Best Genshin Impact Settings for FPS

Muhib Nadeem / December 8, 2025 / 14 min read
Note: This article reflects technical best practices from the writer’s perspective and does not necessarily reflect the views of Hone.

Your GPU shows 60 FPS in the corner, but combat feels choppy. Dodging feels late. The frametime graph spikes every few seconds. High numbers mean nothing when the game stutters.

This guide explains the best Genshin Impact settings for FPS and smooth gameplay. You will learn which settings actually matter, why the native FPS cap causes problems, and how to configure external tools for stable performance on PC and mobile.

FPS vs Frametime: Understanding What Actually Matters

High FPS numbers mean nothing if your frametime spikes every few seconds

Why Stable Frametime Beats High FPS Numbers

Most players chase high FPS numbers. This is the wrong goal. Your eyes do not see FPS, they experience frametime consistency. Frametime is how long your GPU takes to render each individual frame, measured in milliseconds. When this number fluctuates wildly between 10ms and 30ms, the game feels choppy even if the average FPS looks acceptable.

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A locked 55 FPS with consistent 18ms frametimes feels dramatically smoother than unlocked 70 FPS that bounces between 50 and 90. This explains why players with high end hardware still report stutter. The game engine is GPU bound, meaning render resolution and shadow quality cause the biggest frametime spikes during intense combat.

Frametime Targets by Performance Level

Lower frametime means faster frame delivery and smoother gameplay

30 FPS
33.3
milliseconds per frame
60 FPS
16.7
milliseconds per frame
120 FPS
8.3
milliseconds per frame
⚠️Native FPS Cap Problem
Genshin’s built in FPS limiter has terrible frame pacing. Even locked at 60 FPS, frametime variance causes stutter. You need external frame rate control through RivaTuner Statistics Server (RTSS) for actually smooth gameplay.

The Three Settings That Actually Matter for Genshin Impact FPS

Genshin Impact is GPU bound. Most settings have minimal impact because they stress the CPU or use minimal resources. Only three settings place massive load on your graphics card and directly control your frametime stability.

Extreme GPU Impact

Render Resolution

This is the single biggest performance lever. Render resolution acts as a multiplier on pixel count. Setting it to 0.8x reduces GPU workload by 30 to 40 percent instantly.

Recommended: 0.8x to 1.0x for stable 60 FPS on mid range hardware. Use FSR 2.0 anti aliasing to sharpen the image at lower resolutions.
High GPU Impact

Shadow Quality

The second most demanding setting. High quality shadows require complex lighting calculations every frame. Setting to Lowest completely disables shadows for maximum FPS but looks awful.

Recommended: Low preserves basic shadow depth without the massive performance cost of Medium or High settings.
High GPU Impact

Volumetric Fog + Reflections

Both consume disproportionate resources for minimal visual return. Volumetric Fog also forces Shadow Quality to Medium minimum, creating a hidden performance tax.

Recommended: OFF for both settings universally. The performance gain far outweighs the atmospheric loss.

Complete Settings Breakdown by Performance Impact

Medium GPU Impact

Visual Effects

Controls elemental burst and particle complexity. High settings cause GPU spikes during reaction heavy combat like Spiral Abyss floors with multiple elements triggering simultaneously.

Recommended: Medium or Low prevents frametime spikes during intense combat sequences.
Medium GPU Impact

Environment Detail

Controls geometric mesh complexity and draw distance. Sumeru and Fontaine updates increased world geometry significantly. High settings cause stutters during rapid movement or zone transitions.

Recommended: Medium or Low reduces draw call overhead and stabilizes frame pacing during exploration.
Minimal Impact

Anisotropic Filtering

Sharpens textures at oblique angles like roads stretching into the distance. Modern GPUs handle 16x filtering with near zero performance cost.

Recommended: 16x always. Free visual clarity with no FPS penalty on any recent hardware.
Medium CPU Impact

Crowd Density

Number of NPCs rendered in cities like Mondstadt and Liyue Harbor. High density creates CPU overhead during navigation through populated areas.

Recommended: Low reduces CPU load without affecting gameplay. Cities feel less crowded but performance stabilizes.
Co-op Only

Co-op Teammate Effects

Controls visibility of other players’ elemental bursts and reactions. Four players triggering bursts simultaneously creates massive particle overload.

Recommended: Partially OFF or OFF prevents GPU slowdowns during four player co-op domain runs.
Preference Based

Motion Blur

Almost universally hated. Causes visual discomfort and headaches for many players. Minimal performance impact either way.

Recommended: OFF unless using external frame generation tools where Low motion blur can mask interpolation artifacts.

Optimized Settings by Hardware Tier

Choose Your Performance Profile

Configurations tested across hardware from GTX 1050 to RTX 4070

🔴

Maximum FPS

Target: Stable 30 to 55 FPS

Low end PC, older laptops, integrated graphics

Core Settings:
• Render Resolution: 0.6x to 0.8x
• Shadow Quality: Lowest (Off)
• Visual Effects: Low
• Anti-Aliasing: FSR 2.0 or Off
• Volumetric Fog / Reflections: OFF
• Environment Detail: Low
Use RTSS locked to achievable target (30, 45, or 55 FPS) for stable frametimes
🟡

Balanced 60 FPS

Target: Locked 60 FPS

Mid range GPUs like GTX 1060, RX 580, RTX 2060

Core Settings:
• Render Resolution: 0.9x to 1.0x
• Shadow Quality: Low
• Visual Effects: Medium
• Anti-Aliasing: FSR 2.0 or SMAA
• Volumetric Fog / Reflections: OFF
• Environment Detail: Medium
RTSS locked to 58 FPS prevents hitting ceiling and maintains consistent frametimes
🟢

High Visual Quality

Target: 60+ FPS High Settings

High end GPUs like RTX 3070, RX 6800, RTX 4070

Core Settings:
• Render Resolution: 1.1x to 1.3x
• Shadow Quality: Medium or High
• Visual Effects: Medium or High
• Anti-Aliasing: FSR 2.0 / TAA
• Volumetric Fog / Reflections: Optional
• Environment Detail: High
Can run unlocked 120+ FPS or use RTSS at 117 FPS for 120Hz G-Sync displays

Anti-Aliasing and FSR 2.0 Configuration Guide

Anti aliasing smooths jagged edges. Genshin replaced TAA with AMD FSR 2.0 in version 3.2. FSR 2.0 is a temporal upscaling technology that uses data from previous frames to reconstruct a sharper image. This makes it perfect for recovering clarity when you lower render resolution for performance.

The catch is FSR 2.0 at maximum settings can introduce visual artifacts and sometimes uses more GPU resources than the old TAA. Use FSR 2.0 as a performance tool paired with 0.8x or 0.9x render resolution, not as a fidelity enhancement at 1.0x or higher resolution.

⚙️Dynamic Resolution Warning
If you enable FSR 2.0, turn off Dynamic Character Resolution. FSR needs consistent input resolution to work correctly. Dynamic scaling creates fluctuating input that causes shimmering, ghosting, and frametime instability as the GPU adjusts resolution in real time.

Why V-Sync Must Stay Off and How to Fix Screen Tearing

V-Sync synchronizes frame output with your monitor’s refresh rate to eliminate screen tearing. The problem is V-Sync forces the input queue to wait for the monitor’s refresh cycle. This introduces measurable input lag that makes dodging attacks and timing reactions feel sluggish.

The solution is multi layered. Turn V-Sync OFF in Genshin’s settings to preserve low latency. Then manage tearing externally through your GPU driver or adaptive sync technology. For monitors with G-Sync or FreeSync, enable the adaptive sync in your driver control panel while keeping in game V-Sync disabled. Then use RTSS to cap your FPS slightly below your monitor’s refresh rate.

G-Sync / FreeSync Low Latency Setup

1
In-Game V-Sync OFF
Open Genshin Impact settings and ensure V-Sync is disabled. This prevents software level input lag.
2
Enable Driver Level V-Sync
NVIDIA Control Panel or AMD Adrenalin: Turn V-Sync ON and enable G-Sync or FreeSync for windowed and fullscreen modes.
3
Cap FPS Below Refresh Rate
Use RTSS to cap FPS 4 percent below monitor refresh rate. For 144Hz monitor, cap at 138 FPS. For 60Hz, cap at 58 FPS.

RTSS Setup for Perfect Frame Pacing

RivaTuner Statistics Server is the gold standard for frame rate limiting. The native in game FPS cap in Genshin has poor frame pacing that causes stutter. External capping via RTSS delivers stable frametimes that feel dramatically smoother.

RTSS Configuration Steps

1
Download and Install RTSS
RTSS comes bundled with MSI Afterburner. Install both and launch RTSS from the system tray.
2
Add Genshin Impact Executable
In RTSS, click the Add button and browse to GenshinImpact.exe in your game installation folder. This creates a profile for the game.
3
Configure Detection and Stealth
Set Application Detection Level to High and enable Stealth mode. This ensures RTSS applies correctly without triggering anti cheat systems.
4
Set Target Frame Rate
For 60 FPS target, set Framerate limit to 58 or 59. This prevents hitting the ceiling and maintains consistent frametime. For 144Hz G-Sync, set to 138.
💡The 58 FPS Sweet Spot
Capping at 58 instead of 60 FPS prevents the GPU from maxing out at the ceiling. This avoids frametime inconsistencies that occur when GPU utilization hits 100 percent. The 2 FPS difference is imperceptible but frametime stability improves dramatically.
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GPU Driver Latency Settings for Lowest Input Lag

Driver level settings reduce the frame buffer between CPU and GPU, cutting input latency without sacrificing visual quality.

GPU Driver Optimization

NVIDIA Control Panel
  • Low Latency Mode ON
  • Max Frame Rate Use RTSS Instead
  • V-Sync (if using G-Sync) ON
  • Power Management Prefer Maximum
Never use Ultra Low Latency: The Ultra setting is outdated and causes stuttering on lower end CPUs. ON setting is the correct choice.
AMD Radeon Settings
  • Radeon Anti-Lag Enabled
  • Frame Rate Target Control Use RTSS Instead
  • V-Sync (if using FreeSync) ON
  • Texture Filtering Performance
Anti-Lag Benefit: Most effective when GPU utilization stays above 95 percent. Reduces back buffer latency measurably in GPU bound scenarios.

Mobile Performance and Thermal Throttling

Mobile Genshin performance is not about graphics settings. It is about thermal management. Running at 60 FPS on phones generates extreme heat within minutes. When your device hits 95 degrees Celsius internally, thermal throttling kicks in and performance collapses to protect the hardware.

Even the lowest graphics settings cannot prevent thermal throttling without external cooling. The System on Chip cannot dissipate heat fast enough during sustained gaming. You must use active external cooling fans to maintain any stable performance above 30 FPS.

Mobile Thermal Zones

Safe Zone: Under 70°C
Stable performance. Device cool to touch. Can maintain 60 FPS with proper settings and cooling.
Warning Zone: 70°C to 85°C
Device warming noticeably. Performance beginning to degrade. FPS drops start appearing. Need cooling intervention.
Throttle Zone: Above 85°C
Severe thermal throttling active. Game becomes unplayable with constant lag spikes. Hardware protection mechanisms engaged.

Essential Mobile Thermal Management

1
External Active Cooling Required
Phone clip on fans are mandatory for sustained 60 FPS. Passive cooling is insufficient. Active airflow keeps SoC temperature in safe zone.
2
Never Play While Charging
Charging generates additional heat that compounds gaming load. Battery charging plus gaming creates critical thermal spikes. Always play on battery power.
3
Remove Phone Case During Gaming
Cases insulate heat. Remove thick cases before gaming sessions to improve heat dissipation. Play in cool well ventilated areas.
4
Force Cooling Breaks Every 45 Minutes
Even with external cooling, give the device 10 minute breaks every 45 to 60 minutes. Let internal temperature normalize before continuing.

Recommended Mobile Graphics Settings

For Stable 60 FPS
  • Render Resolution Low or Medium
  • Shadow Quality Low
  • Visual Effects Low
  • Environment Detail Low
  • FPS Target 60
For Thermal Headroom
  • Render Resolution Low
  • Shadow Quality Lowest (Off)
  • Visual Effects Low
  • Environment Detail Low
  • FPS Target 30 or 45

Windows System Optimization for Genshin

Beyond in game settings, Windows configuration stabilizes frametimes by reducing background interference and prioritizing game resources.

Windows Performance Tweaks

1
Enable Windows Game Mode
Settings > Gaming > Game Mode > ON. This grants priority to the running game and diverts resources away from background processes like virus scans and update checks.
2
Set Process Priority to High
Open Task Manager while Genshin is running. Go to Details tab, find GenshinImpact.exe, right click and Set Priority to High. This gives CPU scheduling preference to the game process.
3
Disable Fullscreen Optimizations
Right click GenshinImpact.exe > Properties > Compatibility tab > Check Disable fullscreen optimizations. Prevents Windows from interfering with exclusive fullscreen mode.
⚠️Real-Time Priority Warning
Do not set process priority to Real-Time unless you understand the risks. Real-Time can starve critical system processes and cause system instability. High priority is sufficient for eliminating micro stutters.

Golden Standard Setup for Stable 60 FPS

This configuration represents the optimal balance for mid range hardware targeting perfectly stable 60 FPS with minimum input latency.

Complete Optimized Configuration

External Tools and System
  • RTSS Frame Limit 58 FPS
  • RTSS Stealth Mode Enabled
  • In-Game V-Sync OFF
  • Driver V-Sync ON (if G-Sync/FreeSync)
  • Windows Game Mode Enabled
  • Process Priority High
  • NVIDIA Low Latency ON
  • AMD Anti-Lag Enabled
In-Game Graphics Settings
  • FPS Target 60
  • Render Resolution 1.0x (or 0.9x)
  • Shadow Quality Low
  • Visual Effects Medium
  • Environment Detail Medium
  • Anti-Aliasing FSR 2.0
  • Anisotropic Filtering 16x
  • Volumetric Fog OFF
  • Reflections OFF
  • Motion Blur OFF
  • Bloom OFF
  • Crowd Density Low
  • Co-op Effects Partially OFF

Conclusion

Smooth Genshin Impact performance requires understanding frametime consistency over raw FPS numbers. Focus on the three highest impact settings first: render resolution at 0.8x to 1.0x, shadow quality at Low, and both volumetric fog and reflections turned off. Use RTSS to bypass the terrible native FPS limiter and cap at 58 FPS for stable 60 FPS gameplay.

On mobile, thermal management through external cooling determines whether 60 FPS is even achievable regardless of settings. This systematic approach delivers stable performance and responsive gameplay without unnecessary visual sacrifices.

FAQ

What are the best Genshin Impact settings for FPS

Set render resolution to 0.9x to 1.0x, shadow quality to Low, visual effects to Medium, and turn off volumetric fog and reflections completely. Use FSR 2.0 anti aliasing and 16x anisotropic filtering. These settings provide the biggest performance gains while maintaining acceptable visual quality.

Why does Genshin Impact stutter even at 60 FPS

The native in game FPS limiter has poor frame pacing causing frametime variance. Even at stable 60 FPS average, inconsistent frametimes create perceived stutter. Use RivaTuner Statistics Server to cap FPS externally at 58 for smooth consistent frametimes instead of the in game limiter.

Should I turn V-Sync on or off in Genshin Impact

Always turn V-Sync off in Genshin’s settings to minimize input lag. If you have screen tearing, enable V-Sync in your GPU driver control panel instead and use G-Sync or FreeSync if available. Cap FPS below your refresh rate with RTSS for tear free low latency gameplay.

What is the best render resolution for Genshin Impact

For mid range hardware targeting 60 FPS, use 0.9x to 1.0x render resolution. Low end systems should drop to 0.6x to 0.8x for playable framerates. High end GPUs can push 1.1x to 1.3x for sharper visuals. Use FSR 2.0 anti aliasing to recover clarity at lower resolutions.

How do I fix thermal throttling on mobile Genshin

Use external active cooling fans attached to your phone, never play while charging, remove phone cases during gaming, and take 10 minute cooling breaks every 45 to 60 minutes. Set graphics to lowest settings and consider locking to 30 or 45 FPS instead of 60 to reduce heat generation.

What does FSR 2.0 do in Genshin Impact

FSR 2.0 is temporal upscaling that uses previous frame data to reconstruct a sharper image. It works best when paired with reduced render resolution like 0.8x or 0.9x to recover clarity while gaining performance. At maximum settings FSR 2.0 can introduce artifacts and use more GPU resources than older TAA.

Should I use Low or Lowest shadow quality

Use Low shadow quality for the best balance. Lowest completely disables shadows making the game look flat and awful. Low preserves basic shadow depth for visual cues without the massive performance cost of Medium or High settings. Shadow quality is the second most demanding GPU setting after render resolution.

How do I set up RTSS for Genshin Impact

Install RTSS with MSI Afterburner, add GenshinImpact.exe to the application list, set Application Detection Level to High, enable Stealth mode, and set Framerate limit to 58 for 60 FPS target. For 144Hz G-Sync displays cap at 138. This bypasses the poor native FPS limiter.

Why should volumetric fog and reflections be off

Both consume disproportionate GPU resources for minimal visual return. Volumetric fog also forces shadow quality to Medium minimum creating hidden performance cost. Turning both off provides significant FPS gains without noticeably affecting gameplay experience in combat focused scenarios.

What GPU driver settings reduce input lag

NVIDIA users should enable Low Latency Mode ON in control panel. AMD users should enable Radeon Anti-Lag. Both reduce frame buffer between CPU and GPU cutting input latency. Never use NVIDIA Ultra Low Latency as it causes stuttering on lower end CPUs. The ON setting is correct.

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Muhib Nadeem

Muhib Nadeem

I grew up on frame drops, boss fights, and midnight queues. Now I write about games with the same energy I once saved for ranked.

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