{"id":4670,"date":"2026-08-24T03:13:38","date_gmt":"2026-08-24T03:13:38","guid":{"rendered":"https:\/\/hone.gg\/blog\/?p=4670"},"modified":"2026-08-24T07:44:34","modified_gmt":"2026-08-24T07:44:34","slug":"marvel-tokon-best-settings","status":"publish","type":"post","link":"https:\/\/hone.gg\/blog\/marvel-tokon-best-settings\/","title":{"rendered":"MARVEL T\u014dkon: Fighting Souls Best PC Settings"},"content":{"rendered":"\n<style>\n.postid-4670 .tokon-cta,.postid-4670 .tokon-baseline,.postid-4670 .tokon-stress,.postid-4670 .tokon-route,.postid-4670 .tokon-requirements-shell,.postid-4670 .tokon-inline-figure,.postid-4670 .tokon-bottom-cta,.postid-4670 .tokon-faq{box-sizing:border-box;--tokon-orange:#f99926;--tokon-ink:#07121f;--tokon-panel:#101d2d;--tokon-panel-2:#17283c;--tokon-text:#f4f7fb;--tokon-muted:#c8d3df;--tokon-cyan:#58d4ff;--tokon-green:#70e3a2;--tokon-cta-image:url('https:\/\/hone.gg\/blog\/wp-content\/uploads\/2026\/08\/marvel-tokon-settings-hone-cta.jpg')}\n.postid-4670 .tokon-cta *,.postid-4670 .tokon-baseline *,.postid-4670 .tokon-stress *,.postid-4670 .tokon-route *,.postid-4670 .tokon-requirements-shell *,.postid-4670 .tokon-inline-figure *,.postid-4670 .tokon-faq *{box-sizing:border-box}\n.postid-4670 a.tokon-prose-link{color:#f99926;text-decoration:underline;text-decoration-thickness:2px;text-underline-offset:3px}\n.postid-4670 a.tokon-prose-link:focus-visible,.postid-4670 .tokon-cta-button:focus-visible,.postid-4670 .tokon-stress-select:focus-visible,.postid-4670 .tokon-requirements-region:focus-visible{outline:3px solid #fff;outline-offset:4px}\n.postid-4670 .tokon-cta{height:235px;min-height:220px;max-height:250px;display:flex;align-items:center;padding:28px 32px;border:1px solid rgba(255,255,255,.18);border-radius:18px;overflow:hidden;background-image:linear-gradient(90deg,rgba(4,10,18,.97) 0%,rgba(4,10,18,.88) 48%,rgba(4,10,18,.32) 100%),var(--tokon-cta-image);background-position:center;background-size:cover;box-shadow:0 18px 40px rgba(0,0,0,.28);margin:26px 0}\n.postid-4670 .tokon-cta-copy{max-width:620px}\n.postid-4670 .tokon-cta-kicker{color:var(--tokon-orange);font-size:13px;font-weight:800;letter-spacing:.12em;margin:0 0 6px}\n.postid-4670 .tokon-cta-heading{color:#fff;font-size:clamp(24px,3vw,34px);line-height:1.08;margin:0 0 8px}\n.postid-4670 .tokon-cta-description{color:#eef4fa;font-size:16px;line-height:1.45;margin:0 0 14px;max-width:580px}\n.postid-4670 .tokon-cta-button{display:inline-flex;min-height:44px;align-items:center;justify-content:center;padding:10px 18px;border-radius:9px;background:#f99926;color:#161006!important;font-weight:800;text-decoration:none;white-space:normal;overflow-wrap:break-word;line-height:1.2}\n.postid-4670 .tokon-baseline,.postid-4670 .tokon-stress,.postid-4670 .tokon-route{background:linear-gradient(145deg,var(--tokon-panel),#0b1725);border:1px solid rgba(255,255,255,.12);border-radius:16px;padding:22px;margin:22px 0}\n.postid-4670 .tokon-component-title{color:#fff;font-size:20px;line-height:1.2;margin:0 0 15px;letter-spacing:.03em}\n.postid-4670 .tokon-baseline-grid{display:grid;grid-template-columns:repeat(3,minmax(0,1fr));gap:12px}\n.postid-4670 .tokon-baseline-lane{background:var(--tokon-panel-2);border-top:4px solid var(--tokon-cyan);border-radius:11px;padding:15px}\n.postid-4670 .tokon-baseline-lane:nth-child(2){border-top-color:var(--tokon-orange)}\n.postid-4670 .tokon-baseline-lane:nth-child(3){border-top-color:var(--tokon-green)}\n.postid-4670 .tokon-lane-title{color:#fff;font-size:17px;line-height:1.25;margin:0 0 8px}\n.postid-4670 .tokon-lane-list{color:var(--tokon-muted);margin:0;padding-left:19px}\n.postid-4670 .tokon-lane-item{margin:0 0 6px}\n.postid-4670 .tokon-component-note{color:var(--tokon-muted);font-size:14px;line-height:1.45;margin:14px 0 0}\n.postid-4670 .tokon-stress-controls[hidden],.postid-4670 .tokon-stress-fallback[hidden]{display:none!important}\n.postid-4670 .tokon-stress-label{display:block;color:#fff;font-weight:750;margin:0 0 8px}\n.postid-4670 .tokon-stress-select{width:100%;min-height:46px;background:#fff;color:#0a1420;border:2px solid var(--tokon-cyan);border-radius:8px;padding:9px 38px 9px 11px;font:inherit}\n.postid-4670 .tokon-stress-result{margin-top:14px;padding:15px;border-left:4px solid var(--tokon-orange);background:#182b40;border-radius:7px;color:#f5f8fc}\n.postid-4670 .tokon-stress-result-title{display:block;color:#fff;margin-bottom:5px}\n.postid-4670 .tokon-stress-result-copy{margin:0;color:var(--tokon-muted)}\n.postid-4670 .tokon-fallback-list{margin:0;padding-left:20px;color:var(--tokon-muted)}\n.postid-4670 .tokon-fallback-item{margin:0 0 10px}\n.postid-4670 .tokon-requirements-shell{margin:22px 0}\n.postid-4670 .tokon-swipe-hint{display:none;color:#dce6ef;font-size:14px;margin:0 0 8px}\n.postid-4670 .tokon-requirements-region{max-width:100%;overflow-x:auto;border:1px solid rgba(255,255,255,.18);border-radius:12px}\n.postid-4670 .tokon-requirements-table{width:100%;min-width:960px;border-collapse:collapse;background:#0f1d2d;color:#eef3f8}\n.postid-4670 .tokon-requirements-col{background:#1b2c41;color:#fff;text-align:left;padding:11px;border:1px solid #415268}\n.postid-4670 .tokon-requirements-row{background:#18283b;color:#fff;text-align:left;padding:11px;border:1px solid #415268}\n.postid-4670 .tokon-requirements-cell{padding:11px;border:1px solid #415268;vertical-align:top}\n.postid-4670 .tokon-route-grid{display:grid;grid-template-columns:repeat(4,minmax(0,1fr));gap:10px;counter-reset:tokon-step}\n.postid-4670 .tokon-route-step{position:relative;background:#17283c;border:1px solid rgba(255,255,255,.13);border-radius:12px;padding:42px 14px 14px;counter-increment:tokon-step}\n.postid-4670 .tokon-route-step::before{content:counter(tokon-step);position:absolute;top:12px;left:14px;width:24px;height:24px;border-radius:50%;display:grid;place-items:center;background:var(--tokon-orange);color:#171006;font-weight:900}\n.postid-4670 .tokon-route-step-title{color:#fff;font-size:16px;line-height:1.25;margin:0 0 6px}\n.postid-4670 .tokon-route-step-copy{color:var(--tokon-muted);font-size:14px;line-height:1.45;margin:0}\n.postid-4670 .tokon-metrics{margin-top:14px;padding:13px;border-radius:9px;background:#0a1522;color:#dfe8f1;font-size:14px;line-height:1.5}\n.postid-4670 .tokon-inline-figure{margin:22px 0}\n.postid-4670 .tokon-inline-image{display:block;width:100%;height:auto;border-radius:13px}\n.postid-4670 .tokon-inline-caption{display:block;margin:0;padding:10px 12px;background:#09131f;color:#f3f6fa;font-size:14px;line-height:1.45;border-radius:0 0 10px 10px}\n.postid-4670 .tokon-bottom-cta{border-left:4px solid var(--tokon-orange);padding:12px 15px;background:#142438;color:#f2f6fa;margin:24px 0}\n.postid-4670 .tokon-faq{margin:0 0 12px;padding:15px 17px;border:1px solid rgba(255,255,255,.16);border-radius:10px;background:#122236}\n.postid-4670 .tokon-faq-question{font-size:18px;line-height:1.3;margin:0;color:#fff}\n.postid-4670 .tokon-faq-answer{color:#d7e1eb;margin-top:8px}\n.postid-4670 .tokon-faq-answer-copy{margin:0}\n@media (max-width:700px){.postid-4670 .tokon-baseline-grid,.postid-4670 .tokon-route-grid{grid-template-columns:1fr}.postid-4670 .tokon-swipe-hint{display:block}}\n@media (max-width:640px){.postid-4670 .tokon-cta{height:290px;min-height:280px;max-height:300px;align-items:flex-end;padding:22px 20px;background-image:linear-gradient(180deg,rgba(4,10,18,.38) 0%,rgba(4,10,18,.96) 58%,rgba(4,10,18,.99) 100%),var(--tokon-cta-image);background-position:center}.postid-4670 .tokon-cta-heading{font-size:25px}.postid-4670 .tokon-cta-description{font-size:15px}.postid-4670 .tokon-faq-question{font-size:17px}}\n<\/style>\n\n\n<p class=\"wp-block-paragraph\">Start at your display\u2019s native output resolution, set <code>Vertical Sync<\/code> to Off for the first latency-and-tearing comparison, turn <code>Motion Blur<\/code> Off for clarity, and leave the native 60 FPS battle lock untouched. Run <code>Auto Graphics Quality Settings<\/code>, enable <code>Launch Shader Warmup<\/code>, then use <code>Execute Shader Warmup<\/code> after the August 10 patch. Stress-test the same assist, super, and stage-transition route. If sustained GPU load misses 16.67 ms, lower verified quality rows one step at a time or test an available scaling option. When misses remain at lower render load, investigate CPU\/system load, first-use shaders, transitions, bugs, or rollback separately. Your library may show Marvel Tokon without the accent; these MARVEL T\u014dkon best settings use the same method, not a guarantee.<\/p>\n\n\n<p class=\"wp-block-paragraph\"><em>Build status at the August 20 cutoff: the August 10 PC patch is deployed; the follow-up announced August 19 is pending and must not be described as live.<\/em><\/p>\n\n\n<!-- TOKON-C1-START -->\n\n<section class=\"tokon-cta\" aria-label=\"Hone PC optimization\">\n  <div class=\"tokon-cta-copy\">\n    <p class=\"tokon-cta-kicker\">AFTER THE IN-GAME PASS<\/p>\n    <h2 class=\"tokon-cta-heading\">Give every fight more PC headroom<\/h2>\n    <p class=\"tokon-cta-description\">Hone can reduce avoidable Windows background load after you tune the game. It cannot patch shaders, rollback, or the 60 FPS lock.<\/p>\n    <a class=\"tokon-cta-button\" href=\"https:\/\/hone.gg\/app\/gethone?utm_source=blog&amp;utm_medium=cta&amp;utm_campaign=marvel_tokon_best_settings&amp;utm_content=early_card\">Try Hone Free<\/a>\n  <\/div>\n<\/section>\n\n<!-- TOKON-C1-END -->\n\n\n<h2 class=\"wp-block-heading\">Best MARVEL T\u014dkon PC Settings for Stable 60 FPS<\/h2>\n\n\n<!-- TOKON-C2-START -->\n\n<section class=\"tokon-baseline\" aria-labelledby=\"tokon-baseline-title\">\n  <h3 class=\"tokon-component-title\" id=\"tokon-baseline-title\">60 FPS fight baseline<\/h3>\n  <div class=\"tokon-baseline-grid\">\n    <section class=\"tokon-baseline-lane\"><h4 class=\"tokon-lane-title\">Lock first<\/h4><ul class=\"tokon-lane-list\"><li class=\"tokon-lane-item\">Native 60 FPS battle cap<\/li><li class=\"tokon-lane-item\">Native output resolution for diagnosis<\/li><li class=\"tokon-lane-item\"><code>Motion Blur<\/code> Off for clarity<\/li><li class=\"tokon-lane-item\">Complete shader warmup<\/li><\/ul><\/section>\n    <section class=\"tokon-baseline-lane\"><h4 class=\"tokon-lane-title\">Lower only if GPU-bound<\/h4><ul class=\"tokon-lane-list\"><li class=\"tokon-lane-item\">One verified custom quality row at a time<\/li><li class=\"tokon-lane-item\">Then compare verified scaling or upscaling<\/li><\/ul><\/section>\n    <section class=\"tokon-baseline-lane\"><h4 class=\"tokon-lane-title\">Keep separate<\/h4><ul class=\"tokon-lane-list\"><li class=\"tokon-lane-item\">CPU\/audio\/system load<\/li><li class=\"tokon-lane-item\">First-use shader hitches<\/li><li class=\"tokon-lane-item\">Lock\/presentation misses, rollback, transitions, and bugs<\/li><\/ul><\/section>\n  <\/div>\n  <p class=\"tokon-component-note\">Starting method, not benchmark result. Observed labels\/values are B-grade; recommendations are C-grade without A\/B tests.<\/p>\n<\/section>\n\n<!-- TOKON-C2-END -->\n\n\n<p class=\"wp-block-paragraph\">On <code>Graphics Settings<\/code>, select the intended <code>Output Display<\/code> and set <code>Display Mode<\/code> to a working option; observed <code>Borderless Window<\/code> is not proven fastest. Set <code>Brightness Settings<\/code> for visibility, keep <code>Resolution<\/code> native initially, and compare <code>Vertical Sync<\/code> Off with the intended display path.<\/p>\n\n\n<p class=\"wp-block-paragraph\">For <code>Anti-aliasing Type<\/code>, begin with a native-quality option shown on your GPU. <code>DLAA<\/code>, <code>DLSS Balanced<\/code>, <code>TSR<\/code>, and <code>Off<\/code> were retained; FXAA and FSR have weaker corroboration, and availability varies. No in-game Frame Generation toggle was observed. Choose the AA\/upscaling path before judging <code>Sharpness Quality<\/code> or <code>Scaling Resolution<\/code>; captured values of 0 and 100 are not universal recommendations.<\/p>\n\n\n<p class=\"wp-block-paragraph\">Run <code>Auto Graphics Quality Settings<\/code> once and inspect its result. Near minimum spec, start at 1080p\/native and lower one verified tier only if GPU-bound. A balanced system should retain native output and the auto profile. Keep a higher profile only when five warm stress repeats hold near-even 16.67 ms pacing. Use <code>Custom Graphics Quality Settings<\/code> for controlled A\/B tests; <code>Revert to Defaults<\/code> restores the baseline.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Why the 60 FPS Battle Lock Changes the Goal<\/h2>\n\n\n<p class=\"wp-block-paragraph\">The <a class=\"tokon-prose-link\" href=\"https:\/\/store.steampowered.com\/app\/3787240\/MARVEL_Tokon_Fighting_Souls\/\">official Steam page<\/a> says \u201c60fps (locked in battle).\u201d Your target is stable pacing at 60 FPS\u201416.6667 ms per unique battle frame\u2014not an uncapped counter. Preserve the native lock and do not stack it with a driver cap and RTSS. A 57 FPS or generic 95%-of-refresh cap deliberately undershoots this fighter\u2019s target.<\/p>\n\n\n<p class=\"wp-block-paragraph\">At 120 or 240 Hz, each 60 FPS game frame divides evenly across refreshes. At 144 or 165 Hz, it does not. Variable refresh rate (VRR) may improve cadence when its range includes 60, but compare tearing and latency with <code>Vertical Sync<\/code> intentionally. Higher panel refresh does not raise the 60 FPS battle simulation ceiling.<\/p>\n\n\n<p class=\"wp-block-paragraph\">A 60 average can hide repeated 33.33 ms intervals. When you <a class=\"tokon-prose-link\" href=\"https:\/\/hone.gg\/blog\/good-fps-for-gaming\">choose a realistic FPS target<\/a>, judge displayed cadence, a defined 1% low, and the frametime distribution\u2014not average alone. Measure menus, lobbies, cinematics, Episode Mode, and transitions separately if their behavior differs.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Run Shader Warmup After the August 10 Patch<\/h2>\n\n\n<p class=\"wp-block-paragraph\">The <a class=\"tokon-prose-link\" href=\"https:\/\/store.steampowered.com\/news\/app\/3787240\/view\/704401852199863648\">deployed August 10 update<\/a> reduced named startup CPU and audio overhead, stopped repeated audio-input checks linked to sudden drops, addressed certain-resolution frame-rate trouble, improved automatic profile detection, and added official warmup guidance.<\/p>\n\n\n<ol class=\"wp-block-list\"><li>Open <strong>Options \u2192 Graphics Settings<\/strong>.<\/li><li>Set <code>Launch Shader Warmup<\/code> to <code>On<\/code>.<\/li><li>Select <code>Execute Shader Warmup<\/code> and let it finish.<\/li><li>Run one unscored exposure pass through the exact characters, effects, super, and transition in your test.<\/li><li>Keep that pass separate, then collect warm repeats from the same state.<\/li><\/ol>\n\n\n<p class=\"wp-block-paragraph\">Idling in Training does not prove every relevant effect or transition asset is warm. Warmup can reduce first-exposure compilation hitches; it cannot fix sustained GPU\/CPU pressure, VRAM streaming, rollback, transitions, or unrelated bugs. Re-running it after a driver or major graphics change is a cautious test, not a guarantee. The August 19 follow-up remained announced but not deployed at the cutoff.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">What to Lower First When the GPU Is the Limit<\/h2>\n\n\n<p class=\"wp-block-paragraph\">Prove sustained GPU pressure in the same offline effects route before cutting quality. First compare one step lower on <code>Post-processing Quality<\/code>, <code>Global Illumination Quality<\/code>, <code>Reflection Quality<\/code>, or <code>Shadow Quality<\/code>. Test <code>Effect Quality<\/code> cautiously in the same assist-and-super sequence so hit sparks, projectiles, silhouettes, and competitive telegraphs stay readable. Keep <code>Anti-aliasing Quality<\/code> at the auto\/default tier until the AA method and scale are fixed, then A\/B one step.<\/p>\n\n\n<p class=\"wp-block-paragraph\">Leave <code>Texture Quality<\/code> at the auto-selected tier while repeat tests show memory headroom. Lower it one step only for reproducible VRAM or streaming pressure; no universal 6, 8, or 16 GB cutoff is supported. None of these rows has a retained isolated FPS saving or proven cost ranking.<\/p>\n\n\n<p class=\"wp-block-paragraph\">If the GPU still misses 16.67 ms, compare an available <code>Anti-aliasing Type<\/code> upscaling mode or reduce <code>Scaling Resolution<\/code> where exposed. Hold output resolution, route, and other settings constant. If lower render load does not change the same spike, stop lowering graphics. That order is safer when you need to <a class=\"tokon-prose-link\" href=\"https:\/\/hone.gg\/blog\/fix-fps-drops\">fix FPS drops<\/a>.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">GPU Load, CPU Spikes, Rollback, or a Game Bug?<\/h2>\n\n\n<!-- TOKON-C3-START -->\n\n<section class=\"tokon-stress\" data-tokon-stress aria-labelledby=\"tokon-stress-title\">\n  <h3 class=\"tokon-component-title\" id=\"tokon-stress-title\">Match Stress Selector<\/h3>\n  <div class=\"tokon-stress-controls\" data-tokon-controls hidden>\n    <label class=\"tokon-stress-label\" for=\"tokon-stress-choice\">Choose the phase that exposes the problem<\/label>\n    <select class=\"tokon-stress-select\" id=\"tokon-stress-choice\" data-tokon-select>\n      <option value=\"training\">Training neutral<\/option>\n      <option value=\"assist\">Four-character assist overlap<\/option>\n      <option value=\"super\">Super\/camera-cut sequence<\/option>\n      <option value=\"online\">Online rematch<\/option>\n    <\/select>\n    <div class=\"tokon-stress-result\" data-tokon-result aria-live=\"polite\" aria-atomic=\"true\"><\/div>\n  <\/div>\n  <div class=\"tokon-stress-fallback\" data-tokon-fallback>\n    <ul class=\"tokon-fallback-list\">\n      <li class=\"tokon-fallback-item\"><strong>Training neutral:<\/strong> Establish the local 16.67 ms baseline. If it already fails consistently, investigate sustained GPU or CPU\/system load.<\/li>\n      <li class=\"tokon-fallback-item\"><strong>Four-character assist overlap:<\/strong> Compare GPU busy and one-step quality A\/B results while preserving effect readability.<\/li>\n      <li class=\"tokon-fallback-item\"><strong>Super\/camera-cut sequence:<\/strong> Record first-use, warm-repeat, cinematic, and transition phases separately.<\/li>\n      <li class=\"tokon-fallback-item\"><strong>Online rematch:<\/strong> Pass offline first, then record rollback and connection indicators apart from local frametimes.<\/li>\n    <\/ul>\n  <\/div>\n<\/section>\n\n<!-- TOKON-C3-END -->\n\n\n<p class=\"wp-block-paragraph\">Do not call every symptom \u201clag.\u201d Use seven lanes:<\/p>\n\n\n<ol class=\"wp-block-list\"><li><strong>Sustained GPU\/render load:<\/strong> the same effect-heavy phase misses repeatedly, GPU work stays high, and reducing resolution, scaling, or one verified quality row helps.<\/li><li><strong>Sustained CPU\/system\/game-thread load:<\/strong> misses persist after render-load reductions while CPU, game-thread, audio, or device activity rises. The August 10 fixes did not prove every system issue solved.<\/li><li><strong>Shader\/first-exposure hitches:<\/strong> a character, effect, super, stage, or pipeline spikes once and improves on a warm repeat. Keep this separate when diagnosing <a class=\"tokon-prose-link\" href=\"https:\/\/hone.gg\/blog\/pc-stuttering-in-games\/\">PC stuttering in games<\/a>.<\/li><li><strong>Game-lock\/simulation\/presentation misses:<\/strong> the PC misses 16.67 ms, causing judder or stalled\/duplicated presentation. Do not invent an exact slowdown formula or raise battle simulation to 120\/144 FPS.<\/li><li><strong>Rollback\/network corrections:<\/strong> online-only teleports, snaps, rollback-counter spikes, or connection-dependent degradation. Compare offline first; record region, ping, loss, jitter, and cross-play where exposed. Work to <a class=\"tokon-prose-link\" href=\"https:\/\/hone.gg\/blog\/how-to-reduce-lag-on-pc\">reduce input delay<\/a> only after separating local response from network correction.<\/li><li><strong>Transitions\/intros\/camera cuts:<\/strong> isolate intros, supers, stage changes, KO\/round transitions, and loading boundaries. A transition spike does not prove the whole fight is unstable.<\/li><li><strong>Game\/data\/stability bugs:<\/strong> settings, saves, replays, ranks, achievements, UI, and crashes are not graphics optimizations. The August 19 announcement named future fixes, but they were pending at cutoff.<\/li><\/ol>\n\n\n<p class=\"wp-block-paragraph\">The selector guides evidence. Local misses affect online play; frametimes and ping are separate.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Official PC Requirements and Low-End Limits<\/h2>\n\n\n<div class=\"tokon-requirements-shell\">\n  <p class=\"tokon-swipe-hint\" id=\"tokon-requirements-hint\">Swipe horizontally to view all requirements.<\/p>\n  <div class=\"tokon-requirements-region\" role=\"region\" aria-label=\"MARVEL T\u014dkon PC requirements\" aria-describedby=\"tokon-requirements-hint\" tabindex=\"0\">\n    <div class=\"table-wrapper\"><table class=\"tokon-requirements-table\">\n      <thead><tr><th class=\"tokon-requirements-col\" scope=\"col\">Tier<\/th><th class=\"tokon-requirements-col\" scope=\"col\">OS<\/th><th class=\"tokon-requirements-col\" scope=\"col\">CPU<\/th><th class=\"tokon-requirements-col\" scope=\"col\">RAM<\/th><th class=\"tokon-requirements-col\" scope=\"col\">GPU<\/th><th class=\"tokon-requirements-col\" scope=\"col\">Storage<\/th><th class=\"tokon-requirements-col\" scope=\"col\">Interpretation<\/th><\/tr><\/thead>\n      <tbody><tr><th class=\"tokon-requirements-row\" scope=\"row\">Minimum<\/th><td class=\"tokon-requirements-cell\">Windows 11, 64-bit<\/td><td class=\"tokon-requirements-cell\">Intel Core i5-8400 \/ AMD Ryzen 5 1600X<\/td><td class=\"tokon-requirements-cell\">16 GB<\/td><td class=\"tokon-requirements-cell\">GeForce RTX 2060 6 GB \/ Radeon RX 6600 XT 8 GB<\/td><td class=\"tokon-requirements-cell\">27 GB<\/td><td class=\"tokon-requirements-cell\">Start at 1080p\/native, auto profile, and warm shaders; 60 FPS is not guaranteed.<\/td><\/tr><tr><th class=\"tokon-requirements-row\" scope=\"row\">Recommended<\/th><td class=\"tokon-requirements-cell\">Windows 11, 64-bit<\/td><td class=\"tokon-requirements-cell\">Intel Core i7-8700 \/ AMD Ryzen 5 3600X<\/td><td class=\"tokon-requirements-cell\">16 GB<\/td><td class=\"tokon-requirements-cell\">GeForce RTX 3070 8 GB \/ Radeon RX 7600 XT 16 GB<\/td><td class=\"tokon-requirements-cell\">27 GB<\/td><td class=\"tokon-requirements-cell\">Test the auto-selected or higher profile; Best Quality, native 4K, and locked 60 are not guaranteed.<\/td><\/tr><\/tbody>\n    <\/table><\/div>\n  <\/div>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\">Official tiers omit targets. \u201cLow-end\u201d means near minimum; lower settings only after repeatable GPU or memory evidence.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Run a Repeatable 60 FPS Match Test<\/h2>\n\n\n<p class=\"wp-block-paragraph\">No built-in benchmark was documented in the retained current sources, so use a controlled manual route.<\/p>\n\n\n<!-- TOKON-C4-START -->\n\n<section class=\"tokon-route\" aria-labelledby=\"tokon-route-title\">\n  <h3 class=\"tokon-component-title\" id=\"tokon-route-title\">Repeatable 60 FPS test route<\/h3>\n  <div class=\"tokon-route-grid\">\n    <section class=\"tokon-route-step\"><h4 class=\"tokon-route-step-title\">Warm and separate<\/h4><p class=\"tokon-route-step-copy\">Complete shader warmup and save the first-exposure pass separately.<\/p><\/section>\n    <section class=\"tokon-route-step\"><h4 class=\"tokon-route-step-title\">Set Training neutral<\/h4><p class=\"tokon-route-step-copy\">Fix build, stage, teams, side, controls, and the same three-minute action script.<\/p><\/section>\n    <section class=\"tokon-route-step\"><h4 class=\"tokon-route-step-title\">Stress effects<\/h4><p class=\"tokon-route-step-copy\">Repeat the same assist, super, camera-cut, and stage-transition route at least five warm times.<\/p><\/section>\n    <section class=\"tokon-route-step\"><h4 class=\"tokon-route-step-title\">Validate online last<\/h4><p class=\"tokon-route-step-copy\">After offline cadence passes, use a controlled Room Match and separate Ranked\/Casual notes.<\/p><\/section>\n  <\/div>\n  <div class=\"tokon-metrics\"><strong>Metrics:<\/strong> displayed\/presented cadence, defined 1% low, frametime distribution and threshold counts, GPU\/CPU\/VRAM context, build\/settings, exclusions, and separate online ping\/loss.<\/div>\n<\/section>\n\n<!-- TOKON-C4-END -->\n\n\n<figure class=\"wp-block-image size-full tokon-inline-figure\"><img decoding=\"async\" class=\"tokon-inline-image\" src=\"https:\/\/hone.gg\/blog\/wp-content\/uploads\/2026\/08\/marvel-tokon-settings-effects-test.jpg\" alt=\"Doctor Doom unleashing a bright effect-heavy attack in MARVEL T\u014dkon Fighting Souls\"\/><figcaption class=\"wp-element-caption tokon-inline-caption\">Use the same effect-heavy training sequence when checking whether the game holds its target frame time.<\/figcaption><\/figure>\n\n\n<p class=\"wp-block-paragraph\">Use a fixed Training script: movement \u2192 chain \u2192 assist \u2192 tag \u2192 special \u2192 super \u2192 reset. Repeat overlapping assists\/projectiles \u2192 rapid tag \u2192 super\/camera cut \u2192 stage transition \u2192 post-transition assist\/super. Alternate A\/B order, change one item, and collect five warm repetitions. Run a matched local round through start, exchanges, super, KO, and post-KO.<\/p>\n\n\n<p class=\"wp-block-paragraph\">Log build\/date, hardware, driver, OS, resolution, settings, AA\/upscaler\/scale, refresh\/VRR\/V-Sync, route, capture tool\/version, exclusions, GPU\/CPU\/VRAM\/RAM context, and online ping\/loss separately. Capture displayed\/presented FPS, one defined 1% low, median\/P95\/P99\/P99.9 frametime, and counts above 20, 25, 33.33, and 50 ms. Never pool first-exposure and warm runs.<\/p>\n\n\n\n<p class=\"tokon-bottom-cta wp-block-paragraph\">Finished the match test? <a class=\"tokon-prose-link\" href=\"https:\/\/hone.gg\/app\/gethone?utm_source=blog&amp;utm_medium=cta&amp;utm_campaign=marvel_tokon_best_settings&amp;utm_content=bottom_text\">Use Hone<\/a> to reduce avoidable Windows background load, then repeat the same route. Results vary.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">MARVEL T\u014dkon PC Settings FAQ<\/h2>\n\n\n\n<div class=\"wp-block-aioseo-faq tokon-faq\"><h3 class=\"aioseo-faq-block-question tokon-faq-question\">What are the best MARVEL T\u014dkon: Fighting Souls PC settings?<\/h3><div class=\"aioseo-faq-block-answer tokon-faq-answer\"><p class=\"tokon-faq-answer-copy\">Start at native output, run the auto graphics profile, turn <code>Motion Blur<\/code> Off for clarity, compare <code>Vertical Sync<\/code> Off first, preserve the 60 FPS battle lock, and complete shader warmup. Lower one verified custom-quality row only when repeated testing proves GPU pressure. These are evidence-qualified starting steps, not guaranteed values.<\/p><\/div><\/div>\n\n\n<div class=\"wp-block-aioseo-faq tokon-faq\"><h3 class=\"aioseo-faq-block-question tokon-faq-question\">Is MARVEL T\u014dkon: Fighting Souls capped at 60 FPS on PC?<\/h3><div class=\"aioseo-faq-block-answer tokon-faq-answer\"><p class=\"tokon-faq-answer-copy\">Yes. Official Steam wording says \u201c60fps (locked in battle).\u201d Aim for even 16.67 ms pacing rather than trying to run battle simulation at 120, 144, or 240 FPS. Keep one native limiter, measure non-battle scenes separately, and inspect displayed cadence, 1% lows, and frametime spikes instead of relying on average FPS.<\/p><\/div><\/div>\n\n\n<div class=\"wp-block-aioseo-faq tokon-faq\"><h3 class=\"aioseo-faq-block-question tokon-faq-question\">Should I enable shader warmup in MARVEL T\u014dkon?<\/h3><div class=\"aioseo-faq-block-answer tokon-faq-answer\"><p class=\"tokon-faq-answer-copy\">Yes. After the August 10 update, set <code>Launch Shader Warmup<\/code> to <code>On<\/code>, run <code>Execute Shader Warmup<\/code>, and let it finish. Then complete one unscored exposure pass before collecting warm repetitions. Warmup targets first-use compilation hitches; it does not repair sustained render load, CPU problems, streaming, transitions, rollback, or game bugs.<\/p><\/div><\/div>\n\n\n<div class=\"wp-block-aioseo-faq tokon-faq\"><h3 class=\"aioseo-faq-block-question tokon-faq-question\">Why does MARVEL T\u014dkon still stutter after lowering graphics settings?<\/h3><div class=\"aioseo-faq-block-answer tokon-faq-answer\"><p class=\"tokon-faq-answer-copy\">The cause may not be sustained GPU load. If identical misses survive lower resolution and quality, compare CPU\/game-thread or audio\/device activity, first-exposure versus warm runs, supers and transitions, and known game bugs. Online-only snaps may be rollback or connection corrections. Keep each lane separate instead of continuing to reduce image quality.<\/p><\/div><\/div>\n\n\n<div class=\"wp-block-aioseo-faq tokon-faq\"><h3 class=\"aioseo-faq-block-question tokon-faq-question\">How do I tell rollback from PC stutter in MARVEL T\u014dkon?<\/h3><div class=\"aioseo-faq-block-answer tokon-faq-answer\"><p class=\"tokon-faq-answer-copy\">Test the same route offline first. Repeatable local frametime spikes point toward rendering, CPU\/system, shaders, transitions, or a game fault. Online-only teleports, position snaps, rollback-counter changes, or connection-dependent degradation point toward rollback\/network conditions. Record local frametimes and GPU\/CPU context separately from region, ping, loss, jitter, and cross-play.<\/p><\/div><\/div>\n\n\n<script>\n(function(){\n  'use strict';\n  var root=document.querySelector('.postid-4670 .tokon-stress[data-tokon-stress]');\n  if(!root||root.dataset.tokonReady==='true'){return;}\n  var controls=root.querySelector('[data-tokon-controls]');\n  var fallback=root.querySelector('[data-tokon-fallback]');\n  var select=root.querySelector('[data-tokon-select]');\n  var result=root.querySelector('[data-tokon-result]');\n  var supported=!!(controls&&fallback&&select&&result&&document.createElement&&Element.prototype.replaceChildren&&'hidden' in fallback&&'textContent' in result);\n  if(!supported){return;}\n  var paths={\n    training:['Training neutral','Establish the local 16.67 ms baseline. If it already fails consistently, investigate sustained GPU or CPU\/system load.'],\n    assist:['Four-character assist overlap','Compare GPU busy and one-step quality A\/B results while preserving effect readability.'],\n    super:['Super\/camera-cut sequence','Record first-use, warm-repeat, cinematic, and transition phases separately.'],\n    online:['Online rematch','Pass offline first, then record rollback and connection indicators apart from local frametimes.']\n  };\n  function render(){\n    var path=paths[select.value]||paths.training;\n    var title=document.createElement('strong');\n    var copy=document.createElement('p');\n    title.className='tokon-stress-result-title';\n    copy.className='tokon-stress-result-copy';\n    title.textContent=path[0];\n    copy.textContent=path[1];\n    result.replaceChildren(title,copy);\n  }\n  try{\n    render();\n    select.addEventListener('change',render);\n    root.dataset.tokonReady='true';\n    fallback.hidden=true;\n    controls.hidden=false;\n  }catch(error){\n    root.dataset.tokonReady='false';\n    fallback.hidden=false;\n    controls.hidden=true;\n  }\n}());\n<\/script>\n\n","protected":false},"excerpt":{"rendered":"<p>Use the best MARVEL T\u014dkon PC settings for stable 60 FPS, smoother frame times, less stutter, and safer shader warmup and graphics choices.<\/p>\n","protected":false},"author":6,"featured_media":4667,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[108,1],"tags":[],"class_list":["post-4670","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-marvel-tokon-fighting-souls","category-pc-optimization"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO Pro 5.0.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"Use the best MARVEL T\u014dkon PC settings for stable 60 FPS, smoother frame times, less stutter, and safer shader warmup and graphics choices.\" \/>\n\t<meta name=\"robots\" content=\"max-image-preview:large\" \/>\n\t<meta name=\"author\" content=\"Jonathan Houle\"\/>\n\t<link rel=\"canonical\" href=\"https:\/\/hone.gg\/blog\/marvel-tokon-best-settings\/\" \/>\n\t<meta name=\"generator\" content=\"All in One SEO Pro (AIOSEO) 5.0.1\" \/>\n\t\t<meta property=\"og:locale\" content=\"en_US\" \/>\n\t\t<meta property=\"og:site_name\" content=\"Hone Blog - In-Depth Setting Configurations\" \/>\n\t\t<meta property=\"og:type\" content=\"article\" \/>\n\t\t<meta property=\"og:title\" content=\"MARVEL T\u014dkon: Fighting Souls Best PC Settings\" \/>\n\t\t<meta property=\"og:description\" content=\"Use the best MARVEL T\u014dkon PC settings for stable 60 FPS, smoother frame times, less stutter, and safer shader warmup and graphics choices.\" \/>\n\t\t<meta property=\"og:url\" content=\"https:\/\/hone.gg\/blog\/marvel-tokon-best-settings\/\" \/>\n\t\t<meta property=\"og:image\" content=\"https:\/\/hone.gg\/blog\/wp-content\/uploads\/2025\/05\/logo-hone-text.svg\" \/>\n\t\t<meta property=\"og:image:secure_url\" content=\"https:\/\/hone.gg\/blog\/wp-content\/uploads\/2025\/05\/logo-hone-text.svg\" \/>\n\t\t<meta property=\"article:published_time\" content=\"2026-08-24T03:13:38+00:00\" \/>\n\t\t<meta property=\"article:modified_time\" content=\"2026-08-24T07:44:34+00:00\" \/>\n\t\t<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n\t\t<meta name=\"twitter:site\" content=\"@GetHoneGG\" \/>\n\t\t<meta name=\"twitter:title\" content=\"MARVEL T\u014dkon: Fighting Souls Best PC Settings\" \/>\n\t\t<meta name=\"twitter:description\" content=\"Use the best MARVEL T\u014dkon PC settings for stable 60 FPS, smoother frame times, less stutter, and safer shader warmup and graphics choices.\" \/>\n\t\t<meta name=\"twitter:creator\" content=\"@GetHoneGG\" \/>\n\t\t<meta name=\"twitter:image\" content=\"https:\/\/hone.gg\/blog\/wp-content\/uploads\/2025\/05\/logo-hone-text.svg\" \/>\n\t\t<script type=\"application\/ld+json\" class=\"aioseo-schema\">\n\t\t\t{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"BlogPosting\",\"@id\":\"https:\\\/\\\/hone.gg\\\/blog\\\/marvel-tokon-best-settings\\\/#blogposting\",\"name\":\"MARVEL T\\u014dkon: Fighting Souls Best PC Settings\",\"headline\":\"MARVEL T\\u014dkon: Fighting Souls Best PC Settings\",\"author\":{\"@id\":\"https:\\\/\\\/hone.gg\\\/blog\\\/author\\\/jonathan\\\/#author\"},\"publisher\":{\"@id\":\"https:\\\/\\\/hone.gg\\\/blog\\\/#organization\"},\"image\":{\"@type\":\"ImageObject\",\"url\":\"https:\\\/\\\/hone.gg\\\/blog\\\/wp-content\\\/uploads\\\/2026\\\/08\\\/marvel-tokon-best-settings-thumbnail.jpg\",\"width\":1280,\"height\":660,\"caption\":\"MARVEL T\\u014dkon Fighting Souls best PC settings for 60 FPS Hone guide thumbnail\"},\"datePublished\":\"2026-08-24T03:13:38+00:00\",\"dateModified\":\"2026-08-24T07:44:34+00:00\",\"inLanguage\":\"en-US\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/hone.gg\\\/blog\\\/marvel-tokon-best-settings\\\/#webpage\"},\"isPartOf\":{\"@id\":\"https:\\\/\\\/hone.gg\\\/blog\\\/marvel-tokon-best-settings\\\/#webpage\"},\"articleSection\":\"MARVEL T\\u014dkon: Fighting Souls, PC Optimization\"},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\\\/\\\/hone.gg\\\/blog\\\/marvel-tokon-best-settings\\\/#breadcrumblist\",\"itemListElement\":[{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/hone.gg\\\/blog#listItem\",\"position\":1,\"name\":\"Blog Home\",\"item\":\"https:\\\/\\\/hone.gg\\\/blog\",\"nextItem\":{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/hone.gg\\\/blog\\\/category\\\/pc-optimization\\\/#listItem\",\"name\":\"PC Optimization\"}},{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/hone.gg\\\/blog\\\/category\\\/pc-optimization\\\/#listItem\",\"position\":2,\"name\":\"PC Optimization\",\"item\":\"https:\\\/\\\/hone.gg\\\/blog\\\/category\\\/pc-optimization\\\/\",\"nextItem\":{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/hone.gg\\\/blog\\\/marvel-tokon-best-settings\\\/#listItem\",\"name\":\"MARVEL T\\u014dkon: Fighting Souls Best PC Settings\"},\"previousItem\":{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/hone.gg\\\/blog#listItem\",\"name\":\"Blog Home\"}},{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/hone.gg\\\/blog\\\/marvel-tokon-best-settings\\\/#listItem\",\"position\":3,\"name\":\"MARVEL T\\u014dkon: Fighting Souls Best PC Settings\",\"previousItem\":{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/hone.gg\\\/blog\\\/category\\\/pc-optimization\\\/#listItem\",\"name\":\"PC Optimization\"}}]},{\"@type\":\"Organization\",\"@id\":\"https:\\\/\\\/hone.gg\\\/blog\\\/#organization\",\"name\":\"Hone\",\"description\":\"At Hone, we believe that technology should enhance our lives, not hinder them. That's why we're committed to creating powerful yet easy-to-use software that helps gamers of all levels get the most out of their hardware.\",\"url\":\"https:\\\/\\\/hone.gg\\\/blog\\\/\",\"email\":\"media@hone.gg\",\"telephone\":\"+16503370808\",\"foundingDate\":\"2019-01-01\",\"numberOfEmployees\":{\"@type\":\"QuantitativeValue\",\"minValue\":0,\"maxValue\":20},\"logo\":{\"@type\":\"ImageObject\",\"url\":\"https:\\\/\\\/hone.gg\\\/blog\\\/wp-content\\\/uploads\\\/2025\\\/05\\\/logo-hone-text.svg\",\"@id\":\"https:\\\/\\\/hone.gg\\\/blog\\\/marvel-tokon-best-settings\\\/#organizationLogo\",\"width\":134,\"height\":51,\"caption\":\"Hone\"},\"image\":{\"@id\":\"https:\\\/\\\/hone.gg\\\/blog\\\/marvel-tokon-best-settings\\\/#organizationLogo\"},\"sameAs\":[\"https:\\\/\\\/x.com\\\/GetHoneGG\",\"https:\\\/\\\/www.instagram.com\\\/hone.gg\",\"https:\\\/\\\/www.tiktok.com\\\/@gethonegg\",\"https:\\\/\\\/www.youtube.com\\\/@GetHoneGG\"]},{\"@type\":\"Person\",\"@id\":\"https:\\\/\\\/hone.gg\\\/blog\\\/author\\\/jonathan\\\/#author\",\"url\":\"https:\\\/\\\/hone.gg\\\/blog\\\/author\\\/jonathan\\\/\",\"name\":\"Jonathan Houle\",\"image\":{\"@type\":\"ImageObject\",\"@id\":\"https:\\\/\\\/hone.gg\\\/blog\\\/marvel-tokon-best-settings\\\/#authorImage\",\"url\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/1da7fef167ff7cbf352b931b521a218a6fa01cdb7967755c1076dd4a4a3d2796?s=96&r=g\",\"width\":96,\"height\":96,\"caption\":\"Jonathan Houle\"}},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/hone.gg\\\/blog\\\/marvel-tokon-best-settings\\\/#webpage\",\"url\":\"https:\\\/\\\/hone.gg\\\/blog\\\/marvel-tokon-best-settings\\\/\",\"name\":\"MARVEL T\\u014dkon: Fighting Souls Best PC Settings\",\"description\":\"Use the best MARVEL T\\u014dkon PC settings for stable 60 FPS, smoother frame times, less stutter, and safer shader warmup and graphics choices.\",\"inLanguage\":\"en-US\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/hone.gg\\\/blog\\\/#website\"},\"breadcrumb\":{\"@id\":\"https:\\\/\\\/hone.gg\\\/blog\\\/marvel-tokon-best-settings\\\/#breadcrumblist\"},\"author\":{\"@id\":\"https:\\\/\\\/hone.gg\\\/blog\\\/author\\\/jonathan\\\/#author\"},\"creator\":{\"@id\":\"https:\\\/\\\/hone.gg\\\/blog\\\/author\\\/jonathan\\\/#author\"},\"image\":{\"@type\":\"ImageObject\",\"url\":\"https:\\\/\\\/hone.gg\\\/blog\\\/wp-content\\\/uploads\\\/2026\\\/08\\\/marvel-tokon-best-settings-thumbnail.jpg\",\"@id\":\"https:\\\/\\\/hone.gg\\\/blog\\\/marvel-tokon-best-settings\\\/#mainImage\",\"width\":1280,\"height\":660,\"caption\":\"MARVEL T\\u014dkon Fighting Souls best PC settings for 60 FPS Hone guide thumbnail\"},\"primaryImageOfPage\":{\"@id\":\"https:\\\/\\\/hone.gg\\\/blog\\\/marvel-tokon-best-settings\\\/#mainImage\"},\"datePublished\":\"2026-08-24T03:13:38+00:00\",\"dateModified\":\"2026-08-24T07:44:34+00:00\"},{\"@type\":\"WebSite\",\"@id\":\"https:\\\/\\\/hone.gg\\\/blog\\\/#website\",\"url\":\"https:\\\/\\\/hone.gg\\\/blog\\\/\",\"name\":\"Hone Blog\",\"alternateName\":\"Hone.gg\",\"description\":\"In-Depth Setting Configurations\",\"inLanguage\":\"en-US\",\"publisher\":{\"@id\":\"https:\\\/\\\/hone.gg\\\/blog\\\/#organization\"}}]}\n\t\t<\/script>\n\t\t<!-- All in One SEO Pro -->\r\n\t\t<title>MARVEL T\u014dkon: Fighting Souls Best PC Settings<\/title>\n\n","aioseo_head_json":{"title":"MARVEL T\u014dkon: Fighting Souls Best PC Settings","description":"Use the best MARVEL T\u014dkon PC settings for stable 60 FPS, smoother frame times, less stutter, and safer shader warmup and graphics choices.","canonical_url":"https:\/\/hone.gg\/blog\/marvel-tokon-best-settings\/","robots":"max-image-preview:large","keywords":"","webmasterTools":{"miscellaneous":""},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"BlogPosting","@id":"https:\/\/hone.gg\/blog\/marvel-tokon-best-settings\/#blogposting","name":"MARVEL T\u014dkon: Fighting Souls Best PC Settings","headline":"MARVEL T\u014dkon: Fighting Souls Best PC Settings","author":{"@id":"https:\/\/hone.gg\/blog\/author\/jonathan\/#author"},"publisher":{"@id":"https:\/\/hone.gg\/blog\/#organization"},"image":{"@type":"ImageObject","url":"https:\/\/hone.gg\/blog\/wp-content\/uploads\/2026\/08\/marvel-tokon-best-settings-thumbnail.jpg","width":1280,"height":660,"caption":"MARVEL T\u014dkon Fighting Souls best PC settings for 60 FPS Hone guide thumbnail"},"datePublished":"2026-08-24T03:13:38+00:00","dateModified":"2026-08-24T07:44:34+00:00","inLanguage":"en-US","mainEntityOfPage":{"@id":"https:\/\/hone.gg\/blog\/marvel-tokon-best-settings\/#webpage"},"isPartOf":{"@id":"https:\/\/hone.gg\/blog\/marvel-tokon-best-settings\/#webpage"},"articleSection":"MARVEL T\u014dkon: Fighting Souls, PC Optimization"},{"@type":"BreadcrumbList","@id":"https:\/\/hone.gg\/blog\/marvel-tokon-best-settings\/#breadcrumblist","itemListElement":[{"@type":"ListItem","@id":"https:\/\/hone.gg\/blog#listItem","position":1,"name":"Blog Home","item":"https:\/\/hone.gg\/blog","nextItem":{"@type":"ListItem","@id":"https:\/\/hone.gg\/blog\/category\/pc-optimization\/#listItem","name":"PC Optimization"}},{"@type":"ListItem","@id":"https:\/\/hone.gg\/blog\/category\/pc-optimization\/#listItem","position":2,"name":"PC Optimization","item":"https:\/\/hone.gg\/blog\/category\/pc-optimization\/","nextItem":{"@type":"ListItem","@id":"https:\/\/hone.gg\/blog\/marvel-tokon-best-settings\/#listItem","name":"MARVEL T\u014dkon: Fighting Souls Best PC Settings"},"previousItem":{"@type":"ListItem","@id":"https:\/\/hone.gg\/blog#listItem","name":"Blog Home"}},{"@type":"ListItem","@id":"https:\/\/hone.gg\/blog\/marvel-tokon-best-settings\/#listItem","position":3,"name":"MARVEL T\u014dkon: Fighting Souls Best PC Settings","previousItem":{"@type":"ListItem","@id":"https:\/\/hone.gg\/blog\/category\/pc-optimization\/#listItem","name":"PC Optimization"}}]},{"@type":"Organization","@id":"https:\/\/hone.gg\/blog\/#organization","name":"Hone","description":"At Hone, we believe that technology should enhance our lives, not hinder them. That's why we're committed to creating powerful yet easy-to-use software that helps gamers of all levels get the most out of their hardware.","url":"https:\/\/hone.gg\/blog\/","email":"media@hone.gg","telephone":"+16503370808","foundingDate":"2019-01-01","numberOfEmployees":{"@type":"QuantitativeValue","minValue":0,"maxValue":20},"logo":{"@type":"ImageObject","url":"https:\/\/hone.gg\/blog\/wp-content\/uploads\/2025\/05\/logo-hone-text.svg","@id":"https:\/\/hone.gg\/blog\/marvel-tokon-best-settings\/#organizationLogo","width":134,"height":51,"caption":"Hone"},"image":{"@id":"https:\/\/hone.gg\/blog\/marvel-tokon-best-settings\/#organizationLogo"},"sameAs":["https:\/\/x.com\/GetHoneGG","https:\/\/www.instagram.com\/hone.gg","https:\/\/www.tiktok.com\/@gethonegg","https:\/\/www.youtube.com\/@GetHoneGG"]},{"@type":"Person","@id":"https:\/\/hone.gg\/blog\/author\/jonathan\/#author","url":"https:\/\/hone.gg\/blog\/author\/jonathan\/","name":"Jonathan Houle","image":{"@type":"ImageObject","@id":"https:\/\/hone.gg\/blog\/marvel-tokon-best-settings\/#authorImage","url":"https:\/\/secure.gravatar.com\/avatar\/1da7fef167ff7cbf352b931b521a218a6fa01cdb7967755c1076dd4a4a3d2796?s=96&r=g","width":96,"height":96,"caption":"Jonathan Houle"}},{"@type":"WebPage","@id":"https:\/\/hone.gg\/blog\/marvel-tokon-best-settings\/#webpage","url":"https:\/\/hone.gg\/blog\/marvel-tokon-best-settings\/","name":"MARVEL T\u014dkon: Fighting Souls Best PC Settings","description":"Use the best MARVEL T\u014dkon PC settings for stable 60 FPS, smoother frame times, less stutter, and safer shader warmup and graphics choices.","inLanguage":"en-US","isPartOf":{"@id":"https:\/\/hone.gg\/blog\/#website"},"breadcrumb":{"@id":"https:\/\/hone.gg\/blog\/marvel-tokon-best-settings\/#breadcrumblist"},"author":{"@id":"https:\/\/hone.gg\/blog\/author\/jonathan\/#author"},"creator":{"@id":"https:\/\/hone.gg\/blog\/author\/jonathan\/#author"},"image":{"@type":"ImageObject","url":"https:\/\/hone.gg\/blog\/wp-content\/uploads\/2026\/08\/marvel-tokon-best-settings-thumbnail.jpg","@id":"https:\/\/hone.gg\/blog\/marvel-tokon-best-settings\/#mainImage","width":1280,"height":660,"caption":"MARVEL T\u014dkon Fighting Souls best PC settings for 60 FPS Hone guide thumbnail"},"primaryImageOfPage":{"@id":"https:\/\/hone.gg\/blog\/marvel-tokon-best-settings\/#mainImage"},"datePublished":"2026-08-24T03:13:38+00:00","dateModified":"2026-08-24T07:44:34+00:00"},{"@type":"WebSite","@id":"https:\/\/hone.gg\/blog\/#website","url":"https:\/\/hone.gg\/blog\/","name":"Hone Blog","alternateName":"Hone.gg","description":"In-Depth Setting Configurations","inLanguage":"en-US","publisher":{"@id":"https:\/\/hone.gg\/blog\/#organization"}}]},"og:locale":"en_US","og:site_name":"Hone Blog - In-Depth Setting Configurations","og:type":"article","og:title":"MARVEL T\u014dkon: Fighting Souls Best PC Settings","og:description":"Use the best MARVEL T\u014dkon PC settings for stable 60 FPS, smoother frame times, less stutter, and safer shader warmup and graphics choices.","og:url":"https:\/\/hone.gg\/blog\/marvel-tokon-best-settings\/","og:image":"https:\/\/hone.gg\/blog\/wp-content\/uploads\/2025\/05\/logo-hone-text.svg","og:image:secure_url":"https:\/\/hone.gg\/blog\/wp-content\/uploads\/2025\/05\/logo-hone-text.svg","article:published_time":"2026-08-24T03:13:38+00:00","article:modified_time":"2026-08-24T07:44:34+00:00","twitter:card":"summary_large_image","twitter:site":"@GetHoneGG","twitter:title":"MARVEL T\u014dkon: Fighting Souls Best PC Settings","twitter:description":"Use the best MARVEL T\u014dkon PC settings for stable 60 FPS, smoother frame times, less stutter, and safer shader warmup and graphics choices.","twitter:creator":"@GetHoneGG","twitter:image":"https:\/\/hone.gg\/blog\/wp-content\/uploads\/2025\/05\/logo-hone-text.svg"},"aioseo_meta_data":{"post_id":"4670","title":"MARVEL T\u014dkon: Fighting Souls Best PC Settings","description":"Use the best MARVEL T\u014dkon PC settings for stable 60 FPS, smoother frame times, less stutter, and safer shader warmup and graphics choices.","keywords":null,"keyphrases":{"focus":{"keyphrase":"MARVEL T\u014dkon best settings","score":78},"additional":[{"keyphrase":"MARVEL T\u014dkon PC settings","score":80},{"keyphrase":"MARVEL T\u014dkon FPS fix","score":80},{"keyphrase":"MARVEL T\u014dkon stuttering fix","score":80},{"keyphrase":"MARVEL T\u014dkon shader warmup","score":80},{"keyphrase":"MARVEL T\u014dkon low-end PC settings","score":69}]},"primary_term":null,"canonical_url":"https:\/\/hone.gg\/blog\/marvel-tokon-best-settings\/","og_title":"MARVEL T\u014dkon: Fighting Souls Best PC Settings","og_description":"Use the best MARVEL T\u014dkon PC settings for stable 60 FPS, smoother frame times, less stutter, and safer shader warmup and graphics choices.","og_object_type":"default","og_image_type":"default","og_image_url":null,"og_image_width":null,"og_image_height":null,"og_image_custom_url":null,"og_image_custom_fields":null,"og_video":null,"og_custom_url":null,"og_article_section":null,"og_article_tags":null,"twitter_use_og":false,"twitter_card":"default","twitter_image_type":"default","twitter_image_url":null,"twitter_image_custom_url":null,"twitter_image_custom_fields":null,"twitter_title":"MARVEL T\u014dkon: Fighting Souls Best PC Settings","twitter_description":"Use the best MARVEL T\u014dkon PC settings for stable 60 FPS, smoother frame times, less stutter, and safer shader warmup and graphics choices.","schema":{"blockGraphs":[],"customGraphs":[],"default":{"data":{"Article":[],"Course":[],"Dataset":[],"FAQPage":[],"Movie":[],"Person":[],"Product":[],"ProductReview":[],"Car":[],"Recipe":[],"Service":[],"SoftwareApplication":[],"WebPage":[]},"graphName":"","isEnabled":true},"graphs":[]},"schema_type":"default","schema_type_options":null,"pillar_content":false,"robots_default":true,"robots_noindex":false,"robots_noarchive":false,"robots_nosnippet":false,"robots_nofollow":false,"robots_noimageindex":false,"robots_noodp":false,"robots_notranslate":false,"robots_max_snippet":null,"robots_max_videopreview":null,"robots_max_imagepreview":"large","priority":null,"frequency":null,"local_seo":null,"seo_analyzer_scan_date":"2026-08-24 07:45:20","breadcrumb_settings":null,"limit_modified_date":false,"open_ai":null,"ai":null,"created":"2026-08-20 15:08:43","updated":"2026-08-24 07:45:20","focus_keyword":"MARVEL T\u014dkon best settings","additional_keywords":[{"word":"MARVEL T\u014dkon PC settings","score":80,"items":{"introductionKeyword":{"score":3},"keyphraseLength":{"score":9},"keyphraseDensity":{"score":4},"functionWordsInKeyphrase":{"score":9},"textCompetingLinks":{"score":9},"imageKeyphrase":{"score":9}}},{"word":"MARVEL T\u014dkon FPS fix","score":80,"items":{"introductionKeyword":{"score":3},"keyphraseLength":{"score":9},"keyphraseDensity":{"score":4},"functionWordsInKeyphrase":{"score":9},"textCompetingLinks":{"score":9},"imageKeyphrase":{"score":9}}},{"word":"MARVEL T\u014dkon stuttering fix","score":80,"items":{"introductionKeyword":{"score":3},"keyphraseLength":{"score":9},"keyphraseDensity":{"score":4},"functionWordsInKeyphrase":{"score":9},"textCompetingLinks":{"score":9},"imageKeyphrase":{"score":9}}},{"word":"MARVEL T\u014dkon shader warmup","score":80,"items":{"introductionKeyword":{"score":3},"keyphraseLength":{"score":9},"keyphraseDensity":{"score":4},"functionWordsInKeyphrase":{"score":9},"textCompetingLinks":{"score":9},"imageKeyphrase":{"score":9}}},{"word":"MARVEL T\u014dkon low-end PC settings","score":69,"items":{"introductionKeyword":{"score":3},"keyphraseLength":{"score":6},"keyphraseDensity":{"score":4},"functionWordsInKeyphrase":{"score":9},"textCompetingLinks":{"score":9},"imageKeyphrase":{"score":6}}}],"truseo_locale":null},"aioseo_breadcrumb":"<div class=\"aioseo-breadcrumbs\"><span class=\"aioseo-breadcrumb\">\n\t<a href=\"https:\/\/hone.gg\/blog\" title=\"Blog Home\">Blog Home<\/a>\n<\/span><span class=\"aioseo-breadcrumb-separator\">\u00bb<\/span><span class=\"aioseo-breadcrumb\">\n\t<a href=\"https:\/\/hone.gg\/blog\/category\/pc-optimization\/\" title=\"PC Optimization\">PC Optimization<\/a>\n<\/span><span class=\"aioseo-breadcrumb-separator\">\u00bb<\/span><span class=\"aioseo-breadcrumb\">\n\tMARVEL T\u014dkon: Fighting Souls Best PC Settings\n<\/span><\/div>","aioseo_breadcrumb_json":[{"label":"Blog Home","link":"https:\/\/hone.gg\/blog"},{"label":"PC Optimization","link":"https:\/\/hone.gg\/blog\/category\/pc-optimization\/"},{"label":"MARVEL T\u014dkon: Fighting Souls Best PC Settings","link":"https:\/\/hone.gg\/blog\/marvel-tokon-best-settings\/"}],"_links":{"self":[{"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/posts\/4670","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/users\/6"}],"replies":[{"embeddable":true,"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/comments?post=4670"}],"version-history":[{"count":2,"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/posts\/4670\/revisions"}],"predecessor-version":[{"id":4672,"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/posts\/4670\/revisions\/4672"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/media\/4667"}],"wp:attachment":[{"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/media?parent=4670"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/categories?post=4670"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/tags?post=4670"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}