{"id":4885,"date":"2026-09-17T14:29:01","date_gmt":"2026-09-17T14:29:01","guid":{"rendered":"https:\/\/hone.gg\/blog\/?p=4885"},"modified":"2026-09-18T13:53:52","modified_gmt":"2026-09-18T13:53:52","slug":"onimusha-way-of-the-sword-best-pc-settings","status":"publish","type":"post","link":"https:\/\/hone.gg\/blog\/onimusha-way-of-the-sword-best-pc-settings\/","title":{"rendered":"Onimusha: Way of the Sword Best PC Settings"},"content":{"rendered":"<style>.oni-article{overflow-wrap:break-word;color:#e8edf3;line-height:1.75;font-size:18px}.oni-article *,.oni-faq *,.oni-faq-disclosure{box-sizing:border-box}.oni-faq-disclosure{overflow-wrap:break-word;margin:14px 0;border:1px solid #35445a;border-radius:9px;background:#101c2c;color:#e8edf3}.oni-faq-disclosure>summary{padding:18px 20px;cursor:pointer;font-size:18px;line-height:1.45;font-weight:700;color:#fff}.oni-faq-disclosure>summary:focus-visible{outline:3px solid 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.aioseo-faq-block-question{font-size:17px!important}}<\/style><article class=\"oni-article\"><p><strong>Start with Medium, or Low near Capcom\u2019s minimum spec.<\/strong> For your first test, turn Ray Tracing off. Upscaling draws fewer pixels, then builds the image at your chosen screen size. Try its Quality mode if your graphics card supports it. These are starting points, not a tested Hone preset or a promise of 60 frames per second (FPS).<\/p>\n<aside class=\"oni-cta\" aria-label=\"Hone PC optimization\"><div class=\"oni-cta-copy\"><h2>Give your PC a cleaner start<\/h2><p>Explore Hone\u2019s PC optimization tools, then compare the same fight before and after.<\/p><a class=\"oni-button\" href=\"https:\/\/hone.gg\/app\/gethone?utm_source=blog&amp;utm_medium=article&amp;utm_campaign=onimusha-way-of-the-sword-best-pc-settings&amp;utm_content=early_card\">Get Hone<\/a><small>Results vary by PC.<\/small><\/div><\/aside>\n<nav class=\"oni-jumps\" aria-label=\"In this guide\"><a href=\"#oni-settings\">Starting settings<\/a><a href=\"#oni-hardware\">PC requirements<\/a><a href=\"#oni-diagnose\">Find your next change<\/a><a href=\"#oni-test\">Test your setup<\/a><\/nav>\n<h2 id=\"oni-settings\">Which settings should you change?<\/h2>\n<p>Frame Interpolation adds generated frames between the frames the game renders. Keep it off while tuning. First, get the game to feel good when you block, dodge, and turn the camera. Then try it for smoother motion.<\/p>\n<dl class=\"oni-settings\">\n<div><dt>Graphics Preset<\/dt><dd><strong>Start with Medium; use Low near minimum spec.<\/strong> Take a picture of your settings so you can undo each change.<\/dd><\/div>\n<div><dt>Ray Tracing<\/dt><dd><strong>Start with Off.<\/strong> This turns off ray-traced reflections. If you want them, turn it back on and test a fight near shiny surfaces.<\/dd><\/div>\n<div><dt>Upscaling (Super Resolution)<\/dt><dd><strong>Compare native rendering with Quality.<\/strong> Native rendering draws at your chosen screen resolution. Use DLSS or FSR as your card allows. Try a lower-quality mode only if you need more speed and can accept a softer image.<\/dd><\/div>\n<div><dt>Frame Interpolation<\/dt><dd><strong>Test it after tuning.<\/strong> Watch sword trails and the on-screen display for flaws. Check how inputs feel, not just the FPS count.<\/dd><\/div>\n<div><dt>Texture Quality<\/dt><dd><strong>Keep the preset\u2019s value at first.<\/strong> Graphics memory is also called VRAM. Raise this setting if there is room in VRAM and the game still runs well. Lower it if memory pressure and hitches rise together. A full memory bar alone does not prove a shortage.<\/dd><\/div>\n<div><dt>Shadow Quality \/ Volumetric Fog Quality<\/dt><dd><strong>Try one lower step.<\/strong> Test these when the graphics card, or GPU, seems to be the limit. Keep a change only if it helps on repeat runs and still looks good.<\/dd><\/div>\n<div><dt>Mesh Quality<\/dt><dd><strong>Keep the preset\u2019s value at first.<\/strong> If you raised it to High, compare Medium. Look for lost detail as well as a change in speed.<\/dd><\/div>\n<div><dt>Cull Distance<\/dt><dd><strong>Keep the preset\u2019s value at first.<\/strong> If a lower resolution barely helps, check for a frame cap or busy background apps. Then try High versus Medium, if you use High. Watch for objects that pop into view. This test alone does not prove the processor, or CPU, is the limit.<\/dd><\/div>\n<div><dt>Motion Blur<\/dt><dd><strong>Choose what feels best.<\/strong> Turn it off if it hides attacks or bothers you. Do not expect it to fix a large FPS drop.<\/dd><\/div>\n<\/dl>\n<h2 id=\"oni-hardware\">Check Capcom\u2019s PC requirements<\/h2>\n<p>The <a href=\"https:\/\/store.steampowered.com\/app\/2638890\/Onimusha_Way_of_the_Sword\/\">official Steam requirements<\/a> give two targets. <strong>Both use upscaling.<\/strong> These are Capcom\u2019s estimates, not native-resolution results. Frame rates may drop under heavy load.<\/p>\n<div class=\"oni-hardware\">\n<section><span class=\"oni-eyebrow\">Minimum hardware<\/span><h3>1080p \u00b7 Low \u00b7 30 FPS*<\/h3><p>Intel Core i5-8400 or AMD Ryzen 3 3100, with a GeForce GTX 1660 (6 GB) or Radeon RX 5500 XT (8 GB).<\/p><\/section>\n<section><span class=\"oni-eyebrow\">Recommended hardware<\/span><h3>1080p \u00b7 Medium \u00b7 60 FPS*<\/h3><p>Intel Core i5-10400 or AMD Ryzen 5 3600, with a GeForce RTX 2060 Super (8 GB) or Radeon RX 6600 (8 GB).<\/p><\/section>\n<\/div>\n<p class=\"oni-small\">*Both targets use upscaling and allow for drops under heavy load. Both tiers need Windows 11, DirectX 12, 16 GB RAM, 50 GB storage, and an SSD.<\/p>\n<p>Start with the tier closest to your PC. Test it in a fight, not just an empty hall. Ray Tracing off is our first test choice; Capcom does not state its ray tracing setting for these targets.<\/p>\n<p>The 1080p targets do not carry over to 1440p or 4K. At those sizes, start with ray tracing off and compare upscaling modes. More RAM may help if you stream or record, but check what is holding the game back before buying parts.<\/p>\n<figure class=\"oni-image\"><picture><source srcset=\"https:\/\/hone.gg\/blog\/wp-content\/uploads\/2026\/09\/onimusha-combat.avif\" type=\"image\/avif\"><img loading=\"lazy\" src=\"https:\/\/hone.gg\/blog\/wp-content\/uploads\/2026\/09\/onimusha-combat.webp\" width=\"1120\" height=\"630\" loading=\"lazy\" decoding=\"async\" alt=\"Musashi confronting a large creature beneath a red glow in Onimusha: Way of the Sword\"><\/picture><figcaption style=\"color:#edf2f8;background:#142235\">Official Capcom screenshot via Steam. Include effects-heavy combat in your test route, not just a quiet corridor.<\/figcaption><\/figure>\n<h2>Choose DLSS or FSR, then test motion<\/h2>\n<p>Use DLSS or FSR based on your GPU and the options in your build. A newer model does not mean your card will run faster. Start with Quality where it is available. If it is too slow, try a lower-quality mode in the same scene.<\/p>\n<p>At 1080p, watch trees and moving edges as you turn the camera. A still image may look sharp but shimmer in motion. Keep <strong>DLSS Super Resolution Preset<\/strong> at its default for the first test. To compare other models, keep the resolution and upscaling mode the same.<\/p>\n<p>Frame generation can make motion look smooth without making inputs respond at that higher rate. Try Frame Interpolation once the game feels good with it off. If parries feel late or the blade leaves odd trails, turn it back off.<\/p>\n<h2 id=\"oni-diagnose\">Find your next change<\/h2>\n<p>Pick a problem you can repeat. Each option gives you a test, not a diagnosis from one number.<\/p>\n<div class=\"oni-decision hone-settings-tool\" aria-label=\"Performance decision guide\">\n<details><summary>Low FPS throughout a fight<\/summary><div><p>With Frame Interpolation off, lower the resolution for a short test. If the fight runs faster each time, the GPU load is worth checking.<\/p><p>Restore your chosen resolution. Test Ray Tracing, Shadow Quality, then Volumetric Fog Quality, one at a time. If lower resolution barely helps, check CPU load, background recording, and the frame cap first.<\/p><\/div><\/details>\n<details><summary>Short hitches while moving<\/summary><div><p>Check that the game is on an SSD. Repeat the same path. Does it hitch at one doorway, only on the first pass, or after a long session?<\/p><p>Frame time is the time between frames. Watch its graph alongside VRAM use. If memory pressure and hitches rise together, lower Texture Quality and repeat. High memory use alone does not prove you have run out.<\/p><\/div><\/details>\n<details><summary>High FPS, but slow-feeling inputs<\/summary><div><p>Compare with Frame Interpolation off. Extra generated frames can raise the count while inputs still feel slow.<\/p><p>Check for stacked frame caps. Try the game\u2019s low-latency option if your card supports it. Compare the same parry or dodge without changing display sync. Smooth motion does not always mean a fast response.<\/p><\/div><\/details>\n<\/div>\n<h2>Set a frame cap and check input delay<\/h2>\n<p>The display menu has separate <strong>Frame Rate<\/strong> and <strong>Uncapped Frame Rate<\/strong> controls. Set Uncapped Frame Rate to Off to use the Frame Rate limit. On ignores that limit. Use one limiter at a time, rather than stacking game, driver, and overlay caps.<\/p>\n<p>A variable refresh rate (VRR) display changes its refresh rate to match the game. G-SYNC and FreeSync are examples. Choose a cap your PC can hold within the display\u2019s working range. For tear-free play near its top rate, leave room below that ceiling for small swings. No single cap suits every screen.<\/p>\n<p>Without VRR, compare VSync enabled and disabled. It can stop screen tearing, but may add input delay. Aim for a steady rate that fits your screen. Check that Windows is using the refresh rate you want.<\/p>\n<p>Try <strong>NVIDIA Reflex Low-Latency Mode<\/strong> or <strong>AMD Anti-Lag 2.0<\/strong> if your hardware supports it. These are input-delay controls, and may help when GPU load is high. A greyed-out option may not be available. A driver switch is not the same as the game\u2019s own feature.<\/p>\n<h2 id=\"oni-test\">Run the benchmark, then test combat<\/h2>\n<p>Start with <a href=\"https:\/\/www.capcom-games.com\/onimusha\/ws\/en-asia\/benchmark\">Capcom\u2019s free standalone PC benchmark<\/a>. The download needs 18 GB. Keep Frame Interpolation off for the first runs. Check average FPS and 1% lows. Capcom\u2019s 1% low is the average frame rate of the lowest 1% of its data. Results are not guaranteed to match the full game.<\/p>\n<p>With Frame Interpolation on, displayed FPS can rise while the score falls slightly. The extra work has a cost. Do not judge that setting by the score alone.<\/p>\n<p>Next, test a full-game route with movement, a busy fight, and a slow camera turn. Watch frame time\u2014the time between frames. Long gaps can feel rough even when average FPS looks high.<\/p>\n<ol class=\"oni-test-list\">\n<li><strong>Save your starting setup.<\/strong> Note the game build, driver, resolution, preset, upscaler, ray tracing, frame cap, sync, and Frame Interpolation state. Keep background apps and recording the same.<\/li>\n<li><strong>Repeat each test.<\/strong> Run the same route at least three times. Log first-pass hitches apart from later runs. Do not hide them.<\/li>\n<li><strong>Check pauses as well as speed.<\/strong> Compare frame-time spikes and 1% lows with the same tool and settings. Tools can work out lows in different ways. Where your tool supports it, measure the timing of frames shown on screen to check visible smoothness.<\/li>\n<li><strong>Keep changes that help.<\/strong> Compare CPU and GPU timing, VRAM use, and what you see and feel. Undo a change if the gain does not repeat or the image looks worse than you can accept.<\/li>\n<\/ol>\n<p>For crashes or a sudden slowdown, verify the game files first. <a href=\"https:\/\/steamcommunity.com\/app\/2638890\/discussions\/0\/573791755377318722\/\">Capcom\u2019s demo troubleshooting thread<\/a> has general checks, but its demo steps are not a current full-game bug list. Restore modified files before adding fixes. Skip unofficial \u201cFPS packs,\u201d random replacement DLLs, and Realtime process-priority tweaks.<\/p>\n<\/article>\n<h2 class=\"wp-block-heading oni-faq-heading\">Frequently asked questions<\/h2>\n<details class=\"wp-block-details oni-faq-disclosure is-layout-flow wp-block-details-is-layout-flow\"><summary>What are the best PC settings for Onimusha: Way of the Sword?<\/summary><div class=\"wp-block-aioseo-faq oni-faq\" data-schema-only=\"false\"><h3 class=\"aioseo-faq-block-question\">What are the best PC settings for Onimusha: Way of the Sword?<\/h3><div class=\"aioseo-faq-block-answer\"><p class=\"wp-block-paragraph\">Start with Medium, or Low near minimum spec. Turn Ray Tracing and Frame Interpolation off for the first test. Compare native rendering with Quality upscaling if your card supports it. Keep changes that help in repeat fights. No preset can promise a fixed frame rate on every PC.<\/p><\/div><\/div><\/details>\n<details class=\"wp-block-details oni-faq-disclosure is-layout-flow wp-block-details-is-layout-flow\"><summary>Does Onimusha: Way of the Sword support DLSS and FSR?<\/summary><div class=\"wp-block-aioseo-faq oni-faq\" data-schema-only=\"false\"><h3 class=\"aioseo-faq-block-question\">Does Onimusha: Way of the Sword support DLSS and FSR?<\/h3><div class=\"aioseo-faq-block-answer\"><p class=\"wp-block-paragraph\">Yes. Use DLSS or FSR based on your GPU and the options in your build. Capcom\u2019s hardware targets use upscaling. Test speed and image quality; a newer model is not always faster.<\/p><\/div><\/div><\/details>\n<details class=\"wp-block-details oni-faq-disclosure is-layout-flow wp-block-details-is-layout-flow\"><summary>Should I use Frame Interpolation?<\/summary><div class=\"wp-block-aioseo-faq oni-faq\" data-schema-only=\"false\"><h3 class=\"aioseo-faq-block-question\">Should I use Frame Interpolation?<\/h3><div class=\"aioseo-faq-block-answer\"><p class=\"wp-block-paragraph\">Try it once the game feels good with it off. The extra frames can make motion look smooth, but inputs do not respond at that higher rate. Turn it off if you see odd trails or feel more delay.<\/p><\/div><\/div><\/details>\n<details class=\"wp-block-details oni-faq-disclosure is-layout-flow wp-block-details-is-layout-flow\"><summary>Why does the Frame Rate cap not work?<\/summary><div class=\"wp-block-aioseo-faq oni-faq\" data-schema-only=\"false\"><h3 class=\"aioseo-faq-block-question\">Why does the Frame Rate cap not work?<\/h3><div class=\"aioseo-faq-block-answer\"><p class=\"wp-block-paragraph\">Check Uncapped Frame Rate in the display menu. On ignores the Frame Rate limit. Off lets it apply. Check driver and overlay caps too, so you do not stack limits.<\/p><\/div><\/div><\/details>\n<details class=\"wp-block-details oni-faq-disclosure is-layout-flow wp-block-details-is-layout-flow\"><summary>Does Onimusha: Way of the Sword need an SSD?<\/summary><div class=\"wp-block-aioseo-faq oni-faq\" data-schema-only=\"false\"><h3 class=\"aioseo-faq-block-question\">Does Onimusha: Way of the Sword need an SSD?<\/h3><div class=\"aioseo-faq-block-answer\"><p class=\"wp-block-paragraph\">Yes. Capcom lists an SSD, 50 GB of free storage, and 16 GB RAM for both tiers. An SSD meets that requirement, but it will not fix every hitch.<\/p><\/div><\/div><\/details>\n","protected":false},"excerpt":{"rendered":"<p>Start with the right Onimusha PC settings for your hardware. 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An SSD meets that requirement, but it will not fix every hitch.","schemaBlockId":"faq-onimusha-5","tagName":"h3","type":"aioseo\/faq"}],"customGraphs":[],"default":{"data":{"Article":[],"Course":[],"Dataset":[],"FAQPage":[],"Movie":[],"Person":[],"Product":[],"ProductReview":[],"Car":[],"Recipe":[],"Service":[],"SoftwareApplication":[],"WebPage":[]},"graphName":"","isEnabled":true},"graphs":[]},"schema_type":"default","schema_type_options":null,"pillar_content":false,"robots_default":true,"robots_noindex":false,"robots_noarchive":false,"robots_nosnippet":false,"robots_nofollow":false,"robots_noimageindex":false,"robots_noodp":false,"robots_notranslate":false,"robots_max_snippet":null,"robots_max_videopreview":null,"robots_max_imagepreview":"large","priority":0,"frequency":"default","local_seo":null,"seo_analyzer_scan_date":"2026-09-18 13:54:38","breadcrumb_settings":null,"limit_modified_date":false,"open_ai":null,"ai":null,"created":"2026-09-16 14:24:14","updated":"2026-09-18 13:54:38","focus_keyword":"Onimusha Way of the Sword best PC settings","additional_keywords":[{"word":"Onimusha PC graphics settings","score":74,"items":{"introductionKeyword":{"score":3},"keyphraseLength":{"score":9},"keyphraseDensity":{"score":4},"functionWordsInKeyphrase":{"score":9},"textCompetingLinks":{"score":9},"imageKeyphrase":{"score":6}}},{"word":"Onimusha Way of the Sword FPS","score":80,"items":{"introductionKeyword":{"score":3},"keyphraseLength":{"score":9},"keyphraseDensity":{"score":4},"functionWordsInKeyphrase":{"score":9},"textCompetingLinks":{"score":9},"imageKeyphrase":{"score":9}}},{"word":"Onimusha Frame Interpolation","score":74,"items":{"introductionKeyword":{"score":3},"keyphraseLength":{"score":9},"keyphraseDensity":{"score":4},"functionWordsInKeyphrase":{"score":9},"textCompetingLinks":{"score":9},"imageKeyphrase":{"score":6}}},{"word":"Onimusha DLSS FSR","score":74,"items":{"introductionKeyword":{"score":3},"keyphraseLength":{"score":9},"keyphraseDensity":{"score":4},"functionWordsInKeyphrase":{"score":9},"textCompetingLinks":{"score":9},"imageKeyphrase":{"score":6}}}],"truseo_locale":null},"aioseo_breadcrumb":"<div class=\"aioseo-breadcrumbs\"><span class=\"aioseo-breadcrumb\">\n\t<a href=\"https:\/\/hone.gg\/blog\" title=\"Blog Home\">Blog Home<\/a>\n<\/span><span class=\"aioseo-breadcrumb-separator\">\u00bb<\/span><span class=\"aioseo-breadcrumb\">\n\t<a href=\"https:\/\/hone.gg\/blog\/category\/pc-optimization\/\" title=\"PC Optimization\">PC Optimization<\/a>\n<\/span><span class=\"aioseo-breadcrumb-separator\">\u00bb<\/span><span class=\"aioseo-breadcrumb\">\n\tOnimusha: Way of the Sword Best PC Settings\n<\/span><\/div>","aioseo_breadcrumb_json":[{"label":"Blog Home","link":"https:\/\/hone.gg\/blog"},{"label":"PC Optimization","link":"https:\/\/hone.gg\/blog\/category\/pc-optimization\/"},{"label":"Onimusha: Way of the Sword Best PC Settings","link":"https:\/\/hone.gg\/blog\/onimusha-way-of-the-sword-best-pc-settings\/"}],"_links":{"self":[{"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/posts\/4885","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/users\/6"}],"replies":[{"embeddable":true,"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/comments?post=4885"}],"version-history":[{"count":1,"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/posts\/4885\/revisions"}],"predecessor-version":[{"id":4886,"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/posts\/4885\/revisions\/4886"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/media\/4880"}],"wp:attachment":[{"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/media?parent=4885"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/categories?post=4885"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/tags?post=4885"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}