Your GPU shows 60 FPS in the corner, but combat feels choppy. Dodging feels late. The frametime graph spikes every few seconds. High numbers mean nothing when the game stutters.
This guide explains the best Genshin Impact settings for FPS and smooth gameplay. You will learn which settings actually matter, why the native FPS cap causes problems, and how to configure external tools for stable performance on PC and mobile.
FPS vs Frametime: Understanding What Actually Matters
High FPS numbers mean nothing if your frametime spikes every few seconds
Why Stable Frametime Beats High FPS Numbers
Most players chase high FPS numbers. This is the wrong goal. Your eyes do not see FPS, they experience frametime consistency. Frametime is how long your GPU takes to render each individual frame, measured in milliseconds. When this number fluctuates wildly between 10ms and 30ms, the game feels choppy even if the average FPS looks acceptable.

A locked 55 FPS with consistent 18ms frametimes feels dramatically smoother than unlocked 70 FPS that bounces between 50 and 90. This explains why players with high end hardware still report stutter. The game engine is GPU bound, meaning render resolution and shadow quality cause the biggest frametime spikes during intense combat.
Frametime Targets by Performance Level
Lower frametime means faster frame delivery and smoother gameplay
The Three Settings That Actually Matter for Genshin Impact FPS
Genshin Impact is GPU bound. Most settings have minimal impact because they stress the CPU or use minimal resources. Only three settings place massive load on your graphics card and directly control your frametime stability.
Render Resolution
This is the single biggest performance lever. Render resolution acts as a multiplier on pixel count. Setting it to 0.8x reduces GPU workload by 30 to 40 percent instantly.
Shadow Quality
The second most demanding setting. High quality shadows require complex lighting calculations every frame. Setting to Lowest completely disables shadows for maximum FPS but looks awful.
Volumetric Fog + Reflections
Both consume disproportionate resources for minimal visual return. Volumetric Fog also forces Shadow Quality to Medium minimum, creating a hidden performance tax.
Complete Settings Breakdown by Performance Impact
Visual Effects
Controls elemental burst and particle complexity. High settings cause GPU spikes during reaction heavy combat like Spiral Abyss floors with multiple elements triggering simultaneously.
Environment Detail
Controls geometric mesh complexity and draw distance. Sumeru and Fontaine updates increased world geometry significantly. High settings cause stutters during rapid movement or zone transitions.
Anisotropic Filtering
Sharpens textures at oblique angles like roads stretching into the distance. Modern GPUs handle 16x filtering with near zero performance cost.
Crowd Density
Number of NPCs rendered in cities like Mondstadt and Liyue Harbor. High density creates CPU overhead during navigation through populated areas.
Co-op Teammate Effects
Controls visibility of other players’ elemental bursts and reactions. Four players triggering bursts simultaneously creates massive particle overload.
Motion Blur
Almost universally hated. Causes visual discomfort and headaches for many players. Minimal performance impact either way.
Optimized Settings by Hardware Tier
Choose Your Performance Profile
Configurations tested across hardware from GTX 1050 to RTX 4070
Maximum FPS
Low end PC, older laptops, integrated graphics
• Render Resolution: 0.6x to 0.8x
• Shadow Quality: Lowest (Off)
• Visual Effects: Low
• Anti-Aliasing: FSR 2.0 or Off
• Volumetric Fog / Reflections: OFF
• Environment Detail: Low
Balanced 60 FPS
Mid range GPUs like GTX 1060, RX 580, RTX 2060
• Render Resolution: 0.9x to 1.0x
• Shadow Quality: Low
• Visual Effects: Medium
• Anti-Aliasing: FSR 2.0 or SMAA
• Volumetric Fog / Reflections: OFF
• Environment Detail: Medium
High Visual Quality
High end GPUs like RTX 3070, RX 6800, RTX 4070
• Render Resolution: 1.1x to 1.3x
• Shadow Quality: Medium or High
• Visual Effects: Medium or High
• Anti-Aliasing: FSR 2.0 / TAA
• Volumetric Fog / Reflections: Optional
• Environment Detail: High
Anti-Aliasing and FSR 2.0 Configuration Guide
Anti aliasing smooths jagged edges. Genshin replaced TAA with AMD FSR 2.0 in version 3.2. FSR 2.0 is a temporal upscaling technology that uses data from previous frames to reconstruct a sharper image. This makes it perfect for recovering clarity when you lower render resolution for performance.
The catch is FSR 2.0 at maximum settings can introduce visual artifacts and sometimes uses more GPU resources than the old TAA. Use FSR 2.0 as a performance tool paired with 0.8x or 0.9x render resolution, not as a fidelity enhancement at 1.0x or higher resolution.
Why V-Sync Must Stay Off and How to Fix Screen Tearing
V-Sync synchronizes frame output with your monitor’s refresh rate to eliminate screen tearing. The problem is V-Sync forces the input queue to wait for the monitor’s refresh cycle. This introduces measurable input lag that makes dodging attacks and timing reactions feel sluggish.
The solution is multi layered. Turn V-Sync OFF in Genshin’s settings to preserve low latency. Then manage tearing externally through your GPU driver or adaptive sync technology. For monitors with G-Sync or FreeSync, enable the adaptive sync in your driver control panel while keeping in game V-Sync disabled. Then use RTSS to cap your FPS slightly below your monitor’s refresh rate.
G-Sync / FreeSync Low Latency Setup
RTSS Setup for Perfect Frame Pacing
RivaTuner Statistics Server is the gold standard for frame rate limiting. The native in game FPS cap in Genshin has poor frame pacing that causes stutter. External capping via RTSS delivers stable frametimes that feel dramatically smoother.
RTSS Configuration Steps
Turn your matches into real improvement.
Hone helps you understand your performance, track progress over time, and make smarter changes to how you play & practice — not just your settings.
GPU Driver Latency Settings for Lowest Input Lag
Driver level settings reduce the frame buffer between CPU and GPU, cutting input latency without sacrificing visual quality.
GPU Driver Optimization
- Low Latency Mode ON
- Max Frame Rate Use RTSS Instead
- V-Sync (if using G-Sync) ON
- Power Management Prefer Maximum
- Radeon Anti-Lag Enabled
- Frame Rate Target Control Use RTSS Instead
- V-Sync (if using FreeSync) ON
- Texture Filtering Performance
Mobile Performance and Thermal Throttling
Mobile Genshin performance is not about graphics settings. It is about thermal management. Running at 60 FPS on phones generates extreme heat within minutes. When your device hits 95 degrees Celsius internally, thermal throttling kicks in and performance collapses to protect the hardware.
Even the lowest graphics settings cannot prevent thermal throttling without external cooling. The System on Chip cannot dissipate heat fast enough during sustained gaming. You must use active external cooling fans to maintain any stable performance above 30 FPS.
Mobile Thermal Zones
Essential Mobile Thermal Management
Recommended Mobile Graphics Settings
- Render Resolution Low or Medium
- Shadow Quality Low
- Visual Effects Low
- Environment Detail Low
- FPS Target 60
- Render Resolution Low
- Shadow Quality Lowest (Off)
- Visual Effects Low
- Environment Detail Low
- FPS Target 30 or 45
Windows System Optimization for Genshin
Beyond in game settings, Windows configuration stabilizes frametimes by reducing background interference and prioritizing game resources.
Windows Performance Tweaks
Golden Standard Setup for Stable 60 FPS
This configuration represents the optimal balance for mid range hardware targeting perfectly stable 60 FPS with minimum input latency.
Complete Optimized Configuration
- RTSS Frame Limit 58 FPS
- RTSS Stealth Mode Enabled
- In-Game V-Sync OFF
- Driver V-Sync ON (if G-Sync/FreeSync)
- Windows Game Mode Enabled
- Process Priority High
- NVIDIA Low Latency ON
- AMD Anti-Lag Enabled
- FPS Target 60
- Render Resolution 1.0x (or 0.9x)
- Shadow Quality Low
- Visual Effects Medium
- Environment Detail Medium
- Anti-Aliasing FSR 2.0
- Anisotropic Filtering 16x
- Volumetric Fog OFF
- Reflections OFF
- Motion Blur OFF
- Bloom OFF
- Crowd Density Low
- Co-op Effects Partially OFF
Conclusion
Smooth Genshin Impact performance requires understanding frametime consistency over raw FPS numbers. Focus on the three highest impact settings first: render resolution at 0.8x to 1.0x, shadow quality at Low, and both volumetric fog and reflections turned off. Use RTSS to bypass the terrible native FPS limiter and cap at 58 FPS for stable 60 FPS gameplay.
On mobile, thermal management through external cooling determines whether 60 FPS is even achievable regardless of settings. This systematic approach delivers stable performance and responsive gameplay without unnecessary visual sacrifices.
FAQ
What are the best Genshin Impact settings for FPS
Set render resolution to 0.9x to 1.0x, shadow quality to Low, visual effects to Medium, and turn off volumetric fog and reflections completely. Use FSR 2.0 anti aliasing and 16x anisotropic filtering. These settings provide the biggest performance gains while maintaining acceptable visual quality.
Why does Genshin Impact stutter even at 60 FPS
The native in game FPS limiter has poor frame pacing causing frametime variance. Even at stable 60 FPS average, inconsistent frametimes create perceived stutter. Use RivaTuner Statistics Server to cap FPS externally at 58 for smooth consistent frametimes instead of the in game limiter.
Should I turn V-Sync on or off in Genshin Impact
Always turn V-Sync off in Genshin’s settings to minimize input lag. If you have screen tearing, enable V-Sync in your GPU driver control panel instead and use G-Sync or FreeSync if available. Cap FPS below your refresh rate with RTSS for tear free low latency gameplay.
What is the best render resolution for Genshin Impact
For mid range hardware targeting 60 FPS, use 0.9x to 1.0x render resolution. Low end systems should drop to 0.6x to 0.8x for playable framerates. High end GPUs can push 1.1x to 1.3x for sharper visuals. Use FSR 2.0 anti aliasing to recover clarity at lower resolutions.
How do I fix thermal throttling on mobile Genshin
Use external active cooling fans attached to your phone, never play while charging, remove phone cases during gaming, and take 10 minute cooling breaks every 45 to 60 minutes. Set graphics to lowest settings and consider locking to 30 or 45 FPS instead of 60 to reduce heat generation.
What does FSR 2.0 do in Genshin Impact
FSR 2.0 is temporal upscaling that uses previous frame data to reconstruct a sharper image. It works best when paired with reduced render resolution like 0.8x or 0.9x to recover clarity while gaining performance. At maximum settings FSR 2.0 can introduce artifacts and use more GPU resources than older TAA.
Should I use Low or Lowest shadow quality
Use Low shadow quality for the best balance. Lowest completely disables shadows making the game look flat and awful. Low preserves basic shadow depth for visual cues without the massive performance cost of Medium or High settings. Shadow quality is the second most demanding GPU setting after render resolution.
How do I set up RTSS for Genshin Impact
Install RTSS with MSI Afterburner, add GenshinImpact.exe to the application list, set Application Detection Level to High, enable Stealth mode, and set Framerate limit to 58 for 60 FPS target. For 144Hz G-Sync displays cap at 138. This bypasses the poor native FPS limiter.
Why should volumetric fog and reflections be off
Both consume disproportionate GPU resources for minimal visual return. Volumetric fog also forces shadow quality to Medium minimum creating hidden performance cost. Turning both off provides significant FPS gains without noticeably affecting gameplay experience in combat focused scenarios.
What GPU driver settings reduce input lag
NVIDIA users should enable Low Latency Mode ON in control panel. AMD users should enable Radeon Anti-Lag. Both reduce frame buffer between CPU and GPU cutting input latency. Never use NVIDIA Ultra Low Latency as it causes stuttering on lower end CPUs. The ON setting is correct.

Youtube