{"id":3651,"date":"2026-01-28T14:30:18","date_gmt":"2026-01-28T14:30:18","guid":{"rendered":"https:\/\/hone.gg\/blog\/?p=3651"},"modified":"2026-01-29T14:32:32","modified_gmt":"2026-01-29T14:32:32","slug":"fix-arknights-endfield-lag","status":"publish","type":"post","link":"https:\/\/hone.gg\/blog\/fix-arknights-endfield-lag\/","title":{"rendered":"How to Fix Arknights: Endfield Lag"},"content":{"rendered":"\n<div style=\"margin-bottom:20px;\">\n  <div style=\"border-left:3px solid #f99926;padding:6px 12px;background:transparent;color:#ffffff;font-size:0.8em;font-style:italic;\">\n    <span style=\"color:#f99926;\"><strong>Note:<\/strong><\/span> This article reflects technical best practices from the writer&#8217;s perspective and does not necessarily reflect the views of Hone.\n  <\/div>\n<\/div>\n\n\n\n<p class=\"intro-paragraph\">You line up a headshot. The target jitters for a split second. Your mouse feels like it drags through mud. Then you lose the trade and wonder why Highguard feels inconsistent even though your PC should be fine.<\/p>\n\n\n\n<p class=\"intro-paragraph\">This guide covers the best Highguard settings for FPS, stability, and visibility on PC. You will get a clean in game preset using only settings that actually exist in Highguard\u2019s <strong>Settings &gt; Video<\/strong> menu, plus a clarity fix that helps when the game looks softer than it should.<\/p>\n\n\n\n<style>\n  :root {\n    --primary-color: #f99926;\n    --primary-light: rgba(249, 153, 38, 0.1);\n    --primary-hover: rgba(249, 153, 38, 0.8);\n    --secondary-color: #080f1b;\n    --text-dark: #e4e6eb;\n    --text-medium: #b0b3b8;\n    --text-light: #8a8d93;\n    --bg-light: #0c131f;\n    --bg-dark: #080f1b;\n    --border-light: #1c2635;\n    --success: #28a745;\n    --warning: #ffc107;\n    --danger: #dc3545;\n    --info: #17a2b8;\n    --critical: #ff4757;\n    --optimal: #2ed573;\n  }\n  .hero-comparison {\n    background: linear-gradient(135deg, var(--bg-dark) 0%, var(--bg-light) 100%);\n    border-radius: 25px;\n    padding: 50px 40px;\n    margin: 40px 0;\n    position: relative;\n    overflow: hidden;\n  }\n  .hero-comparison::before {\n    content: '';\n    position: absolute;\n    top: -50%;\n    right: -20%;\n    width: 500px;\n    height: 500px;\n    background: radial-gradient(circle, rgba(249, 153, 38, 0.08) 0%, transparent 70%);\n    animation: pulse 8s ease-in-out infinite;\n  }\n  @keyframes pulse {\n    0%, 100% { transform: scale(1); opacity: 0.5; }\n    50% { transform: scale(1.2); opacity: 0.8; }\n  }\n  .comparison-grid-3 {\n    display: grid;\n    grid-template-columns: repeat(3, 1fr);\n    gap: 25px;\n    position: relative;\n    z-index: 1;\n  }\n  .tech-card {\n    background: var(--bg-light);\n    border: 2px solid var(--border-light);\n    border-radius: 20px;\n    padding: 30px;\n    position: relative;\n    overflow: hidden;\n    transition: all 0.35s ease;\n  }\n  .tech-card:hover {\n    transform: translateY(-8px);\n    box-shadow: 0 20px 40px rgba(249, 153, 38, 0.2);\n    border-color: var(--primary-color);\n  }\n  .tech-badge {\n    display: inline-block;\n    padding: 8px 16px;\n    border-radius: 20px;\n    font-size: 12px;\n    font-weight: 700;\n    text-transform: uppercase;\n    letter-spacing: 1px;\n    margin-bottom: 20px;\n  }\n  .badge-critical { background: rgba(255, 71, 87, 0.2); color: var(--critical); }\n  .badge-optimal { background: rgba(46, 213, 115, 0.2); color: var(--optimal); }\n  .badge-display { background: var(--primary-light); color: var(--primary-color); }\n  .tech-name {\n    font-size: 22px;\n    font-weight: 700;\n    color: var(--text-dark);\n    margin-bottom: 8px;\n  }\n  .tech-subtitle {\n    font-size: 14px;\n    color: var(--text-light);\n    margin-bottom: 18px;\n  }\n  .tech-features {\n    list-style: none;\n    padding: 0;\n    margin: 0;\n  }\n  .tech-features li {\n    padding: 10px 0;\n    color: var(--text-medium);\n    font-size: 14px;\n    border-bottom: 1px solid var(--border-light);\n    display: flex;\n    align-items: center;\n    gap: 10px;\n  }\n  .tech-features li:last-child { border-bottom: none; }\n  .feature-icon {\n    width: 20px;\n    height: 20px;\n    background: var(--primary-light);\n    border-radius: 50%;\n    display: flex;\n    align-items: center;\n    justify-content: center;\n    font-size: 12px;\n    flex-shrink: 0;\n  }\n  .visual-explainer {\n    background: var(--bg-light);\n    border-radius: 25px;\n    padding: 40px;\n    margin: 40px 0;\n    border: 1px solid var(--border-light);\n  }\n  .explainer-title {\n    text-align: center;\n    font-size: 24px;\n    font-weight: 700;\n    color: var(--primary-color);\n    margin-bottom: 30px;\n  }\n  .settings-grid {\n    display: grid;\n    grid-template-columns: repeat(2, 1fr);\n    gap: 18px;\n  }\n  .setting-card {\n    background: var(--bg-dark);\n    border-radius: 15px;\n    padding: 18px;\n    border: 1px solid var(--border-light);\n    transition: all 0.25s ease;\n    display: flex;\n    justify-content: space-between;\n    align-items: center;\n  }\n  .setting-card:hover { border-color: var(--primary-color); }\n  .setting-info { flex: 1; }\n  .setting-name {\n    font-size: 15px;\n    font-weight: 700;\n    color: var(--text-dark);\n    margin-bottom: 4px;\n  }\n  .setting-impact {\n    font-size: 12px;\n    color: var(--text-light);\n  }\n  .setting-value {\n    padding: 8px 14px;\n    border-radius: 8px;\n    font-size: 13px;\n    font-weight: 700;\n    white-space: nowrap;\n  }\n  .value-off { background: rgba(46, 213, 115, 0.2); color: var(--optimal); }\n  .value-low { background: rgba(251, 191, 36, 0.2); color: var(--warning); }\n  .value-on { background: rgba(46, 213, 115, 0.2); color: var(--optimal); }\n  .value-boost { background: var(--primary-light); color: var(--primary-color); }\n  .value-native { background: rgba(23, 162, 184, 0.2); color: var(--info); }\n\n  .comparison-table-modern {\n    background: var(--bg-light);\n    border-radius: 20px;\n    overflow: hidden;\n    margin: 30px 0;\n    box-shadow: 0 10px 40px rgba(249, 153, 38, 0.1);\n  }\n  .table-header-modern {\n    background: linear-gradient(135deg, var(--primary-color) 0%, var(--primary-hover) 100%);\n    padding: 22px;\n    text-align: center;\n  }\n  .table-title-modern {\n    font-size: 20px;\n    font-weight: 700;\n    color: var(--secondary-color);\n    margin: 0;\n  }\n  .modern-table {\n    width: 100%;\n    border-collapse: separate;\n    border-spacing: 0;\n  }\n  .modern-table thead th {\n    background: var(--bg-dark);\n    padding: 18px;\n    text-align: left;\n    font-weight: 700;\n    color: var(--primary-color);\n    font-size: 13px;\n    text-transform: uppercase;\n    letter-spacing: 1px;\n    border-bottom: 2px solid var(--primary-color);\n  }\n  .modern-table tbody td {\n    padding: 18px;\n    color: var(--text-medium);\n    border-bottom: 1px solid var(--border-light);\n    font-size: 14px;\n    vertical-align: top;\n  }\n  .modern-table tbody tr:last-child td { border-bottom: none; }\n  .table-highlight {\n    background: var(--primary-light);\n    color: var(--primary-color);\n    padding: 3px 9px;\n    border-radius: 6px;\n    font-weight: 700;\n    font-size: 12px;\n    display: inline-block;\n  }\n\n  .warning-banner {\n    background: linear-gradient(135deg, rgba(220, 53, 69, 0.1) 0%, rgba(220, 53, 69, 0.05) 100%);\n    border: 2px solid var(--danger);\n    border-radius: 15px;\n    padding: 25px;\n    margin: 30px 0;\n    position: relative;\n    overflow: hidden;\n  }\n  .warning-banner::before {\n    content: '\u26a0\ufe0f';\n    position: absolute;\n    top: -20px;\n    right: -20px;\n    font-size: 110px;\n    opacity: 0.1;\n  }\n  .warning-header {\n    display: flex;\n    align-items: center;\n    gap: 12px;\n    margin-bottom: 12px;\n  }\n  .warning-icon { font-size: 30px; }\n  .warning-title {\n    font-size: 18px;\n    font-weight: 800;\n    color: var(--danger);\n    margin: 0;\n  }\n  .warning-text {\n    color: var(--text-medium);\n    font-size: 15px;\n    line-height: 1.7;\n    position: relative;\n    z-index: 1;\n    margin: 0;\n  }\n\n  .step-by-step {\n    background: linear-gradient(135deg, var(--bg-light) 0%, var(--bg-dark) 100%);\n    border-radius: 25px;\n    padding: 40px;\n    margin: 40px 0;\n  }\n  .steps-title {\n    text-align: center;\n    font-size: 24px;\n    font-weight: 800;\n    color: var(--primary-color);\n    margin-bottom: 30px;\n  }\n  .step-item {\n    display: flex;\n    gap: 20px;\n    margin-bottom: 26px;\n  }\n  .step-item:last-child { margin-bottom: 0; }\n  .step-number {\n    width: 56px;\n    height: 56px;\n    background: linear-gradient(135deg, var(--primary-color), var(--primary-hover));\n    border-radius: 50%;\n    display: flex;\n    align-items: center;\n    justify-content: center;\n    font-size: 22px;\n    font-weight: 800;\n    color: var(--secondary-color);\n    flex-shrink: 0;\n  }\n  .step-content { flex: 1; padding-top: 4px; }\n  .step-title {\n    font-size: 18px;\n    font-weight: 800;\n    color: var(--text-dark);\n    margin-bottom: 8px;\n  }\n  .step-description {\n    color: var(--text-medium);\n    font-size: 15px;\n    line-height: 1.6;\n    margin: 0;\n  }\n\n  @media (max-width: 968px) {\n    .comparison-grid-3 { grid-template-columns: 1fr; }\n    .settings-grid { grid-template-columns: 1fr; }\n  }\n<\/style>\n\n<div class=\"hero-comparison\">\n  <div class=\"comparison-grid-3\">\n    <div class=\"tech-card\">\n      <span class=\"tech-badge badge-display\">Display<\/span>\n      <h3 class=\"tech-name\">Low Latency Baseline<\/h3>\n      <p class=\"tech-subtitle\">Settings That Affect Aim Feel<\/p>\n      <ul class=\"tech-features\">\n        <li><span class=\"feature-icon\">\ud83d\udda5\ufe0f<\/span> Windowed Mode: Fullscreen<\/li>\n        <li><span class=\"feature-icon\">\u274c<\/span> V-Sync: Off<\/li>\n        <li><span class=\"feature-icon\">\u26a1<\/span> Max FPS: Uncapped<\/li>\n        <li><span class=\"feature-icon\">\ud83c\udfaf<\/span> Resolution: Match Your Monitor<\/li>\n      <\/ul>\n    <\/div>\n\n    <div class=\"tech-card\">\n      <span class=\"tech-badge badge-optimal\">Graphics<\/span>\n      <h3 class=\"tech-name\">Biggest FPS Wins<\/h3>\n      <p class=\"tech-subtitle\">Cut Costly Effects First<\/p>\n      <ul class=\"tech-features\">\n        <li><span class=\"feature-icon\">\ud83d\udcc9<\/span> Internal Resolution: 70%<\/li>\n        <li><span class=\"feature-icon\">\ud83c\udf11<\/span> Shadow Quality: Low<\/li>\n        <li><span class=\"feature-icon\">\ud83d\udca1<\/span> Global Illumination Quality: Low<\/li>\n        <li><span class=\"feature-icon\">\u2728<\/span> Effects Quality: Low<\/li>\n      <\/ul>\n    <\/div>\n\n    <div class=\"tech-card\">\n      <span class=\"tech-badge badge-critical\">Clarity Fix<\/span>\n      <h3 class=\"tech-name\">Avoid Unwanted Blur<\/h3>\n      <p class=\"tech-subtitle\">When The Image Looks Soft<\/p>\n      <ul class=\"tech-features\">\n        <li><span class=\"feature-icon\">\u26a0\ufe0f<\/span> Post-Processing Quality: High<\/li>\n        <li><span class=\"feature-icon\">\ud83d\udd32<\/span> Anti-aliasing Quality: High<\/li>\n        <li><span class=\"feature-icon\">\ud83e\uddf1<\/span> Texture Quality: High (VRAM dependent)<\/li>\n        <li><span class=\"feature-icon\">\ud83c\udf3f<\/span> Foliage Quality: Low (less clutter)<\/li>\n      <\/ul>\n    <\/div>\n  <\/div>\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Best Highguard Settings For FPS<\/strong><\/h2>\n\n\n\n<p>If you only want a fast, competitive Highguard FPS boost, copy the preset below. Every option listed here exists in <strong>Settings &gt; Video<\/strong> under the <strong>Display<\/strong> and <strong>Graphics<\/strong> sections.<\/p>\n\n\n\n<div class=\"visual-explainer\">\n  <h3 class=\"explainer-title\">Highguard FPS Settings Quick Reference<\/h3>\n\n  <div class=\"settings-grid\">\n    <div class=\"setting-card\">\n      <div class=\"setting-info\">\n        <div class=\"setting-name\">Windowed Mode<\/div>\n        <div class=\"setting-impact\">Best latency and consistent frame delivery<\/div>\n      <\/div>\n      <span class=\"setting-value value-on\">Fullscreen<\/span>\n    <\/div>\n\n    <div class=\"setting-card\">\n      <div class=\"setting-info\">\n        <div class=\"setting-name\">Resolution<\/div>\n        <div class=\"setting-impact\">Keep UI and sight picture sharp<\/div>\n      <\/div>\n      <span class=\"setting-value value-native\">Match Your Monitor<\/span>\n    <\/div>\n\n    <div class=\"setting-card\">\n      <div class=\"setting-info\">\n        <div class=\"setting-name\">V-Sync<\/div>\n        <div class=\"setting-impact\">Avoids added latency<\/div>\n      <\/div>\n      <span class=\"setting-value value-off\">Off<\/span>\n    <\/div>\n\n    <div class=\"setting-card\">\n      <div class=\"setting-info\">\n        <div class=\"setting-name\">Max FPS<\/div>\n        <div class=\"setting-impact\">Highest FPS ceiling<\/div>\n      <\/div>\n      <span class=\"setting-value value-on\">Uncapped<\/span>\n    <\/div>\n\n    <div class=\"setting-card\">\n      <div class=\"setting-info\">\n        <div class=\"setting-name\">Internal Resolution<\/div>\n        <div class=\"setting-impact\">Biggest raw FPS lever<\/div>\n      <\/div>\n      <span class=\"setting-value value-low\">70%<\/span>\n    <\/div>\n\n    <div class=\"setting-card\">\n      <div class=\"setting-info\">\n        <div class=\"setting-name\">Shadow Quality<\/div>\n        <div class=\"setting-impact\">Large GPU cost in combat<\/div>\n      <\/div>\n      <span class=\"setting-value value-low\">Low<\/span>\n    <\/div>\n\n    <div class=\"setting-card\">\n      <div class=\"setting-info\">\n        <div class=\"setting-name\">Global Illumination Quality<\/div>\n        <div class=\"setting-impact\">Expensive lighting work<\/div>\n      <\/div>\n      <span class=\"setting-value value-low\">Low<\/span>\n    <\/div>\n\n    <div class=\"setting-card\">\n      <div class=\"setting-info\">\n        <div class=\"setting-name\">Effects Quality<\/div>\n        <div class=\"setting-impact\">Reduces spikes during chaos<\/div>\n      <\/div>\n      <span class=\"setting-value value-low\">Low<\/span>\n    <\/div>\n  <\/div>\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Highguard Video Settings Presets<\/strong><\/h2>\n\n\n\n<p>The table below shows two presets: one built for maximum FPS, and one built for high FPS while keeping the image sharper for long range tracking. Both use only real Highguard settings.<\/p>\n\n\n\n<div class=\"comparison-table-modern\">\n  <div class=\"table-header-modern\">\n    <h3 class=\"table-title-modern\">Best Highguard PC Settings For FPS And Clarity<\/h3>\n  <\/div>\n\n  <div class=\"table-wrapper\"><table class=\"modern-table\">\n    <thead>\n      <tr>\n        <th>Setting (In Game Label)<\/th>\n        <th>Max FPS Preset<\/th>\n        <th>High FPS Plus Clarity<\/th>\n        <th>Why It Matters<\/th>\n      <\/tr>\n    <\/thead>\n    <tbody>\n      <tr>\n        <td><strong>Windowed Mode<\/strong><\/td>\n        <td><span class=\"table-highlight\">Fullscreen<\/span><\/td>\n        <td>Windowed Fullscreen<\/td>\n        <td>Fullscreen often feels snappier. Windowed Fullscreen is easier for fast alt tabbing.<\/td>\n      <\/tr>\n\n      <tr>\n        <td><strong>Resolution<\/strong><\/td>\n        <td><span class=\"table-highlight\">Match Your Monitor<\/span><\/td>\n        <td>Match Your Monitor<\/td>\n        <td>Keep output resolution stable, then use Internal Resolution to reduce render load.<\/td>\n      <\/tr>\n\n      <tr>\n        <td><strong>V-Sync<\/strong><\/td>\n        <td><span class=\"table-highlight\">Off<\/span><\/td>\n        <td>Off<\/td>\n        <td>V-Sync can add latency by waiting for the next refresh cycle.<\/td>\n      <\/tr>\n\n      <tr>\n        <td><strong>Max FPS<\/strong><\/td>\n        <td><span class=\"table-highlight\">Uncapped<\/span><\/td>\n        <td>Uncapped (or cap to refresh)<\/td>\n        <td>Uncapped reduces input to pixel delay. Capping can smooth pacing and reduce heat.<\/td>\n      <\/tr>\n\n      <tr>\n        <td><strong>Field of View (FOV)<\/strong><\/td>\n        <td><span class=\"table-highlight\">90<\/span><\/td>\n        <td>100<\/td>\n        <td>Higher FOV improves awareness but can cost some FPS and makes targets look smaller.<\/td>\n      <\/tr>\n\n      <tr>\n        <td><strong>Brightness<\/strong><\/td>\n        <td>Personal preference<\/td>\n        <td>Personal preference<\/td>\n        <td>Higher brightness can help spot movement in darker areas. Too high can wash out contrast.<\/td>\n      <\/tr>\n\n      <tr>\n        <td><strong>Global Quality<\/strong><\/td>\n        <td><span class=\"table-highlight\">Custom<\/span><\/td>\n        <td>Custom<\/td>\n        <td>Custom keeps control on the settings that actually move FPS.<\/td>\n      <\/tr>\n\n      <tr>\n        <td><strong>Internal Resolution<\/strong><\/td>\n        <td><span class=\"table-highlight\">70%<\/span><\/td>\n        <td>100%<\/td>\n        <td>This is the biggest FPS lever. Lower values raise FPS fast, but reduce fine detail.<\/td>\n      <\/tr>\n\n      <tr>\n        <td><strong>Anti-aliasing Mode<\/strong><\/td>\n        <td><span class=\"table-highlight\">DLSS \/ TSR<\/span><\/td>\n        <td>DLSS \/ TSR<\/td>\n        <td>Use DLSS on Nvidia GPUs. Use TSR when DLSS is not available.<\/td>\n      <\/tr>\n\n      <tr>\n        <td><strong>Shadow Quality<\/strong><\/td>\n        <td><span class=\"table-highlight\">Low<\/span><\/td>\n        <td>Low<\/td>\n        <td>Shadows are expensive and do not win fights. Low keeps visibility cleaner.<\/td>\n      <\/tr>\n\n      <tr>\n        <td><strong>Global Illumination Quality<\/strong><\/td>\n        <td><span class=\"table-highlight\">Low<\/span><\/td>\n        <td>Low<\/td>\n        <td>Lower lighting complexity frees GPU headroom for firefights.<\/td>\n      <\/tr>\n\n      <tr>\n        <td><strong>Reflection Quality<\/strong><\/td>\n        <td><span class=\"table-highlight\">Low<\/span><\/td>\n        <td>Low<\/td>\n        <td>Reflections are costly and rarely worth the trade for competitive play.<\/td>\n      <\/tr>\n\n      <tr>\n        <td><strong>Anti-aliasing Quality<\/strong><\/td>\n        <td><span class=\"table-highlight\">Low<\/span><\/td>\n        <td>High<\/td>\n        <td>Low is faster. High reduces shimmer and helps tracking if your FPS remains stable.<\/td>\n      <\/tr>\n\n      <tr>\n        <td><strong>Texture Quality<\/strong><\/td>\n        <td>Medium<\/td>\n        <td><span class=\"table-highlight\">High<\/span><\/td>\n        <td>Mostly VRAM dependent. If you stutter or hitch, drop this before touching core FPS levers.<\/td>\n      <\/tr>\n\n      <tr>\n        <td><strong>Effects Quality<\/strong><\/td>\n        <td><span class=\"table-highlight\">Low<\/span><\/td>\n        <td>Low<\/td>\n        <td>Particles and heavy effects can spike frame time when multiple players collide.<\/td>\n      <\/tr>\n\n      <tr>\n        <td><strong>Post-Processing Quality<\/strong><\/td>\n        <td><span class=\"table-highlight\">Low<\/span><\/td>\n        <td>High<\/td>\n        <td>Low boosts FPS, but can also make the image look softer. High keeps the picture sharper.<\/td>\n      <\/tr>\n\n      <tr>\n        <td><strong>Foliage Quality<\/strong><\/td>\n        <td><span class=\"table-highlight\">Low<\/span><\/td>\n        <td>Low<\/td>\n        <td>Lower foliage reduces visual clutter and improves enemy visibility in dense areas.<\/td>\n      <\/tr>\n\n      <tr>\n        <td><strong>Shading Quality<\/strong><\/td>\n        <td><span class=\"table-highlight\">Low<\/span><\/td>\n        <td>Medium<\/td>\n        <td>Low saves GPU time. Medium can improve material readability without being as costly as shadows.<\/td>\n      <\/tr>\n    <\/tbody>\n  <\/table><\/div>\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Post-Processing Quality Can Cause Extra Blur<\/strong><\/h2>\n\n\n\n<p>If Highguard looks blurrier than expected, <strong>Post-Processing Quality<\/strong> is the first place to look. In some setups, lowering it can make the whole image feel softer even when your output resolution is correct.<\/p>\n\n\n\n<div class=\"warning-banner\">\n  <div class=\"warning-header\">\n    <span class=\"warning-icon\">\u26a0\ufe0f<\/span>\n    <h4 class=\"warning-title\">How To Choose Post-Processing Quality<\/h4>\n  <\/div>\n  <p class=\"warning-text\"><strong>Use Post-Processing Quality: High<\/strong> if you want the sharpest possible image for aiming and spotting movement. <strong>Use Post-Processing Quality: Low<\/strong> if you need a quick Highguard FPS boost and can tolerate softness, especially at longer distances. If you pick Low and the game looks too soft, raise Internal Resolution first before touching other settings.<\/p>\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Best Highguard Display Settings For FPS<\/strong><\/h2>\n\n\n\n<p>Display settings are where you remove hidden latency and stop accidental FPS caps. They also keep your output resolution consistent so your crosshair and UI stay clean.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Windowed Mode<\/strong><\/h3>\n\n\n\n<p><strong>Fullscreen<\/strong> is the best starting point for competitive Highguard PC settings because it prioritizes consistent frame delivery and usually reduces input delay. If you alt tab constantly, <strong>Windowed Fullscreen<\/strong> is a good compromise that keeps the game stable while making desktop switching painless.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Resolution<\/strong><\/h3>\n\n\n\n<p>Set <strong>Resolution<\/strong> to match your monitor. If you need more performance, lower <strong>Internal Resolution<\/strong> first. That approach keeps your UI readable while still giving you a major FPS increase.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>V-Sync<\/strong><\/h3>\n\n\n\n<p>Keep <strong>V-Sync<\/strong> off for best Highguard FPS and the lowest input delay. If you hate tearing, consider using a frame cap instead of turning V-Sync on. A stable cap often feels better than buffering frames.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Max FPS<\/strong><\/h3>\n\n\n\n<p>Set <strong>Max FPS<\/strong> to <strong>Uncapped<\/strong> if your goal is maximum FPS and the fastest possible response. If your GPU runs hot or your frame time feels uneven, cap to your monitor refresh rate. The best setting is the one that stays stable in real fights, not only in empty areas.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Best Highguard Graphics Settings For FPS<\/strong><\/h2>\n\n\n\n<p>Most of your performance comes from a handful of graphics options. In Highguard, you will get the biggest gains by cutting render resolution and heavy lighting first, then shaving effects that spike in combat.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Internal Resolution<\/strong><\/h3>\n\n\n\n<p>This slider controls how many pixels the game actually renders before scaling to your chosen output resolution. Dropping it from 100% to 70% is one of the fastest ways to get a Highguard FPS boost on mid range hardware. If you start missing targets because the image is too soft, raise it back toward 85% to 100%.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Shadow Quality, Global Illumination Quality, Reflection Quality<\/strong><\/h3>\n\n\n\n<p>Set all three to <strong>Low<\/strong> for best Highguard performance settings. These options are high cost and low value in PvP because they spend GPU time on lighting details that do not help you win aim duels.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Effects Quality<\/strong><\/h3>\n\n\n\n<p>Keep <strong>Effects Quality<\/strong> at <strong>Low<\/strong> to reduce frame time spikes during explosives and high ability moments. High average FPS means little if <a href=\"https:\/\/hone.gg\/blog\/pc-stuttering-in-games\/\">micro-stutters<\/a> show up the moment the screen fills with particles.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Texture Quality<\/strong><\/h3>\n\n\n\n<p><strong>Texture Quality<\/strong> is mostly a VRAM check. If you have enough VRAM, High can improve clarity with a small FPS hit. If you see hitching when turning quickly or entering new areas, drop textures to Medium first and then retest.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>How To Apply The Best Highguard Settings<\/strong><\/h2>\n\n\n\n<div class=\"step-by-step\">\n  <h3 class=\"steps-title\">Highguard Settings Setup In 60 Seconds<\/h3>\n\n  <div class=\"step-item\">\n    <div class=\"step-number\">1<\/div>\n    <div class=\"step-content\">\n      <div class=\"step-title\">Open The Video Menu<\/div>\n      <p class=\"step-description\">Go to <strong>Settings<\/strong>, then select the <strong>Video<\/strong> tab. You will see <strong>Display<\/strong> and <strong>Graphics<\/strong> sections.<\/p>\n    <\/div>\n  <\/div>\n\n  <div class=\"step-item\">\n    <div class=\"step-number\">2<\/div>\n    <div class=\"step-content\">\n      <div class=\"step-title\">Set Display For Low Latency<\/div>\n      <p class=\"step-description\">Set <strong>Windowed Mode<\/strong> to Fullscreen, <strong>V-Sync<\/strong> to Off, and <strong>Max FPS<\/strong> to Uncapped. Keep <strong>Resolution<\/strong> matched to your monitor.<\/p>\n    <\/div>\n  <\/div>\n\n  <div class=\"step-item\">\n    <div class=\"step-number\">3<\/div>\n    <div class=\"step-content\">\n      <div class=\"step-title\">Set Graphics For Maximum FPS<\/div>\n      <p class=\"step-description\">Set <strong>Global Quality<\/strong> to Custom. Start with <strong>Internal Resolution<\/strong> at 70%, then set Shadows, Global Illumination, and Reflections to Low.<\/p>\n    <\/div>\n  <\/div>\n\n  <div class=\"step-item\">\n    <div class=\"step-number\">4<\/div>\n    <div class=\"step-content\">\n      <div class=\"step-title\">Fix Clarity If Needed<\/div>\n      <p class=\"step-description\">If the image looks too soft, raise <strong>Internal Resolution<\/strong> first. Then set <strong>Post-Processing Quality<\/strong> to High for a sharper picture.<\/p>\n    <\/div>\n  <\/div>\n\n  <div class=\"step-item\">\n    <div class=\"step-number\">5<\/div>\n    <div class=\"step-content\">\n      <div class=\"step-title\">Test In Real Combat<\/div>\n      <p class=\"step-description\">Run the settings in a live match, not just a quiet area. Your best Highguard settings are the ones that hold stable FPS when effects, foliage, and players collide.<\/p>\n    <\/div>\n  <\/div>\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Extra Highguard PC Optimization Tips<\/strong><\/h2>\n\n\n\n<p>In game settings do most of the heavy lifting, but system cleanup can improve consistency. A stable frame time is often more important than chasing a bigger number, especially if your target is <a href=\"https:\/\/hone.gg\/blog\/good-fps-for-gaming\/\">good FPS<\/a> that stays steady in fights.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Update your GPU driver and restart your PC before long sessions.<\/li>\n\n\n\n<li>Enable Windows Game Mode to reduce background interruptions.<\/li>\n\n\n\n<li>Close overlays you do not need (recording software, browsers, extra launchers).<\/li>\n\n\n\n<li>If you are memory constrained, reducing background apps can matter more than another graphics cut. Checking your <a href=\"https:\/\/hone.gg\/blog\/how-much-ram-for-gaming-pc\/\">RAM configuration<\/a> can prevent paging related hitching.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Conclusion<\/strong><\/h2>\n\n\n\n<p>The best Highguard settings for FPS come down to three moves: remove latency traps in Display settings, drop Internal Resolution to a sensible value, and cut heavy lighting and effects that spike in combat. If Highguard looks blurrier than it should, treat Post-Processing Quality as a clarity toggle and raise Internal Resolution before you sacrifice visibility.<\/p>\n\n\n\n<div style=\"background: linear-gradient(135deg, #f99926 0%, #ff6b35 100%); border-radius: 20px; padding: 40px; margin: 40px 0; text-align: center; position: relative; overflow: hidden;\">\n  <div style=\"position: absolute; top: -30px; right: -30px; width: 150px; height: 150px; background: rgba(255,255,255,0.1); border-radius: 50%;\"><\/div>\n  <div style=\"position: absolute; bottom: -50px; left: -50px; width: 200px; height: 200px; background: rgba(255,255,255,0.05); border-radius: 50%;\"><\/div>\n  <div style=\"position: relative; z-index: 1;\">\n    <h3 style=\"color: #080f1b; font-size: 28px; font-weight: 800; margin-bottom: 15px;\">Make Every Game Feel Faster With Hone<\/h3>\n    <p style=\"color: #080f1b; font-size: 16px; margin-bottom: 25px; max-width: 650px; margin-left: auto; margin-right: auto; opacity: 0.92;\">Manual tweaks work, but consistency is the real advantage. Hone optimizes your PC to reduce background overhead and keep performance stable across the games you play.<\/p>\n    <a href=\"https:\/\/hone.gg\/\" style=\"display: inline-block; background: #080f1b; color: #f99926; padding: 15px 40px; border-radius: 30px; font-weight: 800; font-size: 16px; text-decoration: none;\">Try Hone Free<\/a>\n  <\/div>\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\">FAQ<\/h2>\n\n\n\n<div data-schema-only=\"false\" class=\"wp-block-aioseo-faq\"><h3 class=\"aioseo-faq-block-question\">What are the best Highguard settings for FPS<\/h3><div class=\"aioseo-faq-block-answer\">\n<p>Set Windowed Mode to Fullscreen, set V-Sync to Off, set Max FPS to Uncapped, set Global Quality to Custom, drop Internal Resolution to around 70%, and keep Shadow Quality, Global Illumination Quality, and Reflection Quality on Low. These settings maximize FPS while keeping fights readable.<\/p>\n<\/div><\/div>\n\n\n\n<div data-schema-only=\"false\" class=\"wp-block-aioseo-faq\"><h3 class=\"aioseo-faq-block-question\">Should I use V-Sync in Highguard<\/h3><div class=\"aioseo-faq-block-aioseo-faq-block-answer\">\n\n<p>No. V-Sync can add latency by buffering frames to sync with your monitor. For competitive play, keep V-Sync off and use a frame cap if you want steadier pacing.<\/p>\n\n<\/div><\/div>\n\n\n\n<div data-schema-only=\"false\" class=\"wp-block-aioseo-faq\"><h3 class=\"aioseo-faq-block-question\">What does Internal Resolution do in Highguard<\/h3><div class=\"aioseo-faq-block-answer\">\n<p>Internal Resolution controls how many pixels Highguard renders before scaling to your chosen output resolution. Lowering it is the fastest way to boost FPS, but it reduces fine detail and can make distant targets harder to see.<\/p>\n<\/div><\/div>\n\n\n\n<div data-schema-only=\"false\" class=\"wp-block-aioseo-faq\"><h3 class=\"aioseo-faq-block-question\">Why does Highguard look blurry on PC<\/h3><div class=\"aioseo-faq-block-answer\">\n<p>Highguard can look blurry if Internal Resolution is low, if Anti-aliasing Quality is low, or if Post-Processing Quality is set low and makes the image softer. If the image is too soft, raise Internal Resolution first, then set Post-Processing Quality to High for sharper output.<\/p>\n<\/div><\/div>\n\n\n\n<div data-schema-only=\"false\" class=\"wp-block-aioseo-faq\"><h3 class=\"aioseo-faq-block-question\">Which Highguard graphics settings impact FPS the most<\/h3><div class=\"aioseo-faq-block-answer\">\n<p>Internal Resolution has the biggest impact, followed by Shadow Quality, Global Illumination Quality, and Post-Processing Quality. Effects Quality can also cause major frame time spikes during intense fights.<\/p>\n<\/div><\/div>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>This guide covers the best Street Fighter 6 settings for FPS, stable performance, and lower input delay. You will learn which SF6 graphics settings actually move the needle, what to disable for maximum FPS, and the two hidden options that fix the most common SF6 feels laggy complaints on PC and console.<\/p>\n","protected":false},"author":2,"featured_media":3665,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-3651","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-optimization"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/posts\/3651","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/comments?post=3651"}],"version-history":[{"count":3,"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/posts\/3651\/revisions"}],"predecessor-version":[{"id":3678,"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/posts\/3651\/revisions\/3678"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/media\/3665"}],"wp:attachment":[{"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/media?parent=3651"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/categories?post=3651"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/tags?post=3651"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}