{"id":3650,"date":"2026-01-26T12:57:33","date_gmt":"2026-01-26T12:57:33","guid":{"rendered":"https:\/\/hone.gg\/blog\/?p=3650"},"modified":"2026-01-29T14:35:29","modified_gmt":"2026-01-29T14:35:29","slug":"arknights-endfield-settings-for-fps","status":"publish","type":"post","link":"https:\/\/hone.gg\/blog\/arknights-endfield-settings-for-fps\/","title":{"rendered":"Best Arknights: Endfield Settings for FPS"},"content":{"rendered":"\n<div style=\"margin-bottom:20px;\">\n  <div style=\"border-left:3px solid #f99926;padding:6px 12px;background:transparent;color:#ffffff;font-size:0.8em;font-style:italic;\">\n    <span style=\"color:#f99926;\"><strong>Note:<\/strong><\/span> This article reflects technical best practices from the writer&#8217;s perspective and does not necessarily reflect the views of Hone.\n  <\/div>\n<\/div>\n\n\n\n<p class=\"intro-paragraph\">You line up a dodge, the screen hitches, and the hit you absolutely would have avoided still connects. That is not your reaction time. That is Arknights: Endfield pushing your PC into a frame-time spike because one setting is way too expensive for your hardware.<\/p>\n\n\n\n<p class=\"intro-paragraph\">This guide covers the best Arknights Endfield settings for FPS on PC. You will get a copy friendly settings table, learn which graphics options tank performance the hardest, and use the in game <strong>Device Load<\/strong> and <strong>Estimated GPU Memory Usage<\/strong> meters to dial in smooth gameplay in combat, hubs, and busy factory areas.<\/p>\n\n\n\n<style>\n  :root {\n    --primary-color: #f99926;\n    --primary-light: rgba(249, 153, 38, 0.12);\n    --bg-dark: #080f1b;\n    --bg-light: #0c131f;\n    --border: #1c2635;\n    --text: #e4e6eb;\n    --muted: #b0b3b8;\n    --muted2: #8a8d93;\n    --good: #2ed573;\n    --warn: #ffc107;\n    --bad: #ff4757;\n    --info: #17a2b8;\n  }\n  .hero-wrap {\n    background: linear-gradient(135deg, var(--bg-dark) 0%, var(--bg-light) 100%);\n    border-radius: 22px;\n    padding: 42px 34px;\n    margin: 34px 0;\n    border: 1px solid var(--border);\n    position: relative;\n    overflow: hidden;\n  }\n  .hero-wrap::before {\n    content: '';\n    position: absolute;\n    top: -60%;\n    right: -25%;\n    width: 520px;\n    height: 520px;\n    background: radial-gradient(circle, rgba(249, 153, 38, 0.10) 0%, transparent 70%);\n  }\n  .grid-3 {\n    display: grid;\n    grid-template-columns: repeat(3, 1fr);\n    gap: 18px;\n    position: relative;\n    z-index: 1;\n  }\n  .card {\n    background: rgba(12, 19, 31, 0.85);\n    border: 1px solid var(--border);\n    border-radius: 18px;\n    padding: 22px;\n    transition: transform 0.25s ease, border-color 0.25s ease;\n  }\n  .card:hover {\n    transform: translateY(-6px);\n    border-color: var(--primary-color);\n  }\n  .badge {\n    display: inline-block;\n    padding: 7px 12px;\n    border-radius: 999px;\n    font-size: 12px;\n    font-weight: 800;\n    letter-spacing: 0.8px;\n    text-transform: uppercase;\n    margin-bottom: 12px;\n  }\n  .b-high { background: rgba(255, 71, 87, 0.18); 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}\n  .num {\n    width: 44px;\n    height: 44px;\n    border-radius: 50%;\n    background: linear-gradient(135deg, var(--primary-color), rgba(249, 153, 38, 0.7));\n    color: var(--bg-dark);\n    font-weight: 900;\n    display: flex;\n    align-items: center;\n    justify-content: center;\n    flex-shrink: 0;\n  }\n  .step .t {\n    color: var(--text);\n    font-size: 16px;\n    font-weight: 900;\n    margin-bottom: 4px;\n  }\n  .step .d {\n    color: var(--muted);\n    font-size: 14px;\n    line-height: 1.6;\n  }\n\n  @media (max-width: 980px) {\n    .grid-3 { grid-template-columns: 1fr; }\n    .settings-grid { grid-template-columns: 1fr; }\n  }\n<\/style>\n\n<div class=\"hero-wrap\">\n  <div class=\"grid-3\">\n    <div class=\"card\">\n      <span class=\"badge b-high\">High Impact<\/span>\n      <h3>Display And FPS<\/h3>\n      <p>Lock in stability first.<\/p>\n      <ul>\n        <li><span class=\"dot\">\ud83c\udfaf<\/span> Graphics Quality set to Custom<\/li>\n        <li><span class=\"dot\">\ud83d\udda5\ufe0f<\/span> Resolution matched to your monitor<\/li>\n        <li><span class=\"dot\">\u26a1<\/span> FPS capped to a stable target<\/li>\n        <li><span class=\"dot\">\u274c<\/span> Vertical Sync turned Off<\/li>\n      <\/ul>\n    <\/div>\n\n\n<div class=\"card\">\n  <span class=\"badge b-gain\">FPS Gains<\/span>\n  <h3>Big Performance Killers<\/h3>\n  <p>Lower these before touching resolution.<\/p>\n  <ul>\n    <li><span class=\"dot\">\ud83c\udf2b\ufe0f<\/span> Volumetric Fog lowered first<\/li>\n    <li><span class=\"dot\">\ud83c\udf11<\/span> Shadow Quality reduced<\/li>\n    <li><span class=\"dot\">\ud83e\ude9e<\/span> Screen Space Reflections reduced<\/li>\n    <li><span class=\"dot\">\u2728<\/span> Special Effects Quality tuned down<\/li>\n  <\/ul>\n<\/div>\n\n<div class=\"card\">\n  <span class=\"badge b-clar\">Clarity And Tech<\/span>\n  <h3>Upscaling And Responsiveness<\/h3>\n  <p>Smoother frames without blurry visuals.<\/p>\n  <ul>\n    <li><span class=\"dot\">\ud83e\udde0<\/span> Image Enhancement set to NVIDIA DLSS or TAAU<\/li>\n    <li><span class=\"dot\">\ud83d\udd27<\/span> DLSS Super Resolution Mode set to Balanced<\/li>\n    <li><span class=\"dot\">\ud83d\udd79\ufe0f<\/span> NVIDIA Reflex Low Latency turned On<\/li>\n    <li><span class=\"dot\">\ud83c\udfa5<\/span> Frame Generation used only if it helps your setup<\/li>\n  <\/ul>\n<\/div>\n\n\n  <\/div>\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Best Arknights: Endfield Settings For FPS<\/strong> Copy Friendly Quick Reference<\/h2>\n\n\n\n<p>Arknights: Endfield puts the most important FPS controls in <strong>Settings<\/strong> under the <strong>Performance &amp; Graphics<\/strong> section. The goal is not chasing the highest number on the FPS counter. The goal is keeping frames consistent so combat feels responsive and exploration stays smooth.<\/p>\n\n\n\n<p>Most \u201clag\u201d complaints are really <a href=\"https:\/\/hone.gg\/blog\/pc-stuttering-in-games\/\">frame time spikes<\/a>, which is why the best Arknights Endfield PC settings prioritize stability over flashy effects.<\/p>\n\n\n\n<div class=\"panel\">\n  <h3 class=\"panel-title\">Best Arknights Endfield Settings For FPS<\/h3>\n\n  <div class=\"settings-grid\">\n    <div class=\"setting\">\n      <div>\n        <div class=\"name\">Graphics Quality<\/div>\n        <div class=\"why\">Use Custom so you control the expensive options.<\/div>\n      <\/div>\n      <span class=\"pill p-best\">Custom<\/span>\n    <\/div>\n\n<div class=\"setting\">\n  <div>\n    <div class=\"name\">Resolution<\/div>\n    <div class=\"why\">Match your monitor for clean UI and readable combat.<\/div>\n  <\/div>\n  <span class=\"pill p-best\">Native Resolution<\/span>\n<\/div>\n\n<div class=\"setting\">\n  <div>\n    <div class=\"name\">FPS<\/div>\n    <div class=\"why\">Pick a cap you can hold in combat, not just in menus.<\/div>\n  <\/div>\n  <span class=\"pill p-on\">60 (120 If Stable)<\/span>\n<\/div>\n\n<div class=\"setting\">\n  <div>\n    <div class=\"name\">Vertical Sync<\/div>\n    <div class=\"why\">Disable for higher FPS and snappier input.<\/div>\n  <\/div>\n  <span class=\"pill p-off\">Off<\/span>\n<\/div>\n\n<div class=\"setting\">\n  <div>\n    <div class=\"name\">Render Scale<\/div>\n    <div class=\"why\">Drop this before lowering resolution if you need FPS.<\/div>\n  <\/div>\n  <span class=\"pill p-on\">100% (Lower If Needed)<\/span>\n<\/div>\n\n<div class=\"setting\">\n  <div>\n    <div class=\"name\">Image Enhancement<\/div>\n    <div class=\"why\">Use NVIDIA DLSS if available, otherwise TAAU.<\/div>\n  <\/div>\n  <span class=\"pill p-best\">DLSS Or TAAU<\/span>\n<\/div>\n\n<div class=\"setting\">\n  <div>\n    <div class=\"name\">Volumetric Fog<\/div>\n    <div class=\"why\">One of the biggest FPS drains in open areas.<\/div>\n  <\/div>\n  <span class=\"pill p-low\">Low Or Off<\/span>\n<\/div>\n\n<div class=\"setting\">\n  <div>\n    <div class=\"name\">Shadow Quality<\/div>\n    <div class=\"why\">Heavy GPU cost, especially in motion.<\/div>\n  <\/div>\n  <span class=\"pill p-low\">Low To Medium<\/span>\n<\/div>\n\n\n  <\/div>\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>How To Use Device Load And GPU Memory Usage<\/strong> The Built In Performance Meter<\/h2>\n\n\n\n<p>Before you change anything, look at the two meters at the top of the Performance &amp; Graphics screen: <strong>Device Load<\/strong> and <strong>Estimated GPU Memory Usage<\/strong>. These are your reality check.<\/p>\n\n\n\n<p>If Device Load is high, you are usually CPU limited and should lower settings that increase world complexity, like <strong>Scene Details<\/strong>, <strong>Ambient Details<\/strong>, and <strong>Vegetation Density<\/strong>. If GPU Memory Usage is high, you are usually VRAM limited and should lower <strong>Texture Quality<\/strong> first, then reduce heavy effects like <strong>Volumetric Fog<\/strong> and <strong>Screen Space Reflections<\/strong>.<\/p>\n\n\n\n<div class=\"tip banner\">\n  <h4>Quick Rule For Smooth Gameplay<\/h4>\n  <p>If a setting change drops either meter noticeably, keep that change. If the meters do not move, the setting is not your bottleneck and you should stop touching it.<\/p>\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Best Display Settings For Arknights: Endfield<\/strong> Stable Frame Rate First<\/h2>\n\n\n\n<p>These options decide your baseline performance. Get these right before you tweak individual quality settings.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Graphics Quality<\/strong><\/h3>\n\n\n\n<p>Set <strong>Graphics Quality<\/strong> to <strong>Custom<\/strong>. Presets are fine for screenshots, but they often push high impact settings too far for stable FPS.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Resolution<\/strong><\/h3>\n\n\n\n<p>Set <strong>Resolution<\/strong> to your monitor\u2019s native resolution. If you need more FPS, use <strong>Render Scale<\/strong> or <strong>Image Enhancement<\/strong> before lowering resolution. Lowering resolution makes UI and distant objects harder to read and usually feels worse than reducing fog, shadows, or reflections.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>FPS<\/strong><\/h3>\n\n\n\n<p>Cap <strong>FPS<\/strong> to a target you can hold during combat and in busy base areas. If you are not sure what target makes sense, match it to your monitor refresh rate and prioritize consistency. A quick sanity check on targets is this <a href=\"https:\/\/hone.gg\/blog\/good-fps-for-gaming\/\">FPS breakdown<\/a>.<\/p>\n\n\n\n<p>For most PCs, 60 FPS is the safest \u201calways stable\u201d target. If your system holds 120 FPS without drops, use 120 for a smoother feel. Endfield can support extremely high caps on the right hardware, but stability matters more than peaks.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Vertical Sync<\/strong><\/h3>\n\n\n\n<p>Set <strong>Vertical Sync<\/strong> to <strong>Off<\/strong>. If you hate tearing and you have a VRR display (G-Sync or FreeSync), rely on VRR instead of V-Sync whenever possible.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Best Graphics Settings For Arknights Endfield FPS<\/strong> What To Lower First<\/h2>\n\n\n\n<p>If you want higher FPS in Arknights Endfield without making the game look like mud, lower the most expensive effects first. These are the settings that most often cause dips in open exploration and combat heavy encounters.<\/p>\n\n\n\n<div class=\"table-wrap\">\n  <div class=\"table-head\">\n    <h3>Best Arknights Endfield PC Settings For FPS<\/h3>\n  <\/div>\n\n  <div class=\"table-wrapper\"><table class=\"tbl\">\n    <thead>\n      <tr>\n        <th>Setting<\/th>\n        <th>Best FPS Value<\/th>\n        <th>Why It Helps<\/th>\n      <\/tr>\n    <\/thead>\n    <tbody>\n      <tr>\n        <td><strong>Render Scale<\/strong><\/td>\n        <td><span class=\"hl\">100% (Lower If Needed)<\/span><\/td>\n        <td>Reduces internal render workload without destroying UI clarity.<\/td>\n      <\/tr>\n      <tr>\n        <td><strong>Special Effects Quality<\/strong><\/td>\n        <td><span class=\"hl\">Medium (Low If Combat Drops)<\/span><\/td>\n        <td>Controls combat VFX density, one of the fastest ways to reduce dips.<\/td>\n      <\/tr>\n      <tr>\n        <td><strong>Volumetric Fog<\/strong><\/td>\n        <td><span class=\"hl\">Low Or Off<\/span><\/td>\n        <td>Heavy cost in large environments and atmospheric scenes.<\/td>\n      <\/tr>\n      <tr>\n        <td><strong>Shadow Quality<\/strong><\/td>\n        <td><span class=\"hl\">Low To Medium<\/span><\/td>\n        <td>Shadows are expensive and can spike during movement and camera turns.<\/td>\n      <\/tr>\n      <tr>\n        <td><strong>Screen Space Reflections<\/strong><\/td>\n        <td><span class=\"hl\">Low Or Off<\/span><\/td>\n        <td>Reflections are costly and rarely critical during combat.<\/td>\n      <\/tr>\n      <tr>\n        <td><strong>Scene Details<\/strong><\/td>\n        <td><span class=\"hl\">Medium<\/span><\/td>\n        <td>Reduces world complexity and helps when Device Load is high.<\/td>\n      <\/tr>\n      <tr>\n        <td><strong>Ambient Details<\/strong><\/td>\n        <td><span class=\"hl\">Low<\/span><\/td>\n        <td>Removes extra clutter objects that cost performance without helping gameplay.<\/td>\n      <\/tr>\n      <tr>\n        <td><strong>Vegetation Density<\/strong><\/td>\n        <td><span class=\"hl\">Low<\/span><\/td>\n        <td>Large FPS gain in outdoor areas on mid range CPUs and GPUs.<\/td>\n      <\/tr>\n      <tr>\n        <td><strong>Texture Quality<\/strong><\/td>\n        <td><span class=\"hl\">Medium<\/span><\/td>\n        <td>Lower if GPU Memory Usage is high to avoid hitching from VRAM pressure.<\/td>\n      <\/tr>\n      <tr>\n        <td><strong>Ambient Occlusion<\/strong><\/td>\n        <td><span class=\"hl\">Low<\/span><\/td>\n        <td>AO adds depth but costs performance, especially in dense scenes.<\/td>\n      <\/tr>\n      <tr>\n        <td><strong>Contact Shadows<\/strong><\/td>\n        <td><span class=\"hl\">Off<\/span><\/td>\n        <td>Minor visual gain for a performance cost you do not need during gameplay.<\/td>\n      <\/tr>\n      <tr>\n        <td><strong>Anisotropic Sampling<\/strong><\/td>\n        <td><span class=\"hl\">x1 (Raise If You Want)<\/span><\/td>\n        <td>Lowering can help slightly, but it is usually not the main bottleneck.<\/td>\n      <\/tr>\n      <tr>\n        <td><strong>Chromatic Aberration<\/strong><\/td>\n        <td><span class=\"hl\">Off<\/span><\/td>\n        <td>Clarity setting. Turning it off keeps edges and UI cleaner.<\/td>\n      <\/tr>\n      <tr>\n        <td><strong>Image Enhancement<\/strong><\/td>\n        <td><span class=\"hl\">NVIDIA DLSS Or TAAU<\/span><\/td>\n        <td>Upscaling gives FPS without the readability hit of lowering resolution.<\/td>\n      <\/tr>\n      <tr>\n        <td><strong>DLSS Super Resolution Mode<\/strong><\/td>\n        <td><span class=\"hl\">Balanced (Performance For Max FPS)<\/span><\/td>\n        <td>Balanced is the best mix. Performance is the emergency lever for FPS.<\/td>\n      <\/tr>\n      <tr>\n        <td><strong>Sharpening<\/strong><\/td>\n        <td><span class=\"hl\">0<\/span><\/td>\n        <td>Neutral baseline. Increase only if you dislike DLSS softness.<\/td>\n      <\/tr>\n      <tr>\n        <td><strong>Frame Generation<\/strong><\/td>\n        <td><span class=\"hl\">Off (Optional)<\/span><\/td>\n        <td>Can boost FPS, but does not fix a low base frame rate and can add latency.<\/td>\n      <\/tr>\n      <tr>\n        <td><strong>NVIDIA Reflex Low Latency<\/strong><\/td>\n        <td><span class=\"hl\">On<\/span><\/td>\n        <td>Helps controls feel more responsive and can reduce render queue delay.<\/td>\n      <\/tr>\n    <\/tbody>\n  <\/table><\/div>\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>DLSS, Frame Generation, And NVIDIA Reflex<\/strong> Best Tech Settings For FPS<\/h2>\n\n\n\n<p>Arknights: Endfield includes <strong>Image Enhancement<\/strong> options like <strong>TAAU<\/strong>, and on supported NVIDIA GPUs you can use <strong>NVIDIA DLSS<\/strong>. If you are GPU limited, upscaling is usually the cleanest way to increase FPS without ruining readability.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Image Enhancement<\/strong><\/h3>\n\n\n\n<p>Use <strong>NVIDIA DLSS<\/strong> if you have it. If you do not, use <strong>TAAU<\/strong>. Either choice typically looks better than dropping resolution, and it keeps your UI sharp.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>DLSS Super Resolution Mode<\/strong><\/h3>\n\n\n\n<p>Start with <strong>Balanced<\/strong>. If you still cannot hold your FPS target, switch to <strong>Performance<\/strong>. Only use more aggressive modes if you have to, because clarity can drop fast when the internal resolution gets too low.<\/p>\n\n\n\n<div class=\"warn banner\">\n  <h4>Frame Generation Is Not A Free Win<\/h4>\n  <p><strong>Frame Generation<\/strong> can raise FPS on supported hardware, but it does not replace a stable base frame rate and it can add latency. If your combat already feels slightly delayed or you are sensitive to input response, keep Frame Generation Off and focus on lowering fog, shadows, reflections, and effects.<\/p>\n<\/div>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>NVIDIA Reflex Low Latency<\/strong><\/h3>\n\n\n\n<p>Turn <strong>NVIDIA Reflex Low Latency<\/strong> to <strong>On<\/strong> if you have an NVIDIA GPU that supports it. Endfield is not a twitch shooter, but tighter response still matters for dodges, parries, camera control, and overall feel.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Step By Step: Optimize Arknights Endfield For FPS<\/strong> Fast Setup<\/h2>\n\n\n\n<div class=\"steps\">\n  <h3>Apply These Settings In Order<\/h3>\n\n  <div class=\"step\">\n    <div class=\"num\">1<\/div>\n    <div>\n      <div class=\"t\">Set Your Baseline<\/div>\n      <div class=\"d\">Graphics Quality: Custom. Resolution: match your monitor. FPS: choose 60 first, then 120 only if your system holds it everywhere.<\/div>\n    <\/div>\n  <\/div>\n\n  <div class=\"step\">\n    <div class=\"num\">2<\/div>\n    <div>\n      <div class=\"t\">Disable Vertical Sync<\/div>\n      <div class=\"d\">Turn Vertical Sync Off to avoid unnecessary performance and responsiveness penalties. If you have VRR, let your monitor handle smoothness.<\/div>\n    <\/div>\n  <\/div>\n\n  <div class=\"step\">\n    <div class=\"num\">3<\/div>\n    <div>\n      <div class=\"t\">Lower The Heavy Hitters<\/div>\n      <div class=\"d\">Drop Volumetric Fog, Shadow Quality, and Screen Space Reflections first. Then tune Special Effects Quality if combat is still dropping frames.<\/div>\n    <\/div>\n  <\/div>\n\n  <div class=\"step\">\n    <div class=\"num\">4<\/div>\n    <div>\n      <div class=\"t\">Use Upscaling Before Lowering Resolution<\/div>\n      <div class=\"d\">Keep resolution native. If you need FPS, lower Render Scale a bit or use Image Enhancement (DLSS or TAAU) to reduce internal load.<\/div>\n    <\/div>\n  <\/div>\n\n  <div class=\"step\">\n    <div class=\"num\">5<\/div>\n    <div>\n      <div class=\"t\">Watch The Meters<\/div>\n      <div class=\"d\">If Device Load stays high, lower Scene Details, Ambient Details, and Vegetation Density. If GPU Memory Usage stays high, lower Texture Quality first.<\/div>\n    <\/div>\n  <\/div>\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>PC Fixes That Complement Your In Game Settings<\/strong> Less Stutter, More FPS<\/h2>\n\n\n\n<p>If your FPS is fine but you still get random hitching, the issue is often outside the graphics menu. Treat stutter as its own problem, not just a \u201clow FPS\u201d problem.<\/p>\n\n\n\n<p>Start with simple wins: update GPU drivers, close overlays, and make sure Endfield is installed on an SSD. If you want a full checklist for Windows, this guide on how to <a href=\"https:\/\/hone.gg\/blog\/optimize-windows-11-for-gaming\/\">optimize Windows 11 for gaming<\/a> covers the high impact toggles that most players skip.<\/p>\n\n\n\n<p>If Endfield starts to feel worse after long sessions, restart the game. Long play sessions can build up memory pressure and make stutters more frequent, especially if you run browser tabs, Discord, or recording software. If you multitask while gaming, having enough memory headroom helps a lot, and this breakdown on <a href=\"https:\/\/hone.gg\/blog\/is-16gb-ram-good-for-gaming\/\">whether 16GB RAM is enough<\/a> explains why.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Conclusion<\/strong><\/h2>\n\n\n\n<p>The best Arknights: Endfield settings for FPS are simple once you focus on what actually costs performance. Set Graphics Quality to Custom, keep Resolution at your monitor\u2019s native resolution, cap FPS to something you can hold, and turn Vertical Sync Off. Then lower Volumetric Fog, Shadows, Reflections, and heavy combat effects. Use Image Enhancement (DLSS or TAAU) and Render Scale before lowering resolution, and always watch Device Load and GPU Memory Usage to identify the real bottleneck.<\/p>\n\n\n\n<div style=\"background: linear-gradient(135deg, #f99926 0%, rgba(249,153,38,0.75) 100%); border-radius: 20px; padding: 36px; margin: 40px 0; text-align: center; position: relative; overflow: hidden;\">\n  <div style=\"position: absolute; top: -30px; right: -30px; width: 150px; height: 150px; background: rgba(255,255,255,0.12); border-radius: 50%;\"><\/div>\n  <div style=\"position: absolute; bottom: -50px; left: -50px; width: 200px; height: 200px; background: rgba(255,255,255,0.07); border-radius: 50%;\"><\/div>\n  <div style=\"position: relative; z-index: 1;\">\n    <h3 style=\"color: #080f1b; font-size: 26px; font-weight: 900; margin-bottom: 12px;\">Optimize Your Entire PC With Hone<\/h3>\n    <p style=\"color: #080f1b; font-size: 16px; margin-bottom: 22px; max-width: 680px; margin-left: auto; margin-right: auto; opacity: 0.95;\">If you are done chasing stutter and FPS drops one setting at a time, Hone automates system level optimizations to improve performance across all your games.<\/p>\n    <a href=\"https:\/\/hone.gg\/\" style=\"display: inline-block; background: #080f1b; color: #f99926; padding: 14px 36px; border-radius: 999px; font-weight: 900; font-size: 16px; text-decoration: none;\">Try Hone Free<\/a>\n  <\/div>\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\">FAQ<\/h2>\n\n\n\n<div data-schema-only=\"false\" class=\"wp-block-aioseo-faq\"><h3 class=\"aioseo-faq-block-question\">What are the best settings for FPS in Arknights Endfield on PC<\/h3><div class=\"aioseo-faq-block-answer\">\n<p>Use Graphics Quality: Custom, match Resolution to your monitor\u2019s native resolution, cap FPS to 60 (or 120 if your PC holds it everywhere), disable Vertical Sync, lower Volumetric Fog and Shadow Quality, reduce Screen Space Reflections, and use Image Enhancement with NVIDIA DLSS (or TAAU) instead of lowering resolution.<\/p>\n<\/div><\/div>\n\n\n\n<div data-schema-only=\"false\" class=\"wp-block-aioseo-faq\"><h3 class=\"aioseo-faq-block-question\">Should I turn off Vertical Sync in Arknights Endfield<\/h3><div class=\"aioseo-faq-block-answer\">\n<p>Yes for most players. Vertical Sync can reduce responsiveness and can limit performance. If you have a VRR display (G-Sync or FreeSync), you can keep gameplay smooth without relying on Vertical Sync.<\/p>\n<\/div><\/div>\n\n\n\n<div data-schema-only=\"false\" class=\"wp-block-aioseo-faq\"><h3 class=\"aioseo-faq-block-question\">What does Render Scale do in Arknights Endfield<\/h3><div class=\"aioseo-faq-block-answer\">\n<p>Render Scale changes the internal resolution the game renders at. Lowering Render Scale reduces GPU load and can increase FPS, while keeping your output resolution and UI at your monitor\u2019s native resolution.<\/p>\n<\/div><\/div>\n\n\n\n<div data-schema-only=\"false\" class=\"wp-block-aioseo-faq\"><h3 class=\"aioseo-faq-block-question\">Should I use DLSS or TAAU in Arknights Endfield<\/h3><div class=\"aioseo-faq-block-answer\">\n<p>Use NVIDIA DLSS under Image Enhancement if your GPU supports it. Start with DLSS Super Resolution Mode set to Balanced. If you do not have DLSS, use TAAU. Both options typically look better than lowering resolution and are an easy way to raise FPS.<\/p>\n<\/div><\/div>\n\n\n\n<div data-schema-only=\"false\" class=\"wp-block-aioseo-faq\"><h3 class=\"aioseo-faq-block-question\">Should I enable Frame Generation in Arknights Endfield<\/h3><div class=\"aioseo-faq-block-answer\">\n<p>Only if it improves your experience on your hardware. Frame Generation can increase FPS, but it does not fix a low base frame rate and it can add latency. If you want maximum responsiveness, keep Frame Generation Off and lower fog, shadows, reflections, and effects instead.<\/p>\n<\/div><\/div>\n\n\n\n<div data-schema-only=\"false\" class=\"wp-block-aioseo-faq\"><h3 class=\"aioseo-faq-block-question\">Does Arknights Endfield have NVIDIA Reflex<\/h3><div class=\"aioseo-faq-block-answer\">\n<p>Yes. If you have a supported NVIDIA GPU, enable NVIDIA Reflex Low Latency and set it to On for more responsive controls.<\/p>\n<\/div><\/div>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>This guide shows how to fix Arknights Endfield lag on PC and mobile by tuning the settings that actually exist in-game, using Endfield\u2019s built-in Device Load or Estimated GPU Memory Usage indicators, and applying the few launcher and system fixes that resolve most stuttering, freezes, and FPS drops.<\/p>\n","protected":false},"author":2,"featured_media":3667,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-3650","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-optimization"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/posts\/3650","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/comments?post=3650"}],"version-history":[{"count":4,"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/posts\/3650\/revisions"}],"predecessor-version":[{"id":3683,"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/posts\/3650\/revisions\/3683"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/media\/3667"}],"wp:attachment":[{"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/media?parent=3650"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/categories?post=3650"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/tags?post=3650"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}