Best Monster Hunter Wilds PC Settings for FPS

Muhib Nadeem / December 5, 2025 / 14 min read
Note: This article reflects technical best practices from the writer’s perspective and does not necessarily reflect the views of Hone.

You load into the Scarlet Forest at 45 FPS. The fog rolls in and your framerate tanks to 20. Textures turn into blurry mush. The game stutters every few seconds no matter what settings you change.

This guide shows the best Monster Hunter Wilds PC settings for FPS on Windows 11 and Windows 10. You will learn which settings destroy performance, how upscaling actually works, advanced config tweaks, and community mods that fix the stutter Capcom cannot patch out.

20%
FPS Gain from One Setting
16GB
VRAM Recommended
3
Essential Mods
720p
Internal Resolution

Why Monster Hunter Wilds Runs Poorly on Most PCs

Monster Hunter Wilds uses Capcom’s RE Engine in ways it was never designed for. The seamless open world with dynamic weather transitions and complex herd AI creates a CPU bottleneck that hardware cannot overcome through brute force. The game also ships with anti-tamper protection that runs constant background checks during gameplay, causing periodic stutters regardless of your graphics settings or GPU power.

VRAM is the second critical issue. The official system requirements target 1080p output by upscaling from 720p internal resolution, and they explicitly require Frame Generation to hit 60 FPS. This means the game is fundamentally designed around reconstruction technology, not native rendering. If you lack the VRAM capacity for high resolution textures, the engine stops loading proper mipmaps and wraps detailed models in blurry low res textures. This creates the infamous polygon potato effect where characters look sharp but textures look like they are from 2005.

⚙️
The DirectStorage Problem
Monster Hunter Wilds aggressively uses DirectStorage 1.2.2 to stream compressed assets from your SSD directly to the GPU. In theory, this bypasses the CPU and reduces load times. In practice, the implementation is broken. On systems with 8GB to 12GB of VRAM, the constant streaming saturates the decompression pipeline and causes massive frame time spikes when you rotate the camera. The GPU gets overwhelmed trying to decompress incoming texture data while also rendering the scene. Updating the DirectStorage DLLs manually to version 1.2.3 resolves most of these camera rotation stutters.

Settings Priority List for Maximum FPS

Change These First

Ranked by FPS impact and visual quality trade-off

1
Volumetric Fog
Set to LOW or OFF
The single heaviest setting. High fog uses raymarching that costs 15 to 20 percent performance and creates a grey washed out image. Low fog looks cleaner and runs dramatically faster.
+20 FPS
2
Enable DLSS or FSR
Quality Mode
Native resolution is not viable. Upscaling from 720p or 1080p to your target resolution is mandatory for playable framerates. DLSS Quality looks better than native TAA.
+30 FPS
3
Frame Generation
ON if base FPS over 40
Doubles visual framerate but adds input lag. Only enable if your base framerate before Frame Gen is at least 40 FPS. Below that threshold, input feels unresponsive.
+40 FPS
4
Shadow Quality
Medium
High shadows eat VRAM and GPU compute. Low shadows flicker and alias badly. Medium is the sweet spot for stability without visual breakage.
+8 FPS
5
Texture Quality
Match VRAM capacity
This setting does not affect FPS unless VRAM is exceeded. If you have 8GB VRAM, use Medium or install the Texture Decompression mod to run High without stutter.
+0 FPS
⚠️ Frame Generation Warning
Frame Generation creates interpolated frames between real rendered frames. This makes motion look smooth but does not improve input responsiveness. If your base framerate is 30 FPS and Frame Gen pushes it to 60 FPS, your input lag is still 30 FPS. Always enable NVIDIA Reflex or AMD Anti-Lag 2 when using Frame Generation to minimize latency.
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Detailed Graphics Settings Breakdown

Volumetric Fog
Lighting
Simulates light scattering through air particles using raymarching. Creates god rays and atmospheric depth in the Scarlet Forest but tanks performance.
FPS Impact
Visual Quality
Recommendation: LOW. High fog creates a grey haze that lifts blacks and reduces contrast. Low fog looks cleaner and runs 15 to 20 percent faster.
Shadow Quality
Lighting
Controls shadow map resolution for dynamic lights. High settings consume significant VRAM and GPU compute power.
FPS Impact
Visual Quality
Recommendation: MEDIUM. Avoids the harsh aliasing of Low while saving VRAM compared to High. Critical for 8GB GPU users.
Ambient Occlusion
Lighting
Darkens creases and contact points to simulate global illumination. Without AO, objects appear to float and lack depth.
FPS Impact
Visual Quality
Recommendation: MEDIUM. Essential for visual depth. High uses heavy sampling that costs more than the quality gain justifies.
Screen Space Reflections
Lighting
Reflects on-screen geometry onto wet surfaces and metallic armor. Critical for water bodies in Oilwell Basin and rainy weather.
FPS Impact
Visual Quality
Recommendation: ON if GPU allows. Disabling makes water look flat and dated. Turn off only on struggling hardware.
Mesh Quality
Geometry
Controls Level of Detail (LOD) distance. Low settings cause rocks and trees to visibly pop in and change shape as you approach.
FPS Impact
Visual Quality
Recommendation: MEDIUM. Provides reasonable LOD buffer without excessive draw call overhead on the CPU.
Motion Blur
Post Processing
Blurs the image during camera or object motion to simulate shutter speed. Exacerbates upscaling artifacts and makes tracking monsters harder.
FPS Impact
Visual Clarity
Recommendation: OFF. Improves clarity for tracking fast monsters. With DLSS or FSR, motion blur creates smearing and ghosting artifacts.
Depth of Field
Post Processing
Blurs out-of-focus elements to simulate camera lens properties. Contributes to the general softness complaint about Wilds visuals.
FPS Impact
Visual Clarity
Recommendation: OFF. Removes unnecessary blur and sharpens the overall presentation for minimal performance cost.
Texture Filtering
Textures
Anisotropic filtering improves texture clarity at oblique angles like ground extending into the distance. Modern GPUs handle this with zero penalty.
FPS Impact
Visual Quality
Recommendation: HIGH (16x). Free visual quality. Lowering this creates blurry ground textures for no real FPS gain.

Upscaling Technology Comparison for Monster Hunter Wilds

Native resolution rendering in Monster Hunter Wilds is effectively obsolete. The game is designed around upscaling from lower internal resolutions to your target output. Understanding which upscaler to use is critical for both performance and image quality.

DLSS vs FSR vs XeSS Performance and Quality

Technology Hardware Requirement Image Quality Performance Gain Best Use Case
DLSS 3.x NVIDIA RTX 20/30/40 series Excellent – Better than native TAA Quality: +30 FPS | Balanced: +45 FPS Always use on RTX cards. Update DLL to 3.10+ for best results.
FSR 3.1 Any GPU Good – Some shimmer on fine detail Quality: +28 FPS | Balanced: +42 FPS Best for AMD and GTX 10/16 series. Frame Gen requires FSR 3.
XeSS Any GPU (XMX on Arc) Good – More stable than FSR Quality: +25 FPS | Balanced: +38 FPS Non-RTX users who prioritize stability over raw FPS gains.
Native TAA N/A Fair – Soft and blurry Baseline (0 FPS) Do not use. DLSS Quality looks sharper than native in Wilds.
💡 DLSS DLL Swapping
The version of DLSS shipped with Monster Hunter Wilds uses an older AI model. Download DLSS 3.10.0 or newer from TechPowerUp or use DLSS Swapper to replace the nvngx_dlss.dll file in the game directory. Newer versions use a Transformer model that reduces ghosting and sharpens fine details like chainmail and monster fur. Use NVIDIA Profile Inspector to force Preset E for best stability.

Frame Generation: When to Enable and Disable

Frame Generation Impact Analysis

Understanding the input latency trade-off

Base 40 FPS + Frame Gen
  • Visual Framerate 80 FPS
  • Input Latency 40 FPS Feel
  • Motion Smoothness Excellent
  • Combat Responsiveness Acceptable
  • Verdict Enable Frame Gen
Base 25 FPS + Frame Gen
  • Visual Framerate 50 FPS
  • Input Latency 25 FPS Feel
  • Motion Smoothness Artifacting
  • Combat Responsiveness Floaty / Unplayable
  • Verdict Disable Frame Gen
Latency Mitigation Required
Always enable NVIDIA Reflex (set to On + Boost) when using DLSS Frame Generation or AMD Anti-Lag 2 when using FSR 3 Frame Generation. These technologies reduce the render queue latency and partially offset the input lag penalty from generated frames. Without latency reduction, Frame Gen can feel sluggish even at high visual framerates.

Advanced Config and Mod Fixes

The in-game settings menu cannot address the deeper architectural issues in Monster Hunter Wilds. CPU thread scheduling, anti-tamper overhead, and DirectStorage conflicts require manual configuration file edits and community developed mods.

Essential

REFramework Stutter Fix

The most effective fix for periodic micro-stutter caused by Capcom’s anti-tamper protection. REFramework hooks into the engine update loop and corrects frame pacing issues that standard settings cannot resolve.
  1. Download REFramework (MHWILDS.zip) from Nexus Mods or GitHub
  2. Extract dinput8.dll from the archive
  3. Place dinput8.dll in Monster Hunter Wilds root folder (where the exe is)
  4. Launch game and press Insert key to toggle the GUI
Impact: Eliminates periodic stutter that occurs regardless of graphical settings. Creates flat consistent frametime graph.
8GB VRAM

Texture Decompression Mod

Forces the game to use uncompressed texture assets. Increases disk usage and load times slightly but removes the real-time decompression workload that bottlenecks 8GB GPUs running High textures.
  1. Download MHWS Tex Decompressor from Nexus Mods
  2. Run the installer and point it to your game directory
  3. Select High texture quality in game settings
  4. Monitor VRAM usage to confirm stability
Impact: Allows RTX 3070, 4060, and RX 6600 8GB cards to run High textures without stutter or polygon potato fallback.
Streaming Fix

DirectStorage 1.2.3 Update

The game ships with DirectStorage 1.2.2 which has asset streaming bugs. Manually updating to 1.2.3 resolves camera rotation stutters in asset heavy areas.
  1. Download Microsoft.Direct3D.DirectStorage.1.2.3 NuGet package
  2. Change file extension from .nupkg to .zip and extract
  3. Navigate to native/bin/x64 folder
  4. Copy dstorage.dll and dstoragecore.dll to game root folder
  5. Replace existing files when prompted
Impact: Significantly smoother camera operation in Scarlet Forest and other texture dense zones.

Config.ini Thread Optimization

The RE Engine contains a thread scheduling parameter that often defaults to values mismatched with modern CPU architectures. Manually setting this value to match your logical thread count can stabilize 1 percent low framerates and reduce stutter in CPU heavy areas like base camps.

🔧
Step by Step Config Edit
  1. Navigate to Steam\steamapps\common\MonsterHunterWilds\config.ini
  2. Open the file with Notepad or any text editor
  3. Search for ParallelBuildProcessorCount
  4. Change the value to match your CPU thread count (example: 16 for 8-core/16-thread CPU, 12 for Ryzen 5 5600X)
  5. Save the file, then right click and set to Read Only in Windows properties
Result: Some users report jumps from 50 to 85 FPS (unstable) to 90 to 110 FPS (stable). Impact varies by CPU architecture. Zen 3/4 and Raptor Lake show the most consistent gains.

Hardware Tier Performance Targets

What to Expect from Your Hardware

Entry Level
GTX 1660 Super / RX 5600 XT
  • Target Resolution 1080p
  • Upscaling FSR 3 Balanced
  • Settings Profile Low/Medium Mix
  • Frame Generation OFF
  • Expected FPS 30-40 Native
Mid Range
RTX 3060 / 4060 / RX 6700 XT
  • Target Resolution 1080p
  • Upscaling DLSS Quality
  • Settings Profile Medium/High + Tex Mod
  • Frame Generation ON
  • Expected FPS 60 with Frame Gen
High End
RTX 4070 / 7800 XT / 4070 Ti
  • Target Resolution 1440p
  • Upscaling DLSS/FSR Quality
  • Settings Profile High Optimized
  • Frame Generation ON
  • Expected FPS 70-90 with Frame Gen
Enthusiast
RTX 4080 / 4090 / 7900 XTX
  • Target Resolution 4K
  • Upscaling DLSS Quality
  • Settings Profile Ultra Optimized
  • Frame Generation ON
  • Expected FPS 100+ with Frame Gen
🎮 Steam Deck Performance
The Steam Deck struggles with Monster Hunter Wilds due to CPU architecture limitations. Target a locked 30 FPS at 720p on Lowest preset with FSR 3 Balanced. Do NOT enable Frame Generation as the base FPS drops below 30 regularly, making input lag unbearable. Use Proton GE (latest version) for minor stability improvements over standard Proton.

Fixing the Washed Out Grey Look

Monster Hunter Wilds has a persistent visual issue where the image appears grey and low contrast. This stems from lifted black levels in the lighting engine combined with TAA smearing. The problem is especially noticeable with Volumetric Fog on High, which scatters light aggressively and creates a haze over the entire scene.

The quickest fix is setting Volumetric Fog to Low, which not only boosts FPS but also removes the grey wash and restores proper contrast. If you want deeper color correction, community ReShade presets like Wilds Rehydrated or RenoDX use color grading to crush the elevated blacks. These have minimal performance impact but dramatically improve image depth. If ReShade is not an option, go to the in-game brightness settings and lower Overall Brightness and Shadow Brightness to 9 (down from the default) to mitigate the haze manually.

Conclusion

Optimizing Monster Hunter Wilds requires moving beyond the standard graphics menu. Set Volumetric Fog to Low for an immediate 15 to 20 percent FPS gain and cleaner visuals. Enable DLSS or FSR Quality mode as native resolution is not viable. Use Frame Generation only if your base framerate exceeds 40 FPS to avoid unplayable input lag. Install REFramework to eliminate anti-tamper stutter, update DirectStorage DLLs to 1.2.3 for smoother camera operation, and use the Texture Decompression mod if you have an 8GB VRAM card running High textures. Edit config.ini to match your CPU thread count for better 1 percent lows. These targeted optimizations transform Monster Hunter Wilds from a stuttering resource hog into a smooth hunting experience that leverages modern PC hardware correctly.

FAQ

What is the best setting to increase FPS in Monster Hunter Wilds

Set Volumetric Fog to Low or Off. This single change provides 15 to 20 percent FPS gain and removes the grey washed out look that plagues default settings. High volumetric fog uses expensive raymarching that tanks performance in the Scarlet Forest and other dense areas.

Should I use DLSS or FSR in Monster Hunter Wilds

Always use DLSS on RTX cards as it looks better than native TAA and provides massive FPS gains. For AMD or GTX 10 series cards, use FSR 3. Update the DLSS DLL to version 3.10.0 or newer for improved image quality with less ghosting on moving objects.

How do I fix stuttering in Monster Hunter Wilds

Install REFramework by placing dinput8.dll in the game root folder. This eliminates periodic micro-stutter caused by the anti-tamper protection. Also update DirectStorage DLLs to version 1.2.3 to fix camera rotation stutters, and edit config.ini to set ParallelBuildProcessorCount to match your CPU thread count.

Can 8GB VRAM GPUs run high textures in Monster Hunter Wilds

Yes, but only with the Texture Decompression mod. Without it, 8GB cards running High textures suffer from severe stutter and the polygon potato effect where models look sharp but textures are blurry. The mod forces uncompressed textures which removes the real-time decompression bottleneck on RTX 3070, 4060, and RX 6600 cards.

Should I enable Frame Generation in Monster Hunter Wilds

Only enable Frame Generation if your base framerate (before Frame Gen) is at least 40 FPS. Below 40 FPS base, Frame Gen adds severe input lag and artifacting that makes combat feel floaty and unresponsive. Always use NVIDIA Reflex or AMD Anti-Lag 2 alongside Frame Gen to minimize latency.

Why does Monster Hunter Wilds look blurry and grey

The default TAA combined with High Volumetric Fog lifts black levels and creates a washed out haze. Set Volumetric Fog to Low for cleaner contrast. Disable Motion Blur and Depth of Field to reduce smearing. Use ReShade presets like Wilds Rehydrated to crush blacks and restore color depth, or manually lower Overall Brightness and Shadow Brightness to 9 in game settings.

What are the best Monster Hunter Wilds settings for RTX 4060

1080p with DLSS Quality, Volumetric Fog Low, Shadow Quality Medium, Ambient Occlusion Medium, Motion Blur Off. Use the Texture Decompression mod to enable High textures without stutter. Enable Frame Generation as the 4060 should maintain 40 plus FPS base. Turn on NVIDIA Reflex On plus Boost for latency reduction.

How much VRAM does Monster Hunter Wilds need

The official high resolution texture pack recommends 16GB VRAM for Ultra settings. 12GB handles High textures smoothly. 8GB cards must use Medium textures by default or install the Texture Decompression mod to run High without stutter. Below 8GB is not viable for acceptable visual quality at 1080p.

What is REFramework and why do I need it

REFramework is a community mod that hooks into the RE Engine update loop to fix frame pacing issues caused by Capcom’s anti-tamper protection. The game runs constant background security checks that create periodic CPU spikes and stutters regardless of graphical settings. REFramework eliminates these stutters and creates smooth consistent frametimes.

Can Steam Deck run Monster Hunter Wilds at 60 FPS

No, the Steam Deck CPU architecture cannot maintain stable 60 FPS in Monster Hunter Wilds. Target a locked 30 FPS at 720p on Lowest settings with FSR 3 Balanced. Do not enable Frame Generation as the base framerate drops below 30 regularly which creates unplayable input lag and severe artifacting.

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Muhib Nadeem

Muhib Nadeem

I grew up on frame drops, boss fights, and midnight queues. Now I write about games with the same energy I once saved for ranked.

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