{"id":816,"date":"2025-05-23T20:55:31","date_gmt":"2025-05-23T20:55:31","guid":{"rendered":"https:\/\/hone.gg\/?p=816"},"modified":"2025-12-16T11:35:46","modified_gmt":"2025-12-16T11:35:46","slug":"why-is-fortnite-so-laggy","status":"publish","type":"post","link":"https:\/\/hone.gg\/blog\/why-is-fortnite-so-laggy\/","title":{"rendered":"Why is Fortnite so Laggy?"},"content":{"rendered":"\n<div style =\"margin-bottom: 20px;\">\n<div style=\"border-left: 3px solid #f99926; padding: 6px 12px; background-color: transparent; color: #ffffff; font-size: 0.8em; font-style: italic;\">\n  <span style=\"color: #f99926;\"><strong>Note:<\/strong><\/span> This article is fact-checked by <a href =\"https:\/\/hone.gg\/download\">Hone<\/a> in collab with <a href =\"https:\/\/www.youtube.com\/@FrameSyncLabs\">FRAMESYNC LABS<\/a>.\n<\/div>\n<\/div>\n\n\n\n<p class=\"intro-paragraph\"><strong>That moment when your perfectly lined-up shotgun blast doesn&#8217;t register?<\/strong> Or when you&#8217;re building cover and suddenly teleport three tiles backward? Yeah, we&#8217;re talking about lag; Fortnite&#8217;s most rage-inducing feature that isn&#8217;t actually a feature.<\/p>\n\n\n\n<p class=\"intro-paragraph\">But here&#8217;s the thing: &#8220;lag&#8221; isn&#8217;t just one problem. It&#8217;s <strong>at least five different technical nightmares wearing a trench coat<\/strong>, and each one needs a completely different solution. This guide breaks down exactly what&#8217;s breaking your game, with real fixes that actually work; not just &#8220;restart your router&#8221; nonsense.<\/p>\n\n\n\n<div class=\"lag-jump-links\">\n  <ul>\n    <li><a href=\"#instant-diagnosis\">60-Second Lag Test<\/a><\/li>\n    <li><a href=\"#lag-types\">The 5 Types of Fortnite Lag<\/a><\/li>\n    <li><a href=\"#network-deep\">Network Lag Solutions<\/a><\/li>\n    <li><a href=\"#fps-fixes\">FPS &#038; Performance Fixes<\/a><\/li>\n    <li><a href=\"#server-issues\">When It&#8217;s Epic&#8217;s Fault<\/a><\/li>\n    <li><a href=\"#ue5-impact\">Unreal Engine 5 Tax<\/a><\/li>\n    <li><a href=\"#advanced-fixes\">Nuclear Options<\/a><\/li>\n  <\/ul>\n<\/div>\n\n<style>\n  :root {\n    --primary-color: #f99926;\n    --primary-light: rgba(249, 153, 38, 0.1);\n    --primary-hover: rgba(249, 153, 38, 0.8);\n    --secondary-color: #080f1b;\n    --secondary-light: rgba(8, 15, 27, 0.1);\n    --text-dark: #e4e6eb;\n    --text-medium: #b0b3b8;\n    --text-light: #8a8d93;\n    --bg-light: #0c131f;\n    --bg-dark: #080f1b;\n    --border-light: #1c2635;\n    --success: #28a745;\n    --warning: #ffc107;\n    --danger: #dc3545;\n  }\n\n  \/* Jump Links *\/\n  .lag-jump-links {\n    background-color: var(--bg-light);\n    border-radius: 10px;\n    padding: 20px 25px;\n    margin-bottom: 30px;\n    border-left: 4px solid var(--primary-color);\n  }\n\n  .lag-jump-links ul {\n    display: flex;\n    flex-wrap: wrap;\n    gap: 15px;\n    list-style-type: none;\n    padding: 0;\n    margin: 0;\n  }\n\n  .lag-jump-links a {\n    display: inline-block;\n    background-color: var(--bg-dark);\n    color: var(--text-medium);\n    padding: 8px 16px;\n    border-radius: 5px;\n    text-decoration: none;\n    border: 1px solid var(--border-light);\n    transition: all 0.2s ease;\n  }\n\n  .lag-jump-links a:hover {\n    background-color: var(--primary-light);\n    color: var(--primary-color);\n    border-color: var(--primary-color);\n  }\n.tech-dive-icon {margin-bottom: 0px !important;}\n\n  \/* Lag Diagnosis Box *\/\n  .lag-diagnosis-box {\n    background-color: var(--bg-light);\n    border-radius: 10px;\n    padding: 25px;\n    box-shadow: 0 3px 15px rgba(249, 153, 38, 0.08);\n    margin-bottom: 30px;\n    border-top: 4px solid var(--primary-color);\n  }\n  \n  .lag-diagnosis-title {\n    font-weight: 700;\n    color: var(--primary-color);\n    margin-top: 0;\n    margin-bottom: 20px;\n    font-size: 20px;\n    display: flex;\n    align-items: center;\n  }\n  \n  .lag-diagnosis-title::before {\n    content: \"\ud83d\udd0d\";\n    margin-right: 10px;\n    font-size: 24px;\n  }\n  \n  .diagnosis-grid {\n    display: grid;\n    grid-template-columns: repeat(auto-fit, minmax(200px, 1fr));\n    gap: 15px;\n  }\n  \n  .diagnosis-card {\n    background-color: var(--bg-dark);\n    border-radius: 8px;\n    padding: 15px;\n    border: 1px solid var(--border-light);\n    text-align: center;\n  }\n  \n  .diagnosis-value {\n    font-size: 28px;\n    font-weight: 700;\n    color: var(--primary-color);\n    margin-bottom: 5px;\n  }\n  \n  .diagnosis-label {\n    color: var(--text-medium);\n    font-size: 14px;\n  }\n  \n  .diagnosis-status {\n    color: var(--text-light);\n    font-size: 12px;\n    margin-top: 5px;\n  }\n\n  \/* Quick Test Box *\/\n  .quick-test-box {\n    background-color: rgba(40, 167, 69, 0.1);\n    border-radius: 10px;\n    padding: 20px;\n    margin-bottom: 30px;\n    border-left: 4px solid var(--success);\n  }\n  \n  .quick-test-title {\n    color: var(--success);\n    font-weight: 700;\n    margin-top: 0;\n    margin-bottom: 15px;\n    font-size: 18px;\n    display: flex;\n    align-items: center;\n  }\n  \n  .quick-test-title::before {\n    content: \"\u2705\";\n    margin-right: 10px;\n  }\n  \n  .quick-test-content {\n    color: var(--text-medium);\n    line-height: 1.6;\n  }\n\n  \/* Lag Type Cards *\/\n  .lag-type-grid {\n    display: grid;\n    grid-template-columns: repeat(auto-fit, minmax(300px, 1fr));\n    gap: 20px;\n    margin: 20px 0;\n  }\n  \n  .lag-type-card {\n    background-color: var(--bg-dark);\n    border-radius: 10px;\n    padding: 20px;\n    border: 1px solid var(--border-light);\n  }\n  \n  .lag-type-name {\n    color: var(--primary-color);\n    font-weight: 700;\n    font-size: 20px;\n    margin-bottom: 10px;\n  }\n  \n  .lag-symptoms {\n    margin-bottom: 15px;\n  }\n  \n  .lag-symptom {\n    display: flex;\n    align-items: center;\n    padding: 5px 0;\n    color: var(--text-medium);\n    font-size: 14px;\n  }\n  \n  .lag-symptom::before {\n    content: \"\u2022\";\n    color: var(--danger);\n    margin-right: 8px;\n    font-weight: bold;\n  }\n  \n  .lag-fix-preview {\n    color: var(--success);\n    font-size: 14px;\n    font-weight: 600;\n    margin-top: 10px;\n  }\n\n  \/* Solution Table *\/\n  .solution-table {\n    width: 100%;\n    border-collapse: collapse;\n    margin-bottom: 30px;\n    border-radius: 10px;\n    overflow: hidden;\n    box-shadow: 0 3px 15px rgba(249, 153, 38, 0.08);\n  }\n  \n  .solution-table th {\n    background-color: var(--primary-color);\n    color: var(--secondary-color);\n    text-align: left;\n    padding: 12px 15px;\n    font-weight: 700;\n  }\n  \n  .solution-table tr {\n    background-color: var(--bg-light);\n    border-bottom: 1px solid var(--border-light);\n  }\n  \n  .solution-table tr:last-child {\n    border-bottom: none;\n  }\n  \n  .solution-table tr:nth-child(even) {\n    background-color: var(--bg-dark);\n  }\n  \n  .solution-table td {\n    padding: 12px 15px;\n    color: var(--text-medium);\n  }\n  \n  .solution-table td:first-child {\n    font-weight: 600;\n    color: var(--text-dark);\n  }\n\n  \/* Technical Deep Dive *\/\n  .tech-dive {\n    background-color: var(--bg-light);\n    border-radius: 10px;\n    padding: 20px;\n    position: relative;\n    box-shadow: 0 3px 15px rgba(249, 153, 38, 0.08);\n    margin-bottom: 30px;\n    border-left: 4px solid var(--primary-color);\n  }\n  \n  .tech-dive-header {\n    display: flex;\n    align-items: center;\n    margin-bottom: 15px;\n  }\n  \n  .tech-dive-icon {\n    width: 36px;\n    height: 36px;\n    border-radius: 50%;\n    background-color: var(--primary-color);\n    color: var(--secondary-color);\n    display: flex;\n    align-items: center;\n    justify-content: center;\n    font-weight: bold;\n    margin-right: 12px;\n    flex-shrink: 0;\n  }\n  \n  .tech-dive-title {\n    color: var(--primary-color);\n    margin: 0;\n    font-weight: 700;\n    font-size: 18px;\n  }\n  \n  .tech-dive-content {\n    color: var(--text-medium);\n    line-height: 1.6;\n  }\n\n  \/* Warning Alert *\/\n  .warning-alert {\n    background-color: rgba(220, 53, 69, 0.1);\n    border-radius: 10px;\n    padding: 20px;\n    margin-bottom: 30px;\n    border-left: 4px solid var(--danger);\n  }\n  \n  .warning-alert-title {\n    color: var(--danger);\n    font-weight: 700;\n    margin-top: 0;\n    margin-bottom: 15px;\n    font-size: 18px;\n    display: flex;\n    align-items: center;\n  }\n  \n  .warning-alert-title::before {\n    content: \"\u26a0\ufe0f\";\n    margin-right: 10px;\n  }\n  \n  .warning-alert-content {\n    color: var(--text-medium);\n    line-height: 1.6;\n  }\n\n  \/* Severity Labels *\/\n  .severity-label {\n    display: inline-block;\n    padding: 3px 8px;\n    border-radius: 4px;\n    font-size: 12px;\n    font-weight: 700;\n    text-transform: uppercase;\n  }\n  \n  .severity-critical {\n    background-color: rgba(220, 53, 69, 0.15);\n    color: #ff6b6b;\n  }\n  \n  .severity-high {\n    background-color: rgba(249, 153, 38, 0.15);\n    color: var(--primary-color);\n  }\n  \n  .severity-medium {\n    background-color: rgba(255, 193, 7, 0.15);\n    color: #ffd166;\n  }\n  \n  .severity-low {\n    background-color: rgba(40, 167, 69, 0.15);\n    color: #2ecc71;\n  }\n\n  \/* Command Terminal *\/\n  .command-terminal {\n    background-color: #0a0a0a;\n    border: 1px solid var(--border-light);\n    border-radius: 5px;\n    padding: 15px;\n    margin: 15px 0;\n    font-family: 'Courier New', monospace;\n    color: #0f0;\n    overflow-x: auto;\n  }\n  \n  .command-terminal code {\n    display: block;\n    white-space: pre;\n  }\n<\/style>\n\n<div class=\"lag-diagnosis-box\">\n  <div class=\"lag-diagnosis-title\">Real-Time Lag Breakdown<\/div>\n  <div class=\"diagnosis-grid\">\n    <div class=\"diagnosis-card\">\n      <div class=\"diagnosis-value\">87%<\/div>\n      <div class=\"diagnosis-label\">Players Misdiagnose Lag<\/div>\n      <div class=\"diagnosis-status\">Think it&#8217;s internet, it&#8217;s actually FPS<\/div>\n    <\/div>\n    <div class=\"diagnosis-card\">\n      <div class=\"diagnosis-value\">30Hz<\/div>\n      <div class=\"diagnosis-label\">Fortnite Server Tick Rate<\/div>\n      <div class=\"diagnosis-status\">33.3ms minimum delay built-in<\/div>\n    <\/div>\n    <div class=\"diagnosis-card\">\n      <div class=\"diagnosis-value\">5<\/div>\n      <div class=\"diagnosis-label\">Different Lag Types<\/div>\n      <div class=\"diagnosis-status\">Each needs different fixes<\/div>\n    <\/div>\n    <div class=\"diagnosis-card\">\n      <div class=\"diagnosis-value\">+50%<\/div>\n      <div class=\"diagnosis-label\">UE5 Performance Hit<\/div>\n      <div class=\"diagnosis-status\">Since Chapter 4 launched<\/div>\n    <\/div>\n    <div class=\"diagnosis-card\">\n      <div class=\"diagnosis-value\">100<\/div>\n      <div class=\"diagnosis-label\">Players Per Match<\/div>\n      <div class=\"diagnosis-status\">Server processing nightmare<\/div>\n    <\/div>\n    <div class=\"diagnosis-card\">\n      <div class=\"diagnosis-value\">1-2%<\/div>\n      <div class=\"diagnosis-label\">Packet Loss Threshold<\/div>\n      <div class=\"diagnosis-status\">Enough to ruin your game<\/div>\n    <\/div>\n  <\/div>\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"instant-diagnosis\"><strong>The 60-Second Fortnite Lag Diagnosis Test<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"How to INCREASE FPS &amp; REDUCE PING in Fortnite! #fortnite #gaming #fortniteclips\" width=\"800\" height=\"450\" src=\"https:\/\/www.youtube.com\/embed\/JVd6VQQwHOY?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><figcaption class=\"wp-element-caption\">Video of how Hone solves lag in an instant.<\/figcaption><\/figure>\n\n\n\n<p>Before we fix anything, let&#8217;s figure out which type of lag is ruining your game. This quick test will tell you exactly where to focus your efforts.<\/p>\n\n\n\n<div class=\"quick-test-box\">\n  <div class=\"quick-test-title\">Quick Lag Type Identifier<\/div>\n  <div class=\"quick-test-content\">\n    <p><strong>Step 1:<\/strong> Turn on Fortnite&#8217;s Net Debug Stats (Settings \u2192 UI \u2192 Net Debug Stats \u2192 On)<\/p>\n    <p><strong>Step 2:<\/strong> Join a Creative match and answer these questions:<\/p>\n    <ol>\n      <li><strong>Is your ping above 50ms?<\/strong> \u2192 Network lag (skip to Network section)<\/li>\n      <li><strong>Any packet loss showing (even 1%)?<\/strong> \u2192 Critical network issue (immediate fix needed)<\/li>\n      <li><strong>FPS below 60 in Creative hub?<\/strong> \u2192 Hardware\/settings issue (skip to FPS section)<\/li>\n      <li><strong>Everything looks fine but still feels bad?<\/strong> \u2192 Input lag or server issues (keep reading)<\/li>\n    <\/ol>\n    <p style=\"margin-top: 15px;\"><strong>Pro tip:<\/strong> If your ping is under 30ms and FPS is above 144 but the game still feels terrible, you&#8217;re probably experiencing the infamous &#8220;Fortnite server lag&#8221; that affects everyone in the lobby.<\/p>\n  <\/div>\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"lag-types\"><strong>The Horsemen of Fortnite Lag (And How to Spot Them)<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-reddit wp-block-embed-reddit\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"reddit-embed-bq\" style=\"height:500px\" ><a href=\"https:\/\/www.reddit.com\/r\/FortNiteBR\/comments\/rmqrlk\/the_4_types_of_lag_bad_internet_in_fortnite\/\">The 4 types of lag\/ bad internet in Fortnite<\/a><br> by<a href=\"https:\/\/www.reddit.com\/user\/Manny349\/\">u\/Manny349<\/a> in<a href=\"https:\/\/www.reddit.com\/r\/FortNiteBR\/\">FortNiteBR<\/a><\/blockquote><script async src=\"https:\/\/embed.reddit.com\/widgets.js\" charset=\"UTF-8\"><\/script>\n<\/div><\/figure>\n\n\n\n<p>Not all lag is created equal. Each type has specific symptoms, and mixing up your diagnosis means wasting time on fixes that won&#8217;t help.<\/p>\n\n\n\n<div class=\"lag-type-grid\">\n  <div class=\"lag-type-card\">\n    <div class=\"lag-type-name\">Network Lag (The Classic)<\/div>\n    <div class=\"lag-symptoms\">\n      <div class=\"lag-symptom\">Shots hit but damage shows late<\/div>\n      <div class=\"lag-symptom\">Character rubber-bands backward<\/div>\n      <div class=\"lag-symptom\">Other players teleport around<\/div>\n      <div class=\"lag-symptom\">Build pieces place after delay<\/div>\n    <\/div>\n    <div class=\"lag-fix-preview\">Main culprit: Your internet connection<\/div>\n  <\/div>\n  \n  <div class=\"lag-type-card\">\n    <div class=\"lag-type-name\">FPS Lag (The Slideshow)<\/div>\n    <div class=\"lag-symptoms\">\n      <div class=\"lag-symptom\">Game looks choppy\/stuttery<\/div>\n      <div class=\"lag-symptom\">Worse in Tilted or endgames<\/div>\n      <div class=\"lag-symptom\">Mouse feels heavy\/sluggish<\/div>\n      <div class=\"lag-symptom\">Even affects Creative mode<\/div>\n    <\/div>\n    <div class=\"lag-fix-preview\">Main culprit: Your PC\/console hardware<\/div>\n  <\/div>\n  \n  <div class=\"lag-type-card\">\n    <div class=\"lag-type-name\">Input Lag (The Betrayer)<\/div>\n    <div class=\"lag-symptoms\">\n      <div class=\"lag-symptom\">Actions feel delayed<\/div>\n      <div class=\"lag-symptom\">Can&#8217;t hit flick shots<\/div>\n      <div class=\"lag-symptom\">Edits feel unresponsive<\/div>\n      <div class=\"lag-symptom\">High FPS but feels terrible<\/div>\n    <\/div>\n    <div class=\"lag-fix-preview\">Main culprit: Display or system settings<\/div>\n  <\/div>\n  \n  <div class=\"lag-type-card\">\n    <div class=\"lag-type-name\">Server Lag (The Equalizer)<\/div>\n    <div class=\"lag-symptoms\">\n      <div class=\"lag-symptom\">Everyone complaining in chat<\/div>\n      <div class=\"lag-symptom\">Mass freezing\/teleporting<\/div>\n      <div class=\"lag-symptom\">Items take forever to pick up<\/div>\n      <div class=\"lag-symptom\">Builds won&#8217;t place for anyone<\/div>\n    <\/div>\n    <div class=\"lag-fix-preview\">Main culprit: Epic&#8217;s servers (not you!)<\/div>\n  <\/div>\n  \n  <div class=\"lag-type-card\">\n    <div class=\"lag-type-name\">Loading Lag (The Ambusher)<\/div>\n    <div class=\"lag-symptoms\">\n      <div class=\"lag-symptom\">Hitches when entering new areas<\/div>\n      <div class=\"lag-symptom\">Freezes during hot drops<\/div>\n      <div class=\"lag-symptom\">Textures look blurry then sharp<\/div>\n      <div class=\"lag-symptom\">Stutters while gliding<\/div>\n    <\/div>\n    <div class=\"lag-fix-preview\">Main culprit: Slow storage (HDD vs SSD)<\/div>\n  <\/div>\n<\/div>\n\n<div class=\"tech-dive\">\n  <div class=\"tech-dive-header\">\n    <div class=\"tech-dive-icon\">\ud83d\udd2c<\/div>\n    <h4 class=\"tech-dive-title\">Why Fortnite Has So Many Lag Types<\/h4>\n  <\/div>\n  <div class=\"tech-dive-content\">\n    <p>Unlike traditional shooters, Fortnite runs three massive systems simultaneously: a 100-player Battle Royale, a real-time building\/destruction physics engine (Chaos), and now Unreal Engine 5&#8217;s cutting-edge rendering tech. Each system can bottleneck independently.<\/p>\n    <p><strong>The math:<\/strong> Your game processes 100 players \u00d7 30 server updates\/second \u00d7 building physics \u00d7 Nanite geometry = computational nightmare. One weak link in this chain and you get lag.<\/p>\n  <\/div>\n<\/div>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"network-deep\"><strong>Network Lag<\/strong><\/h3>\n\n\n\n<p>Network lag is what most people think of when Fortnite feels unplayable. But here&#8217;s the kicker: your &#8220;300 Mbps&#8221; internet speed means almost nothing for gaming. Let&#8217;s fix what actually matters.<\/p>\n\n\n\n<div class=\"table-wrapper\"><table class=\"solution-table\">\n  <thead>\n    <tr>\n      <th>Network Issue<\/th>\n      <th>How to Test<\/th>\n      <th>Fix Difficulty<\/th>\n      <th>Solution<\/th>\n    <\/tr>\n  <\/thead>\n  <tbody>\n    <tr>\n      <td>High Ping (50ms+)<\/td>\n      <td>Check Net Debug Stats in-game<\/td>\n      <td><span class=\"severity-label severity-medium\">MEDIUM<\/span><\/td>\n      <td>Switch servers, use ethernet, check ISP routing<\/td>\n    <\/tr>\n    <tr>\n      <td>Packet Loss (Any %)<\/td>\n      <td>Net Debug Stats shows red numbers<\/td>\n      <td><span class=\"severity-label severity-critical\">CRITICAL<\/span><\/td>\n      <td>Replace cables, update router firmware, call ISP<\/td>\n    <\/tr>\n    <tr>\n      <td>Jitter (Unstable ping)<\/td>\n      <td>Ping jumps 20ms+ constantly<\/td>\n      <td><span class=\"severity-label severity-high\">HIGH<\/span><\/td>\n      <td>QoS settings, close streaming apps, ethernet cable<\/td>\n    <\/tr>\n    <tr>\n      <td>WiFi Interference<\/td>\n      <td>Lag spikes near microwave use<\/td>\n      <td><span class=\"severity-label severity-low\">LOW<\/span><\/td>\n      <td>5GHz band, ethernet, powerline adapters<\/td>\n    <\/tr>\n    <tr>\n      <td>ISP Throttling<\/td>\n      <td>Worse during peak hours only<\/td>\n      <td><span class=\"severity-label severity-high\">HIGH<\/span><\/td>\n      <td>VPN test, contact ISP, switch providers<\/td>\n    <\/tr>\n  <\/tbody>\n<\/table><\/div>\n\n<div class=\"tech-dive\">\n  <div class=\"tech-dive-header\">\n    <div class=\"tech-dive-icon\">\ud83d\udce1<\/div>\n    <h4 class=\"tech-dive-title\">The Packet Loss Truth Bomb<\/h4>\n  <\/div>\n  <div class=\"tech-dive-content\">\n    <p>Even 1% packet loss is catastrophic in Fortnite. Why? The game uses UDP protocol for speed, meaning lost packets aren&#8217;t automatically resent. That 1% could be the packet containing your shotgun blast or the enemy&#8217;s position update.<\/p>\n    <p><strong>Real talk:<\/strong> If you have any packet loss, stop everything else and fix this first. No amount of other optimizations will help if your data is literally disappearing.<\/p>\n  <\/div>\n<\/div>\n\n<div class=\"quick-test-box\">\n  <div class=\"quick-test-title\">Advanced Network Diagnosis<\/div>\n  <div class=\"quick-test-content\">\n    <p>Run this in Command Prompt to test your route to Fortnite servers:<\/p>\n    <div class=\"command-terminal\">\n      <code>ping -n 50 ping-nae.ds.on.epicgames.com\ntracert ping-nae.ds.on.epicgames.com<\/code>\n    <\/div>\n    <p style=\"margin-top: 15px;\">Replace &#8220;nae&#8221; with your region: EU, NAW, BR, ME, ASIA, OCE<\/p>\n    <p><strong>What to look for:<\/strong><\/p>\n    <ul>\n      <li>Average ping should match in-game (\u00b15ms)<\/li>\n      <li>Zero packet loss in ping test<\/li>\n      <li>No huge jumps (50ms+) between tracert hops<\/li>\n    <\/ul>\n    <p>If hop 2 or 3 shows high ping, it&#8217;s your home network. If it&#8217;s hop 8+, it&#8217;s your ISP.<\/p>\n  <\/div>\n<\/div>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"fps-fixes\"><strong>FPS Lag<\/strong><\/h3>\n\n\n\n<p>FPS lag makes Fortnite feel like a PowerPoint presentation. The worst part? Most players don&#8217;t realize their &#8220;144 FPS&#8221; is actually bouncing between 60-144, causing massive input inconsistency.<\/p>\n\n\n\n<div class=\"warning-alert\">\n  <div class=\"warning-alert-title\">The 1% Low FPS Problem Nobody Talks About<\/div>\n  <div class=\"warning-alert-content\">\n    <p>Your average FPS is meaningless. What matters is your 1% low; the worst frames that happen during fights. If your average is 144 but your 1% low is 45, your input delay will fluctuate, thus making your game and movements feel horrible.<\/p>\n    <p><strong>How to check:<\/strong> Use CapFrameX or MSI Afterburner to monitor 1% and 0.1% lows. If they&#8217;re below 60% of your average, you have a serious consistency problem.<\/p>\n  <\/div>\n<\/div>\n\n<div class=\"table-wrapper\"><table class=\"solution-table\">\n  <thead>\n    <tr>\n      <th>Hardware Bottleneck<\/th>\n      <th>Symptoms<\/th>\n      <th>Quick Fix<\/th>\n      <th>Long-term Solution<\/th>\n    <\/tr>\n  <\/thead>\n  <tbody>\n    <tr>\n      <td>CPU Limited<\/td>\n      <td>Low GPU usage (<90%), Core 0 at 100%<\/td>\n      <td>Try lowering the view distance<\/td>\n      <td>Upgrade CPU (focus on single-thread performance)<\/td>\n    <\/tr>\n    <tr>\n      <td>GPU Limited<\/td>\n      <td>GPU at 99%, all CPU cores under 80%<\/td>\n      <td>Lower resolution, use DLSS\/TSR<\/td>\n      <td>GPU upgrade or Performance Mode<\/td>\n    <\/tr>\n    <tr>\n      <td>RAM Speed<\/td>\n      <td>Stutters in Tilted, slow texture loading<\/td>\n      <td>Enable XMP\/DOCP in BIOS<\/td>\n      <td>3600MHz CL16 minimum for competitive<\/td>\n    <\/tr>\n    <tr>\n      <td>VRAM Overflow<\/td>\n      <td>Textures downgrade mid-game<\/td>\n      <td>Texture quality to Low\/Medium<\/td>\n      <td>GPU with 8GB+ VRAM<\/td>\n    <\/tr>\n    <tr>\n      <td>Storage Speed<\/td>\n      <td>Hitches when rotating, texture pop-in<\/td>\n      <td>Defrag HDD, clear shader cache<\/td>\n      <td>NVMe SSD (mandatory for Chapter 5)<\/td>\n    <\/tr>\n  <\/tbody>\n<\/table><\/div>\n\n<div class=\"tech-dive\">\n  <div class=\"tech-dive-header\">\n    <div class=\"tech-dive-icon\">\ud83d\udda5\ufe0f<\/div>\n    <h4 class=\"tech-dive-title\">Why Fortnite Murders CPUs<\/h4>\n  <\/div>\n  <div class=\"tech-dive-content\">\n    <p>Fortnite&#8217;s building system is the culprit. Every structure is a physics object that needs collision detection, structural integrity calculations, and network synchronization. In a stacked endgame with 30+ players building, your CPU is calculating thousands of physics interactions per second.<\/p>\n    <p><strong>The bottleneck:<\/strong> Unreal Engine&#8217;s GameThread can only use one CPU core for main game logic. Doesn&#8217;t matter if you have 16 cores; if that one core maxes out, you lag.<\/p>\n  <\/div>\n<\/div>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"server-issues\"><strong>Server Lag<\/strong><\/h3>\n\n\n\n<p>Sometimes it&#8217;s not your fault. Server lag affects everyone in the match simultaneously and there&#8217;s absolutely nothing you can do except wait for Epic to fix it. Here&#8217;s how to identify when you&#8217;re wasting your time troubleshooting.<\/p>\n\n\n\n<div class=\"lag-diagnosis-box\">\n  <div class=\"lag-diagnosis-title\">Server Lag Indicators<\/div>\n  <div class=\"diagnosis-grid\">\n    <div class=\"diagnosis-card\">\n      <div class=\"diagnosis-value\">\u2713<\/div>\n      <div class=\"diagnosis-label\">Everyone Complaining<\/div>\n      <div class=\"diagnosis-status\">&#8220;Lag?&#8221; spam in chat<\/div>\n    <\/div>\n    <div class=\"diagnosis-card\">\n      <div class=\"diagnosis-value\">\u2713<\/div>\n      <div class=\"diagnosis-label\">Delayed Interactions<\/div>\n      <div class=\"diagnosis-status\">Chests won&#8217;t open immediately<\/div>\n    <\/div>\n    <div class=\"diagnosis-card\">\n      <div class=\"diagnosis-value\">\u2713<\/div>\n      <div class=\"diagnosis-label\">Your Stats Look Fine<\/div>\n      <div class=\"diagnosis-status\">Good ping\/FPS but feels awful<\/div>\n    <\/div>\n  <\/div>\n<\/div>\n\n<div class=\"tech-dive\">\n  <div class=\"tech-dive-header\">\n    <div class=\"tech-dive-icon\">\ud83d\udda7<\/div>\n    <h4 class=\"tech-dive-title\">The 30Hz Server Tick Rate Problem<\/h4>\n  <\/div>\n  <div class=\"tech-dive-content\">\n    <p>Fortnite servers update only 30 times per second (30Hz). Compare this to CS2 at 128Hz or Valorant at 128Hz. This means there&#8217;s a built-in 33.3ms delay between server updates, regardless of your ping.<\/p>\n    <p><strong>Why so low?<\/strong> Processing 100 players with building\/destruction physics at 60Hz+ would literally melt servers. It&#8217;s a compromise Epic made for Battle Royale scale.<\/p>\n    <p><strong>The result:<\/strong> &#8220;Peeker&#8217;s advantage&#8221; is massive in Fortnite. The person pushing always sees you first because of this tick rate limitation combined with lag compensation.<\/p>\n  <\/div>\n<\/div>\n\n<div class=\"warning-alert\">\n  <div class=\"warning-alert-title\">When to Stop Troubleshooting<\/div>\n  <div class=\"warning-alert-content\">\n    <p>Check these before wasting hours on your setup:<\/p>\n    <ul>\n      <li><strong>status.epicgames.com<\/strong> &#8211; Official server status<\/li>\n      <li><strong>@FortniteStatus on Twitter<\/strong> &#8211; Real-time updates<\/li>\n      <li><strong>DownDetector<\/strong> &#8211; Community reports spike during outages<\/li>\n    <\/ul>\n    <p>If any show issues, grab a snack and wait. No amount of router resets will fix Epic&#8217;s server fires.<\/p>\n  <\/div>\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"ue5-impact\"><strong>The Unreal Engine 5 Tax<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-image size-large\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/hone.gg\/wp-content\/uploads\/2025\/05\/fortnite-unreal-engine-5-1-screenshot-4-1920x1080-8e223414c54c-1024x576.jpg\" alt=\"unreal engine 5 fortnite\" class=\"wp-image-866\" srcset=\"https:\/\/hone.gg\/blog\/wp-content\/uploads\/2025\/05\/fortnite-unreal-engine-5-1-screenshot-4-1920x1080-8e223414c54c-1024x576.jpg 1024w, https:\/\/hone.gg\/blog\/wp-content\/uploads\/2025\/05\/fortnite-unreal-engine-5-1-screenshot-4-1920x1080-8e223414c54c-300x169.jpg 300w, https:\/\/hone.gg\/blog\/wp-content\/uploads\/2025\/05\/fortnite-unreal-engine-5-1-screenshot-4-1920x1080-8e223414c54c-768x432.jpg 768w, https:\/\/hone.gg\/blog\/wp-content\/uploads\/2025\/05\/fortnite-unreal-engine-5-1-screenshot-4-1920x1080-8e223414c54c-1536x864.jpg 1536w, https:\/\/hone.gg\/blog\/wp-content\/uploads\/2025\/05\/fortnite-unreal-engine-5-1-screenshot-4-1920x1080-8e223414c54c.jpg 1920w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p>Chapter 4 brought Unreal Engine 5 and with it, a massive performance hit. Nanite, Lumen, and Virtual Shadow Maps look incredible but absolutely demolish framerates. Here&#8217;s the real cost of next-gen graphics.<\/p>\n\n\n\n<div class=\"solution-table\">\n  <div class=\"table-wrapper\"><table class=\"solution-table\">\n    <thead>\n      <tr>\n        <th>UE5 Feature<\/th>\n        <th>Performance Cost<\/th>\n        <th>Visual Benefit<\/th>\n        <th>Competitive Verdict<\/th>\n      <\/tr>\n    <\/thead>\n    <tbody>\n      <tr>\n        <td>Nanite Geometry<\/td>\n        <td>-20% to -40% FPS<\/td>\n        <td>Film-quality rock detail<\/td>\n        <td>Always OFF for comp<\/td>\n      <\/tr>\n      <tr>\n        <td>Lumen Global Illumination<\/td>\n        <td>-50% FPS on Epic<\/td>\n        <td>Realistic lighting<\/td>\n        <td>OFF unless you hate frames<\/td>\n      <\/tr>\n      <tr>\n        <td>Virtual Shadow Maps<\/td>\n        <td>-15% to -30% FPS<\/td>\n        <td>Soft shadow edges<\/td>\n        <td>OFF (regular shadows already tank FPS)<\/td>\n      <\/tr>\n      <tr>\n        <td>TSR Upscaling<\/td>\n        <td>+30% to +50% FPS<\/td>\n        <td>Slight blur\/ghosting<\/td>\n        <td>USE IT (necessary evil)<\/td>\n      <\/tr>\n      <tr>\n        <td>Hardware Ray Tracing<\/td>\n        <td>-30%+ FPS<\/td>\n        <td>Accurate reflections<\/td>\n        <td>Are you insane?<\/td>\n      <\/tr>\n    <\/tbody>\n  <\/table><\/div>\n<\/div>\n\n<div class=\"tech-dive\">\n  <div class=\"tech-dive-header\">\n    <div class=\"tech-dive-icon\">\u26a1<\/div>\n    <h4 class=\"tech-dive-title\">Why TSR Became Mandatory<\/h4>\n  <\/div>\n  <div class=\"tech-dive-content\">\n    <p>Temporal Super Resolution isn&#8217;t just an option anymore; it&#8217;s basically required to run Chapter 4+ at playable framerates. Epic designed UE5 features assuming everyone would use upscaling.<\/p>\n    <p><strong>The reality:<\/strong> Native 1080p with Lumen\/Nanite runs worse than upscaled 1440p with TSR. The engine is optimized for this workflow, not raw native resolution rendering.<\/p>\n  <\/div>\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"advanced-fixes\"><strong>Nuclear Options for Fortnite Lag<\/strong><\/h2>\n\n\n\n<p>Still lagging after trying everything? Time for the advanced stuff. These fixes go beyond normal troubleshooting; proceed with caution.<\/p>\n\n\n\n<div class=\"warning-alert\">\n  <div class=\"warning-alert-title\">Advanced User Territory<\/div>\n  <div class=\"warning-alert-content\">\n    <p>These tweaks can break things. Create a System Restore point first and only attempt if you&#8217;re comfortable with technical modifications.<\/p>\n  <\/div>\n<\/div>\n\n<div class=\"quick-test-box\">\n  <div class=\"quick-test-title\">The -limitclientticks Command<\/div>\n  <div class=\"quick-test-content\">\n    <p>Epic&#8217;s official &#8220;secret&#8221; fix for CPU-bound systems. Add to launch options:<\/p>\n    <div class=\"command-terminal\">\n      <code>-limitclientticks<\/code>\n    <\/div>\n    <p><strong>What it does:<\/strong> Reduces how often your client sends updates to the server. Less CPU load but potentially higher input delay.<\/p>\n    <p><strong>Who should use it:<\/strong> Players with weak CPUs getting stutters. If you have a modern CPU, this might make things worse.<\/p>\n  <\/div>\n<\/div>\n\n<div class=\"tech-dive\">\n  <div class=\"tech-dive-header\">\n    <div class=\"tech-dive-icon\">\ud83d\udd27<\/div>\n    <h4 class=\"tech-dive-title\">Process Affinity CPU Hack<\/h4>\n  <\/div>\n  <div class=\"tech-dive-content\">\n    <p>Fortnite&#8217;s main thread often gets stuck competing with Windows processes. Force it to dedicated CPU cores:<\/p>\n    <ol>\n      <li>Launch Fortnite<\/li>\n      <li>Open Task Manager \u2192 Details tab<\/li>\n      <li>Find FortniteClient-Win64-Shipping.exe<\/li>\n      <li>Right-click \u2192 Set Affinity<\/li>\n      <li>Assign to physical cores only (disable hyperthreading cores)<\/li>\n    <\/ol>\n    <p><strong>Example:<\/strong> On an 8-core\/16-thread CPU, only check cores 0,2,4,6,8,10,12,14<\/p>\n  <\/div>\n<\/div>\n\n<div class=\"table-wrapper\"><table class=\"solution-table\">\n  <thead>\n    <tr>\n      <th>Nuclear Fix<\/th>\n      <th>Risk Level<\/th>\n      <th>Potential Gain<\/th>\n      <th>When to Try<\/th>\n    <\/tr>\n  <\/thead>\n  <tbody>\n    <tr>\n      <td>Disable SMT\/Hyperthreading<\/td>\n      <td><span class=\"severity-label severity-low\">LOW<\/span><\/td>\n      <td>+15% better 1% lows<\/td>\n      <td>CPU bottlenecked systems<\/td>\n    <\/tr>\n    <tr>\n      <td>Process Lasso<\/td>\n      <td><span class=\"severity-label severity-low\">LOW<\/span><\/td>\n      <td>Consistent CPU priority<\/td>\n      <td>Background apps interfering<\/td>\n    <\/tr>\n    <tr>\n      <td>Custom GameUserSettings.ini<\/td>\n      <td><span class=\"severity-label severity-high\">HIGH<\/span><\/td>\n      <td>Unlock hidden settings<\/td>\n      <td>Exhausted all other options<\/td>\n    <\/tr>\n    <tr>\n      <td>Network Adapter Tweaks<\/td>\n      <td><span class=\"severity-label severity-medium\">MEDIUM<\/span><\/td>\n      <td>Lower network overhead<\/td>\n      <td>High ping with good internet<\/td>\n    <\/tr>\n  <\/tbody>\n<\/table><\/div>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>The Ultimate Anti-Lag Checklist<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-reddit wp-block-embed-reddit\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"reddit-embed-bq\" style=\"height:500px\" ><a href=\"https:\/\/www.reddit.com\/r\/FORTnITE\/comments\/10aah7x\/fortnite_support_said_this_lag_bug_isnt_known_in\/\">Fortnite Support said this lag bug isn&#39;t known in their database and suggest i should post it on Reddit under &#34;Bug&#34; tag&#8230; so here I am. Even though there&#39;s many of these reports but okay..<\/a><br> by<a href=\"https:\/\/www.reddit.com\/user\/cottonmoons\/\">u\/cottonmoons<\/a> in<a href=\"https:\/\/www.reddit.com\/r\/FORTnITE\/\">FORTnITE<\/a><\/blockquote><script async src=\"https:\/\/embed.reddit.com\/widgets.js\" charset=\"UTF-8\"><\/script>\n<\/div><\/figure>\n\n\n\n<div class=\"quick-test-box\">\n  <div class=\"quick-test-title\">Your Personal Lag Elimination Protocol<\/div>\n  <div class=\"quick-test-content\">\n    <p><strong>Network Lag Fixes (Do First)<\/strong><\/p>\n    <ul style=\"list-style-type: none;\">\n      <li>\u2610 Switch to ethernet cable (non-negotiable)<\/li>\n      <li>\u2610 Update router firmware<\/li>\n      <li>\u2610 Enable QoS for gaming device<\/li>\n      <li>\u2610 Test different DNS servers (1.1.1.1 or 8.8.8.8) (can improve initial connection speed, does not reduce ping)<\/li>\n      <li>\u2610 Close all streaming apps\/devices<\/li>\n    <\/ul>\n    \n    <p style=\"margin-top: 20px;\"><strong>FPS Lag Fixes (Hardware Bound)<\/strong><\/p>\n    <ul style=\"list-style-type: none;\">\n      <li>\u2610 Verify RAM running at XMP\/EXPO\/DOCP speed<\/li>\n      <li>\u2610 Set GPU to \u201cPrefer Maximum Performance\u201d (consumes more power)<\/li>\n      <li>\u2610 Disable unnecessary background services<\/li>\n      <li>\u2610 Clear DirectX shader cache<\/li>\n      <li>\u2610 Consider Performance Mode if desperate<\/li>\n    <\/ul>\n    \n    <p style=\"margin-top: 20px;\"><strong>Input Lag Fixes (Responsiveness)<\/strong><\/p>\n    <ul style=\"list-style-type: none;\">\n      <li>\u2610 Enable &#8220;Game Mode&#8221; on monitor\/TV<\/li>\n      <li>\u2610 Disable V-Sync everywhere, or pair it with G-Sync\/FreeSync and Nvidia Reflex<\/li>\n      <li>\u2610 Cap FPS at monitor refresh -3<\/li>\n    <\/ul>\n    \n    <p style=\"margin-top: 20px;\"><strong>Server Lag (Damage Control)<\/strong><\/p>\n    <ul style=\"list-style-type: none;\">\n      <li>\u2610 Manually select closest server region<\/li>\n      <li>\u2610 Avoid peak hours (8-11 PM local)<\/li>\n      <li>\u2610 Check Epic server status before grinding<\/li>\n      <li>\u2610 Have backup games ready for outages<\/li>\n    <\/ul>\n    \n    <p style=\"margin-top: 20px;\"><strong>UE5 Lag (Chapter 4+ Specific)<\/strong><\/p>\n    <ul style=\"list-style-type: none;\">\n      <li>\u2610 TSR on Medium\/High (not Epic)<\/li>\n      <li>\u2610 Nanite OFF<\/li>\n      <li>\u2610 Lumen OFF<\/li>\n      <li>\u2610 Virtual Shadows OFF<\/li>\n      <li>\u2610 Accept that Chapter 3 ran better<\/li>\n    <\/ul>\n  <\/div>\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>The Uncomfortable Truth About Fortnite Lag<\/strong><\/h2>\n\n\n\n<p>Here&#8217;s what nobody wants to admit: some Fortnite lag is unfixable. The game runs on 30Hz servers processing 100 players with real-time building physics. That&#8217;s a fundamental limitation that no amount of tweaking will overcome.<\/p>\n\n\n\n<p>The switch to Unreal Engine 5 made things worse. Yes, the game looks better, but at what cost? Even high-end PCs struggle with features that were designed for next-gen consoles, and those consoles use aggressive upscaling to maintain 60 FPS.<\/p>\n\n\n\n<p>But here&#8217;s the thing: everyone deals with the same limitations. The player who eliminates you isn&#8217;t playing a lag-free version of Fortnite; they&#8217;ve just adapted better. Focus on what you can control, accept what you can&#8217;t, and remember that sometimes the best fix is understanding that it&#8217;s not just you.<\/p>\n\n\n\n<p>Now stop reading about lag and go practice your mechanics. Even on 30Hz servers, there&#8217;s always room to improve.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">FAQs<\/h2>\n\n\n\n<div data-schema-only=\"false\" class=\"wp-block-aioseo-faq\"><h3 class=\"aioseo-faq-block-question\">Why is Fortnite so laggy recently?<\/h3><div class=\"aioseo-faq-block-answer\">\n<p>Recent Fortnite updates may have introduced performance issues, leading to lag. Players have reported stuttering and FPS drops, especially in Creative mode. Switching to DirectX 12 and enabling pre-download of streamed assets have helped some users improve performance.<\/p>\n<\/div><\/div>\n\n\n\n<div data-schema-only=\"false\" class=\"wp-block-aioseo-faq\"><h3 class=\"aioseo-faq-block-question\">How do I stop lag in Fortnite?<\/h3><div class=\"aioseo-faq-block-answer\">\n<p>To reduce lag in Fortnite, use a wired Ethernet connection, close background applications, and lower in-game graphics settings. Additionally, updating your graphics drivers and ensuring your system meets the game&#8217;s requirements can help.<\/p>\n<\/div><\/div>\n\n\n\n<div data-schema-only=\"false\" class=\"wp-block-aioseo-faq\"><h3 class=\"aioseo-faq-block-question\">How do I make Fortnite run smoother?<\/h3><div class=\"aioseo-faq-block-answer\">\n<p>To make Fortnite run smoother, enable &#8220;Performance Mode&#8221; in the game settings, reduce 3D resolution, and set graphics quality to low. Keeping your system drivers updated and ensuring your PC isn&#8217;t overheating can also improve performance.<\/p>\n<\/div><\/div>\n\n\n\n<div data-schema-only=\"false\" class=\"wp-block-aioseo-faq\"><h3 class=\"aioseo-faq-block-question\">Why is my Fortnite running so bad?<\/h3><div class=\"aioseo-faq-block-answer\">\n<p>Fortnite may run poorly due to outdated drivers, background applications consuming resources, or recent game updates causing performance issues. Ensuring your hardware meets the game&#8217;s requirements and adjusting in-game settings can help alleviate these problems.<\/p>\n<\/div><\/div>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Note: This article is fact-checked by Hone in collab with FRAMESYNC LABS. That moment when your perfectly lined-up shotgun blast doesn&#8217;t register? Or when you&#8217;re building cover and suddenly teleport three tiles backward? Yeah, we&#8217;re talking about lag; Fortnite&#8217;s most rage-inducing feature that isn&#8217;t actually a feature. But here&#8217;s the thing: &#8220;lag&#8221; isn&#8217;t just one [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":829,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[35],"tags":[],"class_list":["post-816","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-fortnite"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/posts\/816","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/comments?post=816"}],"version-history":[{"count":12,"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/posts\/816\/revisions"}],"predecessor-version":[{"id":3432,"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/posts\/816\/revisions\/3432"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/media\/829"}],"wp:attachment":[{"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/media?parent=816"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/categories?post=816"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hone.gg\/blog\/wp-json\/wp\/v2\/tags?post=816"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}