Best Payday 3 Settings for FPS: Graphics & Upscaling for Performance

Muhib Nadeem / December 26, 2025 / 11 min read
Note: This article reflects technical best practices and does not necessarily reflect the views of Starbreeze Studios.

Your Payday 3 framerate tanks during assault waves. The GPU sits at 50 percent usage while enemies teleport across the screen. You have an RTX 4070 but the game feels like it is running on integrated graphics.

This guide shows the best Payday 3 settings for FPS on Windows. You will learn the one launch parameter that doubles performance, which graphics settings actually matter, how upscaling technologies compare, and advanced config file tweaks that unlock hidden performance.

Best Payday 3 Settings for FPS: The DirectX 12 Revolution

One launch parameter doubles frame rates. These settings optimize the rest.

Must Try First

Enable DirectX 12 Launch Parameter

Payday 3 defaults to DirectX 11 which creates a massive CPU bottleneck. One launch command unlocks 40 to 100 percent more FPS by spreading draw calls across all CPU cores.

Steam: Right click Payday 3 > Properties > Launch Options > Type -dx12

Epic Games Store: Settings > Scroll to Payday 3 > Additional Command Line Arguments > Type -dx12

Xbox App: Create desktop shortcut for PAYDAY3-Win64-Shipping.exe > Properties > Add -dx12 to Target field

⚠️First Launch Stutter Warning
DirectX 12 compiles shaders on first encounter. Expect freezes for the first 1 to 2 hours as the cache builds. After this warm up period, performance becomes drastically smoother than DirectX 11 ever was. This is temporary and expected.

DirectX 11 vs DirectX 12 Performance Comparison

DirectX 11
Default API – Single Threaded Draw Calls
Average FPS (RTX 4090) 88
1% Low FPS 55
GPU Usage 45%
CPU Bottleneck Severe
DirectX 12
Recommended – Multi Threaded Draw Calls
Average FPS (RTX 4090) 168
1% Low FPS 110
GPU Usage 95%
CPU Bottleneck Resolved
🎭Statue of Liberty Mask Crash Bug
DirectX 12 crashes instantly if anyone in your lobby wears the Statue of Liberty mask from the pre order pack. Unequip this specific mask or switch back to DirectX 11 if you encounter random crashes. This is a known asset corruption bug.

Graphics Settings Impact Analysis

Not all settings affect performance equally. Shadows dominate the frame time budget while some settings barely register. This breakdown ranks each setting by actual performance impact tested across multiple hardware tiers.

Performance Impact Hierarchy

Ranked by FPS cost from highest to lowest

Shadows Critical Impact
Dynamic shadows render scene geometry to shadow maps for every light source. During assault waves with explosions and muzzle flashes, this multiplies draw calls exponentially. Switching from Ultra to Low yields 20 to 30 percent FPS gains.
Set to Low for competitive performance. Visual degradation is acceptable during fast paced heists.
Effects Quality High Impact
Controls particle density for explosions, sparks, smoke, and debris. Ultra settings cause massive frame drops during grenade detonations due to alpha transparency overdraw. This setting destroys your 1% lows even if average FPS looks fine.
Set to Medium. Preserves visual feedback without the rendering penalty of particle spam.
View Distance High Impact
Controls Level of Detail system thresholds. Higher values keep high polygon models loaded at greater distances, increasing both draw calls and memory pressure. CPU intensive setting.
Set to Medium. Sweet spot between visual quality and 2 to 4 percent FPS gain.
Post Processing Medium Impact
Ambient occlusion, motion blur, depth of field, and bloom effects. Adds constant per frame overhead. Many competitive players disable this not just for FPS but for visibility as it removes cinematic blur.
Set to Low. 3 to 5 percent FPS boost and clearer enemy silhouettes.
Foliage Quality Medium Impact
Controls vegetation density and draw distance. Impact is map dependent. Interior heists like Bank and Gallery see zero difference. Outdoor maps with parks see noticeable draw call increases.
Set to Medium. Low causes jarring grass pop in that breaks immersion.
Textures Low Impact
VRAM capacity issue, not compute. If VRAM is exceeded, system swaps to RAM causing catastrophic stuttering. If VRAM is sufficient, FPS difference between Low and Ultra is under 1 percent.
Ultra: 8GB+ VRAM | High: 6GB | Medium: 4GB | Low: Under 4GB

Upscaling Technologies Comparison

Temporal upscaling renders the game at lower internal resolution then reconstructs the image to your display resolution using AI or advanced algorithms. This is the most effective way to boost FPS on modern hardware without sacrificing visual quality.

DLSS 2/3
NVIDIA RTX 20/30/40/50 Series
Best image quality with superior anti aliasing
DLSS 3 Frame Gen doubles FPS on RTX 40/50 series
Quality mode often sharper than native rendering
NVIDIA Reflex reduces input latency
Requires RTX GPU with tensor cores
Recommended: DLSS Quality + Reflex On
FSR 2.x
AMD / NVIDIA GTX / Intel Arc
Works on all modern GPUs including older cards
Significant performance boost at Quality mode
More disocclusion artifacts and shimmering than DLSS
Image becomes blurry below Quality mode at 1080p
FSR 3 Frame Gen not natively supported yet
Use FSR Quality only. Avoid Balanced/Performance.
XeSS
Intel Arc / NVIDIA / AMD
Better image stability than FSR 2 on fine geometry
Works on non RTX cards via DP4a fallback
Actively updated to version 2.1.1.1 by Starbreeze
Slightly slower than FSR on AMD and NVIDIA hardware
Less mature than DLSS ecosystem
Good middle ground for GTX and older AMD cards.
🎯DLSS Frame Generation Best Practices
If you have an RTX 40 or 50 series card, enable DLSS Frame Generation for massive FPS boosts. Always pair it with Reflex On + Boost to minimize the added input latency. Cap your frame rate slightly below your average to improve frame pacing stability.

Advanced Config File Tweaks

The in game menu hides many performance critical settings. Editing the Engine.ini configuration file exposes console variables that disable expensive effects and unlock additional performance. These tweaks are used by competitive players and are generally safe.

Engine.ini Location and Setup
; File Path:
%LocalAppData%\Payday3\Saved\Config\WindowsNoEditor\Engine.ini
; Open with Notepad and add these under [SystemSettings] section
Disable Volumetric Fog
; Removes expensive light scattering calculations
r.VolumetricFog=0
r.Fog=0
Result: 5 to 10% FPS gain. Dark areas become clearer, easier to spot enemies.
Disable Screen Space Reflections
; Removes reflections on wet surfaces and marble floors
r.SSR=0
Result: Significant gain for low end GPUs. Surfaces appear matte instead of reflective.
Custom TAA Upsampling
; Manual resolution scaling using engine TAA
r.DefaultFeature.AntiAliasing=2
r.PostProcessAAQuality=4
r.TemporalAA.Upsampling=1
r.TemporalAA.Algorithm=1
r.ScreenPercentage=80
r.Tonemapper.Quality=1
Result: DIY upscaling at 80% resolution. Sometimes sharper than FSR Balanced mode.
Remove Chromatic Aberration
; Removes color fringing at screen edges
r.SceneColorFringeQuality=0
Result: No FPS gain but reduces eye strain and visual distraction.
💾Protect Your Config File
After saving changes, right click Engine.ini > Properties > Check Read-only. This prevents the game from overwriting your custom settings after patches or updates. Always backup your config before major game updates.

Hardware Tier Recommendations

🚀
High End
RTX 4070+ / RX 7800 XT+
8+ Core CPU / 16GB+ RAM
  • API DX12
  • Shadows Medium
  • Effects High
  • Textures Ultra
  • Upscaling DLSS Quality
  • Frame Gen On (40 series)
  • Target FPS 120+ locked
Mid Range
RTX 3060 Ti / RX 6700 XT
6 Core CPU / 16GB RAM
  • API DX12
  • Shadows Low
  • Effects Medium
  • Textures High
  • Upscaling DLSS/FSR Quality
  • Config Disable fog
  • Target FPS 90+ stable
🎮
Budget
GTX 1660 / RX 6600
4 Core CPU / 8GB RAM
  • API DX12
  • All Settings Low
  • Textures Medium
  • Upscaling FSR/XeSS Quality
  • Config All tweaks
  • Resolution 1080p
  • Target FPS 60+ playable
🕹️
Steam Deck
AMD APU / 16GB RAM
800p Display
  • API DX12 Critical
  • Resolution 1280×800
  • All Settings Low
  • Upscaling FSR Balanced
  • Config Disable fog + SSR
  • FPS Cap 40 Hz mode
  • Target FPS 40+ stable

Performance vs Network Issues

Payday 3 is an always online game. Many players confuse network lag with graphics performance problems. If enemies teleport or lock picking delays, that is server latency, not FPS. Graphics settings will not fix rubberbanding.

Enable the in game performance overlay to diagnose correctly. If frame time spikes, you have a graphics or CPU problem that settings can fix. If ping spikes or you see packet loss icons, you have a network issue that requires router troubleshooting or ISP contact. Do not waste time tweaking graphics for what is actually a connection problem.

DirectX 12 Performance Table

Hardware Config API Avg FPS 1% Low GPU Usage Notes
RTX 4090 + Ryzen 7950X DX12 168 110 95% CPU bottleneck resolved
RTX 4090 + Ryzen 7950X DX11 88 55 45% Severe CPU bottleneck
RTX 3070 Ti + Ryzen 5800X DX12 120 90 98% Smooth after cache build
RTX 3070 Ti + Ryzen 5800X DX11 65 30 60% Heavy stuttering in combat
RX 6600 XT + Ryzen 3600 DX12 85 60 99% Playable and fluid
RX 6600 XT + Ryzen 3600 DX11 55 40 75% Sluggish response
📊Understanding 1% Low FPS
Average FPS misleads. A system showing 120 FPS average but 30 FPS 1% lows feels stuttery and unresponsive. The 1% low metric shows your worst frame times during intense moments. For competitive play, prioritize stable 1% lows over high averages.

Conclusion

Start with the DirectX 12 launch parameter. This single change delivers the largest performance improvement by eliminating the CPU bottleneck that plagues DirectX 11. Accept the first hour of shader compilation stutter as the cache builds. After this period, performance stabilizes dramatically.

For graphics settings, prioritize Shadows on Low as this yields 20 to 30 percent FPS gains. Set Effects to Medium to preserve 1% lows during explosions. Use DLSS Quality if you have an RTX card, FSR Quality for AMD, or XeSS Quality for older hardware. Enable DLSS Frame Generation on RTX 40 and 50 series paired with Reflex for massive high refresh rate gains.

Advanced users should edit Engine.ini to disable volumetric fog and screen space reflections for additional clarity and performance. These config tweaks are safe and widely used in the competitive community. With this optimization hierarchy, Payday 3 transforms from a stuttering mess into a smooth, responsive heist shooter worthy of its legacy.

FAQ

How do I enable DirectX 12 in Payday 3

Right click Payday 3 in your Steam library, select Properties, go to Launch Options, and type -dx12. For Epic Games Store, go to Settings, find Payday 3, enable Additional Command Line Arguments, and add -dx12. This unlocks 40 to 100 percent more FPS by using multi threaded draw calls.

Why does Payday 3 stutter with DirectX 12

DirectX 12 compiles shaders the first time you encounter each visual effect. This causes temporary freezes during the first 1 to 2 hours as the cache builds. After this warm up period, stuttering disappears and performance becomes far smoother than DirectX 11. This is expected behavior, not a bug.

What is the best graphics setting to lower for FPS in Payday 3

Shadows on Low provides the biggest FPS boost, yielding 20 to 30 percent gains. Dynamic shadows render scene geometry multiple times per frame for every light source. During assault waves this multiplies exponentially. Shadows Low is the single most important setting change for performance.

Should I use DLSS or FSR in Payday 3

Use DLSS Quality if you have an NVIDIA RTX card. DLSS provides superior image quality with better anti aliasing and less shimmering than FSR. For AMD cards or older NVIDIA GTX cards, use FSR Quality. Avoid Balanced or Performance modes at 1080p as internal resolution drops too low.

Does DLSS Frame Generation work in Payday 3

Yes, DLSS 3 Frame Generation was added in the Boys in Blue update and works on RTX 40 and 50 series cards. It effectively doubles frame rates by using AI to generate intermediate frames. Always enable NVIDIA Reflex On + Boost when using Frame Generation to minimize added input latency.

Why is my GPU usage low in Payday 3

Low GPU usage means CPU bottleneck. Payday 3 in DirectX 11 mode uses single threaded draw calls that max out one CPU core while the GPU waits idle. Enable DirectX 12 launch parameter to spread draw calls across all cores and unlock full GPU utilization.

How do I edit Payday 3 config files for better FPS

Navigate to %LocalAppData%\Payday3\Saved\Config\WindowsNoEditor\Engine.ini and open with Notepad. Add r.VolumetricFog=0 and r.Fog=0 under SystemSettings to disable fog for 5 to 10 percent FPS gain. Set the file to Read-only after saving to prevent overwrites.

What causes the Statue of Liberty mask crash in Payday 3

The Statue of Liberty mask from the pre order pack has corrupted mesh or shader data that crashes DirectX 12 instantly. If you or anyone in your lobby wears this specific mask, the game crashes to desktop. Unequip the mask or switch back to DirectX 11 until a patch fixes this asset.

Is Payday 3 optimized for Steam Deck

Payday 3 runs playably on Steam Deck but requires DirectX 12 launch parameter to achieve 40 to 50 FPS. Set resolution to 1280×800, all settings Low, and FSR Balanced. Disable volumetric fog via Engine.ini config file. DirectX 11 drops below 30 FPS during assault waves.

What FPS should I target in Payday 3

Target 90+ FPS with stable 1% lows above 60 FPS for competitive play. Average FPS means nothing if 1% lows drop to 30 during explosions. Use an FPS cap slightly below your average to improve frame pacing. High end systems with DLSS Frame Generation can push 144+ FPS smoothly.

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Muhib Nadeem

Muhib Nadeem

I grew up on frame drops, boss fights, and midnight queues. Now I write about games with the same energy I once saved for ranked.

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