Large fights raise CPU load
Player actions, units, physics, and game logic can keep the processor busy when teams group up.
Deadlock best settings and FPS boost
Crowded lanes, fast movement, and stacked effects can make a strong PC hitch. Hone cuts avoidable Windows work so Deadlock has more room to run.
Try Hone free on Windows 10 and 11

01
A quiet lane is easy to run. A full fight adds players, effects, movement, and more work at once. That is where low FPS and uneven frame times show up.
Player actions, units, physics, and game logic can keep the processor busy when teams group up.
Abilities, shadows, particles, and a high render setting can make the graphics card work harder.
Valve says the game is still in early development. A patch can change performance or make an old fix less useful.
Browsers, launchers, overlays, clips, and downloads can use CPU time, memory, or disk access.
02
Hone handles supported PC-side tuning. You keep control of Deadlock graphics, resolution, and frame limits inside the game.
Use one repeatable practice route and fight. Record FPS and note large frame-time jumps before changing anything.
Test render quality, shadows, effects, anti-aliasing, and upscaling before cutting every option.
A stable cap can feel better than a higher number that swings during every large fight.
Deadlock changes often. Old flags may do nothing or cause trouble, so use current in-game settings first.
03
Hone works through supported Windows settings. It stays outside Deadlock and leaves game files, live memory, inputs, and network traffic alone.
Hone does not inject into Deadlock or read and change live game memory.
Hone does not aim, move, fire, buy items, cast abilities, or run input macros for you.
Hone does not hide software or try to get around VAC or another security check.
Hone cannot fix a distant server, weak Wi-Fi, packet loss, or a bad ISP route.
04
Deadlock performance changes with the patch, map area, players, effects, and match time. Use the same short practice test for a fair check.
No fixed FPS promise. Results depend on your hardware, game build, drivers, heat, settings, match, and background apps.
Use one graphics preset, close extra apps, and record FPS during your chosen route and fight.
Review each change, apply the ones you want, and restart if Hone asks you to.
Keep the same route, fight, graphics settings, and open apps. Keep gains you can see and restore changes that do not help.
Start with render quality, shadows, effects, anti-aliasing, and upscaling. Change one group at a time, then test the same busy fight.
Close heavy apps, lower costly graphics options, and use a frame limit your PC can hold. Hone can also reduce avoidable Windows-side load.
Large fights add more players, units, effects, and game logic at once. CPU or GPU limits may only appear when both teams group up.
There is no launch option that fixes every PC. Try current in-game settings first and remove old flags if a patch makes performance worse.
Valve currently lists a 64-bit processor and operating system, but its CPU, GPU, and operating system targets are still to be decided.
Yes. Valve says art, gameplay, and localization are still being worked on. Access is also limited to invited playtesters right now.
Hone works outside the game. It does not inject into Deadlock, edit live memory, automate inputs, change network traffic, or bypass security checks. Hone is not made or approved by Valve.
Yes. The free plan lets you try several PC optimizations before you upgrade.
Hone provides you the tools to achieve ultimate gameplay, boost FPS by rescuing your PC from bloated software.