{"id":3868,"date":"2026-03-20T10:22:37","date_gmt":"2026-03-20T10:22:37","guid":{"rendered":"https:\/\/hone.gg\/blog\/?p=3868"},"modified":"2026-03-22T10:22:46","modified_gmt":"2026-03-22T10:22:46","slug":"increase-fps-for-crimson-desert","status":"publish","type":"post","link":"https:\/\/hone.gg\/blog\/increase-fps-for-crimson-desert\/","title":{"rendered":"How to Increase FPS for Crimson Desert on PC"},"content":{"rendered":"\n<div style=\"margin-bottom:20px;\">\n  <div style=\"border-left:3px solid #f99926;padding:6px 12px;background:transparent;color:#ffffff;font-size:0.8em;font-style:italic;\">\n    <span style=\"color:#f99926;\"><strong>Note:<\/strong><\/span> This article reflects technical best practices from the writer&#8217;s perspective and does not necessarily reflect the views of Hone.\n  <\/div>\n<\/div>\n\n<style>\n  :root {\n    --cd-accent: #f99926;\n    --cd-bg: #0c131f;\n    --cd-bg-deep: #080f1b;\n    --cd-panel: #101826;\n    --cd-panel-soft: rgba(16, 24, 38, 0.78);\n    --cd-line: #1d2a3b;\n    --cd-text: #e4e6eb;\n    --cd-muted: #b0b3b8;\n    --cd-faint: #8a8d93;\n    --cd-good: #2ed573;\n    --cd-warn: #ffb020;\n    --cd-bad: #ff5d5d;\n    --cd-info: #33b5ff;\n  }\n\n  .cd-article {\n    color: var(--cd-text);\n  }\n\n  .cd-article p {\n    color: var(--cd-muted);\n    line-height: 1.8;\n    font-size: 16px;\n    margin: 0 0 18px;\n  }\n\n  .cd-article .intro-paragraph {\n    color: var(--cd-muted);\n    font-size: 18px;\n    line-height: 1.82;\n  }\n\n  .cd-article strong {\n    color: var(--cd-text);\n  }\n\n  .cd-article a {\n    color: var(--cd-accent);\n    text-decoration: none;\n    border-bottom: 1px solid rgba(249,153,38,0.35);\n    transition: color 0.2s ease, border-color 0.2s ease;\n  }\n\n  .cd-article a:hover {\n    color: #ffc46a;\n    border-color: rgba(249,153,38,0.8);\n  }\n\n  .cd-article .wp-block-heading,\n  .cd-article h2,\n  .cd-article h3,\n  .cd-article h4 {\n    color: var(--cd-text);\n    line-height: 1.24;\n    letter-spacing: 0.01em;\n  }\n\n  .cd-article .wp-block-heading strong,\n  .cd-article h2 strong,\n  .cd-article h3 strong,\n  .cd-article h4 strong {\n    color: var(--cd-accent);\n  }\n\n  .cd-article code {\n    background: rgba(249,153,38,0.08);\n    color: var(--cd-accent);\n    padding: 2px 7px;\n    border-radius: 6px;\n    border: 1px solid rgba(249,153,38,0.14);\n  }\n\n  \/* Launch Lab *\/\n  .cd-launch {\n    background: var(--cd-bg);\n    border: 1px solid var(--cd-line);\n    border-radius: 24px;\n    padding: 30px;\n    margin: 34px 0 38px;\n    position: relative;\n    overflow: hidden;\n    box-shadow: 0 12px 34px rgba(0,0,0,0.28);\n  }\n\n  .cd-launch::before {\n    content: \"\";\n    position: absolute;\n    top: 0;\n    left: 28px;\n    right: 28px;\n    height: 3px;\n    background: var(--cd-accent);\n    border-radius: 999px;\n  }\n\n  .cd-launch-grid {\n    display: grid;\n    grid-template-columns: minmax(0, 1.15fr) minmax(280px, 0.85fr);\n    gap: 28px;\n    align-items: center;\n  }\n\n  .cd-eyebrow {\n    display: inline-flex;\n    align-items: center;\n    gap: 10px;\n    padding: 7px 12px;\n    border-radius: 999px;\n    font-size: 11px;\n    font-weight: 800;\n    letter-spacing: 1.15px;\n    text-transform: uppercase;\n    color: var(--cd-accent);\n    border: 1px solid rgba(249,153,38,0.18);\n    background: rgba(249,153,38,0.08);\n    margin-bottom: 14px;\n  }\n\n  .cd-launch-title {\n    font-size: 34px;\n    font-weight: 900;\n    color: var(--cd-text);\n    margin: 0 0 12px;\n  }\n\n  .cd-launch-sub {\n    color: var(--cd-muted);\n    font-size: 16px;\n    line-height: 1.75;\n    margin: 0 0 18px;\n    max-width: 58ch;\n  }\n\n  .cd-mini-list {\n    display: flex;\n    flex-wrap: wrap;\n    gap: 10px;\n    margin: 0 0 22px;\n    padding: 0;\n    list-style: none;\n  }\n\n  .cd-mini-list li {\n    padding: 8px 12px;\n    border-radius: 999px;\n    border: 1px solid var(--cd-line);\n    background: rgba(255,255,255,0.02);\n    color: var(--cd-muted);\n    font-size: 12px;\n    font-weight: 700;\n    letter-spacing: 0.02em;\n  }\n\n  .cd-switch {\n    display: flex;\n    flex-wrap: wrap;\n    gap: 10px;\n  }\n\n  .cd-switch input {\n    display: none;\n  }\n\n  .cd-switch label {\n    padding: 10px 16px;\n    border-radius: 999px;\n    border: 1px solid var(--cd-line);\n    background: rgba(255,255,255,0.02);\n    color: var(--cd-muted);\n    font-size: 13px;\n    font-weight: 800;\n    letter-spacing: 0.02em;\n    cursor: pointer;\n    transition: all 0.22s ease;\n  }\n\n  .cd-switch label:hover {\n    border-color: rgba(249,153,38,0.45);\n    color: var(--cd-text);\n  }\n\n  #cd-goal-fps:checked + label,\n  #cd-goal-balanced:checked + label,\n  #cd-goal-image:checked + label {\n    border-color: rgba(249,153,38,0.55);\n    background: rgba(249,153,38,0.10);\n    color: var(--cd-accent);\n    box-shadow: 0 8px 20px rgba(0,0,0,0.18);\n  }\n\n  .cd-goal-stage {\n    width: 100%;\n    margin-top: 18px;\n  }\n\n  .cd-goal-panel {\n    display: none;\n    background: rgba(255,255,255,0.025);\n    border: 1px solid var(--cd-line);\n    border-radius: 18px;\n    padding: 18px 18px 8px;\n  }\n\n  #cd-goal-fps:checked ~ .cd-goal-stage .cd-panel-fps,\n  #cd-goal-balanced:checked ~ .cd-goal-stage .cd-panel-balanced,\n  #cd-goal-image:checked ~ .cd-goal-stage .cd-panel-image {\n    display: block;\n    animation: cdFadeUp 0.28s ease;\n  }\n\n  .cd-goal-head {\n    display: flex;\n    justify-content: space-between;\n    gap: 15px;\n    align-items: center;\n    margin-bottom: 12px;\n  }\n\n  .cd-goal-title {\n    font-size: 18px;\n    font-weight: 900;\n    color: var(--cd-text);\n    margin: 0;\n  }\n\n  .cd-goal-badge {\n    padding: 5px 10px;\n    border-radius: 999px;\n    font-size: 10px;\n    font-weight: 900;\n    text-transform: uppercase;\n    letter-spacing: 1px;\n    border: 1px solid transparent;\n    white-space: nowrap;\n  }\n\n  .cd-badge-good {\n    color: var(--cd-good);\n    background: rgba(46,213,115,0.1);\n    border-color: rgba(46,213,115,0.15);\n  }\n\n  .cd-badge-warn {\n    color: var(--cd-warn);\n    background: rgba(255,176,32,0.10);\n    border-color: rgba(255,176,32,0.15);\n  }\n\n  .cd-badge-info {\n    color: var(--cd-info);\n    background: rgba(51,181,255,0.10);\n    border-color: rgba(51,181,255,0.15);\n  }\n\n  .cd-setting-line {\n    display: flex;\n    justify-content: space-between;\n    gap: 18px;\n    align-items: flex-start;\n    padding: 10px 0;\n    border-bottom: 1px solid rgba(29,42,59,0.72);\n  }\n\n  .cd-setting-line:last-child {\n    border-bottom: none;\n  }\n\n  .cd-setting-name {\n    color: var(--cd-text);\n    font-size: 14px;\n    font-weight: 800;\n    min-width: 0;\n  }\n\n  .cd-setting-note {\n    color: var(--cd-muted);\n    font-size: 13px;\n    text-align: right;\n  }\n\n  .cd-launch-visual {\n    background: rgba(255,255,255,0.025);\n    border: 1px solid var(--cd-line);\n    border-radius: 20px;\n    padding: 18px;\n    position: relative;\n    min-height: 100%;\n  }\n\n  .cd-visual-title {\n    font-size: 14px;\n    font-weight: 900;\n    color: var(--cd-text);\n    margin: 0 0 8px;\n  }\n\n  .cd-visual-sub {\n    font-size: 12px;\n    color: var(--cd-faint);\n    margin: 0 0 14px;\n  }\n\n  .cd-svg-wrap {\n    width: 100%;\n    display: block;\n    margin-bottom: 12px;\n  }\n\n  .cd-axis-line {\n    stroke: rgba(255,255,255,0.09);\n    stroke-width: 1;\n  }\n\n  .cd-axis-label {\n    fill: #8a8d93;\n    font-size: 11px;\n    font-weight: 700;\n  }\n\n  .cd-path-line {\n    stroke: #f99926;\n    stroke-width: 4;\n    fill: none;\n    stroke-linecap: round;\n    stroke-linejoin: round;\n    stroke-dasharray: 420;\n    stroke-dashoffset: 420;\n    animation: cdTrace 2.6s ease forwards;\n  }\n\n  .cd-dot {\n    fill: #f99926;\n    transform-origin: center;\n    animation: cdPulse 1.9s ease-in-out infinite;\n  }\n\n  .cd-dot.s2 { animation-delay: 0.35s; }\n  .cd-dot.s3 { animation-delay: 0.7s; }\n  .cd-dot.s4 { animation-delay: 1.05s; }\n\n  .cd-visual-list {\n    margin: 0;\n    padding: 0;\n    list-style: none;\n    display: grid;\n    gap: 10px;\n  }\n\n  .cd-visual-list li {\n    display: flex;\n    justify-content: space-between;\n    gap: 16px;\n    padding: 10px 12px;\n    border-radius: 12px;\n    border: 1px solid rgba(29,42,59,0.8);\n    background: rgba(255,255,255,0.02);\n    font-size: 13px;\n  }\n\n  .cd-visual-list strong {\n    color: var(--cd-text);\n  }\n\n  .cd-visual-list span {\n    color: var(--cd-muted);\n    text-align: right;\n  }\n\n  \/* Impact Bars *\/\n  .cd-impact {\n    background: var(--cd-bg);\n    border: 1px solid var(--cd-line);\n    border-radius: 22px;\n    padding: 26px;\n    margin: 28px 0 34px;\n    box-shadow: 0 10px 28px rgba(0,0,0,0.22);\n  }\n\n  .cd-impact-head {\n    display: flex;\n    justify-content: space-between;\n    gap: 20px;\n    align-items: end;\n    margin-bottom: 18px;\n  }\n\n  .cd-impact-title {\n    font-size: 22px;\n    font-weight: 900;\n    color: var(--cd-text);\n    margin: 0;\n  }\n\n  .cd-impact-kicker {\n    font-size: 12px;\n    color: var(--cd-faint);\n    letter-spacing: 0.08em;\n    text-transform: uppercase;\n  }\n\n  .cd-impact-row {\n    display: grid;\n    grid-template-columns: 220px 1fr 76px;\n    gap: 14px;\n    align-items: center;\n    padding: 12px 0;\n    border-bottom: 1px solid rgba(29,42,59,0.7);\n  }\n\n  .cd-impact-row:last-child {\n    border-bottom: none;\n  }\n\n  .cd-impact-label {\n    color: var(--cd-text);\n    font-size: 14px;\n    font-weight: 800;\n  }\n\n  .cd-impact-bar {\n    position: relative;\n    height: 14px;\n    background: rgba(255,255,255,0.05);\n    border-radius: 999px;\n    overflow: hidden;\n    border: 1px solid rgba(29,42,59,0.7);\n  }\n\n  .cd-impact-fill {\n    position: absolute;\n    inset: 0 auto 0 0;\n    width: 0;\n    border-radius: 999px;\n    animation: cdGrow 1.15s ease forwards;\n  }\n\n  .cd-impact-fill.good {\n    background: rgba(46,213,115,0.85);\n  }\n\n  .cd-impact-fill.warn {\n    background: rgba(249,153,38,0.88);\n  }\n\n  .cd-impact-fill.bad {\n    background: rgba(255,93,93,0.88);\n  }\n\n  .cd-impact-value {\n    color: var(--cd-muted);\n    font-size: 12px;\n    font-weight: 800;\n    text-align: right;\n    letter-spacing: 0.02em;\n  }\n\n  \/* Reference Table *\/\n  .cd-table-shell {\n    background: var(--cd-bg);\n    border: 1px solid var(--cd-line);\n    border-radius: 22px;\n    overflow: hidden;\n    margin: 30px 0;\n    box-shadow: 0 10px 28px rgba(0,0,0,0.22);\n  }\n\n  .cd-table-head {\n    padding: 18px 22px;\n    border-bottom: 1px solid var(--cd-line);\n    background: rgba(249,153,38,0.05);\n  }\n\n  .cd-table-title {\n    font-size: 18px;\n    font-weight: 900;\n    color: var(--cd-text);\n    margin: 0 0 6px;\n  }\n\n  .cd-table-sub {\n    color: var(--cd-faint);\n    font-size: 13px;\n    margin: 0;\n  }\n\n  .cd-table {\n    width: 100%;\n    border-collapse: collapse;\n  }\n\n  .cd-table thead th {\n    text-align: left;\n    padding: 14px 18px;\n    font-size: 11px;\n    letter-spacing: 1px;\n    text-transform: uppercase;\n    color: var(--cd-accent);\n    border-bottom: 1px solid rgba(249,153,38,0.18);\n    background: rgba(255,255,255,0.02);\n  }\n\n  .cd-table tbody td {\n    padding: 15px 18px;\n    font-size: 14px;\n    color: var(--cd-muted);\n    border-bottom: 1px solid rgba(29,42,59,0.72);\n    vertical-align: top;\n  }\n\n  .cd-table tbody tr:last-child td {\n    border-bottom: none;\n  }\n\n  .cd-table tbody tr:hover {\n    background: rgba(249,153,38,0.04);\n  }\n\n  .cd-pill {\n    display: inline-flex;\n    align-items: center;\n    padding: 4px 10px;\n    border-radius: 999px;\n    font-size: 11px;\n    font-weight: 900;\n    letter-spacing: 0.05em;\n    text-transform: uppercase;\n    border: 1px solid transparent;\n    white-space: nowrap;\n  }\n\n  .cd-pill-first {\n    color: var(--cd-good);\n    background: rgba(46,213,115,0.10);\n    border-color: rgba(46,213,115,0.15);\n  }\n\n  .cd-pill-second {\n    color: var(--cd-warn);\n    background: rgba(255,176,32,0.10);\n    border-color: rgba(255,176,32,0.15);\n  }\n\n  .cd-pill-last {\n    color: var(--cd-info);\n    background: rgba(51,181,255,0.10);\n    border-color: rgba(51,181,255,0.15);\n  }\n\n  \/* Setup Timeline *\/\n  .cd-steps {\n    background: var(--cd-bg);\n    border: 1px solid var(--cd-line);\n    border-radius: 22px;\n    padding: 28px;\n    margin: 34px 0;\n    position: relative;\n    box-shadow: 0 10px 28px rgba(0,0,0,0.22);\n  }\n\n  .cd-steps::before {\n    content: \"\";\n    position: absolute;\n    left: 49px;\n    top: 92px;\n    bottom: 52px;\n    width: 1px;\n    background: rgba(249,153,38,0.25);\n  }\n\n  .cd-steps-title {\n    font-size: 22px;\n    font-weight: 900;\n    color: var(--cd-text);\n    margin: 0 0 22px;\n    text-align: center;\n  }\n\n  .cd-step {\n    display: flex;\n    gap: 16px;\n    padding: 16px 0;\n    position: relative;\n  }\n\n  .cd-step:last-child {\n    padding-bottom: 0;\n  }\n\n  .cd-step-num {\n    width: 38px;\n    height: 38px;\n    border-radius: 50%;\n    flex: 0 0 38px;\n    display: flex;\n    align-items: center;\n    justify-content: center;\n    background: var(--cd-bg-deep);\n    border: 2px solid var(--cd-accent);\n    color: var(--cd-accent);\n    font-size: 14px;\n    font-weight: 900;\n    box-shadow: 0 0 0 5px var(--cd-bg);\n  }\n\n  .cd-step-title {\n    font-size: 16px;\n    font-weight: 800;\n    color: var(--cd-text);\n    margin: 0 0 5px;\n  }\n\n  .cd-step-text {\n    color: var(--cd-muted);\n    font-size: 14px;\n    line-height: 1.7;\n    margin: 0;\n  }\n\n  \/* Banners *\/\n  .cd-banner {\n    border-radius: 16px;\n    padding: 20px 22px;\n    margin: 26px 0;\n    border: 1px solid transparent;\n    position: relative;\n    overflow: hidden;\n  }\n\n  .cd-banner::before {\n    content: \"\";\n    position: absolute;\n    top: 0;\n    bottom: 0;\n    left: 0;\n    width: 4px;\n  }\n\n  .cd-banner-head {\n    display: flex;\n    align-items: center;\n    gap: 12px;\n    margin-bottom: 8px;\n  }\n\n  .cd-banner-title {\n    font-size: 16px;\n    font-weight: 900;\n    margin: 0;\n  }\n\n  .cd-banner-text {\n    font-size: 14px;\n    line-height: 1.72;\n    color: var(--cd-muted);\n    margin: 0;\n  }\n\n  .cd-banner.tip {\n    background: rgba(46,213,115,0.06);\n    border-color: rgba(46,213,115,0.16);\n  }\n\n  .cd-banner.tip::before {\n    background: var(--cd-good);\n  }\n\n  .cd-banner.tip .cd-banner-title {\n    color: var(--cd-good);\n  }\n\n  .cd-banner.warn {\n    background: rgba(255,176,32,0.06);\n    border-color: rgba(255,176,32,0.16);\n  }\n\n  .cd-banner.warn::before {\n    background: var(--cd-warn);\n  }\n\n  .cd-banner.warn .cd-banner-title {\n    color: var(--cd-warn);\n  }\n\n  .cd-banner.bad {\n    background: rgba(255,93,93,0.06);\n    border-color: rgba(255,93,93,0.16);\n  }\n\n  .cd-banner.bad::before {\n    background: var(--cd-bad);\n  }\n\n  .cd-banner.bad .cd-banner-title {\n    color: var(--cd-bad);\n  }\n\n  \/* System Pipeline *\/\n  .cd-pipeline {\n    background: var(--cd-bg);\n    border: 1px solid var(--cd-line);\n    border-radius: 22px;\n    padding: 24px;\n    margin: 30px 0;\n    box-shadow: 0 10px 28px rgba(0,0,0,0.22);\n  }\n\n  .cd-pipeline-head {\n    margin-bottom: 18px;\n  }\n\n  .cd-pipeline-title {\n    font-size: 21px;\n    font-weight: 900;\n    color: var(--cd-text);\n    margin: 0 0 6px;\n  }\n\n  .cd-pipeline-sub {\n    color: var(--cd-faint);\n    font-size: 13px;\n    margin: 0;\n  }\n\n  .cd-pipeline-grid {\n    display: grid;\n    grid-template-columns: repeat(5, minmax(0, 1fr));\n    gap: 14px;\n  }\n\n  .cd-pipe-card {\n    background: rgba(255,255,255,0.025);\n    border: 1px solid var(--cd-line);\n    border-radius: 18px;\n    padding: 18px 16px;\n    position: relative;\n  }\n\n  .cd-pipe-card::after {\n    content: \"\u2192\";\n    position: absolute;\n    right: -10px;\n    top: 50%;\n    transform: translateY(-50%);\n    color: rgba(249,153,38,0.35);\n    font-size: 22px;\n    font-weight: 900;\n  }\n\n  .cd-pipe-card:last-child::after {\n    display: none;\n  }\n\n  .cd-pipe-step {\n    font-size: 11px;\n    font-weight: 900;\n    letter-spacing: 1px;\n    text-transform: uppercase;\n    color: var(--cd-accent);\n    margin-bottom: 10px;\n  }\n\n  .cd-pipe-name {\n    color: var(--cd-text);\n    font-size: 16px;\n    font-weight: 800;\n    margin-bottom: 7px;\n  }\n\n  .cd-pipe-text {\n    color: var(--cd-muted);\n    font-size: 13px;\n    line-height: 1.65;\n    margin: 0;\n  }\n\n  \/* Troubleshooter *\/\n  .cd-issues {\n    background: var(--cd-bg);\n    border: 1px solid var(--cd-line);\n    border-radius: 22px;\n    padding: 24px;\n    margin: 30px 0;\n    box-shadow: 0 10px 28px rgba(0,0,0,0.22);\n  }\n\n  .cd-issues-title {\n    font-size: 22px;\n    font-weight: 900;\n    color: var(--cd-text);\n    margin: 0 0 18px;\n  }\n\n  .cd-detail {\n    border: 1px solid rgba(29,42,59,0.82);\n    border-radius: 16px;\n    background: rgba(255,255,255,0.02);\n    margin-bottom: 12px;\n    overflow: hidden;\n  }\n\n  .cd-detail:last-child {\n    margin-bottom: 0;\n  }\n\n  .cd-detail summary {\n    list-style: none;\n    cursor: pointer;\n    padding: 18px 18px 18px 52px;\n    position: relative;\n    color: var(--cd-text);\n    font-size: 15px;\n    font-weight: 900;\n  }\n\n  .cd-detail summary::-webkit-details-marker {\n    display: none;\n  }\n\n  .cd-detail summary::before {\n    content: \"+\";\n    position: absolute;\n    left: 18px;\n    top: 50%;\n    transform: translateY(-50%);\n    width: 22px;\n    height: 22px;\n    border-radius: 50%;\n    border: 1px solid rgba(249,153,38,0.24);\n    color: var(--cd-accent);\n    display: flex;\n    align-items: center;\n    justify-content: center;\n    font-size: 15px;\n    font-weight: 900;\n  }\n\n  .cd-detail[open] summary::before {\n    content: \"\u2212\";\n  }\n\n  .cd-detail-body {\n    padding: 0 18px 18px 18px;\n  }\n\n  .cd-detail-body p {\n    font-size: 14px;\n    margin-bottom: 12px;\n  }\n\n  .cd-detail-body p:last-child {\n    margin-bottom: 0;\n  }\n\n  \/* CTA *\/\n  .cd-cta {\n    background: var(--cd-bg);\n    border: 2px solid rgba(249,153,38,0.32);\n    border-radius: 24px;\n    padding: 36px 28px;\n    margin: 42px 0 34px;\n    text-align: center;\n    position: relative;\n    overflow: hidden;\n    box-shadow: 0 14px 36px rgba(0,0,0,0.28);\n  }\n\n  .cd-cta::before,\n  .cd-cta::after {\n    content: \"\";\n    position: absolute;\n    border: 1px solid rgba(249,153,38,0.14);\n    border-radius: 50%;\n  }\n\n  .cd-cta::before {\n    width: 180px;\n    height: 180px;\n    top: -90px;\n    right: -70px;\n  }\n\n  .cd-cta::after {\n    width: 220px;\n    height: 220px;\n    bottom: -130px;\n    left: -90px;\n  }\n\n  .cd-cta-inner {\n    position: relative;\n    z-index: 1;\n  }\n\n  .cd-cta h3 {\n    font-size: 30px;\n    font-weight: 900;\n    color: var(--cd-text);\n    margin: 0 0 12px;\n  }\n\n  .cd-cta p {\n    color: var(--cd-muted);\n    max-width: 700px;\n    margin: 0 auto 22px;\n    font-size: 16px;\n  }\n\n  .cd-cta a {\n    display: inline-block;\n    padding: 14px 34px;\n    border-radius: 999px;\n    background: var(--cd-accent);\n    color: var(--cd-bg-deep);\n    border: none;\n    font-size: 15px;\n    font-weight: 900;\n    text-decoration: none;\n    box-shadow: 0 8px 20px rgba(249,153,38,0.26);\n  }\n\n  .cd-cta a:hover {\n    color: var(--cd-bg-deep);\n    border: none;\n  }\n\n  \/* FAQ styling *\/\n  .cd-article .wp-block-aioseo-faq {\n    background: rgba(12,19,31,0.7);\n    border: 1px solid var(--cd-line);\n    border-radius: 16px;\n    padding: 20px 22px;\n    margin-bottom: 14px;\n  }\n\n  .cd-article .aioseo-faq-block-question {\n    color: var(--cd-text);\n    font-size: 18px;\n    font-weight: 900;\n    margin: 0 0 10px;\n  }\n\n  .cd-article .aioseo-faq-block-answer p {\n    margin: 0;\n    font-size: 15px;\n    line-height: 1.75;\n    color: var(--cd-muted);\n  }\n\n  \/* Animations *\/\n  @keyframes cdFadeUp {\n    from {\n      opacity: 0;\n      transform: translateY(6px);\n    }\n    to {\n      opacity: 1;\n      transform: translateY(0);\n    }\n  }\n\n  @keyframes cdTrace {\n    to {\n      stroke-dashoffset: 0;\n    }\n  }\n\n  @keyframes cdPulse {\n    0%, 100% {\n      transform: scale(1);\n      opacity: 0.9;\n    }\n    50% {\n      transform: scale(1.18);\n      opacity: 1;\n    }\n  }\n\n  @keyframes cdGrow {\n    from {\n      width: 0;\n    }\n    to {\n      width: var(--bar-width);\n    }\n  }\n\n  \/* Responsive *\/\n  @media (max-width: 1100px) {\n    .cd-launch-grid {\n      grid-template-columns: 1fr;\n    }\n\n    .cd-pipeline-grid {\n      grid-template-columns: repeat(2, minmax(0, 1fr));\n    }\n\n    .cd-pipe-card:nth-child(2n)::after {\n      display: none;\n    }\n  }\n\n  @media (max-width: 860px) {\n    .cd-impact-row {\n      grid-template-columns: 1fr;\n      gap: 8px;\n    }\n\n    .cd-impact-value {\n      text-align: left;\n    }\n\n    .cd-table {\n      display: block;\n      overflow-x: auto;\n      -webkit-overflow-scrolling: touch;\n    }\n\n    .cd-steps::before {\n      left: 46px;\n    }\n  }\n\n  @media (max-width: 768px) {\n    .cd-launch,\n    .cd-impact,\n    .cd-table-shell,\n    .cd-steps,\n    .cd-pipeline,\n    .cd-issues,\n    .cd-cta {\n      border-radius: 18px;\n    }\n\n    .cd-launch {\n      padding: 22px;\n    }\n\n    .cd-launch-title {\n      font-size: 28px;\n    }\n\n    .cd-launch-sub,\n    .cd-article .intro-paragraph {\n      font-size: 17px;\n    }\n\n    .cd-pipeline-grid {\n      grid-template-columns: 1fr;\n    }\n\n    .cd-pipe-card::after {\n      display: none;\n    }\n\n    .cd-step-num {\n      width: 34px;\n      height: 34px;\n      flex-basis: 34px;\n      box-shadow: 0 0 0 4px var(--cd-bg);\n    }\n\n    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 .cd-article p {\n      font-size: 15px;\n    }\n  }\n<\/style>\n\n<div class=\"cd-article\">\n\n\n\n<p class=\"intro-paragraph\">Crimson Desert can look stunning on PC, but its launch build does not follow the usual optimization script. In most games, you disable ray tracing first, slash the preset second, and call it a day. Here, that order is often backwards.<\/p>\n\n\n\n<p class=\"intro-paragraph\">The biggest Crimson Desert FPS gains come from choosing the right upscaler, staying away from Lighting Quality at Maximum, and treating <a href=\"https:\/\/hone.gg\/blog\/frame-rate-meaning\/\">Frame Generation<\/a> as a finishing tool instead of a rescue button. This guide covers how to increase FPS in Crimson Desert on PC, the best Crimson Desert settings to change first, and the settings that are better left alone until later.<\/p>\n\n\n\n<div class=\"cd-launch\">\n  <div class=\"cd-launch-grid\">\n    <div>\n      <div class=\"cd-eyebrow\">Launch Build FPS Map<\/div>\n      <h2 class=\"cd-launch-title\">Crimson Desert FPS Comes From A Small Number Of Smart Changes<\/h2>\n      <p class=\"cd-launch-sub\">This is not a game where dropping everything to Low is the clean answer. Upscaling does the heavy lifting, Lighting Quality can quietly wreck performance, and Frame Generation only shines after the base frame rate is already healthy.<\/p>\n\n      <ul class=\"cd-mini-list\">\n        <li>Upscaling First<\/li>\n        <li>Lighting Maximum Is The Trap<\/li>\n        <li>Ray Tracing Usually Stays On<\/li>\n        <li>Presets Come Later<\/li>\n      <\/ul>\n\n      <div class=\"cd-switch\">\n        <input type=\"radio\" id=\"cd-goal-fps\" name=\"cd-goal\" checked>\n        <label for=\"cd-goal-fps\">Maximum FPS<\/label>\n\n        <input type=\"radio\" id=\"cd-goal-balanced\" name=\"cd-goal\">\n        <label for=\"cd-goal-balanced\">Balanced<\/label>\n\n        <input type=\"radio\" id=\"cd-goal-image\" name=\"cd-goal\">\n        <label for=\"cd-goal-image\">Image First<\/label>\n\n        <div class=\"cd-goal-stage\">\n          <div class=\"cd-goal-panel cd-panel-fps\">\n            <div class=\"cd-goal-head\">\n              <h3 class=\"cd-goal-title\">Maximum FPS Profile<\/h3>\n              <span class=\"cd-goal-badge cd-badge-good\">Best For Midrange PCs<\/span>\n            <\/div>\n            <div class=\"cd-setting-line\">\n              <div class=\"cd-setting-name\">Upscaling Mode<\/div>\n              <div class=\"cd-setting-note\">Use DLSS or FSR, then start at Quality and move to Balanced only if needed<\/div>\n            <\/div>\n            <div class=\"cd-setting-line\">\n              <div class=\"cd-setting-name\">Ray Tracing<\/div>\n              <div class=\"cd-setting-note\">Keep it on in the current build, then save performance elsewhere<\/div>\n            <\/div>\n            <div class=\"cd-setting-line\">\n              <div class=\"cd-setting-name\">Lighting Quality<\/div>\n              <div class=\"cd-setting-note\">Set one step below Maximum<\/div>\n            <\/div>\n            <div class=\"cd-setting-line\">\n              <div class=\"cd-setting-name\">Ray Reconstruction \/ Ray Regeneration<\/div>\n              <div class=\"cd-setting-note\">Leave off if raw FPS is the goal<\/div>\n            <\/div>\n            <div class=\"cd-setting-line\">\n              <div class=\"cd-setting-name\">Frame Generation<\/div>\n              <div class=\"cd-setting-note\">Only after your base FPS is already stable<\/div>\n            <\/div>\n          <\/div>\n\n          <div class=\"cd-goal-panel cd-panel-balanced\">\n            <div class=\"cd-goal-head\">\n              <h3 class=\"cd-goal-title\">Balanced Profile<\/h3>\n              <span class=\"cd-goal-badge cd-badge-warn\">Best Starting Point<\/span>\n            <\/div>\n            <div class=\"cd-setting-line\">\n              <div class=\"cd-setting-name\">Resolution<\/div>\n              <div class=\"cd-setting-note\">Keep your monitor at its <a href=\"https:\/\/hone.gg\/blog\/increase-fps-on-pc\/\">native output resolution<\/a><\/div>\n            <\/div>\n            <div class=\"cd-setting-line\">\n              <div class=\"cd-setting-name\">Upscaling Quality<\/div>\n              <div class=\"cd-setting-note\">Use Quality first<\/div>\n            <\/div>\n            <div class=\"cd-setting-line\">\n              <div class=\"cd-setting-name\">Preset<\/div>\n              <div class=\"cd-setting-note\">Start from the top preset, then go Custom instead of nuking the whole menu<\/div>\n            <\/div>\n            <div class=\"cd-setting-line\">\n              <div class=\"cd-setting-name\">Lighting Quality<\/div>\n              <div class=\"cd-setting-note\">One step below Maximum<\/div>\n            <\/div>\n            <div class=\"cd-setting-line\">\n              <div class=\"cd-setting-name\">Secondary Cuts<\/div>\n              <div class=\"cd-setting-note\">Trim shadows, fog, foliage, reflections, and effects one step at a time<\/div>\n            <\/div>\n          <\/div>\n\n          <div class=\"cd-goal-panel cd-panel-image\">\n            <div class=\"cd-goal-head\">\n              <h3 class=\"cd-goal-title\">Image First Profile<\/h3>\n              <span class=\"cd-goal-badge cd-badge-info\">Best For Stronger GPUs<\/span>\n            <\/div>\n            <div class=\"cd-setting-line\">\n              <div class=\"cd-setting-name\">Upscaling<\/div>\n              <div class=\"cd-setting-note\">Use native-like rendering or Quality mode, not aggressive performance modes<\/div>\n            <\/div>\n            <div class=\"cd-setting-line\">\n              <div class=\"cd-setting-name\">Ray Tracing<\/div>\n              <div class=\"cd-setting-note\">Keep on<\/div>\n            <\/div>\n            <div class=\"cd-setting-line\">\n              <div class=\"cd-setting-name\">Lighting Quality<\/div>\n              <div class=\"cd-setting-note\">Stay one step below Maximum unless you are specifically testing AI denoisers<\/div>\n            <\/div>\n            <div class=\"cd-setting-line\">\n              <div class=\"cd-setting-name\">Ray Reconstruction \/ Ray Regeneration<\/div>\n              <div class=\"cd-setting-note\">Enable only if you can afford the performance hit<\/div>\n            <\/div>\n            <div class=\"cd-setting-line\">\n              <div class=\"cd-setting-name\">Frame Generation<\/div>\n              <div class=\"cd-setting-note\">Useful only when the base render FPS is already comfortable<\/div>\n            <\/div>\n          <\/div>\n        <\/div>\n      <\/div>\n    <\/div>\n\n    <div class=\"cd-launch-visual\">\n      <h3 class=\"cd-visual-title\">What The Clean Optimization Path Looks Like<\/h3>\n      <p class=\"cd-visual-sub\">Fix the real levers first, then stop.<\/p>\n\n      <svg class=\"cd-svg-wrap\" viewBox=\"0 0 430 250\" role=\"img\" aria-label=\"Animated frame rate path\">\n        <line class=\"cd-axis-line\" x1=\"30\" y1=\"205\" x2=\"405\" y2=\"205\"><\/line>\n        <line class=\"cd-axis-line\" x1=\"30\" y1=\"25\" x2=\"30\" y2=\"205\"><\/line>\n\n        <text class=\"cd-axis-label\" x=\"24\" y=\"211\">0<\/text>\n        <text class=\"cd-axis-label\" x=\"15\" y=\"155\">60<\/text>\n        <text class=\"cd-axis-label\" x=\"12\" y=\"95\">90<\/text>\n        <text class=\"cd-axis-label\" x=\"7\" y=\"37\">120<\/text>\n\n        <text class=\"cd-axis-label\" x=\"54\" y=\"228\">Base<\/text>\n        <text class=\"cd-axis-label\" x=\"134\" y=\"228\">Upscaling<\/text>\n        <text class=\"cd-axis-label\" x=\"232\" y=\"228\">Lighting Fix<\/text>\n        <text class=\"cd-axis-label\" x=\"335\" y=\"228\">FG<\/text>\n\n        <path class=\"cd-path-line\" d=\"M55,178 L155,132 L255,112 L355,84\"><\/path>\n\n        <circle class=\"cd-dot s1\" cx=\"55\" cy=\"178\" r=\"6\"><\/circle>\n        <circle class=\"cd-dot s2\" cx=\"155\" cy=\"132\" r=\"6\"><\/circle>\n        <circle class=\"cd-dot s3\" cx=\"255\" cy=\"112\" r=\"6\"><\/circle>\n        <circle class=\"cd-dot s4\" cx=\"355\" cy=\"84\" r=\"6\"><\/circle>\n      <\/svg>\n\n      <ul class=\"cd-visual-list\">\n        <li><strong>Base Scene<\/strong><span>Looks good, but not fast enough<\/span><\/li>\n        <li><strong>Upscaling<\/strong><span>The biggest clean FPS lever<\/span><\/li>\n        <li><strong>Lighting Fix<\/strong><span>Removes a brutal performance tax<\/span><\/li>\n        <li><strong>Frame Generation<\/strong><span>Only after the base is healthy<\/span><\/li>\n      <\/ul>\n    <\/div>\n  <\/div>\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Why Crimson Desert FPS Optimization Is Weird On PC<\/strong><\/h2>\n\n\n\n<p>Crimson Desert has a launch build problem that flips the usual PC advice on its head. The obvious first cut, ray tracing, is not the monster you would expect. <\/p>\n\n\n\n<p>The not-so-obvious cut, Lighting Quality at Maximum, is the one that can absolutely hammer performance. And dropping the whole preset often helps less than it should, while introducing uglier level of detail changes than most players will want to live with.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1024\" height=\"577\" src=\"https:\/\/hone.gg\/blog\/wp-content\/uploads\/2026\/03\/page_bg_raw-2-1024x577.jpg\" alt=\"Crimson Desert Dragon\" class=\"wp-image-3914\" srcset=\"https:\/\/hone.gg\/blog\/wp-content\/uploads\/2026\/03\/page_bg_raw-2-1024x577.jpg 1024w, https:\/\/hone.gg\/blog\/wp-content\/uploads\/2026\/03\/page_bg_raw-2-300x169.jpg 300w, https:\/\/hone.gg\/blog\/wp-content\/uploads\/2026\/03\/page_bg_raw-2-768x433.jpg 768w, https:\/\/hone.gg\/blog\/wp-content\/uploads\/2026\/03\/page_bg_raw-2.jpg 1438w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p>That means the best Crimson Desert settings for FPS do not start with panic-lowering everything. They start with the render path. Fix <a href=\"https:\/\/hone.gg\/blog\/increase-fps-on-pc\/\">upscaling<\/a> first. Fix lighting second. Decide whether AI denoisers are worth their cost third. Only then should you start carving up the rest of the menu.<\/p>\n\n\n\n<div class=\"cd-impact\">\n  <div class=\"cd-impact-head\">\n    <div>\n      <div class=\"cd-impact-kicker\">Launch Build Relative Impact<\/div>\n      <h3 class=\"cd-impact-title\">What Actually Moves FPS In Crimson Desert<\/h3>\n    <\/div>\n    <div class=\"cd-impact-kicker\">Bigger Bar, Bigger Impact<\/div>\n  <\/div>\n\n  <div class=\"cd-impact-row\">\n    <div class=\"cd-impact-label\">Upscaling Mode And Quality<\/div>\n    <div class=\"cd-impact-bar\"><span class=\"cd-impact-fill good\" style=\"--bar-width: 92%;\"><\/span><\/div>\n    <div class=\"cd-impact-value\">Huge Win<\/div>\n  <\/div>\n\n  <div class=\"cd-impact-row\">\n    <div class=\"cd-impact-label\">Lighting Quality, Maximum To One Step Lower<\/div>\n    <div class=\"cd-impact-bar\"><span class=\"cd-impact-fill warn\" style=\"--bar-width: 88%;\"><\/span><\/div>\n    <div class=\"cd-impact-value\">Huge Win<\/div>\n  <\/div>\n\n  <div class=\"cd-impact-row\">\n    <div class=\"cd-impact-label\">AI Denoisers Off For Raw FPS<\/div>\n    <div class=\"cd-impact-bar\"><span class=\"cd-impact-fill warn\" style=\"--bar-width: 80%;\"><\/span><\/div>\n    <div class=\"cd-impact-value\">Big Win<\/div>\n  <\/div>\n\n  <div class=\"cd-impact-row\">\n    <div class=\"cd-impact-label\">Whole Preset Drop<\/div>\n    <div class=\"cd-impact-bar\"><span class=\"cd-impact-fill good\" style=\"--bar-width: 36%;\"><\/span><\/div>\n    <div class=\"cd-impact-value\">Only Okay<\/div>\n  <\/div>\n\n  <div class=\"cd-impact-row\">\n    <div class=\"cd-impact-label\">Ray Tracing Off<\/div>\n    <div class=\"cd-impact-bar\"><span class=\"cd-impact-fill bad\" style=\"--bar-width: 12%;\"><\/span><\/div>\n    <div class=\"cd-impact-value\">Tiny Gain<\/div>\n  <\/div>\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Best Crimson Desert Settings For FPS On PC<\/strong><\/h2>\n\n\n\n<p>If you want the clean version first, this is it. Keep your monitor at its native output resolution. Use the game\u2019s <a href=\"https:\/\/hone.gg\/blog\/increase-fps-on-pc\/\">upscaling mode and quality controls<\/a> for performance. Leave ray tracing on. Put Lighting Quality one step below Maximum. Keep the preset high enough that the world does not start falling apart, then lower individual settings only if you still miss your target.<\/p>\n\n\n\n<div class=\"cd-steps\">\n  <h3 class=\"cd-steps-title\">Crimson Desert PC Setup Order<\/h3>\n\n  <div class=\"cd-step\">\n    <div class=\"cd-step-num\">1<\/div>\n    <div>\n      <h4 class=\"cd-step-title\">Set Screen Mode To Fullscreen And Keep Resolution Native<\/h4>\n      <p class=\"cd-step-text\">Use your monitor\u2019s real output resolution first. Then chase FPS through the game\u2019s upscaling controls, not by immediately forcing a lower desktop-like output.<\/p>\n    <\/div>\n  <\/div>\n\n  <div class=\"cd-step\">\n    <div class=\"cd-step-num\">2<\/div>\n    <div>\n      <h4 class=\"cd-step-title\">Turn On The Best Upscaler Your GPU Supports<\/h4>\n      <p class=\"cd-step-text\">On Nvidia, start with DLSS. On RX 9000, start with FSR 4. On older Radeon cards, you will fall back to FSR 3. Use Quality first, then Balanced if you still need more headroom.<\/p>\n    <\/div>\n  <\/div>\n\n  <div class=\"cd-step\">\n    <div class=\"cd-step-num\">3<\/div>\n    <div>\n      <h4 class=\"cd-step-title\">Keep Ray Tracing On<\/h4>\n      <p class=\"cd-step-text\">In the current build, it usually costs far less than expected and helps the game avoid obviously wrong lighting in some indoor scenes.<\/p>\n    <\/div>\n  <\/div>\n\n  <div class=\"cd-step\">\n    <div class=\"cd-step-num\">4<\/div>\n    <div>\n      <h4 class=\"cd-step-title\">Drop Lighting Quality One Step Below Maximum<\/h4>\n      <p class=\"cd-step-text\">This is the easiest high-impact FPS fix in the entire menu. Maximum is the setting that punishes you for almost no practical payoff.<\/p>\n    <\/div>\n  <\/div>\n\n  <div class=\"cd-step\">\n    <div class=\"cd-step-num\">5<\/div>\n    <div>\n      <h4 class=\"cd-step-title\">Only Then Touch Secondary Quality Settings<\/h4>\n      <p class=\"cd-step-text\">If you still need more FPS, trim shadows, reflections, foliage, fog, water, effects, simulation, and post-processing one step at a time instead of carpet bombing the whole preset.<\/p>\n    <\/div>\n  <\/div>\n\n  <div class=\"cd-step\">\n    <div class=\"cd-step-num\">6<\/div>\n    <div>\n      <h4 class=\"cd-step-title\">Use Frame Generation As The Finisher<\/h4>\n      <p class=\"cd-step-text\">Frame Generation is for smoothing a setup that is already close, not for disguising a weak <a href=\"https:\/\/hone.gg\/blog\/frame-rate-meaning\/\">base frame rate<\/a>.<\/p>\n    <\/div>\n  <\/div>\n<\/div>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Best Crimson Desert Display And Upscaling Settings For PC<\/strong><\/h3>\n\n\n\n<p>The display page is where most of your practical Crimson Desert FPS comes from. That is because the game separates output resolution from its upscaling path. If you keep those roles clear in your head, the menu stops being confusing.<\/p>\n\n\n\n<div class=\"cd-table-shell\">\n  <div class=\"cd-table-head\">\n    <h3 class=\"cd-table-title\">Display And Upscaling Quick Reference<\/h3>\n    <p class=\"cd-table-sub\">These are the settings that move performance first.<\/p>\n  <\/div>\n\n  <div class=\"table-wrapper\"><table class=\"cd-table\">\n    <thead>\n      <tr>\n        <th>Setting<\/th>\n        <th>Recommendation<\/th>\n        <th>Priority<\/th>\n        <th>Why<\/th>\n      <\/tr>\n    <\/thead>\n    <tbody>\n      <tr>\n        <td><strong>Screen Mode<\/strong><\/td>\n        <td>Fullscreen<\/td>\n        <td><span class=\"cd-pill cd-pill-second\">Baseline<\/span><\/td>\n        <td>Good clean starting point for a full-screen game before you test anything else.<\/td>\n      <\/tr>\n      <tr>\n        <td><strong>Resolution<\/strong><\/td>\n        <td>Your monitor\u2019s native output resolution<\/td>\n        <td><span class=\"cd-pill cd-pill-first\">First Pass<\/span><\/td>\n        <td>Keep the display output honest, then use upscaling to control render load.<\/td>\n      <\/tr>\n      <tr>\n        <td><strong>Upscaling Mode<\/strong><\/td>\n        <td>DLSS on Nvidia, FSR on Radeon<\/td>\n        <td><span class=\"cd-pill cd-pill-first\">First Pass<\/span><\/td>\n        <td>This is the strongest clean FPS lever in the current build.<\/td>\n      <\/tr>\n      <tr>\n        <td><strong>Upscaling Quality<\/strong><\/td>\n        <td>Start at Quality, move to Balanced only if needed<\/td>\n        <td><span class=\"cd-pill cd-pill-first\">First Pass<\/span><\/td>\n        <td>Quality usually gives the best first trade between FPS and clarity.<\/td>\n      <\/tr>\n      <tr>\n        <td><strong>NVIDIA DLSS Frame Generation<\/strong><\/td>\n        <td>Off until base FPS is already good<\/td>\n        <td><span class=\"cd-pill cd-pill-second\">Second Pass<\/span><\/td>\n        <td>Helps smooth motion, but it is not a fix for low render performance.<\/td>\n      <\/tr>\n      <tr>\n        <td><strong>Number Of Generated Frames<\/strong><\/td>\n        <td>Use 2x or 3x, skip 4x for now<\/td>\n        <td><span class=\"cd-pill cd-pill-second\">Second Pass<\/span><\/td>\n        <td>The highest Multi Frame Generation mode is not the clean recommendation in the current build.<\/td>\n      <\/tr>\n      <tr>\n        <td><strong>NVIDIA DLSS Ray Reconstruction<\/strong><\/td>\n        <td>Off for raw FPS, on only for image cleanup on stronger GPUs<\/td>\n        <td><span class=\"cd-pill cd-pill-last\">Last Step<\/span><\/td>\n        <td>This is an image-quality decision, not a performance setting.<\/td>\n      <\/tr>\n      <tr>\n        <td><strong>NVIDIA Reflex<\/strong><\/td>\n        <td>On<\/td>\n        <td><span class=\"cd-pill cd-pill-second\">Baseline<\/span><\/td>\n        <td>Good low-latency default on supported Nvidia systems.<\/td>\n      <\/tr>\n      <tr>\n        <td><strong>V-Sync<\/strong><\/td>\n        <td>Off when using Multi Frame Generation<\/td>\n        <td><span class=\"cd-pill cd-pill-second\">Conditional<\/span><\/td>\n        <td>Do not stack sync-related behavior on top of frame generation unless you have already tested it.<\/td>\n      <\/tr>\n    <\/tbody>\n  <\/table><\/div>\n<\/div>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Why Upscaling Beats Preset Drops In Crimson Desert<\/strong><\/h3>\n\n\n\n<p>If you need more Crimson Desert FPS, the fastest clean answer is almost always the <a href=\"https:\/\/hone.gg\/blog\/increase-fps-on-pc\/\">upscaling mode and quality selector<\/a>, not a dramatic preset drop. Current launch testing shows that even going from the top preset down to Medium does not buy nearly as much performance as most players expect. That is why the best Crimson Desert settings for PC start with the render path, not with a scorched-earth quality preset.<\/p>\n\n\n\n<p>Use Quality first. If you are still under target, try Balanced. Only after that should you start trimming the secondary quality controls one step at a time.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>DLSS 4.5, FSR 4, And FSR 3, Where To Start<\/strong><\/h3>\n\n\n\n<p>On Nvidia GPUs, start with DLSS. On RX 9000 cards, start with FSR 4. On older Radeon hardware, the fallback path is FSR 3. The correct order is simple: pick the best mode your hardware actually supports, begin with Quality, and only lean harder on Balanced or lower if you are still missing your goal.<\/p>\n\n\n\n<p>That is also why you should keep output resolution and upscaling quality separate in your head. Crimson Desert gives you both controls for a reason. Output resolution defines what your display receives. Upscaling quality defines how hard the game renders before it gets there.<\/p>\n\n\n\n<div class=\"cd-banner warn\">\n  <div class=\"cd-banner-head\">\n    <span style=\"font-size:24px;\">\u2614<\/span>\n    <h4 class=\"cd-banner-title\">AMD Rainy Scene Fix<\/h4>\n  <\/div>\n  <p class=\"cd-banner-text\">If rain disappears, looks smeared, or the whole scene turns weird during wet weather, stop blaming your monitor first. On the current build, FSR 4 is the first thing to test around for that exact symptom.<\/p>\n<\/div>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Frame Generation Is The Last Step, Not The First<\/strong><\/h3>\n\n\n\n<p>Frame Generation can absolutely help Crimson Desert feel smoother, but only when the <a href=\"https:\/\/hone.gg\/blog\/what-is-fps\/\">base render frame rate<\/a> is already respectable. If your raw FPS is too low, the counter can look great while the game still feels late or visually unstable. That is why the clean rule is to fix the base first, then layer Frame Generation on top.<\/p>\n\n\n\n<p>On Nvidia, that means use DLSS Frame Generation or Multi Frame Generation only after your non-generated performance is already in a healthy place. In the current build, 2x and 3x are the saner recommendations. On AMD, Frame Generation is not the first thing to reach for when you are still fighting for a stable baseline.<\/p>\n\n\n\n<div class=\"cd-banner bad\">\n  <div class=\"cd-banner-head\">\n    <span style=\"font-size:24px;\">\u26a0\ufe0f<\/span>\n    <h4 class=\"cd-banner-title\">Do Not Use Frame Generation As A Rescue Button<\/h4>\n  <\/div>\n  <p class=\"cd-banner-text\">If Crimson Desert is already wobbling at the render level, generated frames do not fix the cause. They only sit on top of it. Build a stable base first, then decide if Frame Generation makes sense for your hardware.<\/p>\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Best Crimson Desert Graphics Settings For PC<\/strong><\/h2>\n\n\n\n<p>This is where most bad guides fall apart. They tell you to put everything on Low and call that optimization. Crimson Desert gives you more control than that, and you should use it. A few settings deserve immediate attention. Most of the rest belong in a slower second pass.<\/p>\n\n\n\n<div class=\"cd-table-shell\">\n  <div class=\"cd-table-head\">\n    <h3 class=\"cd-table-title\">Graphics Settings That Actually Deserve Your Attention<\/h3>\n    <p class=\"cd-table-sub\">Start here before you begin shaving tiny settings one by one.<\/p>\n  <\/div>\n\n  <div class=\"table-wrapper\"><table class=\"cd-table\">\n    <thead>\n      <tr>\n        <th>Setting<\/th>\n        <th>Recommendation<\/th>\n        <th>Priority<\/th>\n        <th>Why<\/th>\n      <\/tr>\n    <\/thead>\n    <tbody>\n      <tr>\n        <td><strong>Preset<\/strong><\/td>\n        <td>Start at the top preset, then go Custom<\/td>\n        <td><span class=\"cd-pill cd-pill-first\">First Pass<\/span><\/td>\n        <td>Whole preset drops help less than expected. Use the top preset as your baseline, then fix the problem settings yourself.<\/td>\n      <\/tr>\n      <tr>\n        <td><strong>Model Quality<\/strong><\/td>\n        <td>Leave near the top until later<\/td>\n        <td><span class=\"cd-pill cd-pill-last\">Leave Alone Early<\/span><\/td>\n        <td>Not where the biggest, cleanest gains come from.<\/td>\n      <\/tr>\n      <tr>\n        <td><strong>Texture Quality<\/strong><\/td>\n        <td>Keep high on most PCs<\/td>\n        <td><span class=\"cd-pill cd-pill-last\">Leave Alone Early<\/span><\/td>\n        <td>Current testing suggests Crimson Desert is not especially VRAM hungry, so texture cuts are not the first sacrifice.<\/td>\n      <\/tr>\n      <tr>\n        <td><strong>Shadow Quality<\/strong><\/td>\n        <td>Drop one step if you still need more headroom<\/td>\n        <td><span class=\"cd-pill cd-pill-second\">Second Pass<\/span><\/td>\n        <td>A cleaner secondary cut than hammering the whole preset.<\/td>\n      <\/tr>\n      <tr>\n        <td><strong>Ray Tracing<\/strong><\/td>\n        <td>On<\/td>\n        <td><span class=\"cd-pill cd-pill-first\">First Pass<\/span><\/td>\n        <td>In the current build, it usually costs very little and can fix obviously wrong lighting indoors.<\/td>\n      <\/tr>\n      <tr>\n        <td><strong>Lighting Quality<\/strong><\/td>\n        <td>One step below Maximum<\/td>\n        <td><span class=\"cd-pill cd-pill-first\">First Pass<\/span><\/td>\n        <td>The clearest high-impact win in the menu. Maximum is the performance trap.<\/td>\n      <\/tr>\n      <tr>\n        <td><strong>Reflection Quality<\/strong><\/td>\n        <td>Drop one step if needed<\/td>\n        <td><span class=\"cd-pill cd-pill-second\">Second Pass<\/span><\/td>\n        <td>One of the better follow-up cuts after the big wins are done.<\/td>\n      <\/tr>\n      <tr>\n        <td><strong>Improved Weather Effects<\/strong><\/td>\n        <td>Leave on first, cut later only if required<\/td>\n        <td><span class=\"cd-pill cd-pill-second\">Second Pass<\/span><\/td>\n        <td>Treat it like a cleanup lever, not a first responder.<\/td>\n      <\/tr>\n      <tr>\n        <td><strong>Water Quality<\/strong><\/td>\n        <td>Drop one step if you are still short<\/td>\n        <td><span class=\"cd-pill cd-pill-second\">Second Pass<\/span><\/td>\n        <td>Useful after upscaling and lighting are already handled.<\/td>\n      <\/tr>\n      <tr>\n        <td><strong>Foliage Density<\/strong><\/td>\n        <td>Drop one step if open-world scenes are still too heavy<\/td>\n        <td><span class=\"cd-pill cd-pill-second\">Second Pass<\/span><\/td>\n        <td>Reasonable lever once the first-pass fixes are exhausted.<\/td>\n      <\/tr>\n      <tr>\n        <td><strong>Volumetric Fog Quality<\/strong><\/td>\n        <td>Drop one step if you still miss target FPS<\/td>\n        <td><span class=\"cd-pill cd-pill-second\">Second Pass<\/span><\/td>\n        <td>Another clean secondary cut.<\/td>\n      <\/tr>\n      <tr>\n        <td><strong>Effects Quality<\/strong><\/td>\n        <td>Drop one step if combat scenes still dip<\/td>\n        <td><span class=\"cd-pill cd-pill-second\">Second Pass<\/span><\/td>\n        <td>Good late-stage trim.<\/td>\n      <\/tr>\n      <tr>\n        <td><strong>Simulation Quality<\/strong><\/td>\n        <td>Drop one step if necessary<\/td>\n        <td><span class=\"cd-pill cd-pill-second\">Second Pass<\/span><\/td>\n        <td>Keep it as a measured reduction, not a blind first cut.<\/td>\n      <\/tr>\n      <tr>\n        <td><strong>Post-Processing Quality<\/strong><\/td>\n        <td>Drop one step if you still need more room<\/td>\n        <td><span class=\"cd-pill cd-pill-second\">Second Pass<\/span><\/td>\n        <td>Use this only after the bigger levers have already done their job.<\/td>\n      <\/tr>\n    <\/tbody>\n  <\/table><\/div>\n<\/div>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>The Lighting Quality Trap<\/strong><\/h3>\n\n\n\n<p>If you only remember one graphics setting from this guide, make it Lighting Quality. Maximum is the trap setting in Crimson Desert\u2019s launch build. It barely improves the image in ordinary play, but it can slash performance hard enough that the rest of your optimization work starts feeling pointless.<\/p>\n\n\n\n<p>That is why the best Crimson Desert settings for most PCs put Lighting Quality one step below Maximum and stay there. The only time you revisit that decision is if you deliberately want to test AI denoisers on stronger hardware and you already know you can afford the performance hit.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Why Ray Tracing Should Usually Stay On<\/strong><\/h3>\n\n\n\n<p>This is the part that feels backwards if you optimize a lot of PC games. In Crimson Desert, ray tracing is not the first thing to kill. The current build takes only a small performance hit from it on modern hardware, and some indoor scenes can look flat or simply wrong without it. So if you are chasing the best Crimson Desert settings for FPS, leave ray tracing on and find performance somewhere that matters more.<\/p>\n\n\n\n<div class=\"cd-banner tip\">\n  <div class=\"cd-banner-head\">\n    <span style=\"font-size:24px;\">\ud83d\udca1<\/span>\n    <h4 class=\"cd-banner-title\">Do Not Waste Your First Cut On Texture Quality<\/h4>\n  <\/div>\n  <p class=\"cd-banner-text\">Current launch testing points to unusually low VRAM pressure even at high detail levels. In practice, that makes Texture Quality a later decision than lighting, upscaling, shadows, fog, or foliage for most PCs.<\/p>\n<\/div>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Why Whole Presets Are A Last Resort<\/strong><\/h3>\n\n\n\n<p>Preset drops in Crimson Desert help, but not enough to justify the shortcut as your main strategy. The problem is not just the modest FPS return. It is also what comes with it. More aggressive preset cuts make the level of detail system behave even worse, and that can make the world look unstable in motion.<\/p>\n\n\n\n<p>So the clean optimization rule is simple. Use the preset to establish a starting point. Then go custom. If you still need more FPS after upscaling, lighting, and a handful of secondary cuts, then you can consider moving the whole preset lower.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>PC Fixes That Matter Before You Keep Lowering Settings<\/strong><\/h2>\n\n\n\n<p>Once the in-game settings are sane, the next layer is Windows hygiene. Background conflicts, overlays, half-updated drivers, and corrupted files often show up as <a href=\"https:\/\/hone.gg\/blog\/pc-stuttering-in-games\/\">PC stuttering in games<\/a>, even when the <a href=\"https:\/\/hone.gg\/blog\/what-does-fps-mean\/\">average FPS number<\/a> looks acceptable.<\/p>\n\n\n\n<p>That is also where broader system work starts to matter. The same practical habits from our guide on <a href=\"https:\/\/hone.gg\/blog\/increase-fps-on-pc\/\">how to increase FPS on PC<\/a> still apply here. Update the GPU driver, stop <a href=\"https:\/\/hone.gg\/blog\/optimize-pc-for-gaming\/\">background junk<\/a> from eating frame time, and retest in the same demanding scene instead of trusting the menu or an easy outdoor stretch.<\/p>\n\n\n\n<p>And before you chase some fantasy target, recalibrate around a practical definition of <a href=\"https:\/\/hone.gg\/blog\/good-fps-for-gaming\/\">good FPS for gaming<\/a>. In Crimson Desert, a stable 60 with controlled <a href=\"https:\/\/hone.gg\/blog\/frame-rate-meaning\/\">frame time<\/a> is more useful than a number that only appears when the camera is pointed at the sky.<\/p>\n\n\n\n<div class=\"cd-pipeline\">\n  <div class=\"cd-pipeline-head\">\n    <h3 class=\"cd-pipeline-title\">Out-Of-Game Fixes That Come Before Desperation<\/h3>\n    <p class=\"cd-pipeline-sub\">Do these before you keep chopping at the graphics menu.<\/p>\n  <\/div>\n\n  <div class=\"cd-pipeline-grid\">\n    <div class=\"cd-pipe-card\">\n      <div class=\"cd-pipe-step\">Step 1<\/div>\n      <div class=\"cd-pipe-name\">Update The Game<\/div>\n      <p class=\"cd-pipe-text\">Patch the game first. Crimson Desert is already performance-sensitive to build changes.<\/p>\n    <\/div>\n\n    <div class=\"cd-pipe-card\">\n      <div class=\"cd-pipe-step\">Step 2<\/div>\n      <div class=\"cd-pipe-name\">Update GPU Drivers<\/div>\n      <p class=\"cd-pipe-text\">Use <a href=\"https:\/\/hone.gg\/blog\/how-to-reduce-lag-on-pc\/\">current AMD or NVIDIA drivers<\/a> before judging the game\u2019s performance.<\/p>\n    <\/div>\n\n    <div class=\"cd-pipe-card\">\n      <div class=\"cd-pipe-step\">Step 3<\/div>\n      <div class=\"cd-pipe-name\">Verify Game Files<\/div>\n      <p class=\"cd-pipe-text\">If <a href=\"https:\/\/hone.gg\/blog\/game-lagging-on-pc\/\">FPS, crashes, or visual glitches<\/a> feel abnormal, repair the install first.<\/p>\n    <\/div>\n\n    <div class=\"cd-pipe-card\">\n      <div class=\"cd-pipe-step\">Step 4<\/div>\n      <div class=\"cd-pipe-name\">Kill Conflicting Apps<\/div>\n      <p class=\"cd-pipe-text\">Antivirus, VPNs, <a href=\"https:\/\/hone.gg\/blog\/pc-stuttering-in-games\/\">recording tools<\/a>, and broadcasters can all get in the way.<\/p>\n    <\/div>\n\n    <div class=\"cd-pipe-card\">\n      <div class=\"cd-pipe-step\">Step 5<\/div>\n      <div class=\"cd-pipe-name\">Retest One Scene<\/div>\n      <p class=\"cd-pipe-text\">Compare the same area every time. Guesswork is how bad settings survive.<\/p>\n    <\/div>\n  <\/div>\n<\/div>\n\n\n\n<p>One more blunt point. Crimson Desert requires an <a href=\"https:\/\/hone.gg\/blog\/nvme-vs-ssd\/\">SSD<\/a>. If the game is not installed on one, do not treat the rest of your tweaks like a serious test yet.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Troubleshooting Crimson Desert FPS Problems<\/strong><\/h2>\n\n\n\n<p>Low FPS is only one part of the problem. Crimson Desert can also look blurry, <a href=\"https:\/\/hone.gg\/blog\/game-lagging-on-pc\/\">feel oddly delayed<\/a>, or report huge <a href=\"https:\/\/hone.gg\/blog\/frame-rate-meaning\/\">frame-rate gains<\/a> while still moving badly. Separate the symptom first, then fix the right layer.<\/p>\n\n\n\n<div class=\"cd-issues\">\n  <h3 class=\"cd-issues-title\">Symptom By Symptom Fix Path<\/h3>\n\n  <details class=\"cd-detail\" open>\n    <summary>Rain Disappears Or The Whole Image Looks Wrong On AMD<\/summary>\n    <div class=\"cd-detail-body\">\n      <p>This is the first place to suspect FSR 4 in the current build. If rainy scenes are the trigger, swap upscaling mode before you start tearing through the rest of the graphics menu.<\/p>\n      <p>Use a different upscaler or temporarily step away from FSR 4 until that scene or weather system is no longer the problem.<\/p>\n    <\/div>\n  <\/details>\n\n  <details class=\"cd-detail\">\n    <summary>Frame Generation Looks Fast On Paper But Feels Off<\/summary>\n    <div class=\"cd-detail-body\">\n      <p>Check the <a href=\"https:\/\/hone.gg\/blog\/what-does-fps-mean\/\">base render FPS<\/a> first. If the non-generated frame rate is weak, Frame Generation is only decorating the problem.<\/p>\n      <p>In the current build, 2x and 3x are the sensible recommendations. If you are using Multi Frame Generation, turn off V-Sync in-game before judging it.<\/p>\n    <\/div>\n  <\/details>\n\n  <details class=\"cd-detail\">\n    <summary>You Enabled Ray Reconstruction Or Ray Regeneration And Lost A Ton Of FPS<\/summary>\n    <div class=\"cd-detail-body\">\n      <p>That is expected. Those are image-cleanup features, not FPS boosters. They can clean up the game\u2019s denoiser issues, but they also carry a major performance cost.<\/p>\n      <p>If your goal is the highest possible Crimson Desert FPS, turn them back off and stay with standard upscaling first.<\/p>\n    <\/div>\n  <\/details>\n\n  <details class=\"cd-detail\">\n    <summary>The Game Still Feels Sluggish Even At Decent FPS<\/summary>\n    <div class=\"cd-detail-body\">\n      <p>Make sure <a href=\"https:\/\/hone.gg\/blog\/what-is-vsync-in-games\/\">V-Sync<\/a> is not fighting your setup, especially if you are also using Frame Generation. On Nvidia, keep Reflex enabled.<\/p>\n      <p>If the camera still feels oddly heavy after that, some of the sensation may be build-specific rather than a pure <a href=\"https:\/\/hone.gg\/blog\/what-does-fps-mean\/\">frame-rate issue<\/a>. Do not assume every bit of bad feel is your settings alone.<\/p>\n    <\/div>\n  <\/details>\n\n  <details class=\"cd-detail\">\n    <summary>Your Settings Seem To Behave Strangely After A Reset<\/summary>\n    <div class=\"cd-detail-body\">\n      <p>If something looks wrong after restoring settings, rebuild the setup manually instead of trusting the previous state. Start from your output resolution, upscaling, ray tracing, and lighting, then work downward again.<\/p>\n      <p>If the result still feels broken, <a href=\"https:\/\/hone.gg\/blog\/fix-fps-drops\/\">verify files<\/a> and retest before changing more options.<\/p>\n    <\/div>\n  <\/details>\n\n  <details class=\"cd-detail\">\n    <summary>The Game Will Not Launch On Intel Arc<\/summary>\n    <div class=\"cd-detail-body\">\n      <p>This is not a tuning problem. Crimson Desert does not currently support Intel Arc, so there is no real optimization path to offer on that platform right now.<\/p>\n    <\/div>\n  <\/details>\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>How To Increase FPS In Crimson Desert Without Making It Look Worse<\/strong><\/h2>\n\n\n\n<p>The clean answer is not \u201cput everything on Low.\u201d The clean answer is to use the menu in the order the game actually rewards. Keep your output resolution native. Let DLSS or FSR carry the first wave of performance gains. Leave ray tracing on. Put Lighting Quality one step below Maximum. Only then start trimming the secondary quality settings that still exist after the real problems are solved.<\/p>\n\n\n\n<p>If your GPU is strong enough and you care more about image cleanup than <a href=\"https:\/\/hone.gg\/blog\/what-is-fps\/\">raw FPS<\/a>, then Ray Reconstruction or Ray Regeneration can be worth testing. But call them what they are. They are quality features with a heavy performance bill. They are not free frames.<\/p>\n\n\n\n<p>That is the whole point of good <a href=\"https:\/\/hone.gg\/blog\/optimize-pc-for-gaming\/\">Crimson Desert PC optimization<\/a>. You are not trying to create the biggest number on the screen. You are trying to make the game run cleanly in the scenes that actually matter.<\/p>\n\n\n\n<div class=\"cd-cta\">\n  <div class=\"cd-cta-inner\">\n    <h3>Optimize Your Whole PC With Hone<\/h3>\n    <p>If Crimson Desert still feels heavier than Kliff\u2019s sword after the in-game tweaks, Hone can help clean up the Windows side of the equation. Because the only thing that should be dropping in Pywel is your enemies, not your FPS.<\/p>\n    <a href=\"https:\/\/hone.gg\/\">Try Hone Free<\/a>\n  <\/div>\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\">FAQ<\/h2>\n\n\n\n<div data-schema-only=\"false\" class=\"wp-block-aioseo-faq\"><h3 class=\"aioseo-faq-block-question\">What are the best Crimson Desert settings for FPS on PC<\/h3><div class=\"aioseo-faq-block-answer\">\n<p>For most PCs, keep your monitor at its native output resolution, enable DLSS or FSR, start at Quality mode, keep Ray Tracing on, set Lighting Quality one step below Maximum, and only use Frame Generation after the base FPS is already stable. Lower individual secondary settings after that instead of instantly dropping the whole preset.<\/p>\n<\/div><\/div>\n\n\n\n<div data-schema-only=\"false\" class=\"wp-block-aioseo-faq\"><h3 class=\"aioseo-faq-block-question\">Should I turn Ray Tracing off in Crimson Desert<\/h3><div class=\"aioseo-faq-block-answer\">\n<p>Usually no, at least in the current PC build. Ray Tracing does not cost as much performance as you would expect here, and some indoor scenes can look flatter or plainly wrong without it. Save FPS somewhere else first.<\/p>\n<\/div><\/div>\n\n\n\n<div data-schema-only=\"false\" class=\"wp-block-aioseo-faq\"><h3 class=\"aioseo-faq-block-question\">What is the best Lighting Quality setting in Crimson Desert<\/h3><div class=\"aioseo-faq-block-answer\">\n<p>For most players, the best Lighting Quality setting is one step below Maximum. Maximum is the performance trap in Crimson Desert\u2019s launch build, delivering a large FPS hit for very little practical gain during normal play.<\/p>\n<\/div><\/div>\n\n\n\n<div data-schema-only=\"false\" class=\"wp-block-aioseo-faq\"><h3 class=\"aioseo-faq-block-question\">Should I use DLSS Ray Reconstruction or FSR Ray Regeneration in Crimson Desert<\/h3><div class=\"aioseo-faq-block-answer\">\n<p>Use them only if image cleanup matters more to you than raw FPS and your GPU already has performance to spare. They can clean up the current denoiser problems, especially indoors, but they are not performance settings and they carry a heavy frame-rate cost.<\/p>\n<\/div><\/div>\n\n\n\n<div data-schema-only=\"false\" class=\"wp-block-aioseo-faq\"><h3 class=\"aioseo-faq-block-question\">Should I lower the whole preset in Crimson Desert<\/h3><div class=\"aioseo-faq-block-answer\">\n<p>Not first. In the current build, whole preset drops help less than you would expect and can make the world\u2019s level of detail behavior look worse in motion. Fix upscaling and Lighting Quality before you start dropping the entire preset.<\/p>\n<\/div><\/div>\n\n\n\n<div data-schema-only=\"false\" class=\"wp-block-aioseo-faq\"><h3 class=\"aioseo-faq-block-question\">Should I use Frame Generation in Crimson Desert<\/h3><div class=\"aioseo-faq-block-answer\">\n<p>Only after your <a href=\"https:\/\/hone.gg\/blog\/frame-rate-meaning\/\">base render FPS<\/a> is already good. Frame Generation works best as a finishing layer, not as a rescue button. If you are on Nvidia, 2x or 3x is the cleaner place to start than the most aggressive mode.<\/p>\n<\/div><\/div>\n\n\n\n<div data-schema-only=\"false\" class=\"wp-block-aioseo-faq\"><h3 class=\"aioseo-faq-block-question\">Does Crimson Desert support Intel Arc<\/h3><div class=\"aioseo-faq-block-answer\">\n<p>No, Crimson Desert does not currently support Intel Arc. If you are on Arc, this is a compatibility issue, not a settings problem.<\/p>\n<\/div><\/div>\n\n\n\n<div data-schema-only=\"false\" class=\"wp-block-aioseo-faq\"><h3 class=\"aioseo-faq-block-question\">Why does Crimson Desert look blurry or broken in rainy scenes on AMD<\/h3><div class=\"aioseo-faq-block-answer\">\n<p>If the issue appears specifically in rain, test around FSR 4 first. In the current build, rainy scenes are the most important clue that the upscaler may be the problem rather than the rest of your graphics settings.<\/p>\n<\/div><\/div>\n\n\n\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>The biggest Crimson Desert FPS gains come from choosing the right upscaler, staying away from Lighting Quality at Maximum, and treating Frame Generation as a finishing tool instead of a rescue button.<\/p>\n","protected":false},"author":2,"featured_media":3898,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[84],"tags":[],"class_list":["post-3868","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-crimson-desert"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/posts\/3868","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/comments?post=3868"}],"version-history":[{"count":4,"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/posts\/3868\/revisions"}],"predecessor-version":[{"id":3915,"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/posts\/3868\/revisions\/3915"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/media\/3898"}],"wp:attachment":[{"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/media?parent=3868"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/categories?post=3868"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/tags?post=3868"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}