Best Weapons in BF6: For All Classes

Muhib Nadeem / September 5, 2025 / 10 min read
Note: This article reflects the author’s reviews and does not necessarily reflect the views of Hone.

Battlefield 6’s return to the classic four-class system brings a crucial question: which weapons will dominate when it launches on October 10, 2025? After extensive beta testing revealed surprising meta shifts, we now have clear data on the top performers for each class.

The new “Open Weapon” system lets any class use any primary weapon, but your class’s signature weapon proficiency only activates with specific weapon types. This creates a strategic dilemma – do you take the statistically superior gun or keep your class bonus?

⚔️
Assault
Frontline infantry specialist with mobility tools
Assault Rifles
🔧
Engineer
Anti-vehicle expert and repair specialist
SMGs
🏥
Support
Team sustainer with healing and ammo
LMGs
🎯
Recon
Intelligence gatherer and long-range specialist
Sniper Rifles

BF6’s Weapon System

Battlefield 6

Battlefield 6 revolutionizes weapon selection with three interconnected systems that create deeper tactical choices than any previous title. Understanding this foundation is crucial before diving into specific weapon recommendations.

💡 The Open Weapon System
Any class can equip any primary weapon in BF6. Want to run a sniper rifle on Engineer? Go ahead. SMG on Support? Absolutely. But there’s a catch: you lose your class’s signature weapon proficiency bonus when using off-class weapons. This creates constant strategic decisions about raw weapon stats versus class synergy.

The “Pick 100” System Explained

75 / 100
Example: High-Cost Build
Long Suppressor 30 pts
Extended Barrel 25 pts
3x Scope 20 pts
This build uses 75/100 points on just three powerful attachments, leaving little room for additional customization but maximizing key performance areas.

BF6 Weapon Performance

Before revealing the best weapons, you need to understand what makes them superior. Beta testing revealed specific metrics that determine weapon effectiveness in Battlefield 6’s unique sandbox.

Time-to-Kill Comparison (0-10m)

Lower is better – based on body shots with optimal attachments

M433 (AR)
217ms
Fastest
NVO-228E (AR)
275ms
Balanced
PW7A2 (SMG)
317ms
Fast ROF
B36A4 (AR)
334ms
Accurate
L110 (LMG)
250ms
Sustained
⚠️ Critical Beta Discovery
The headshot multiplier in BF6 is only 1.35x, significantly lower than BF4’s 2.0x. This means most 4-shot weapons won’t become 3-shot kills with a single headshot, making consistent body shot TTK more important than headshot potential. This fundamentally changes which weapons are viable.

Assault Class: Best Weapons

The Assault class returns as the versatile infantry powerhouse, with faster weapon handling when using assault rifles. But is that bonus worth keeping when other options exist?

NVO-228E

Assault Rifle

S-TIER
275ms
TTK (0-10m)
33
Damage
654
RPM
671m/s
Velocity

The NVO-228E dominated the beta meta with its perfect balance of power and control. Its 33 damage model allows 3-shot kills at close range, giving it the edge in head-to-head gunfights. The moderate fire rate keeps recoil manageable while maintaining competitive TTK.

Best For: Versatile players who want consistent performance at all ranges. The go-to weapon for aggressive objective play.

B36A4

Assault Rifle

A-TIER
334ms
TTK (0-10m)
25
Damage
719
RPM
780m/s
Velocity

Called the “laser beam” during beta, the B36A4 trades raw TTK for exceptional accuracy. Its incredibly low recoil makes it the most user-friendly assault rifle, perfect for landing consistent headshots at medium to long range.

Best For: Players who prioritize accuracy over speed. Excellent for holding lanes and supporting teammates from mid-range.
⚠️ The M87A1 Shotgun Problem
During beta, the M87A1 shotgun (equipped as a gadget) achieved 337 million kills with consistent one-shots at 15+ meters. This made Assault the most played class at 32% pick rate. Expect significant nerfs at launch – don’t build your entire strategy around this weapon.

NVO-228E Meta Build

100
Points
Mid
Range
High
Control

Compensated Brake (15pts) + 409mm Fluted Barrel (20pts) + Classic Vertical Grip (25pts) + 40RND Magazine (25pts) + CCO 2.0x Scope (5pts) + Polymer Case Ammo (10pts). Maximizes the 3-shot kill range while maintaining control.

B36A4 Laser Build

95
Points
Long
Range
Max
Control

CQB Suppressor (30pts) + 480 MG Barrel (10pts) + Stippled Stubby Grip (35pts) + 30RND Magazine (5pts) + SU-123 1.25x Scope (10pts) + FMJ Ammo (5pts). Built for stealth flanking with pinpoint accuracy.

Engineer Class: Best Weapons

Engineers face a unique challenge: their anti-vehicle role often requires medium-range engagements, but their SMG proficiency bonus only helps in close combat. This creates fascinating loadout decisions.

PW7A2

Submachine Gun

S-TIER
317ms
TTK (0-10m)
947
RPM (Highest)
73
Mobility
600m/s
Velocity

The PW7A2’s blistering 947 RPM makes it the fastest-firing SMG in the game. Unlike typical SMGs, it maintains surprising effectiveness at medium range, making it perfect for Engineers who need to defend themselves while hunting vehicles.

Best For: Engineers who want to keep their class proficiency while maintaining versatility. The high mobility lets you reposition quickly between rocket shots.

M4A1 Carbine

Carbine

A-TIER
267ms
TTK (0-10m)
900
RPM
Good
Range
650m/s
Velocity

The M4A1 bridges the gap between SMG mobility and assault rifle range. While you lose the Engineer’s hip-fire bonus, you gain the ability to engage infantry protecting enemy vehicles at medium range – a common scenario in combined arms combat.

Best For: Open maps where SMG range isn’t sufficient. The versatility often outweighs losing your class proficiency.

Support Class: Best Weapons

Support’s signature LMG proficiency removes all sprint speed penalties, transforming traditionally static weapons into mobile powerhouses. This fundamentally changes how LMGs function in BF6.

L110

Light Machine Gun

S-TIER
250ms
TTK (0-10m)
100
Magazine
719
RPM
780m/s
Velocity

The L110 redefines what an LMG can be. With Support’s mobility perk, you can advance with your squad while laying down continuous suppressive fire. The 100-round belt means you can lock down entire lanes without reloading.

Best For: Aggressive Support players who want to push with their team. The mobility perk turns this into an assault weapon with unlimited ammo.

KTS100 MK8

Light Machine Gun

A-TIER
467ms
TTK (Slow)
78
Accuracy
2.1x
HS Multiplier*
1050m/s
Velocity

The KTS100 trades fire rate for laser-like accuracy. With Synthetic Tip ammo providing a 2.1x headshot multiplier (unlike the standard 1.35x), skilled players can dominate long ranges. The exceptional velocity makes hitting distant targets effortless.

Best For: Long-range suppression and overwatch roles. Perfect for supporting snipers or locking down open areas.
💡 The Combat Medic Alternative
Many Support players are choosing the M4A1 Carbine over LMGs for a “Combat Medic” playstyle. While you lose the sprint speed bonus, the carbine’s superior handling lets you stick with assault players, providing immediate revives and healing on the frontline. This trade-off is often worth it on infantry-focused maps.

Recon Class: Best Weapons

Recon offers two distinct paths: traditional long-range sniping or the increasingly popular “Infiltrator” role using motion sensors and spawn beacons with automatic weapons.

M2010 ESR

Sniper Rifle

S-TIER
1-Shot
Headshot Kill
75m+
Body Shot Kill
1125m/s
Max Velocity
Sweet Spot
Damage Model

The only bolt-action in the beta, the M2010 ESR features a unique “sweet spot” mechanic where body shot damage increases with range. Beyond 75 meters, it becomes a one-shot body kill, making it exceptionally forgiving for a sniper rifle.

Best For: Traditional snipers who want maximum lethality. The velocity upgrades make hitting moving targets significantly easier than previous Battlefield titles.

SVK-8.6

DMR

A-TIER
2-Shot
Kill Potential
Semi-Auto
Fire Mode
60
Damage
800m/s
Velocity

The SVK-8.6 offers a more forgiving alternative to bolt-action sniping. Its consistent two-shot kill and semi-automatic fire make it perfect for engaging multiple targets or following up on body shots. Far superior to the underwhelming M39 EMR.

Best For: Mid to long-range support when you need faster follow-up shots. Excellent for counter-sniping and overwatch.

Infiltrator Recon Build

M4A1
Weapon
Stealth
Focus
Intel
Priority

Forget sniping – equip motion sensors and spawn beacons with a suppressed M4A1. Sneak behind enemy lines, place beacons for flanking spawns, and feed your team constant intel. This playstyle had massive impact in competitive beta matches.

Universal Meta Weapons in Battlefield 6

Some weapons performed so well in beta that they’re worth using regardless of class, even if it means losing your proficiency bonus. Here are the standouts that transcend class boundaries.

Cross-Class Meta Weapons

Weapons worth sacrificing class bonuses for

M4A1 Carbine
All Classes
Versatile
NVO-228E AR
Eng/Supp
Power
PW7A2 SMG
Recon CQC
Speed
⚠️ Expected Launch Day Nerfs
Based on beta feedback, expect these balance changes at launch: (1) M87A1 shotgun range reduced from 15m+ to 8-10m, (2) M433 assault rifle recoil increased to match its fast TTK, (3) M39 EMR damage buffed to compete with SVK-8.6. Plan your loadouts accordingly.

Conclusion

Success in Battlefield 6 isn’t about finding one “best” weapon; it’s about when to prioritize raw stats over class synergy. The Open Weapon system creates constant tactical decisions that reward adaptability over rigid loadouts.

  • For Assault players: The NVO-228E remains king for versatile play, while the B36A4 rewards precision. Keep the class bonus – assault rifles are already optimal.
  • For Engineers: The PW7A2 dominates close-quarters while maintaining the crucial hip-fire bonus. On vehicle-heavy maps, sacrificing the bonus for an M4A1 often makes sense.
  • For Support: The L110 with mobility becomes an offensive powerhouse. Don’t overlook the M4A1 for aggressive medic playstyles on infantry maps.
  • For Recon: The M2010 ESR offers unmatched long-range lethality, but the “Infiltrator” playstyle with automatic weapons often provides more value to your team.

Remember: these recommendations are based on extensive beta data, but launch day patches will shift the meta. Master the fundamentals of each weapon type, understand the attachment system’s trade-offs, and be ready to adapt when the battlefield changes on October 10, 2025.

Frequently Asked Questions

Can any class use any weapon in Battlefield 6?

Yes, the “Open Weapon” system allows any class to equip any primary weapon. However, each class only receives their signature weapon proficiency bonus when using their designated weapon type (Assault-ARs, Engineer-SMGs, Support-LMGs, Recon-Snipers).

What is the best overall weapon in BF6?

The NVO-228E assault rifle dominated the beta with its 3-shot kill potential and versatility. However, the M4A1 Carbine is arguably more universal, performing well for all classes and playstyles while maintaining good mobility and range.

How does the Pick 100 attachment system work?

You have 100 points to spend on attachments for primary weapons (60 for sidearms). Different attachments cost different amounts – a basic grip might cost 15 points while a suppressor costs 30. This forces strategic choices between powerful attachments and versatility.

Will the M87A1 shotgun be nerfed at launch?

Almost certainly. The M87A1 achieved 337 million kills in beta with one-shot potential at 15+ meters. Developers acknowledged this was overpowered. Expect the effective range reduced to 8-10 meters to match traditional shotgun balance.

Should I use my class’s signature weapon or pick the best gun?

It depends on the map and situation. Assault rifles are strong enough that Assault players should keep their bonus. Engineers often benefit from carbines on vehicle maps despite losing hip-fire bonuses. Support’s LMG mobility is unique enough to usually keep. Recon’s infiltrator playstyle often works better with automatic weapons.

What’s different about headshots in BF6?

The headshot multiplier is only 1.35x instead of the traditional 2.0x. This means most 4-shot weapons won’t become 3-shot kills with one headshot. Consistent body shot accuracy matters more than headshot hunting, fundamentally changing which weapons are viable.

Is the Recon infiltrator playstyle actually viable?

Extremely viable. Using motion sensors and spawn beacons with a suppressed automatic weapon often provides more team value than traditional sniping. Competitive beta matches showed infiltrator Recons completely changing match flow through strategic beacon placement and constant intel.

Why do Support LMGs feel different in BF6?

Support’s signature proficiency removes all sprint speed penalties when using LMGs. This transforms traditionally static weapons into mobile assault tools. You can advance with your squad while maintaining suppressive fire, completely changing the LMG’s tactical role.

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Muhib Nadeem

Muhib Nadeem

I grew up on frame drops, boss fights, and midnight queues. Now I write about games with the same energy I once saved for ranked.

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