{"id":726,"date":"2024-10-30T19:11:00","date_gmt":"2024-10-30T19:11:00","guid":{"rendered":"https:\/\/hone.gg\/?p=726"},"modified":"2025-05-28T15:52:35","modified_gmt":"2025-05-28T15:52:35","slug":"stop-using-latencymon-to-improve-gaming-performance","status":"publish","type":"post","link":"https:\/\/hone.gg\/blog\/stop-using-latencymon-to-improve-gaming-performance\/","title":{"rendered":"Why You Should Stop Using LatencyMon to Improve Gaming Performance"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">LatencyMon, though popular for identifying driver latency issues, has its limitations when it comes to optimizing gaming performance. While it can be insightful in certain scenarios, it\u2019s often misunderstood and can lead to unnecessary focus on a minor part of the latency pipeline. Here&#8217;s why focusing on FPS or other metrics like&nbsp;<a href=\"https:\/\/www.nvidia.com\/en-us\/geforce\/technologies\/frameview\/\">FrameView<\/a>&#8216;s PC Latency measurement app might serve you better.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Understanding Latency in Microseconds and Its Minimal Impact<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">LatencyMon measures latency in microseconds. To give some context:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>1 second = 1,000,000 microseconds<\/li>\n\n\n\n<li>1 millisecond = 1,000 microseconds<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">For gaming, even a few thousand microseconds (or a few milliseconds) can seem significant. However, the latency measured here typically represents only a fraction of the total delay affecting gameplay. A driver showing 3000 microseconds of latency averages out to about 3 milliseconds of input lag, a number that, while noticeable in severe cases, is still minor relative to other latency contributors like frame rendering time.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-large\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1024\" height=\"77\" src=\"https:\/\/hone.gg\/wp-content\/uploads\/2025\/05\/image_2024-10-30_212630029_1image_2024-10-30_212630029-1024x77.webp\" alt=\"\" class=\"wp-image-727\" srcset=\"https:\/\/hone.gg\/blog\/wp-content\/uploads\/2025\/05\/image_2024-10-30_212630029_1image_2024-10-30_212630029-1024x77.webp 1024w, https:\/\/hone.gg\/blog\/wp-content\/uploads\/2025\/05\/image_2024-10-30_212630029_1image_2024-10-30_212630029-300x23.webp 300w, https:\/\/hone.gg\/blog\/wp-content\/uploads\/2025\/05\/image_2024-10-30_212630029_1image_2024-10-30_212630029-768x58.webp 768w, https:\/\/hone.gg\/blog\/wp-content\/uploads\/2025\/05\/image_2024-10-30_212630029_1image_2024-10-30_212630029-1536x116.webp 1536w, https:\/\/hone.gg\/blog\/wp-content\/uploads\/2025\/05\/image_2024-10-30_212630029_1image_2024-10-30_212630029.webp 1600w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Frame Rate (FPS) and Latency: A Bigger Picture<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">A critical factor in latency reduction is your FPS, which directly impacts how fast each frame is rendered:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>60 FPS renders each frame in approximately 16.67 milliseconds.<\/li>\n\n\n\n<li>120 FPS reduces frame rendering time to 8.33 milliseconds.<\/li>\n\n\n\n<li>240 FPS lowers it further to 4.166 milliseconds.<\/li>\n\n\n\n<li>360 FPS takes just 2.77 milliseconds.<\/li>\n\n\n\n<li>540 FPS drops frame time to a mere 1.85 milliseconds.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">These times show that&nbsp;<strong>higher FPS translates to lower latency<\/strong>&nbsp;in milliseconds, which, unlike driver latency, is more directly impactful on your gaming experience. High frame rates contribute to smoother gameplay, faster reactions, and an overall snappier feel, enabling players to spot and respond to opponents more quickly.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Why Focusing on Driver Latency Alone is Misleading<\/h2>\n\n\n\n<ol class=\"wp-block-list\">\n<li><strong>Minor Latency Contribution<\/strong>: While drivers play a role in overall latency, they generally don\u2019t contribute significantly enough to warrant excessive monitoring unless there\u2019s a noticeable performance issue.<br>\u200b<\/li>\n\n\n\n<li><strong>Misinterpretation of Metrics<\/strong>: The numbers reported by LatencyMon can be easy to misunderstand, often leading users to worry over trivial delays. For example, if LatencyMon shows driver latency averaging at 150 microseconds, this equals only 0.15 milliseconds, which is relatively minor and less impactful than the lag caused by lower frame rates.<br>\u200b<\/li>\n\n\n\n<li><strong>Misplaced Optimization Efforts<\/strong>: Spending time tweaking drivers for small latency gains often yields minimal perceptible improvements, especially if your system is already optimized. Focusing on frame rate improvements or other broader optimizations is more beneficial.<\/li>\n<\/ol>\n\n\n\n<h2 class=\"wp-block-heading\">Recommended Alternative: Using FrameView for Latency Benchmarking<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">If you&#8217;re interested in accurately benchmarking latency, consider&nbsp;<a href=\"https:\/\/www.nvidia.com\/en-us\/geforce\/technologies\/frameview\/\">FrameView<\/a>. This application gives a clearer picture of the entire latency pipeline, including frame times and system responsiveness.&nbsp;<a href=\"https:\/\/www.nvidia.com\/en-us\/geforce\/technologies\/frameview\/\">FrameView<\/a>\u2019s PC Latency metric captures latency more comprehensively, providing insights that better reflect actual gameplay impact.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Focus on FPS and Overall System Responsiveness<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">In summary, LatencyMon is a tool that can identify severe driver-related latency problems, but for most gamers, focusing exclusively on FPS and using tools like&nbsp;<a href=\"https:\/\/www.nvidia.com\/en-us\/geforce\/technologies\/frameview\/\">FrameView<\/a>&nbsp;for a holistic look at system latency will offer more meaningful improvements.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" width=\"1024\" height=\"303\" src=\"https:\/\/hone.gg\/wp-content\/uploads\/2025\/05\/image_2024-10-30_214025249_1image_2024-10-30_214025249-1024x303.webp\" alt=\"\" class=\"wp-image-729\" srcset=\"https:\/\/hone.gg\/blog\/wp-content\/uploads\/2025\/05\/image_2024-10-30_214025249_1image_2024-10-30_214025249-1024x303.webp 1024w, https:\/\/hone.gg\/blog\/wp-content\/uploads\/2025\/05\/image_2024-10-30_214025249_1image_2024-10-30_214025249-300x89.webp 300w, https:\/\/hone.gg\/blog\/wp-content\/uploads\/2025\/05\/image_2024-10-30_214025249_1image_2024-10-30_214025249-768x227.webp 768w, https:\/\/hone.gg\/blog\/wp-content\/uploads\/2025\/05\/image_2024-10-30_214025249_1image_2024-10-30_214025249-1536x454.webp 1536w, https:\/\/hone.gg\/blog\/wp-content\/uploads\/2025\/05\/image_2024-10-30_214025249_1image_2024-10-30_214025249.webp 1600w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>Learn why LatencyMon isn\u2019t ideal for gaming optimization and how FrameView is ideal for accurate latency<\/p>\n","protected":false},"author":2,"featured_media":728,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-726","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-optimization"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/posts\/726","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/comments?post=726"}],"version-history":[{"count":1,"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/posts\/726\/revisions"}],"predecessor-version":[{"id":730,"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/posts\/726\/revisions\/730"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/media\/728"}],"wp:attachment":[{"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/media?parent=726"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/categories?post=726"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/tags?post=726"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}