alert-box alert-warning\">\n  <div class=\"alert-header\"><span class=\"alert-icon\">\u26a0\ufe0f<\/span><span class=\"alert-title\">First Launch Stutter Warning<\/span><\/div>\n  <div class=\"alert-content\">\n    DirectX 12 <a href=\"https:\/\/hone.gg\/blog\/pc-stuttering-in-games\/\">compiles shaders<\/a> on first encounter. Expect freezes for the first 1 to 2 hours as the cache builds. After this warm up period, performance becomes drastically smoother than DirectX 11 ever was. This is temporary and expected.\n  <\/div>\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>DirectX 11 vs DirectX 12 Performance Comparison<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"The Game That KILLED It&#039;s Own Franchise (Payday 3 Review)\" width=\"800\" height=\"450\" src=\"https:\/\/www.youtube.com\/embed\/ny0dQDiK9MU?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<div class=\"api-comparison\">\n  <div class=\"api-card\">\n    <div class=\"api-header\">\n      <div class=\"api-name\">DirectX 11<\/div>\n      <div class=\"api-desc\">Default API &#8211; Single Threaded Draw Calls<\/div>\n    <\/div>\n    <div class=\"api-body\">\n      <div class=\"api-stat\">\n        <span class=\"stat-label\">Average FPS (RTX 4090)<\/span>\n        <span class=\"stat-value stat-bad\">88<\/span>\n      <\/div>\n      <div class=\"api-stat\">\n        <span class=\"stat-label\">1% Low FPS<\/span>\n        <span class=\"stat-value stat-bad\">55<\/span>\n      <\/div>\n      <div class=\"api-stat\">\n        <span class=\"stat-label\">GPU Usage<\/span>\n        <span class=\"stat-value stat-bad\">45%<\/span>\n      <\/div>\n      <div class=\"api-stat\">\n        <span class=\"stat-label\">CPU Bottleneck<\/span>\n        <span class=\"stat-value stat-bad\">Severe<\/span>\n      <\/div>\n    <\/div>\n  <\/div>\n\n  <div class=\"api-card\">\n    <div class=\"api-header\">\n      <div class=\"api-name\">DirectX 12<\/div>\n      <div class=\"api-desc\">Recommended &#8211; Multi Threaded Draw Calls<\/div>\n    <\/div>\n    <div class=\"api-body\">\n      <div class=\"api-stat\">\n        <span class=\"stat-label\">Average FPS (RTX 4090)<\/span>\n        <span class=\"stat-value stat-good\">168<\/span>\n      <\/div>\n      <div class=\"api-stat\">\n        <span class=\"stat-label\">1% Low FPS<\/span>\n        <span class=\"stat-value stat-good\">110<\/span>\n      <\/div>\n      <div class=\"api-stat\">\n        <span class=\"stat-label\">GPU Usage<\/span>\n        <span class=\"stat-value stat-good\">95%<\/span>\n      <\/div>\n      <div class=\"api-stat\">\n        <span class=\"stat-label\">CPU Bottleneck<\/span>\n        <span class=\"stat-value stat-good\">Resolved<\/span>\n      <\/div>\n    <\/div>\n  <\/div>\n<\/div>\n\n<div class=\"alert-box alert-critical\">\n  <div class=\"alert-header\"><span class=\"alert-icon\">\ud83c\udfad<\/span><span class=\"alert-title\">Statue of Liberty Mask Crash Bug<\/span><\/div>\n  <div class=\"alert-content\">\n    DirectX 12 crashes instantly if anyone in your lobby wears the Statue of Liberty mask from the pre order pack. Unequip this specific mask or switch back to DirectX 11 if you encounter random crashes. This is a known asset corruption bug.\n  <\/div>\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Graphics Settings Impact Analysis<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Not all settings affect performance equally. Shadows dominate the frame time budget while some settings barely register. This breakdown ranks each setting by actual performance impact tested across multiple hardware tiers.<\/p>\n\n\n\n<div class=\"setting-analyzer\">\n  <div class=\"analyzer-header\">\n    <h3 class=\"analyzer-title\">Performance Impact Hierarchy<\/h3>\n    <p class=\"analyzer-subtitle\">Ranked by FPS cost from highest to lowest<\/p>\n  <\/div>\n\n  <div class=\"setting-row impact-critical\">\n    <div class=\"setting-header\">\n      <span class=\"setting-name\">Shadows<\/span>\n      <span class=\"impact-badge\">Critical Impact<\/span>\n    <\/div>\n    <div class=\"setting-info\">\n      Dynamic shadows render scene geometry to shadow maps for every light source. During assault waves with explosions and muzzle flashes, this multiplies draw calls exponentially. Switching from Ultra to Low yields 20 to 30 percent FPS gains.\n    <\/div>\n    <div class=\"performance-meter\">\n      <div class=\"meter-fill\" style=\"width: 90%;\"><\/div>\n    <\/div>\n    <div class=\"setting-recommendation\">\n      <span class=\"rec-icon\">\u2713<\/span>\n      <span>Set to <strong>Low<\/strong> for competitive performance. Visual degradation is acceptable during fast paced heists.<\/span>\n    <\/div>\n  <\/div>\n\n  <div class=\"setting-row impact-high\">\n    <div class=\"setting-header\">\n      <span class=\"setting-name\">Effects Quality<\/span>\n      <span class=\"impact-badge\">High Impact<\/span>\n    <\/div>\n    <div class=\"setting-info\">\n      Controls particle density for explosions, sparks, smoke, and debris. Ultra settings cause massive frame drops during grenade detonations due to alpha transparency overdraw. This setting destroys your 1% lows even if average FPS looks fine.\n    <\/div>\n    <div class=\"performance-meter\">\n      <div class=\"meter-fill\" style=\"width: 75%;\"><\/div>\n    <\/div>\n    <div class=\"setting-recommendation\">\n      <span class=\"rec-icon\">\u2713<\/span>\n      <span>Set to <strong>Medium<\/strong>. Preserves visual feedback without the rendering penalty of particle spam.<\/span>\n    <\/div>\n  <\/div>\n\n  <div class=\"setting-row impact-high\">\n    <div class=\"setting-header\">\n      <span class=\"setting-name\">View Distance<\/span>\n      <span class=\"impact-badge\">High Impact<\/span>\n    <\/div>\n    <div class=\"setting-info\">\n      Controls Level of Detail system thresholds. Higher values keep high polygon models loaded at greater distances, increasing both draw calls and memory pressure. CPU intensive setting.\n    <\/div>\n    <div class=\"performance-meter\">\n      <div class=\"meter-fill\" style=\"width: 70%;\"><\/div>\n    <\/div>\n    <div class=\"setting-recommendation\">\n      <span class=\"rec-icon\">\u2713<\/span>\n      <span>Set to <strong>Medium<\/strong>. Sweet spot between visual quality and 2 to 4 percent FPS gain.<\/span>\n    <\/div>\n  <\/div>\n\n  <div class=\"setting-row impact-medium\">\n    <div class=\"setting-header\">\n      <span class=\"setting-name\">Post Processing<\/span>\n      <span class=\"impact-badge\">Medium Impact<\/span>\n    <\/div>\n    <div class=\"setting-info\">\n      Ambient occlusion, motion blur, depth of field, and bloom effects. Adds constant per frame overhead. Many competitive players disable this not just for FPS but for visibility as it removes cinematic blur.\n    <\/div>\n    <div class=\"performance-meter\">\n      <div class=\"meter-fill\" style=\"width: 50%;\"><\/div>\n    <\/div>\n    <div class=\"setting-recommendation\">\n      <span class=\"rec-icon\">\u2713<\/span>\n      <span>Set to <strong>Low<\/strong>. 3 to 5 percent FPS boost and clearer enemy silhouettes.<\/span>\n    <\/div>\n  <\/div>\n\n  <div class=\"setting-row impact-medium\">\n    <div class=\"setting-header\">\n      <span class=\"setting-name\">Foliage Quality<\/span>\n      <span class=\"impact-badge\">Medium Impact<\/span>\n    <\/div>\n    <div class=\"setting-info\">\n      Controls vegetation density and draw distance. Impact is map dependent. Interior heists like Bank and Gallery see zero difference. Outdoor maps with parks see noticeable draw call increases.\n    <\/div>\n    <div class=\"performance-meter\">\n      <div class=\"meter-fill\" style=\"width: 45%;\"><\/div>\n    <\/div>\n    <div class=\"setting-recommendation\">\n      <span class=\"rec-icon\">\u2713<\/span>\n      <span>Set to <strong>Medium<\/strong>. Low causes jarring grass pop in that breaks immersion.<\/span>\n    <\/div>\n  <\/div>\n\n  <div class=\"setting-row impact-low\">\n    <div class=\"setting-header\">\n      <span class=\"setting-name\">Textures<\/span>\n      <span class=\"impact-badge\">Low Impact<\/span>\n    <\/div>\n    <div class=\"setting-info\">\n      VRAM capacity issue, not compute. If VRAM is exceeded, system swaps to RAM causing catastrophic stuttering. If VRAM is sufficient, FPS difference between Low and Ultra is under 1 percent.\n    <\/div>\n    <div class=\"performance-meter\">\n      <div class=\"meter-fill\" style=\"width: 15%;\"><\/div>\n    <\/div>\n    <div class=\"setting-recommendation\">\n      <span class=\"rec-icon\">\u2713<\/span>\n      <span><strong>Ultra:<\/strong> 8GB+ VRAM | <strong>High:<\/strong> 6GB | <strong>Medium:<\/strong> 4GB | <strong>Low:<\/strong> Under 4GB<\/span>\n    <\/div>\n  <\/div>\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Upscaling Technologies Comparison<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Temporal upscaling renders the game at lower internal resolution then reconstructs the image to your display resolution using AI or advanced algorithms. This is the most effective way to boost FPS on modern hardware without sacrificing visual quality.<\/p>\n\n\n\n<div class=\"upscaling-grid\">\n  <div class=\"upscale-card\">\n    <div class=\"upscale-header\">\n      <div class=\"upscale-name\">DLSS 2\/3<\/div>\n      <div class=\"upscale-compatibility\">NVIDIA RTX 20\/30\/40\/50 Series<\/div>\n    <\/div>\n    <div class=\"upscale-body\">\n      <div class=\"upscale-feature\">\n        <span class=\"feature-icon good\">\u2713<\/span>\n        <span>Best image quality with superior anti aliasing<\/span>\n      <\/div>\n      <div class=\"upscale-feature\">\n        <span class=\"feature-icon good\">\u2713<\/span>\n        <span>DLSS 3 Frame Gen doubles FPS on RTX 40\/50 series<\/span>\n      <\/div>\n      <div class=\"upscale-feature\">\n        <span class=\"feature-icon good\">\u2713<\/span>\n        <span>Quality mode often sharper than native rendering<\/span>\n      <\/div>\n      <div class=\"upscale-feature\">\n        <span class=\"feature-icon good\">\u2713<\/span>\n        <span>NVIDIA Reflex reduces input latency<\/span>\n      <\/div>\n      <div class=\"upscale-feature\">\n        <span class=\"feature-icon bad\">\u2717<\/span>\n        <span>Requires RTX GPU with tensor cores<\/span>\n      <\/div>\n      <div class=\"upscale-verdict\">Recommended: DLSS Quality + Reflex On<\/div>\n    <\/div>\n  <\/div>\n\n  <div class=\"upscale-card\">\n    <div class=\"upscale-header\">\n      <div class=\"upscale-name\">FSR 2.x<\/div>\n      <div class=\"upscale-compatibility\">AMD \/ NVIDIA GTX \/ Intel Arc<\/div>\n    <\/div>\n    <div class=\"upscale-body\">\n      <div class=\"upscale-feature\">\n        <span class=\"feature-icon good\">\u2713<\/span>\n        <span>Works on all modern GPUs including older cards<\/span>\n      <\/div>\n      <div class=\"upscale-feature\">\n        <span class=\"feature-icon good\">\u2713<\/span>\n        <span>Significant performance boost at Quality mode<\/span>\n      <\/div>\n      <div class=\"upscale-feature\">\n        <span class=\"feature-icon bad\">\u2717<\/span>\n        <span>More disocclusion artifacts and shimmering than DLSS<\/span>\n      <\/div>\n      <div class=\"upscale-feature\">\n        <span class=\"feature-icon bad\">\u2717<\/span>\n        <span>Image becomes blurry below Quality mode at 1080p<\/span>\n      <\/div>\n      <div class=\"upscale-feature\">\n        <span class=\"feature-icon bad\">\u2717<\/span>\n        <span>FSR 3 Frame Gen not natively supported yet<\/span>\n      <\/div>\n      <div class=\"upscale-verdict\">Use FSR Quality only. Avoid Balanced\/Performance.<\/div>\n    <\/div>\n  <\/div>\n\n  <div class=\"upscale-card\">\n    <div class=\"upscale-header\">\n      <div class=\"upscale-name\">XeSS<\/div>\n      <div class=\"upscale-compatibility\">Intel Arc \/ NVIDIA \/ AMD<\/div>\n    <\/div>\n    <div class=\"upscale-body\">\n      <div class=\"upscale-feature\">\n        <span class=\"feature-icon good\">\u2713<\/span>\n        <span>Better image stability than FSR 2 on fine geometry<\/span>\n      <\/div>\n      <div class=\"upscale-feature\">\n        <span class=\"feature-icon good\">\u2713<\/span>\n        <span>Works on non RTX cards via DP4a fallback<\/span>\n      <\/div>\n      <div class=\"upscale-feature\">\n        <span class=\"feature-icon good\">\u2713<\/span>\n        <span>Actively updated to version 2.1.1.1 by Starbreeze<\/span>\n      <\/div>\n      <div class=\"upscale-feature\">\n        <span class=\"feature-icon bad\">\u2717<\/span>\n        <span>Slightly slower than FSR on AMD and NVIDIA hardware<\/span>\n      <\/div>\n      <div class=\"upscale-feature\">\n        <span class=\"feature-icon bad\">\u2717<\/span>\n        <span>Less mature than DLSS ecosystem<\/span>\n      <\/div>\n      <div class=\"upscale-verdict\">Good middle ground for GTX and older AMD cards.<\/div>\n    <\/div>\n  <\/div>\n<\/div>\n\n<div class=\"alert-box alert-success\">\n  <div class=\"alert-header\"><span class=\"alert-icon\">\ud83c\udfaf<\/span><span class=\"alert-title\">DLSS Frame Generation Best Practices<\/span><\/div>\n  <div class=\"alert-content\">\n    If you have an RTX 40 or 50 series card, enable DLSS Frame Generation for massive FPS boosts. Always pair it with Reflex On + Boost to minimize the added input latency. Cap your frame rate slightly below your average to improve frame pacing stability.\n  <\/div>\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Advanced Config File Tweaks<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">The in game menu hides many performance critical settings. Editing the Engine.ini configuration file exposes console variables that disable expensive effects and unlock additional performance. These tweaks are used by competitive players and are generally safe.<\/p>\n\n\n\n<div class=\"config-section\">\n  <div class=\"config-header\">\n    <div class=\"config-dots\">\n      <div class=\"config-dot red\"><\/div>\n      <div class=\"config-dot yellow\"><\/div>\n      <div class=\"config-dot green\"><\/div>\n    <\/div>\n    <div class=\"config-title\">Engine.ini Location and Setup<\/div>\n  <\/div>\n  <div class=\"config-content\">\n    <div class=\"config-line\"><span class=\"config-comment\">; File Path:<\/span><\/div>\n    <div class=\"config-line\"><span class=\"config-path\">%LocalAppData%\\Payday3\\Saved\\Config\\WindowsNoEditor\\Engine.ini<\/span><\/div>\n    <div class=\"config-line\" style=\"margin-top:15px;\"><span class=\"config-comment\">; Open with Notepad and add these under [SystemSettings] section<\/span><\/div>\n  <\/div>\n<\/div>\n\n<div class=\"config-section\">\n  <div class=\"config-header\">\n    <div class=\"config-dots\">\n      <div class=\"config-dot red\"><\/div>\n      <div class=\"config-dot yellow\"><\/div>\n      <div class=\"config-dot green\"><\/div>\n    <\/div>\n    <div class=\"config-title\">Disable Volumetric Fog<\/div>\n  <\/div>\n  <div class=\"config-content\">\n    <div class=\"config-line\"><span class=\"config-comment\">; Removes expensive light scattering calculations<\/span><\/div>\n    <div class=\"config-line\"><span class=\"config-key\">r.VolumetricFog<\/span>=<span class=\"config-value\">0<\/span><\/div>\n    <div class=\"config-line\"><span class=\"config-key\">r.Fog<\/span>=<span class=\"config-value\">0<\/span><\/div>\n    <div class=\"config-line\" style=\"margin-top:10px;color:var(--text-medium);\"><strong>Result:<\/strong> 5 to 10% FPS gain. Dark areas become clearer, easier to spot enemies.<\/div>\n  <\/div>\n<\/div>\n\n<div class=\"config-section\">\n  <div class=\"config-header\">\n    <div class=\"config-dots\">\n      <div class=\"config-dot red\"><\/div>\n      <div class=\"config-dot yellow\"><\/div>\n      <div class=\"config-dot green\"><\/div>\n    <\/div>\n    <div class=\"config-title\">Disable Screen Space Reflections<\/div>\n  <\/div>\n  <div class=\"config-content\">\n    <div class=\"config-line\"><span class=\"config-comment\">; Removes reflections on wet surfaces and marble floors<\/span><\/div>\n    <div class=\"config-line\"><span class=\"config-key\">r.SSR<\/span>=<span class=\"config-value\">0<\/span><\/div>\n    <div class=\"config-line\" style=\"margin-top:10px;color:var(--text-medium);\"><strong>Result:<\/strong> Significant gain for low end GPUs. Surfaces appear matte instead of reflective.<\/div>\n  <\/div>\n<\/div>\n\n<div class=\"config-section\">\n  <div class=\"config-header\">\n    <div class=\"config-dots\">\n      <div class=\"config-dot red\"><\/div>\n      <div class=\"config-dot yellow\"><\/div>\n      <div class=\"config-dot green\"><\/div>\n    <\/div>\n    <div class=\"config-title\">Custom TAA Upsampling<\/div>\n  <\/div>\n  <div class=\"config-content\">\n    <div class=\"config-line\"><span class=\"config-comment\">; Manual resolution scaling using engine TAA<\/span><\/div>\n    <div class=\"config-line\"><span class=\"config-key\">r.DefaultFeature.AntiAliasing<\/span>=<span class=\"config-value\">2<\/span><\/div>\n    <div class=\"config-line\"><span class=\"config-key\">r.PostProcessAAQuality<\/span>=<span class=\"config-value\">4<\/span><\/div>\n    <div class=\"config-line\"><span class=\"config-key\">r.TemporalAA.Upsampling<\/span>=<span class=\"config-value\">1<\/span><\/div>\n    <div class=\"config-line\"><span class=\"config-key\">r.TemporalAA.Algorithm<\/span>=<span class=\"config-value\">1<\/span><\/div>\n    <div class=\"config-line\"><span class=\"config-key\">r.ScreenPercentage<\/span>=<span class=\"config-value\">80<\/span><\/div>\n    <div class=\"config-line\"><span class=\"config-key\">r.Tonemapper.Quality<\/span>=<span class=\"config-value\">1<\/span><\/div>\n    <div class=\"config-line\" style=\"margin-top:10px;color:var(--text-medium);\"><strong>Result:<\/strong> DIY upscaling at 80% resolution. Sometimes sharper than FSR Balanced mode.<\/div>\n  <\/div>\n<\/div>\n\n<div class=\"config-section\">\n  <div class=\"config-header\">\n    <div class=\"config-dots\">\n      <div class=\"config-dot red\"><\/div>\n      <div class=\"config-dot yellow\"><\/div>\n      <div class=\"config-dot green\"><\/div>\n    <\/div>\n    <div class=\"config-title\">Remove Chromatic Aberration<\/div>\n  <\/div>\n  <div class=\"config-content\">\n    <div class=\"config-line\"><span class=\"config-comment\">; Removes color fringing at screen edges<\/span><\/div>\n    <div class=\"config-line\"><span class=\"config-key\">r.SceneColorFringeQuality<\/span>=<span class=\"config-value\">0<\/span><\/div>\n    <div class=\"config-line\" style=\"margin-top:10px;color:var(--text-medium);\"><strong>Result:<\/strong> No FPS gain but reduces eye strain and visual distraction.<\/div>\n  <\/div>\n<\/div>\n\n<div class=\"alert-box alert-warning\">\n  <div class=\"alert-header\"><span class=\"alert-icon\">\ud83d\udcbe<\/span><span class=\"alert-title\">Protect Your Config File<\/span><\/div>\n  <div class=\"alert-content\">\n    After saving changes, right click Engine.ini > Properties > Check Read-only. This prevents the game from overwriting your custom settings after patches or updates. Always backup your config before major game updates.\n  <\/div>\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Hardware Tier Recommendations<\/strong><\/h2>\n\n\n\n<div class=\"hardware-tiers\">\n  <div class=\"tier-card\">\n    <div class=\"tier-icon\">\ud83d\ude80<\/div>\n    <div class=\"tier-name\">High End<\/div>\n    <div class=\"tier-specs\">RTX 4070+ \/ RX 7800 XT+<br>8+ Core CPU \/ 16GB+ RAM<\/div>\n    <ul class=\"tier-settings\">\n      <li class=\"tier-setting\">\n        <span class=\"tier-label\">API<\/span>\n        <span class=\"tier-value\">DX12<\/span>\n      <\/li>\n      <li class=\"tier-setting\">\n        <span class=\"tier-label\">Shadows<\/span>\n        <span class=\"tier-value\">Medium<\/span>\n      <\/li>\n      <li class=\"tier-setting\">\n        <span class=\"tier-label\">Effects<\/span>\n        <span class=\"tier-value\">High<\/span>\n      <\/li>\n      <li class=\"tier-setting\">\n        <span class=\"tier-label\">Textures<\/span>\n        <span class=\"tier-value\">Ultra<\/span>\n      <\/li>\n      <li class=\"tier-setting\">\n        <span class=\"tier-label\">Upscaling<\/span>\n        <span class=\"tier-value\">DLSS Quality<\/span>\n      <\/li>\n      <li class=\"tier-setting\">\n        <span class=\"tier-label\">Frame Gen<\/span>\n        <span class=\"tier-value\">On (40 series)<\/span>\n      <\/li>\n      <li class=\"tier-setting\">\n        <span class=\"tier-label\">Target FPS<\/span>\n        <span class=\"tier-value\">120+ locked<\/span>\n      <\/li>\n    <\/ul>\n  <\/div>\n\n  <div class=\"tier-card\">\n    <div class=\"tier-icon\">\u26a1<\/div>\n    <div class=\"tier-name\">Mid Range<\/div>\n    <div class=\"tier-specs\">RTX 3060 Ti \/ RX 6700 XT<br>6 Core CPU \/ 16GB RAM<\/div>\n    <ul class=\"tier-settings\">\n      <li class=\"tier-setting\">\n        <span class=\"tier-label\">API<\/span>\n        <span class=\"tier-value\">DX12<\/span>\n      <\/li>\n      <li class=\"tier-setting\">\n        <span class=\"tier-label\">Shadows<\/span>\n        <span class=\"tier-value\">Low<\/span>\n      <\/li>\n      <li class=\"tier-setting\">\n        <span class=\"tier-label\">Effects<\/span>\n        <span class=\"tier-value\">Medium<\/span>\n      <\/li>\n      <li class=\"tier-setting\">\n        <span class=\"tier-label\">Textures<\/span>\n        <span class=\"tier-value\">High<\/span>\n      <\/li>\n      <li class=\"tier-setting\">\n        <span class=\"tier-label\">Upscaling<\/span>\n        <span class=\"tier-value\">DLSS\/FSR Quality<\/span>\n      <\/li>\n      <li class=\"tier-setting\">\n        <span class=\"tier-label\">Config<\/span>\n        <span class=\"tier-value\">Disable fog<\/span>\n      <\/li>\n      <li class=\"tier-setting\">\n        <span class=\"tier-label\">Target FPS<\/span>\n        <span class=\"tier-value\">90+ stable<\/span>\n      <\/li>\n    <\/ul>\n  <\/div>\n\n  <div class=\"tier-card\">\n    <div class=\"tier-icon\">\ud83c\udfae<\/div>\n    <div class=\"tier-name\">Budget<\/div>\n    <div class=\"tier-specs\">GTX 1660 \/ RX 6600<br>4 Core CPU \/ 8GB RAM<\/div>\n    <ul class=\"tier-settings\">\n      <li class=\"tier-setting\">\n        <span class=\"tier-label\">API<\/span>\n        <span class=\"tier-value\">DX12<\/span>\n      <\/li>\n      <li class=\"tier-setting\">\n        <span class=\"tier-label\">All Settings<\/span>\n        <span class=\"tier-value\">Low<\/span>\n      <\/li>\n      <li class=\"tier-setting\">\n        <span class=\"tier-label\">Textures<\/span>\n        <span class=\"tier-value\">Medium<\/span>\n      <\/li>\n      <li class=\"tier-setting\">\n        <span class=\"tier-label\">Upscaling<\/span>\n        <span class=\"tier-value\">FSR\/XeSS Quality<\/span>\n      <\/li>\n      <li class=\"tier-setting\">\n        <span class=\"tier-label\">Config<\/span>\n        <span class=\"tier-value\">All tweaks<\/span>\n      <\/li>\n      <li class=\"tier-setting\">\n        <span class=\"tier-label\">Resolution<\/span>\n        <span class=\"tier-value\">1080p<\/span>\n      <\/li>\n      <li class=\"tier-setting\">\n        <span class=\"tier-label\">Target FPS<\/span>\n        <span class=\"tier-value\">60+ playable<\/span>\n      <\/li>\n    <\/ul>\n  <\/div>\n\n  <div class=\"tier-card\">\n    <div class=\"tier-icon\">\ud83d\udd79\ufe0f<\/div>\n    <div class=\"tier-name\">Steam Deck<\/div>\n    <div class=\"tier-specs\">AMD APU \/ 16GB RAM<br>800p Display<\/div>\n    <ul class=\"tier-settings\">\n      <li class=\"tier-setting\">\n        <span class=\"tier-label\">API<\/span>\n        <span class=\"tier-value\">DX12 Critical<\/span>\n      <\/li>\n      <li class=\"tier-setting\">\n        <span class=\"tier-label\">Resolution<\/span>\n        <span class=\"tier-value\">1280&#215;800<\/span>\n      <\/li>\n      <li class=\"tier-setting\">\n        <span class=\"tier-label\">All Settings<\/span>\n        <span class=\"tier-value\">Low<\/span>\n      <\/li>\n      <li class=\"tier-setting\">\n        <span class=\"tier-label\">Upscaling<\/span>\n        <span class=\"tier-value\">FSR Balanced<\/span>\n      <\/li>\n      <li class=\"tier-setting\">\n        <span class=\"tier-label\">Config<\/span>\n        <span class=\"tier-value\">Disable fog + SSR<\/span>\n      <\/li>\n      <li class=\"tier-setting\">\n        <span class=\"tier-label\">FPS Cap<\/span>\n        <span class=\"tier-value\">40 Hz mode<\/span>\n      <\/li>\n      <li class=\"tier-setting\">\n        <span class=\"tier-label\">Target FPS<\/span>\n        <span class=\"tier-value\">40+ stable<\/span>\n      <\/li>\n    <\/ul>\n  <\/div>\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Performance vs Network Issues<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Payday 3 is an always online game. Many players confuse network lag with graphics performance problems. If enemies teleport or lock picking delays, that is <a href=\"https:\/\/hone.gg\/blog\/fix-high-latency-issues\/\">server latency<\/a>, not FPS. Graphics settings will not fix rubberbanding.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Enable the in game performance overlay to diagnose correctly. If frame time spikes, you have a graphics or CPU problem that settings can fix. If <a href=\"https:\/\/hone.gg\/blog\/fix-ping-spikes\/\">ping spikes<\/a> or you see packet loss icons, you have a network issue that requires <a href=\"https:\/\/hone.gg\/blog\/why-you-get-lag-spikes\/\">router troubleshooting<\/a> or ISP contact. Do not waste time tweaking graphics for what is actually a connection problem.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>DirectX 12 Performance Table<\/strong><\/h2>\n\n\n\n<div class=\"comparison-table\">\n  <div class=\"table-wrapper\">\n    <div class=\"table-wrapper\"><table class=\"data-table\">\n      <thead>\n        <tr>\n          <th>Hardware Config<\/th>\n          <th>API<\/th>\n          <th>Avg FPS<\/th>\n          <th>1% Low<\/th>\n          <th>GPU Usage<\/th>\n          <th>Notes<\/th>\n        <\/tr>\n      <\/thead>\n      <tbody>\n        <tr>\n          <td>RTX 4090 + Ryzen 7950X<\/td>\n          <td><span class=\"table-highlight\">DX12<\/span><\/td>\n          <td>168<\/td>\n          <td>110<\/td>\n          <td>95%<\/td>\n          <td>CPU bottleneck resolved<\/td>\n        <\/tr>\n        <tr>\n          <td>RTX 4090 + Ryzen 7950X<\/td>\n          <td>DX11<\/td>\n          <td>88<\/td>\n          <td>55<\/td>\n          <td>45%<\/td>\n          <td>Severe CPU bottleneck<\/td>\n        <\/tr>\n        <tr>\n          <td>RTX 3070 Ti + Ryzen 5800X<\/td>\n          <td><span class=\"table-highlight\">DX12<\/span><\/td>\n          <td>120<\/td>\n          <td>90<\/td>\n          <td>98%<\/td>\n          <td>Smooth after cache build<\/td>\n        <\/tr>\n        <tr>\n          <td>RTX 3070 Ti + Ryzen 5800X<\/td>\n          <td>DX11<\/td>\n          <td>65<\/td>\n          <td>30<\/td>\n          <td>60%<\/td>\n          <td>Heavy stuttering in combat<\/td>\n        <\/tr>\n        <tr>\n          <td>RX 6600 XT + Ryzen 3600<\/td>\n          <td><span class=\"table-highlight\">DX12<\/span><\/td>\n          <td>85<\/td>\n          <td>60<\/td>\n          <td>99%<\/td>\n          <td>Playable and fluid<\/td>\n        <\/tr>\n        <tr>\n          <td>RX 6600 XT + Ryzen 3600<\/td>\n          <td>DX11<\/td>\n          <td>55<\/td>\n          <td>40<\/td>\n          <td>75%<\/td>\n          <td>Sluggish response<\/td>\n        <\/tr>\n      <\/tbody>\n    <\/table><\/div>\n  <\/div>\n<\/div>\n\n<div class=\"alert-box alert-info\">\n  <div class=\"alert-header\"><span class=\"alert-icon\">\ud83d\udcca<\/span><span class=\"alert-title\">Understanding 1% Low FPS<\/span><\/div>\n  <div class=\"alert-content\">\n    Average FPS misleads. A system showing 120 FPS average but 30 FPS 1% lows feels stuttery and unresponsive. The <a href=\"https:\/\/hone.gg\/blog\/what-is-fps\/\">1% low metric<\/a> shows your worst frame times during intense moments. For competitive play, prioritize stable 1% lows over high averages.\n  <\/div>\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Conclusion<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Start with the DirectX 12 launch parameter. This single change delivers the largest performance improvement by eliminating the CPU bottleneck that plagues DirectX 11. Accept the first hour of shader compilation stutter as the cache builds. After this period, performance stabilizes dramatically.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">For graphics settings, prioritize Shadows on Low as this yields 20 to 30 percent FPS gains. Set Effects to Medium to preserve 1% lows during explosions. Use DLSS Quality if you have an RTX card, FSR Quality for AMD, or XeSS Quality for older hardware. Enable DLSS Frame Generation on RTX 40 and 50 series paired with Reflex for massive high refresh rate gains.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Advanced users should edit Engine.ini to disable volumetric fog and screen space reflections for additional clarity and performance. These config tweaks are safe and widely used in the competitive community. With this optimization hierarchy, Payday 3 transforms from a stuttering mess into a smooth, responsive heist shooter worthy of its legacy.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">FAQ<\/h2>\n\n\n\n<div data-schema-only=\"false\" class=\"wp-block-aioseo-faq\"><h3 class=\"aioseo-faq-block-question\">How do I enable DirectX 12 in Payday 3<\/h3><div class=\"aioseo-faq-block-answer\">\n<p class=\"wp-block-paragraph\">Right click Payday 3 in your Steam library, select Properties, go to Launch Options, and type -dx12. For Epic Games Store, go to Settings, find Payday 3, enable Additional Command Line Arguments, and add -dx12. This unlocks 40 to 100 percent more FPS by using multi threaded draw calls.<\/p>\n<\/div><\/div>\n\n\n\n<div data-schema-only=\"false\" class=\"wp-block-aioseo-faq\"><h3 class=\"aioseo-faq-block-question\">Why does Payday 3 stutter with DirectX 12<\/h3><div class=\"aioseo-faq-block-answer\">\n<p class=\"wp-block-paragraph\">DirectX 12 compiles shaders the first time you encounter each visual effect. This causes temporary freezes during the first 1 to 2 hours as the cache builds. After this warm up period, stuttering disappears and performance becomes far smoother than DirectX 11. This is expected behavior, not a bug.<\/p>\n<\/div><\/div>\n\n\n\n<div data-schema-only=\"false\" class=\"wp-block-aioseo-faq\"><h3 class=\"aioseo-faq-block-question\">What is the best graphics setting to lower for FPS in Payday 3<\/h3><div class=\"aioseo-faq-block-answer\">\n<p class=\"wp-block-paragraph\">Shadows on Low provides the biggest FPS boost, yielding 20 to 30 percent gains. Dynamic shadows render scene geometry multiple times per frame for every light source. During assault waves this multiplies exponentially. Shadows Low is the single most important setting change for performance.<\/p>\n<\/div><\/div>\n\n\n\n<div data-schema-only=\"false\" class=\"wp-block-aioseo-faq\"><h3 class=\"aioseo-faq-block-question\">Should I use DLSS or FSR in Payday 3<\/h3><div class=\"aioseo-faq-block-answer\">\n<p class=\"wp-block-paragraph\">Use DLSS Quality if you have an NVIDIA RTX card. DLSS provides superior image quality with better anti aliasing and less shimmering than FSR. For AMD cards or older NVIDIA GTX cards, use FSR Quality. Avoid Balanced or Performance modes at 1080p as internal resolution drops too low.<\/p>\n<\/div><\/div>\n\n\n\n<div data-schema-only=\"false\" class=\"wp-block-aioseo-faq\"><h3 class=\"aioseo-faq-block-question\">Does DLSS Frame Generation work in Payday 3<\/h3><div class=\"aioseo-faq-block-answer\">\n<p class=\"wp-block-paragraph\">Yes, DLSS 3 Frame Generation was added in the Boys in Blue update and works on RTX 40 and 50 series cards. It effectively doubles frame rates by using AI to generate intermediate frames. Always enable NVIDIA Reflex On + Boost when using Frame Generation to minimize added input latency.<\/p>\n<\/div><\/div>\n\n\n\n<div data-schema-only=\"false\" class=\"wp-block-aioseo-faq\"><h3 class=\"aioseo-faq-block-question\">Why is my GPU usage low in Payday 3<\/h3><div class=\"aioseo-faq-block-answer\">\n<p class=\"wp-block-paragraph\">Low GPU usage means CPU bottleneck. Payday 3 in DirectX 11 mode uses single threaded draw calls that max out one CPU core while the GPU waits idle. Enable DirectX 12 launch parameter to spread draw calls across all cores and unlock full GPU utilization.<\/p>\n<\/div><\/div>\n\n\n\n<div data-schema-only=\"false\" class=\"wp-block-aioseo-faq\"><h3 class=\"aioseo-faq-block-question\">How do I edit Payday 3 config files for better FPS<\/h3><div class=\"aioseo-faq-block-answer\">\n<p class=\"wp-block-paragraph\">Navigate to %LocalAppData%\\Payday3\\Saved\\Config\\WindowsNoEditor\\Engine.ini and open with Notepad. Add r.VolumetricFog=0 and r.Fog=0 under SystemSettings to disable fog for 5 to 10 percent FPS gain. Set the file to Read-only after saving to prevent overwrites.<\/p>\n<\/div><\/div>\n\n\n\n<div data-schema-only=\"false\" class=\"wp-block-aioseo-faq\"><h3 class=\"aioseo-faq-block-question\">What causes the Statue of Liberty mask crash in Payday 3<\/h3><div class=\"aioseo-faq-block-answer\">\n<p class=\"wp-block-paragraph\">The Statue of Liberty mask from the pre order pack has corrupted mesh or shader data that crashes DirectX 12 instantly. If you or anyone in your lobby wears this specific mask, the game crashes to desktop. Unequip the mask or switch back to DirectX 11 until a patch fixes this asset.<\/p>\n<\/div><\/div>\n\n\n\n<div data-schema-only=\"false\" class=\"wp-block-aioseo-faq\"><h3 class=\"aioseo-faq-block-question\">Is Payday 3 optimized for Steam Deck<\/h3><div class=\"aioseo-faq-block-answer\">\n<p class=\"wp-block-paragraph\">Payday 3 runs playably on Steam Deck but requires DirectX 12 launch parameter to achieve 40 to 50 FPS. Set resolution to 1280&#215;800, all settings Low, and FSR Balanced. Disable volumetric fog via Engine.ini config file. DirectX 11 drops below 30 FPS during assault waves.<\/p>\n<\/div><\/div>\n\n\n\n<div data-schema-only=\"false\" class=\"wp-block-aioseo-faq\"><h3 class=\"aioseo-faq-block-question\">What FPS should I target in Payday 3<\/h3><div class=\"aioseo-faq-block-answer\">\n<p class=\"wp-block-paragraph\">Target 90+ FPS with stable 1% lows above 60 FPS for competitive play. Average FPS means nothing if 1% lows drop to 30 during explosions. Use an FPS cap slightly below your average to improve frame pacing. High end systems with DLSS Frame Generation can push 144+ FPS smoothly.<\/p>\n<\/div><\/div>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>This guide reveals the best cars in Rocket League based on physics data, RLCS 2025 World Championship usage, and hitbox science. <\/p>\n","protected":false},"author":2,"featured_media":3497,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[76],"tags":[],"class_list":["post-3489","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-payday"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/posts\/3489","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/comments?post=3489"}],"version-history":[{"count":2,"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/posts\/3489\/revisions"}],"predecessor-version":[{"id":3506,"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/posts\/3489\/revisions\/3506"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/media\/3497"}],"wp:attachment":[{"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/media?parent=3489"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/categories?post=3489"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/tags?post=3489"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}